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![]() Master E wrote: It would not be fun for the player that it happened to on, but is there any reason why penumbra would not want to use her soul cage to drop a 6th level banishment spell on a player to thin out the PC's Ranks. It might to anti-fun to do first round and basically make someone miss out on a whole fight if they fail but if she where being threatnend by a big scary melee combatanbt I dont see any reason she would want that person to stick around. Penumbra's tactics in general are pretty anti-fun for the player who, say, gets slammed as a 10th level champion with a dominate from a 13th level boss monster that her character has to roll a natural 22 to clear... ![]()
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![]() Squiggit wrote:
Writers and editors are human beings and make human decisions. If they don't like/don't want a particular character (class) in their world, they're less likely to write for that character. No conspiracy required, just a plot element that may or may not be to a particular group of writers'/editors' taste. ![]()
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![]() Darksol the Painbringer wrote:
This to begin with - Vengeance Oath seems to be the only one that's even remotely universal in applicability, but that seems more like Babby's First Smite than an oath the way the other ones are. The problem is dribbling out old features that were held back from Player Core 2 for space reasons is not the same as introducing new content, and there's been very little post-Remaster new content for Champion players. ![]()
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![]() Teridax wrote:
Battle Harbinger really would have fit better as a Champion archetype, but nooooooooo... ![]()
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![]() Mangaholic13 wrote:
This is about NEW class features, not bringing back stuff that got cut out in favor of other classes. ![]()
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![]() ElementalofCuteness wrote: An Exemplar Class Archetype that gives them a Deity an dtheir spark is a small portion of the deity's actual divine power kinda like a Champion but more offensive. The Champion's narrative and game mechanical space is already being stomped on by like 3-4 other classes now without Exemplar just blatantly getting a class archetype that's "I'm you, but better in every way." ![]()
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![]() Literally ANYTHING for Champions. I'm starting to feel like I should have rebuilt my PFS champion as a cleric because right now it feels like the champion's narrative space is getting steadily squeezed out of the game - you've got exemplar for the god-adjacent melee beatstick space, guardian for the stop the enemies from beating my friends space, and battle harbinger for the divine gish space; and champions don't even have their full premaster functionality back yet. It kinda feels like Paizo hates champions and only even still has them in remaster to retain backwards compatibility with premaster. ![]()
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![]() Kobold Catgirl wrote:
To me, "Slayer" should be some kind of magical rogue subtype - but I'm admittedly a 90s girl and when you say "Slayer," I think Buffy. ![]()
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![]() AestheticDialectic wrote:
Did I miss something? The Paladins were the 12 knights-companion of Charlemagne. The application of that name to characters who were more like the Knights Templar was largely an example of the anachronism stew that was Gygax's D&D game. ![]()
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![]() Feros wrote:
So glad to see Shardra make her triumphant return. I was hoping she wouldn't be consigned to the history books after Crystal left. ![]()
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![]() OceanshieldwolPF 2.5 wrote: I’m still curious how illustrations are being accused of being “photoshopped”. It's a way of discrediting the artists (and by implication, the company that commissioned them) by accusing them of plagiarism. It's also trivially easy to prove wrong, as many if not most of the comparisons he made are between images that share little more than a slight cosmetic resemblance (he moved off of the claim of "photoshopping" when challenged, revising it to a claim that Lucasfilm or Paramount might sue over a "vague resemblance" when the legal standard for copyright violation is "striking similarity," i.e. the presence of features whose ONLY explanation is direct copying of copyrighted material). It's also a way to derail the conversation by moving the topic onto something unrelated but at least mildly spicy. ![]()
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![]() To me it sounds like the flip-tiles line wound down some time ago. As an organized play GM/Venture-Officer, I haven't seen a scenario in a couple of years come out using flip-tiles (except for the PFS Season 5 intro scenario, a use that was widely panned - most people I know who run that scenario have run it using a printed custom map because of how awkward the scenario map is to put together), and I think that's partly because the flip-tiles are difficult to use. ![]()
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![]() TriOmegaZero wrote: I assume US law requires Paizo to have made efforts to protect their IP or else lose their rights to it. IANAL, I don't know for sure. Copyrights are a simple monopoly on the use of the work throughout the period of the copyright (which is why preservation of old films is such a pain - in many cases the owner of the copyright of the film literally does not exist anymore and there's no clear heir to those rights). If copyright was lost due to non-use or non-protection it would clear up a LOT of problems in archiving copyrighted material. Trademarks, on the other hand (which is a weird blanket that basically covers every single possible proper noun in a fictional work that could be economically exploitable) do have to be protected or you do lose them. ![]()
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![]() ornathopter wrote: I also don't get why someone's fan AP, if they're not charging any money, isn't protected as a transformative work even if it does use Golarion proper nouns. What would happen if someone posted their homebrew Numeria content to AO3? Generally speaking, transformative uses are, to quote the US Copyright Office, "those that add something new, with a further purpose or different character, and do not substitute for the original use of the work." (emphasis mine) Fan APs actually DO "substitute for the original use of the work," which is why you can't use "Golarion proper nouns" without a license to do so. You can make fan APs because the rules qua the rules are not copyrightable - i.e. the common observation that you can't copyright game mechanics, only a particular expression of them. Copyright law sucks and is a huge headache for everybody. ![]()
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![]() I am very concerned about the abruptness of this change. This feels really sudden and awkward, as well as problematic from an Organized Play perspective since Starfinder 1st is still going to be supported through the Year of Era's End season through GenCon 2025. This feels like it wasn't fully thought-out before it was announced. ![]()
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![]() Kishmo wrote:
Fun fact: There was a "Radio Cleaners" in downtown Minneapolis in the 1930s. It had nothing to do with radio, just a dry cleaner shop, but "radio" had connotations of new, modern, and high-tech. In the 1940s-60s it was anything to do with aviation and space (jet-, strato-, rocket-, space-age...) In the 1970s-90s it was computer tech. Same as it ever was, same as it ever was. ![]()
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![]() Ezekieru wrote:
So everything from Dragonborn (D&D) to Dragonborn (Skyrim). Cool! ![]()
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![]() Sibelius Eos Owm wrote:
You just reminded me that I have a Xulgath tribe led by a disguised Skelm lurking around in my campaign that clearly needs something to do. ![]()
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![]() rimestocke wrote:
As would I. I read them after I printed them and was like, "OMG, it's like someone switched Ace the Bat-Hound and Batman, and then made them cute plushies." ![]()
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![]() Sanityfaerie wrote:
Just gonna repeat what I said before: "My Lord is the rightful ruler of these lands, and his brother is a feckless usurper who must be overthrown for the good of all" is a CLASSIC character trope for a paladin knight (in the classical sense of the word "paladin" - a senior knight whose post is as a close guard to the king). ![]()
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![]() Sanityfaerie wrote:
Dragonborn didn't exist before they were independently and roughly simultaneously created by Wizards of the Coast for D&D 4th Edition (dragonpeople) and Bethesda for Skyrim (people who had the souls of dragons). ![]()
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![]() moosher12 wrote:
"My lord is the rightful ruler and his brother is a feckless usurper " is a valid option. ![]()
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![]() Kobold Catgirl wrote: I dunno, I feel like philosophical space psychics have been around for a while by this point. Not to mention soulknives. It's hard to trademark "space knights" when Star Wars was itself pretty derivative (non-judgmentally) of older sci-fi tropes. I didn't say Sith Lawyers were rational. I just said they were a thing. ;) ![]()
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![]() I hope the Redeemer's champion reaction gets a buff. In theory it's the most powerful champion reaction because it can just straight-up stop the monster from getting a powerful strike through; in practice it's weak because the GM gets to choose whether it procs its maximum effect or not, and almost every time that choice is "not." And I think that this is because the action cost of the Enfeebled action is a potential future miss, while the action cost of completely stopping the action is a guaranteed present miss. The action cost of taking the enfeebled debuff is therefore lower than the action cost of taking the whiff on the Glimpse of Redemption. ![]()
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![]() kaid wrote:
Based on schedule, the first printing isn't just already printing, it's printed, in North America, and ready to be shipped out from the warehouse. ![]()
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![]() moosher12 wrote:
As you say, there are a LOT of interpretations of "justice." I have one RPG in my closet where "Justice" is used as a Bad Thing - it's a concept used by the monsters in the game to convince people to do horrible things to others because they think they have the just right to do so. ![]()
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![]() exequiel759 wrote: I see what you did there Paizo. Each of the new causes (in a sense) embody each of the aspects of alignment or sanctification. Justice represents law (i.e paladin), liberation represents chaos (i.e liberator), desecration represents evil (i.e desecrator), redemption represents good (i.e redeemer), grandeur represents holy, iniquity represents unholy, and I guess obedience represents neutral (this is the only one I'm not so sure about, since obedience feels like the "unbiased" choice between grandeur and iniquity though obedience has like a tyrant-y feel in its name. If its meant to represent obedience to your god, I feel "devotion" would feel more neutral, but I'm probably reading too much into this). One of the character ideas I got out of this is a stern champion of Pharasma. This character is not cruel. But she is very wedded to the concept that death makes us all equal, and all - King, knave, first citizen or least of all of us, must bow before the implacable equality of death. ![]()
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![]() moosher12 wrote:
It's "iniquity," not "inequity." "Iniquity" means "immoral or grossly unfair behavior." So Iniquity sounds to me more like it's intended to cover the former Antipaladin territory. "Obedience" has always been the Tyrant's thing - it's just been tweaked to allow different interpretations that are non-evil. ![]()
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![]() Ezekieru wrote:
Obedience looks very Tyrant-y, with changes (I can see a stern and unyielding but not unholy Obedience Champion of Pharasma, for example). ![]()
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![]() Mark Moreland wrote:
I did some work for Star Wars, once upon a time, and anything that looks sort of "Jedi-y" makes me imagine lawyers with red lightsabers closing in on the heroic redoubt, if you know what I mean and I think you do. ;) ![]()
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![]() Master Han Del of the Web wrote:
I'm sure that Disney lawyers had something to say about it, too. ![]()
![]() Tomppa wrote:
2/3 of the combat encounters in this scenario deal with monsters that can cast slow. If someone is unlucky enough on the dice, they can be reduced to 1 action per turn for 2/3 of the entire scenario, which doesn't feel right to my designer brain. Remember that a critical failure is not just a natural 1 but also -10 from the DC number (19 for the low tier). With level 1 proficiencies, that's on average 4 or under on the die if Fort is the character's weak save, or a whopping 20% chance of critically failing in a tier where the average party doesn't have access to dispels or other removal options. I get what the designer was going for, but I feel like this should have been a tier 3-6 scenario because of the number of monsters with Rank 3 spell slots, and having the possibility for a player's first experience with Pathfinder (tier 1-4 is open to beginning players, after all) be having 2/3 of their actions stripped from them for one or more fights could be seriously damaging to the game and PFS. ![]()
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![]() The scaling on this adventure feels off in multiple ways. As was stated in the review that was posted, the influence encounter to rouse the crew has a very high degree of difficulty and is harder the more PCs are involved; especially with the captain, whose thresholds are incredibly high. Probably more seriously, though, even at the 1-2 tier you have to deal with a Rank 3 spell, Slow, a lot, also with a really high DC, which means with average proficiencies for level, the party is very likely to have at least one crit fail. If that crit fail falls on a sorcerer or other spell caster, expect to have a very frustrated player on your hands. I rolled a 1 and I was like, "Welp. I'm going outside. I'll shield every turn because there's literally nothing else I can do unless a monster wanders into melee range." I get what the designer was going for, but I feel like this should have been a tier 3-6 scenario because of the number of monsters with Rank 3 spell slots, and having the possibility for a player's first experience with Pathfinder (tier 1-4 is open to beginning players, after all) be having 2/3 of their actions stripped from them for one or more fights could be seriously damaging to the game and PFS. ![]()
![]() The number of monsters in 5-17 that can throw slow is a problem in a tier where dispel magic items are not widely available. I was playing a party's sole spellcaster in this and critically failed a save vs. slow at the VERY BEGINNING of the final encounter. I was NOT happy, having literally everything I could possibly do that was useful stolen from me for the entire fight. Dispel magic is a rank-2 spell... but it requires 2 actions, so you can't cast it if you only have 1 available action in a turn. I literally said, "Well, I'm going to Shield on every turn. I'm going outside, come and get me when the fight's over."
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