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WatersLethe wrote:
... That's the same as the combination on my luggage!
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As always, I am highly excited for this game. I love Pathfinder CRPGs but it makes the world that much richer when you go into different formats (like the Vampire Survivors-type top-down action game or an ARPG) and see how that changes how you interact with the game world.
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Xathos of Varisia wrote:
Or, failing "happy," at least "cautiously appraising the situation first." I've had some of my best PFS experiences playing/running Quests (especially with new players who don't REALLY know the system and thus don't know what they CAN'T do - as a GM I find it incredibly liberating to hear someone ask to try something totally gonzo and just look at them and go, "You can certainly try"). The thing I think is a real problem is the removal of stat blocks, but that one is also the easiest thing to reverse. I don't want to sound like I'm completely shilling for Paizo, but to me, they've at least earned a cautious "wait and see" attitude rather than "let's get the axes and pitchforks." That's me, anyway.
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Madhippy3 wrote:
When you get a lot of crits, it wraps up fights real fast. Granted this is a new scenario as well so variability is going to be higher right now - but I've also seen people struggle to fit it into (and go over) a 5-hour convention slot, so we've got a variability on that scenario's length right now of more than an hour and a half. Right now I have 2 sites that I'm responsible for - one has a drop deadline of 9 PM (so we start at 6 to get 3 solid hours in) and one has a "the workers would like us to get out so they can go home" time of 10 PM (so 3.5 hours with our usual start time of 6:30). 6-19 cannot fit in the first site and in the second site we MIGHT be able to run it but would be realllllllll compressed unless people were critting like it's Critsmas.
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Madhippy3 wrote:
The highest-level current adventure is What Walks Again (6-19, level 11-14). That one takes a solid 5-6 hours and would be impossible to schedule on a weekday night (to be fair, even before the current age of "everything rolls up their sidewalks between nine and ten," nothing was open till midnight on a weekday but diners and pizza delivery). If I can schedule high-level adventures on weekdays, that's a win for me. And I am nowhere NEAR the only weekday VA.
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bugleyman wrote:
As someone who was involved deeply in planning a transition between venues in the last few months, a 3-hour scenario makes working with our venues infinitely easier, as more sites are going to be happy with watching a group of people eat up table real estate for 3 hours as opposed to 4-6 hours (especially places like taprooms, which actually seriously depend on table turnover to make money). And even game stores are closing at 8-9 PM on weekday nights now instead of 10 PM or later. A 3-hour scenario might seem shorter in terms of word count and page count, but in practice we've already had to cut down longer scenarios to fit that kind of time constraint in the real state of play over the last 2-3 years.
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James Jacobs wrote: I've mentioned elsewhere, but from the office of Expectation Management: Dead God's Hand is going to be a standalone adventure, NOT an Adventure Path. It'll be a bit longer than the standard 128 page standalone length, but not up to the 256 page Adventure Path length. As a Society GM - If Organized Play is thinking about giving a Pathfinder Society metaplot the "Scoured Stars" compilation treatment, I would love to see Immortal Influence (season 6), Equal Exchanges (season 5) or Boundless Wonder (season 4) get it - particularly Equal Exchanges, which I think could benefit from a little extra material in the middle.
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bugleyman wrote:
I am SEVERELY unsure as to whether or not I got all my stat blocks right for Within the Glacier, but I'm glad I got the chance to write custom stat blocks for my villain and some of the crucial monsters. On the player side of things, I am hoping very much that we get a hardcover compilation version of Extinction Curse!
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Justnobodyfqwl wrote:
And at the Festival of Rekindling, you can buy a miniature replica of the star, Sota. Yes, that means you can have a... MINI SOTA.
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Callie D. wrote:
Also worth mentioning that four of the six basic conflicts (character vs. nature, character vs. supernatural, character vs. society, character vs. self) are conflicts surrounding a character's basic nature. Identity is a fundamental force in fiction.
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Prince Maleus wrote:
A warning to the people The good and the evilThis is war To the soldier, the civilian
It's the moment of truth, and the moment to lie
To the right, to the left
To the right, to the left
Pathfinder Adventure Path Subscriber
Kot the Protector wrote:
I read that for a moment as "This gnome is gnome-binary."
Thebigham wrote:
So far I've only played this as a player (and in an uptiered game to boot) and I did NOT have a good time. The mythic rules as presented in this scenario didn't make me feel like a mythic hero, they made the combats feel very unfair and designed to squash PCs flat. Maybe it was the fact that my character WAS undertiered (level 10 in a tier 11-12 party) but I felt like I was trying to make saves that I had at most a 1 in 20 chance to succeed at.
Master E wrote: It would not be fun for the player that it happened to on, but is there any reason why penumbra would not want to use her soul cage to drop a 6th level banishment spell on a player to thin out the PC's Ranks. It might to anti-fun to do first round and basically make someone miss out on a whole fight if they fail but if she where being threatnend by a big scary melee combatanbt I dont see any reason she would want that person to stick around. Penumbra's tactics in general are pretty anti-fun for the player who, say, gets slammed as a 10th level champion with a dominate from a 13th level boss monster that her character has to roll a natural 22 to clear...
Pathfinder Adventure Path Subscriber
Squiggit wrote:
Writers and editors are human beings and make human decisions. If they don't like/don't want a particular character (class) in their world, they're less likely to write for that character. No conspiracy required, just a plot element that may or may not be to a particular group of writers'/editors' taste.
Pathfinder Adventure Path Subscriber
Darksol the Painbringer wrote:
This to begin with - Vengeance Oath seems to be the only one that's even remotely universal in applicability, but that seems more like Babby's First Smite than an oath the way the other ones are. The problem is dribbling out old features that were held back from Player Core 2 for space reasons is not the same as introducing new content, and there's been very little post-Remaster new content for Champion players.
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Teridax wrote:
Battle Harbinger really would have fit better as a Champion archetype, but nooooooooo...
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Mangaholic13 wrote:
This is about NEW class features, not bringing back stuff that got cut out in favor of other classes.
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ElementalofCuteness wrote: An Exemplar Class Archetype that gives them a Deity an dtheir spark is a small portion of the deity's actual divine power kinda like a Champion but more offensive. The Champion's narrative and game mechanical space is already being stomped on by like 3-4 other classes now without Exemplar just blatantly getting a class archetype that's "I'm you, but better in every way."
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Literally ANYTHING for Champions. I'm starting to feel like I should have rebuilt my PFS champion as a cleric because right now it feels like the champion's narrative space is getting steadily squeezed out of the game - you've got exemplar for the god-adjacent melee beatstick space, guardian for the stop the enemies from beating my friends space, and battle harbinger for the divine gish space; and champions don't even have their full premaster functionality back yet. It kinda feels like Paizo hates champions and only even still has them in remaster to retain backwards compatibility with premaster.
Pathfinder Adventure Path Subscriber
Kobold Catgirl wrote:
To me, "Slayer" should be some kind of magical rogue subtype - but I'm admittedly a 90s girl and when you say "Slayer," I think Buffy.
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AestheticDialectic wrote:
Did I miss something? The Paladins were the 12 knights-companion of Charlemagne. The application of that name to characters who were more like the Knights Templar was largely an example of the anachronism stew that was Gygax's D&D game.
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Feros wrote:
So glad to see Shardra make her triumphant return. I was hoping she wouldn't be consigned to the history books after Crystal left.
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OceanshieldwolPF 2.5 wrote: I’m still curious how illustrations are being accused of being “photoshopped”. It's a way of discrediting the artists (and by implication, the company that commissioned them) by accusing them of plagiarism. It's also trivially easy to prove wrong, as many if not most of the comparisons he made are between images that share little more than a slight cosmetic resemblance (he moved off of the claim of "photoshopping" when challenged, revising it to a claim that Lucasfilm or Paramount might sue over a "vague resemblance" when the legal standard for copyright violation is "striking similarity," i.e. the presence of features whose ONLY explanation is direct copying of copyrighted material). It's also a way to derail the conversation by moving the topic onto something unrelated but at least mildly spicy.
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To me it sounds like the flip-tiles line wound down some time ago. As an organized play GM/Venture-Officer, I haven't seen a scenario in a couple of years come out using flip-tiles (except for the PFS Season 5 intro scenario, a use that was widely panned - most people I know who run that scenario have run it using a printed custom map because of how awkward the scenario map is to put together), and I think that's partly because the flip-tiles are difficult to use.
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TriOmegaZero wrote: I assume US law requires Paizo to have made efforts to protect their IP or else lose their rights to it. IANAL, I don't know for sure. Copyrights are a simple monopoly on the use of the work throughout the period of the copyright (which is why preservation of old films is such a pain - in many cases the owner of the copyright of the film literally does not exist anymore and there's no clear heir to those rights). If copyright was lost due to non-use or non-protection it would clear up a LOT of problems in archiving copyrighted material. Trademarks, on the other hand (which is a weird blanket that basically covers every single possible proper noun in a fictional work that could be economically exploitable) do have to be protected or you do lose them.
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ornathopter wrote: I also don't get why someone's fan AP, if they're not charging any money, isn't protected as a transformative work even if it does use Golarion proper nouns. What would happen if someone posted their homebrew Numeria content to AO3? Generally speaking, transformative uses are, to quote the US Copyright Office, "those that add something new, with a further purpose or different character, and do not substitute for the original use of the work." (emphasis mine) Fan APs actually DO "substitute for the original use of the work," which is why you can't use "Golarion proper nouns" without a license to do so. You can make fan APs because the rules qua the rules are not copyrightable - i.e. the common observation that you can't copyright game mechanics, only a particular expression of them. Copyright law sucks and is a huge headache for everybody.
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I am very concerned about the abruptness of this change. This feels really sudden and awkward, as well as problematic from an Organized Play perspective since Starfinder 1st is still going to be supported through the Year of Era's End season through GenCon 2025. This feels like it wasn't fully thought-out before it was announced.
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Kishmo wrote:
Fun fact: There was a "Radio Cleaners" in downtown Minneapolis in the 1930s. It had nothing to do with radio, just a dry cleaner shop, but "radio" had connotations of new, modern, and high-tech. In the 1940s-60s it was anything to do with aviation and space (jet-, strato-, rocket-, space-age...) In the 1970s-90s it was computer tech. Same as it ever was, same as it ever was.
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Ezekieru wrote:
So everything from Dragonborn (D&D) to Dragonborn (Skyrim). Cool! |
