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![]() Master E wrote: It would not be fun for the player that it happened to on, but is there any reason why penumbra would not want to use her soul cage to drop a 6th level banishment spell on a player to thin out the PC's Ranks. It might to anti-fun to do first round and basically make someone miss out on a whole fight if they fail but if she where being threatnend by a big scary melee combatanbt I dont see any reason she would want that person to stick around. Penumbra's tactics in general are pretty anti-fun for the player who, say, gets slammed as a 10th level champion with a dominate from a 13th level boss monster that her character has to roll a natural 22 to clear... ![]()
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![]() Squiggit wrote:
Writers and editors are human beings and make human decisions. If they don't like/don't want a particular character (class) in their world, they're less likely to write for that character. No conspiracy required, just a plot element that may or may not be to a particular group of writers'/editors' taste. ![]()
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![]() Teridax wrote:
Battle Harbinger really would have fit better as a Champion archetype, but nooooooooo... ![]()
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![]() Literally ANYTHING for Champions. I'm starting to feel like I should have rebuilt my PFS champion as a cleric because right now it feels like the champion's narrative space is getting steadily squeezed out of the game - you've got exemplar for the god-adjacent melee beatstick space, guardian for the stop the enemies from beating my friends space, and battle harbinger for the divine gish space; and champions don't even have their full premaster functionality back yet. It kinda feels like Paizo hates champions and only even still has them in remaster to retain backwards compatibility with premaster. ![]()
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![]() Kobold Catgirl wrote:
To me, "Slayer" should be some kind of magical rogue subtype - but I'm admittedly a 90s girl and when you say "Slayer," I think Buffy. ![]()
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![]() AestheticDialectic wrote:
Did I miss something? The Paladins were the 12 knights-companion of Charlemagne. The application of that name to characters who were more like the Knights Templar was largely an example of the anachronism stew that was Gygax's D&D game. ![]()
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![]() Feros wrote:
So glad to see Shardra make her triumphant return. I was hoping she wouldn't be consigned to the history books after Crystal left. ![]()
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![]() OceanshieldwolPF 2.5 wrote: I’m still curious how illustrations are being accused of being “photoshopped”. It's a way of discrediting the artists (and by implication, the company that commissioned them) by accusing them of plagiarism. It's also trivially easy to prove wrong, as many if not most of the comparisons he made are between images that share little more than a slight cosmetic resemblance (he moved off of the claim of "photoshopping" when challenged, revising it to a claim that Lucasfilm or Paramount might sue over a "vague resemblance" when the legal standard for copyright violation is "striking similarity," i.e. the presence of features whose ONLY explanation is direct copying of copyrighted material). It's also a way to derail the conversation by moving the topic onto something unrelated but at least mildly spicy. ![]()
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![]() TriOmegaZero wrote: I assume US law requires Paizo to have made efforts to protect their IP or else lose their rights to it. IANAL, I don't know for sure. Copyrights are a simple monopoly on the use of the work throughout the period of the copyright (which is why preservation of old films is such a pain - in many cases the owner of the copyright of the film literally does not exist anymore and there's no clear heir to those rights). If copyright was lost due to non-use or non-protection it would clear up a LOT of problems in archiving copyrighted material. Trademarks, on the other hand (which is a weird blanket that basically covers every single possible proper noun in a fictional work that could be economically exploitable) do have to be protected or you do lose them. ![]()
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![]() ornathopter wrote: I also don't get why someone's fan AP, if they're not charging any money, isn't protected as a transformative work even if it does use Golarion proper nouns. What would happen if someone posted their homebrew Numeria content to AO3? Generally speaking, transformative uses are, to quote the US Copyright Office, "those that add something new, with a further purpose or different character, and do not substitute for the original use of the work." (emphasis mine) Fan APs actually DO "substitute for the original use of the work," which is why you can't use "Golarion proper nouns" without a license to do so. You can make fan APs because the rules qua the rules are not copyrightable - i.e. the common observation that you can't copyright game mechanics, only a particular expression of them. Copyright law sucks and is a huge headache for everybody. ![]()
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![]() I am very concerned about the abruptness of this change. This feels really sudden and awkward, as well as problematic from an Organized Play perspective since Starfinder 1st is still going to be supported through the Year of Era's End season through GenCon 2025. This feels like it wasn't fully thought-out before it was announced. ![]()
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![]() Kishmo wrote:
Fun fact: There was a "Radio Cleaners" in downtown Minneapolis in the 1930s. It had nothing to do with radio, just a dry cleaner shop, but "radio" had connotations of new, modern, and high-tech. In the 1940s-60s it was anything to do with aviation and space (jet-, strato-, rocket-, space-age...) In the 1970s-90s it was computer tech. Same as it ever was, same as it ever was. ![]()
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![]() Ezekieru wrote:
So everything from Dragonborn (D&D) to Dragonborn (Skyrim). Cool! ![]()
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![]() Sibelius Eos Owm wrote:
You just reminded me that I have a Xulgath tribe led by a disguised Skelm lurking around in my campaign that clearly needs something to do. ![]()
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![]() Sanityfaerie wrote:
Just gonna repeat what I said before: "My Lord is the rightful ruler of these lands, and his brother is a feckless usurper who must be overthrown for the good of all" is a CLASSIC character trope for a paladin knight (in the classical sense of the word "paladin" - a senior knight whose post is as a close guard to the king). ![]()
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![]() moosher12 wrote:
"My lord is the rightful ruler and his brother is a feckless usurper " is a valid option. ![]()
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![]() kaid wrote:
Based on schedule, the first printing isn't just already printing, it's printed, in North America, and ready to be shipped out from the warehouse. ![]()
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![]() moosher12 wrote:
As you say, there are a LOT of interpretations of "justice." I have one RPG in my closet where "Justice" is used as a Bad Thing - it's a concept used by the monsters in the game to convince people to do horrible things to others because they think they have the just right to do so. ![]()
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![]() Ezekieru wrote:
Obedience looks very Tyrant-y, with changes (I can see a stern and unyielding but not unholy Obedience Champion of Pharasma, for example). ![]()
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![]() Mark Moreland wrote:
I did some work for Star Wars, once upon a time, and anything that looks sort of "Jedi-y" makes me imagine lawyers with red lightsabers closing in on the heroic redoubt, if you know what I mean and I think you do. ;) ![]()
![]() Tomppa wrote:
2/3 of the combat encounters in this scenario deal with monsters that can cast slow. If someone is unlucky enough on the dice, they can be reduced to 1 action per turn for 2/3 of the entire scenario, which doesn't feel right to my designer brain. Remember that a critical failure is not just a natural 1 but also -10 from the DC number (19 for the low tier). With level 1 proficiencies, that's on average 4 or under on the die if Fort is the character's weak save, or a whopping 20% chance of critically failing in a tier where the average party doesn't have access to dispels or other removal options. I get what the designer was going for, but I feel like this should have been a tier 3-6 scenario because of the number of monsters with Rank 3 spell slots, and having the possibility for a player's first experience with Pathfinder (tier 1-4 is open to beginning players, after all) be having 2/3 of their actions stripped from them for one or more fights could be seriously damaging to the game and PFS. ![]()
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![]() The scaling on this adventure feels off in multiple ways. As was stated in the review that was posted, the influence encounter to rouse the crew has a very high degree of difficulty and is harder the more PCs are involved; especially with the captain, whose thresholds are incredibly high. Probably more seriously, though, even at the 1-2 tier you have to deal with a Rank 3 spell, Slow, a lot, also with a really high DC, which means with average proficiencies for level, the party is very likely to have at least one crit fail. If that crit fail falls on a sorcerer or other spell caster, expect to have a very frustrated player on your hands. I rolled a 1 and I was like, "Welp. I'm going outside. I'll shield every turn because there's literally nothing else I can do unless a monster wanders into melee range." I get what the designer was going for, but I feel like this should have been a tier 3-6 scenario because of the number of monsters with Rank 3 spell slots, and having the possibility for a player's first experience with Pathfinder (tier 1-4 is open to beginning players, after all) be having 2/3 of their actions stripped from them for one or more fights could be seriously damaging to the game and PFS. ![]()
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![]() Veltharis wrote:
Maybe Arshea joins them and the divine polycule gets both more queer and more awesome. ![]()
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![]() Nicolas Paradise wrote:
A tiny bit of Gorum remains, growing into a tiny baby god. "I AM GORUM!" ![]()
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![]() Calliope5431 wrote:
As it turns out... (though this does actually crystallize my plans for a Gorumite fighter who doesn't give a damn that their god is dead. "BLOOD FOR GORUM!" will still ring out across the plain regardless as they charge into battle time after time, weapons in hand as they go for a ride) ![]()
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![]() Calliope5431 wrote:
Even knowing that the two religious-themed iconics were theirs, I was worried about Sarenrae and Iomedae through the whole thing. ![]()
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![]() Wei Ji the Learner wrote:
Why do you think ganking Iomedae will do anything about the player behavior you're obviously extremely angry about? Evangelist crusaders will just go with Erastil or someone else that they can vaguely identify with their group politics. You underestimate the ability of people wanting to play "smite the unbeliever" to figure out a deity who plays into their biases. ![]()
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![]() VerBeeker wrote:
Seven of the ten remaining deities (Sarenrae, Torag, Iomedae, Shelyn, Abadar, Calistria, and Lamashtu) are big fan favorites. Of the 10 safe ones, we have the three major baddies (Asmodeus, Zonk, and Rovagug), three that it seems like most have something of a "meh" reaction to (Erastil, Irori, and Nethys) and four that I'd consider "fan favorites" (CC, Desna, Pharasma, and Urgathoa). ![]()
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![]() Leliel the 12th wrote:
I didn't say it was a flaw in the story, I said the story illustrates why I think the character doesn't offer much in the way of story hooks. It's because of the self-absorption you observe. It's clear that Irori has worshippers in-universe for reasons. The thing is, and I'm far from the first player to notice this, as an element of the metafictional world of Pathfinder, he's kind of a dud. He doesn't really move the needle for a lot of players, because he doesn't have much in the way of narrative texture to grab onto. ![]()
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![]() The Raven Black wrote:
I think this really iterates the basic problem with Irori: He's so self-absorbed because of his obsession with personal perfection that he doesn't give a whole lot of hooks for RP. His main character hook is being "perfect," and it's imperfections that make a character interesting. Cayden is interesting because his status as the "Accidental God" or the "Drunken Hero" implies some weakness in with his godly power, and his death story reiterates that it's not the power that made him worth emulating, but his personal qualities like humor and compassion. The other ascended gods have obvious hooks - Nethys being obsessed with knowledge blinds him to the physical; Norgorber's many faces mean that nobody will ever REALLY know him; Iomedae's righteousness means she's at least partially blind to the ways of those who fight dirty. But Irori? His main character hooks are "I have reached physical and mental perfection" and "I think that any other way of attaining godhood is a cheat so I look down on scrubs like Cayden, Norgorber, and Iomedae." To me, Irori is kind of the Gary Stu of the gods and this story doesn't really move the needle but instead just illustrates his basic flaw in the story 'verse. ![]()
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![]() I think one of the reasons I've had such a sinking dread of the god being killed being Iomedae is because she has the allegiance of a LOT of the particularly powerful trans NPCs in the setting. "Trans people can't have nice things" is a thing I play RPGs to escape from. ![]()
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![]() QuidEst wrote:
Considering the Big 10 is actually fourteen universities at this point and about to expand to 18, it's possible that we might lose only 3 (the one replaced by Arazni, plus two more; the first being referred to hereafter as "the Chicago God"). ![]()
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![]() LandSwordBear wrote:
Thank you! (and after Ensign Johnny gets an artificial heart from being stabbed through the torso by a Nausicaan with a bad attitude he grows up to be Captain Jean-Luc Picard) ![]()
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![]() keftiu wrote:
Yes, yes, I realized that mistake AFTER it was too late to edit that comment. ![]()
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![]() Saedar wrote:
My birthday is in Rova, and I feel like that explains so much... I too am socially awkward and would probably destroy reality if I asked someone out on a date. ![]()
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![]() Unikatze wrote:
So far, with the sole exception of Erastil, the gods who have been marked safe are the ones with the strongest ties to existing plotlines or who are recognizable as symbols of the property as a whole (I include Nethys in the latter category because of how crucial Archive of Nethys is to understanding and playing the game)). Iomedae sits at the intersection of both circles. I'm treating the gods as any other character for this purpose - yeah, you might SAY that anybody can be killed at any time and nobody is safe, but if Captain Kirk, Mr. Spock, Dr. McCoy, and Ensign Johnny are beaming down to a planet, you can damn sure bet that Ensign Johnny's the one who's not making it back. ![]()
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![]() Cole Deschain wrote:
I think that's a valid choice. I think that there's a possibility, though, that they're looking to prune an option that has less impact to bring in an option that has more impact. For example, losing Gorum and gaining Arazni gives you a warrior deity who is more fun to play with, has more dramatic angles, and has chemistry with multiple other deities. (I actually rather like Irori, even if the right moment to use a character who venerates him has not come for me yet, and I'd be a little annoyed if he was the one who bites it. I see him as a thorn in the side of two of my favorite gods - Cayden Cailean and Iomedae - being someone who sees the former as a shiftless drunk and pricks the self-importance of the latter)
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