Anevia Tirablade

Kittyburger's page

Venture-Agent, Minnesota—Minneapolis 531 posts. No reviews. No lists. 1 wishlist. 14 Organized Play characters. 1 alias.


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Grand Lodge

Red Hand of Doom was the first large-sized module I ever ran the full campaign of, beginning to end.

Grand Lodge

I'm excited to run this, but also looking at the description I can't help but think I've seen this setup before.

"We have sent for you, Pathfinders, because we are facing a crisis. The Society's supply of Illudium Phosdex, the shaving cream atom, is alarmingly low."

Grand Lodge

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Gisher wrote:
What if the hole in Gorum's armor wasn't caused by an attack from without but rather was caused by something hatching from inside him? ;)

"Oh no... Not again!" - the aptly named William Hurt

Grand Lodge

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Veltharis wrote:

Just because a god isn't killed as a result of the War of Immortals doesn't mean they won't be affected by it in some way...

The foreshadowed disruption to the Prismatic Ray could very easily occur simply due to character development, rather than character termination.

Maybe Arshea joins them and the divine polycule gets both more queer and more awesome.

Grand Lodge

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Nicolas Paradise wrote:
Perpdepog wrote:
I think what I'm most interested in is what could kill Gorum? Not so much who, but by what means? I think someone mentioned there was black smoke or shadow coming off of his armor; I wonder if that's important somehow.
Back whispy smoke coming out of a massive whole in the front of his chest/armor and the only remnant of his greatsword is the pommel and handle with crossgard shattered and the blade nowhere in sight except for one tiny little red chip. He is slumped to his knees with his chin on his clavicle and there are cracks radiating out from the whole in the armor. The armor and helmet itself looks empty and black inside almost like Aphonse from FMA as if when he died only the armor was left behind.

A tiny bit of Gorum remains, growing into a tiny baby god.

"I AM GORUM!"

Grand Lodge

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Calliope5431 wrote:
Kittyburger wrote:
VerBeeker wrote:

And yet again I am surprised.

Two of my favored deities still have the guillotine hovering over their head and I’m growing increasingly nervous to see where it falls.

Seven of the ten remaining deities (Sarenrae, Torag, Iomedae, Shelyn, Abadar, Calistria, and Lamashtu) are big fan favorites. Of the 10 safe ones, we have the three major baddies (Asmodeus, Zonk, and Rovagug), three that it seems like most have something of a "meh" reaction to (Erastil, Irori, and Nethys) and four that I'd consider "fan favorites" (CC, Desna, Pharasma, and Urgathoa).

But what about Gorum! I'm so worried about Gorum!

(to all Gorum fans out there...if you exist: I jest, I jest, but he's a tad bland for my tastes. He, Gozreh, Abadar, and Norgorber are probably the safest of the remaining deities though. Re-enacting the global financial crisis of 2008 with the death of Abadar is a little too on the nose...)

As it turns out...

(though this does actually crystallize my plans for a Gorumite fighter who doesn't give a damn that their god is dead. "BLOOD FOR GORUM!" will still ring out across the plain regardless as they charge into battle time after time, weapons in hand as they go for a ride)

Grand Lodge

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Calliope5431 wrote:
Cole Deschain wrote:
Nintendogeek01 wrote:
YES IT'S NOT SHELYN!!!
I stopped worrying about her when Zonny-boy was marked safe.

I started worrying about her when he was marked safe lol.

Gorum's definitely the safest option from a PR perspective they could have gone with.

Even knowing that the two religious-themed iconics were theirs, I was worried about Sarenrae and Iomedae through the whole thing.

Grand Lodge

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CorvusMask wrote:
In general, people are talented at interpreting gods differently to fit what they want to play

And, apparently, to the straw man they want to spar with.

Grand Lodge

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Wei Ji the Learner wrote:


Revised:

I'm hoping for Abadar (goodbye capitalist god), Iomedae(goodbye evangelist crusaders), or Gorum (goodbye deity of murderhobos).

Dreading Shelyn (THE Pride deity), Lamashtu (Honest about monstrosity), Calistria (Honest about payback and lust positivity).

Not super-worried about Gozreh(Climate Change is a thing), Norgorber (Dirty political tricks), or Torag (Genocidal dirtbag who has a lot to answer for even if the stance has 'softened'.).

Why do you think ganking Iomedae will do anything about the player behavior you're obviously extremely angry about?

Evangelist crusaders will just go with Erastil or someone else that they can vaguely identify with their group politics. You underestimate the ability of people wanting to play "smite the unbeliever" to figure out a deity who plays into their biases.

Grand Lodge

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VerBeeker wrote:

And yet again I am surprised.

Two of my favored deities still have the guillotine hovering over their head and I’m growing increasingly nervous to see where it falls.

Seven of the ten remaining deities (Sarenrae, Torag, Iomedae, Shelyn, Abadar, Calistria, and Lamashtu) are big fan favorites. Of the 10 safe ones, we have the three major baddies (Asmodeus, Zonk, and Rovagug), three that it seems like most have something of a "meh" reaction to (Erastil, Irori, and Nethys) and four that I'd consider "fan favorites" (CC, Desna, Pharasma, and Urgathoa).

Grand Lodge

I feel like the most likely deity to be announced safe tomorrow is Sarenrae. She's one of the two gods with an Iconic PC (Kyra and Seelah) and of the two, Kyra is by far the more well-known.

Grand Lodge

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Leliel the 12th wrote:
Kittyburger wrote:
The Raven Black wrote:

Irori still stays the most boring Core 20 IMO.

Cayden's miracle was not reiterated.

I think this really iterates the basic problem with Irori: He's so self-absorbed because of his obsession with personal perfection that he doesn't give a whole lot of hooks for RP. His main character hook is being "perfect," and it's imperfections that make a character interesting.

Cayden is interesting because his status as the "Accidental God" or the "Drunken Hero" implies some weakness in with his godly power, and his death story reiterates that it's not the power that made him worth emulating, but his personal qualities like humor and compassion.

The other ascended gods have obvious hooks - Nethys being obsessed with knowledge blinds him to the physical; Norgorber's many faces mean that nobody will ever REALLY know him; Iomedae's righteousness means she's at least partially blind to the ways of those who fight dirty. But Irori? His main character hooks are "I have reached physical and mental perfection" and "I think that any other way of attaining godhood is a cheat so I look down on scrubs like Cayden, Norgorber, and Iomedae."

To me, Irori is kind of the Gary Stu of the gods and this story doesn't really move the needle but instead just illustrates his basic flaw in the story 'verse.

Because arrogance, callousness, selfish ambition, and distance aren't flaws, apparently.

Seriously? This showed a flaw in the story and not in Irori? The temptation to decide the world does not matter to your enlightenment and to become something alien, cosmic, and fearful out of lack of concern and sheer bullheaded arrogance? If anything, this actually showed why in pre-Remaster, he had Lawful Evil worshipers; enlightenment is a morally neutral concept. I don't disagree he's too introspective for his own good as a figure, but really, this does show Irori can be interesting if he wants to be.

He's a xianxia protagonist. Anyone who is familiar with...

I didn't say it was a flaw in the story, I said the story illustrates why I think the character doesn't offer much in the way of story hooks. It's because of the self-absorption you observe.

It's clear that Irori has worshippers in-universe for reasons. The thing is, and I'm far from the first player to notice this, as an element of the metafictional world of Pathfinder, he's kind of a dud. He doesn't really move the needle for a lot of players, because he doesn't have much in the way of narrative texture to grab onto.

Grand Lodge

2 people marked this as a favorite.
The Raven Black wrote:

Irori still stays the most boring Core 20 IMO.

Cayden's miracle was not reiterated.

I think this really iterates the basic problem with Irori: He's so self-absorbed because of his obsession with personal perfection that he doesn't give a whole lot of hooks for RP. His main character hook is being "perfect," and it's imperfections that make a character interesting.

Cayden is interesting because his status as the "Accidental God" or the "Drunken Hero" implies some weakness in with his godly power, and his death story reiterates that it's not the power that made him worth emulating, but his personal qualities like humor and compassion.

The other ascended gods have obvious hooks - Nethys being obsessed with knowledge blinds him to the physical; Norgorber's many faces mean that nobody will ever REALLY know him; Iomedae's righteousness means she's at least partially blind to the ways of those who fight dirty. But Irori? His main character hooks are "I have reached physical and mental perfection" and "I think that any other way of attaining godhood is a cheat so I look down on scrubs like Cayden, Norgorber, and Iomedae."

To me, Irori is kind of the Gary Stu of the gods and this story doesn't really move the needle but instead just illustrates his basic flaw in the story 'verse.

Grand Lodge

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Irori: Secretly Lex Luthor.

IOMEDAE: "You could have saved the universe any time you wanted, Irori. You just didn't want to."

Grand Lodge

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I think one of the reasons I've had such a sinking dread of the god being killed being Iomedae is because she has the allegiance of a LOT of the particularly powerful trans NPCs in the setting.

"Trans people can't have nice things" is a thing I play RPGs to escape from.

Grand Lodge

Perpdepog wrote:
Here's me thinking "Big Ten" was referring to Shadowrun for some reason.

My state's largest university was a founding member of the Big Ten Conference, so regardless of other meanings, I hear Big Ten and think of a marching band playing the "Minnesota Rouser" on a crisp fall morning.

Grand Lodge

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QuidEst wrote:

We will actually be losing half of the deities.

Source: my friend keeps calling the "Core 20" the "Big 10", and I don't know that they aren't prophetic.

Considering the Big 10 is actually fourteen universities at this point and about to expand to 18, it's possible that we might lose only 3 (the one replaced by Arazni, plus two more; the first being referred to hereafter as "the Chicago God").

Grand Lodge

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LandSwordBear wrote:
Sy Kerraduess wrote:

Crazy Theory:

A new threat appears that is stronger than the Core 20. It starts killing gods, making them actually fear for their lives for possibly the first time ever.

That’s right. Ensign Johnny, the Godripper.

Sy Kerraduess wrote:

Feeling powerless, some deities start plotting to free Rovagug to unleash him against this new threat, Godzilla style. They are betting on the idea that they caged Rovagug once, so they could always cage him a second time after he has defeated the threat.

And so at the worst possible time the gods go to war with each other, with the gods who want to free Rovagug on one side and those not willing to risk freeing him on the other.

All the while Ensign Johnny just wants to make it back home in one… piece.

/after Kittyburger

Thank you!

(and after Ensign Johnny gets an artificial heart from being stabbed through the torso by a Nausicaan with a bad attitude he grows up to be Captain Jean-Luc Picard)

Grand Lodge

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keftiu wrote:
Ed Reppert wrote:
Kittyburger wrote:
magnuskn wrote:
Hurk. Saranrae getting more certain to be the one gets killed off every week. :-/ I don't know how to deal with that, if it really happens.
I'm thinking Sarenrae and Iomedae are PROBABLY safe, because they have the advantage of being deities associated with the two most significant religious Iconic characters, Kyra (Cleric of Sarenrae) and Seoni (Champion (Paladin) of Iomedae).
When and how did Seoni become a Champion? Last I heard, she's a Sorceress.
Context clues can tell us they mean Seelah :)

Yes, yes, I realized that mistake AFTER it was too late to edit that comment.

Grand Lodge

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Saedar wrote:
Kobold Catgirl wrote:
Rovagug's about to make things at the Boneyard super awkward.
Look. It was the only way he could get the chance to ask Pharasma out on a date.

My birthday is in Rova, and I feel like that explains so much... I too am socially awkward and would probably destroy reality if I asked someone out on a date.

Grand Lodge

Albatoonoe wrote:

Birdbear makes me think of Banjo-Kazooie. I approve.

Ursaraptor is kinda phonetically pleasing to my ears.

The Stirge should be the Mostsquito. I'll show myself out.

I like Ursaraptor because it opens the door for other bear-bird chimaerae.

Grand Lodge

Sanityfaerie wrote:
Benjamin Tait wrote:
Kobold Catgirl wrote:
What's your theory, Benjamin?
Generally noticing a pattern, the first five prophecies were from rows 3, 4, 2, 5, 1. So far we've had gods for rows 3, 4 and 2. The gods on the same row have not only been adjacent to each other but have been able to connect to the row adjacent to it through the "safe" gods (e.g. Desna allows row 2 to connect to row 3 via Nethys). If this pattern is accurate, the next two would be Lamashtu and Iomedae. I wouldn't mind being wrong, and I know it sounds insane, but so far it's working out.
Looking back at this thought... it's not quite enough of a pattern for me to put faith in it yet, but I'll admit that if next week is either Iomedae or Lamashtu, I'll be expecting the final week to be the other.

There could also be a combo breaker and we could get Norg and Sarenrae.

Grand Lodge

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Unikatze wrote:
Kittyburger wrote:
magnuskn wrote:
Hurk. Saranrae getting more certain to be the one gets killed off every week. :-/ I don't know how to deal with that, if it really happens.
I'm thinking Sarenrae and Iomedae are PROBABLY safe, because they have the advantage of being deities associated with the two most significant religious Iconic characters, Kyra (Cleric of Sarenrae) and Seoni (Champion (Paladin) of Iomedae).
I actually still think Iomedae will be the one to bite the dust.

So far, with the sole exception of Erastil, the gods who have been marked safe are the ones with the strongest ties to existing plotlines or who are recognizable as symbols of the property as a whole (I include Nethys in the latter category because of how crucial Archive of Nethys is to understanding and playing the game)). Iomedae sits at the intersection of both circles.

I'm treating the gods as any other character for this purpose - yeah, you might SAY that anybody can be killed at any time and nobody is safe, but if Captain Kirk, Mr. Spock, Dr. McCoy, and Ensign Johnny are beaming down to a planet, you can damn sure bet that Ensign Johnny's the one who's not making it back.

Grand Lodge

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Cole Deschain wrote:

See, my marker's on a deity I actually like and who I think enriches the setting, even if she has her issues.

Because a collective shrug at a deity's demise is not, to my thinking, the desired reaction here.

For example- I have not seen anyone passionately defend the likes of Irori or Gorum or Torag, which means, yes, you might be able to bin one of them with minimal ripples, but is the death of a god something you want to have create minimal ripples?

I think that's a valid choice. I think that there's a possibility, though, that they're looking to prune an option that has less impact to bring in an option that has more impact. For example, losing Gorum and gaining Arazni gives you a warrior deity who is more fun to play with, has more dramatic angles, and has chemistry with multiple other deities.

(I actually rather like Irori, even if the right moment to use a character who venerates him has not come for me yet, and I'd be a little annoyed if he was the one who bites it. I see him as a thorn in the side of two of my favorite gods - Cayden Cailean and Iomedae - being someone who sees the former as a shiftless drunk and pricks the self-importance of the latter)

Grand Lodge

Jan Caltrop wrote:

I still think that "Iomedae and Saranrae have iconics associated with them" makes them MORE likely to be the one that dies, not less; because then they can illustrate (literally!) how worshippers deal with their deity biting it.

(One of those dying would also satisfy my Desire For Chaos because they're very much around in Starfinder, and I think it'd be fun to watch people argue about how it means the timelines aren't compatible, or how it could still work. ...and if that happens, I think my go-to explanation will be "it's a different person, they just took on this one's name and role".)

I respectfully continue to disagree - besides the iconics issue:

(1) Killing Iomedae nukes most of the really interesting meta storylines in PF2E (I made my first PFS character a champion of Iomedae because of Iomedae's close involvement in most of the really interesting meta storylines)

(2) Sarenrae is up there with Desna in being one of the gods who really makes Pathfinder, Pathfinder (if someone from the Prismatic Ray was going to bite it, it would be Shelyn - Desna and Sarenrae are too integral to the identity of the setting - but Shelyn is almost certainly out because Zon-Kuthon is also out and he doesn't make sense as a force in the world without her to oppose him).

(3) The point of the Iconic characters (getting back to them now) is to illustrate what it's possible to do as a character in the setting. The death of a god takes away the possibility of being powerful as a servant of that god. So as someone else pointed out, killing Iomedae or Sarenrae would be taking the iconic examples of their classes and telling the players, "You can never be this character because the thing that made them powerful is dead."

Grand Lodge

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QuidEst wrote:

Lamashtu x Imbrex. The ship consists entirely of Lamshtu trying to figure it out logistically.

Irori x Nethys. The two "self-made" deities. They can be judgy about the Starstone upstarts together.

Now I'm imagining Irori and Nethys as the Statler & Waldorf of the Pathfinder gods.

Grand Lodge

magnuskn wrote:
Hurk. Saranrae getting more certain to be the one gets killed off every week. :-/ I don't know how to deal with that, if it really happens.

I'm thinking Sarenrae and Iomedae are PROBABLY safe, because they have the advantage of being deities associated with the two most significant religious Iconic characters, Kyra (Cleric of Sarenrae) and Seoni (Champion (Paladin) of Iomedae).

Grand Lodge

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Kelseus wrote:
Do I remember correctly, that this is the last one for two weeks and then we find out who really dies? Or am I off by a week?

My impression was that 10 would be written and then we'd find out who really died after that?

Grand Lodge

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Of COURSE it was NEVER going to be Desna. She's not just a goddess of Pathfinder, she's arguably the goddess of Pathfinder - the first deity we were ever introduced to in the setting.

Grand Lodge

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Cole Deschain wrote:
Sanityfaerie wrote:
Then, too, it's pretty clear that Callistra makes you personally break out in hives

Let me dig up some of my decade-plus-old critiques of Cayden Cailean sometime :P

Safe to say every deity with any kind of impact is going to rub somebody the wrong way.

Like the people who are twitchy about Iomedae. She is absolutely one of my favorite gods in the setting, and heavily incorporated into the 2E meta, but there are people who see her worship as the Christianity analogue of the setting, complete with inquisitions and divine wars against other gods' followers (note that this is discouraged in the actual text, but your table may vary). And that's a valid experience, even if it's not mine.

Grand Lodge

Has anyone's actual Monster Core tracking number populated yet? I have the link for it but the tracker hasn't popped yet so far as I can see. It's still showing "tracking information is not available at this time" 3 business days after the email.

Grand Lodge

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Evan Tarlton wrote:
keftiu wrote:
Kittyburger wrote:
keftiu wrote:
Bluemagetim wrote:
My thought is more along the lines of something like calling an airship an airplane. Airplane takes me out of the fantasy where as airship keeps the fantasy vibes for me.
Why is a technology that was invented in the late 1800s more 'fantasy' than one invented in 1903? What does the distinction matter when this setting has irradiated cyborgs in one corner of it, too?

For me it's because airships, now, are "a more elegant [aircraft] for a more civilized age" while airplanes are the mildly inconvenient people-cans we stuff ourselves into for several hours to get to a business meeting.

Romanticism vs. familiarity and vaguely uncomfortable memories.

I'm forced to reckon with the fact that not everyone has flown on a blimp before. My childhood was weird!
That must have been fun! It's worth pointing out that planes weren't always like that. The differences in the classes weren't always so stark.

I mean yes but also no. Before the development of three-class airline travel, the hoi polloi didn't fly - they rode on intercity rail. So if you were flying on an airplane, you were already among the upper class and you weren't dealing with the rabble.

During the "Golden Age of Air Travel," you would pay close to a month's salary for the privilege if you were an average person, and planes crashed a LOT more. The Lockheed Electra four-engine turboprop airliner was sarcastically referred to as the most reliable three-engine airplane ever built. It wasn't until the Boeing 747 entered wide service in the 1970s and especially with the introduction of the Airbus A300 in the early 1980s that airplanes were seen as being as reliable as ground-based travel.

So yeah, amenities were nicer, but that was because flying itself was reserved as a privilege for the upper class. You can still get that level of amenities on a modern flight - you just have to pay for a business class or first class ticket.

Grand Lodge

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The Dragon Reborn wrote:
Captain Morgan wrote:
Interestingly, qlippoth are unholy but do not have a holy weakness as you'd expect. They just resistance to mental and physical damage (except cold iron.) I think the vibe is that qlippoth (and their transformed victims) are incapable of differentiating between right and wrong and not focused on the war against all that is holy.

Inquiring Clerics want to know.

1) Do all undead have the Unholy trait? The 1 previewed did.
2) Do evil outsiders have that unholy trait?
3) Do undead, demons, or devils do extra damage to holy enemies like sanctified Clerics.

Player character skeletons (Book of the Dead) do not have the Unholy trait from their Ancestry, therefore all undead are not Unholy.

Grand Lodge

The Raven Black wrote:
The Raven Black wrote:
Squiggit wrote:
The most interesting thing about this story for me is the acknowledgement from the narrator that parts of the story seem somewhat implausible... especially with the story seeming to go out of its way to call out a couple of gods and their followers as foolish and ineffectual, which is practically a running theme of these stories at this point.

New theory : these prophecies are actually written by someone with the power to see the possible futures that will follow the death of one of the Core20. And they are as disappointed as we are by the reactions of both deities and worshippers.

So they keep on flipping the pages until they find one deity whose death, while impactful, did not result in lost faith. And that is the canon version of the setting our PCs will be part of.

Which would fit nicely with the reassurance we got from the PFS team that PCs would not lose their abilities as a result of this divine death.

Building on this I tried to assess which deity would be most likely to fill the criteria among the remaining Core20.

The ones that sprung to my mind are Iomedae, Gorum, Irori and Torag.

I feel all the others would leave too big a hole in the setting.

Of those 4, Irori dying would be IMO the most likely to get his followers distraught.

Iomedae dying would have a heavy taste of déjà vu for her worshippers who follow her because Aroden died.

It would be a pretty heavy "The age of Man is coming to an end" type blow.

Grand Lodge

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I'd like to see a riding dragon in Pathfinder at some point that's scaled to make mounted combat on dragonback a viable play style - dragonriding is a huge fantasy trope but dragons in TTRPGs tend to be so powerful that the rider is practically an irrelevancy, rendering riding on dragons something more akin to being chauffeured somewhere by your mother than to riding an immensely powerful mount into a do-or-die roll of the dice against evil.

Grand Lodge

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keftiu wrote:
Bluemagetim wrote:
My thought is more along the lines of something like calling an airship an airplane. Airplane takes me out of the fantasy where as airship keeps the fantasy vibes for me.
Why is a technology that was invented in the late 1800s more 'fantasy' than one invented in 1903? What does the distinction matter when this setting has irradiated cyborgs in one corner of it, too?

For me it's because airships, now, are "a more elegant [aircraft] for a more civilized age" while airplanes are the mildly inconvenient people-cans we stuff ourselves into for several hours to get to a business meeting.

Romanticism vs. familiarity and vaguely uncomfortable memories.

Grand Lodge

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Empyrial dragons are going to be interesting because they're one of the main dragons that (MOST) parties are going to be allied with, rather than fighting against.

Grand Lodge

PossibleCabbage wrote:
Captain Morgan wrote:
It doesn't look like they applied compatibility errata though. Champions still reference alignment instead of holy and unholy.
It feels like a good call to just do the remastered champion when the Player Core 2 book comes out, instead of having to update it two times.

Especially since Champ is explicitly getting a significant rework in Player Core 2 (which was almost inevitable considering that it literally weaponized the alignment rules in Core Rulebook).

Grand Lodge

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All of a sudden I want Lamashtu to pull off the jackal head and go "SURPRISE! I'M LADY GAGA!" (sorry, the "Mother of Monsters" parallelism was just too obvious to not make a joke about)

Grand Lodge

I'm not going to guess which core deity is going to die in the Godswar but instead which ones are going to be held off until the livestream:

- Iomedae
- Shelyn
- Sarenrae
- Desna
- Gorum
- Irori
- Calistria
- Rovagug
- Lamashtu
- Zon-Kuthon

Grand Lodge

Easl wrote:
CorvusMask wrote:
Eeeh, its fun story, but I still I do kinda question having arcade and equivalent of pop music bands in fantasy setting?

The opening reminded me of the opening scene of the Big Hero Six movie. Or maybe battlebots. Like you said, kinda a tech-modern take on magic.

But, that's okay. Kinda nice in a way to see Tian-Xia take magic in a different direction from "Merlin" style western fantasy or even some of the more trope-ish takes on eastern magic. Breaking us out of our preconceptions can be a good thing.

This is a good point too. Western magic can be way too focused on the mythologization of the philosopher-king, making Big Things happen through force of will.

Grand Lodge

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CorvusMask wrote:

Eeeh, its fun story, but I still I do kinda question having arcade and equivalent of pop music bands in fantasy setting?

I mean, its one of those things that make setting feel like "modern setting with everything technological having magical equivalent instead" and not in the way like Final Fantasy where they have guns and wannabe super soldiers with buster swords co exist :'D

I do know there is audience for starbucks coffee jokes in D&D, but at same time its one of those things that kinda conflicts with high fantasy? Sure pathfinder is more of pulp fantasy, but still yeah.

(I do hate I'm being the grouch here this time x'D Story is fun and well written, but I'm conditioned by players to be cautious of humorous things breaking immersion)

Exactly predictable and repeatable magic breeds science. Science breeds technology.

Grand Lodge

Dubious Scholar wrote:
kaid wrote:
Tender Tendrils wrote:
breithauptclan wrote:
Norade wrote:
Just slather your cartridges in lard or any other sealant and go to town. The game doesn't have rules for fouling or misfires so by RAW you get to keep the water out and have an underwater rifle.
Well, there are rules for Misfires. Just not very historically accurate ones.
Generally players don't really want (they might think they do, but they actually don't) historically accurate firearms, especially flintlock era ones where it literally takes an entire minute to reload and are so inaccurate that you need people to line up and fire in volleys to be effective.
In a world where magic weapons exist the really basic type of firearms would never be used. They simply wouldn't do something you couldn't do better with the "technology" available. So going the route they went makes sense something that is at least viable to use compared to what else is available.

In all honesty... the flintlock firing squad doesn't really seem like it has any advantage over crossbows at all considering the inaccuracy, etc. Similar reload times and such. Bullets getting through armor better was a benefit... up until everyone abandoned heavy armor for obvious reasons. I think that it would have been strictly optimal to go back to crossbows at that point, except of course this is still the era of everything being run by the wealthy and connected, the eternal issue of generals fighting the last war, etc. Guns were what everyone did, therefore more guns (I'll grant that they have much more convenient profiles for transportation, but powder weapons add logistical issues that crossbows don't have due to it being volatile, useless if wet, etc. that counterbalance the advantages of lead shot being more portable, easier to make, etc)

But back to Golarion, yeah... guns are mainly used by the place that has really good guns, and everyone else is using crossbows...

By the 15th century, the arquebus had essentially replicated all of the crossbow's strengths without any of its weaknesses, rendering it obsolete. Armies were carrying black powder anyway in order to supply artillerists and sappers, so riflemen were a plus-one on a supply they already had to carry.

The unrealistic thing is having crossbows as a main weapon of war in a setting where firearms already exist in a somewhat mature form (flintlocks, which are in the setting explicitly, are more advanced than the matchlock arquebus that replaced crossbows).

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Ravingdork wrote:
Captain Morgan wrote:
Got my email notification that my monster core is going to ship soon. GEY HYPED
Me too! Paizo is such a tease! XD

Hopefully I will get the call from my FLGS any day now. ANNNNY DAY NOW.

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dirkdragonslayer wrote:
Paizo wrote:
Strigiform-ursine hybrids

So Owlbears are out, as we all expected. May I bring up my alternative once more, the Crowboar? A porcine terror that is half corvid, half wild boar. Has a bonus to prying open locked doors and containers with it's iron beak. Like real feral hogs, farmers hate them for destroying crops, and they are know to break into root cellars and barns using their crowbar powers to feast.

I'm sorry, I like this stupid pun too much.

30-50 Corvid Hogs

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graystone wrote:
zmor wrote:
Player Core, page 26 - "to HONE in on how they think." Should be HOME.
Home in means to locate and move toward something. Hone in means to focus on something. Hone seems more likely, though I can't be 100 percent sure without seeing the sentence in context.

"To hone in on how they think" is correct in this context. "Home" and "hone" are false friends.

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OmegaZ wrote:

"Unfortunately, in some cases, a variety of reasons makes leaving behind strigiform-ursine hybrids or cuboid gels the best option for us."

Life is pain, but I understand. :(

I built BEAR-RACHNIDS for my home campaign.

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DWAGGIN DWAGGIN DWAGGIN

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Arachnofiend wrote:
I wonder if Urgathoa's existence conceptualizes undeath as something desirable and worth pursuing. There are a lot of settings where undeath is something that just happens if you don't take proper precautions to consecrate the body, and in those the god of undeath isn't a party girl.

It does make the cult of Urgathoa make a lot more sense when you consider that there are actual reasons why the goddess of undeath would be seen as a desirable deity to worship.

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Unicore wrote:

I get that people love the Deific thruple, but wouldn’t it be an interesting situation if Zon Kuthon snuffs out the Sun (goddess) because Shelyn hesitated to do what was needed to stop him?

Not to mention Sarenrae’s death would be the most Aroden-like in large scale political consequences for a very large region of Golarion that we have to be drawing close to exploring. Having a massive, super stable empire straddling a major intersection of the globe limits adventures far more than having that empire fracture under the weight of losing their divine patron.

Torag, Erastil, Gorum, even Gozreh don’t really shatter large empires with their deaths. (Maybe Torag if things are headed into the darklands, But I am skeptical that dwarves will be at the heart of the next big plot line). Desna is an interesting wildcard if we are deep diving again into Varisia, or she was holding back some cosmic horror stuff, but globally, it feels like only Abadar has as much reach as Sarenrae in terms of their death’s ability to shake up the world balance of power.

That's the one reason why I'm still holding out that it's PROBABLY not Iomedae: Because Iomedae already suffered a major temporal/spiritual calamity recently (the fallout from Tyrant's Grasp) and it would be more of a problem for storylines that are already evolving and less of a generator of NEW storylines (which is part of why I was originally hoping for Asmodeus - a major nation losing one of its primary deity sponsors would result in balkanization and therefore conflict, while the most important nation that Iomedae was the major sponsor of has already been wiped off the map).

Hopefully at least characters who lose their god will get some nice plot cookies for compensation for having to upend their character concept.

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