I've asked for some advice about my dog, Fetch, before. He basically became a character "by accident".
He is a Riding Dog 2/Fighter 6 and will probably hit level 7 soon. At about that time we will be able to Teleport to large cities to go shopping. At present, his AC is weak and needs buffing, badly.
Strength 19, Dex 15, Con 19, Int 3, Wis 12, Cha 4.
Non-magic items: Chainmail barding.
Magic Items: Circlet of Speech (now he can talk), +1 Body Wraps of Mighty Strikes (this needs boosting, as an 8th-level fighter should probably have a +2 weapon by this point), +1 Cloak of Resistance, +2 Bracers of Deflection (I was delighted when I realized he had that slot, and jumped on the item as soon as I saw it). His AC is a measly 21.
Item Slots: Armor, Belt (Saddle), Chest, Eyes, Head, Headband, Neck, Shoulders, Wrist.
Feats: Dirty Fighting, Grasping Tail, Improved Trip, Mischievous Tail, Skill Focus (Perception)*, Weapon Focus (Bite), Weapon Specialization (Bite). Mischievous Tail lets him use his tail like a hand for most purposes, but he cannot wield a weapon in it. We gave him a little cask (like St. Bernard's use) that can carry a Potion of Cure X Wounds (he drank two last battle). He is probably missing a feat, because I haven't had the time to give him his next level just yet. I am thinking of just giving him Greater Weapon Focus... boring, but needed. Or Dodge.
We are loaded with loot (although we can't sell it yet) and my character will spend his share of loot on the dog. He will buy Armorer's Panoply (let the dog bark a command word to take his armor off or put it one three times per day), which is ridiculously expensive for most characters, but not for someone without two hands. I'm also going to get him a Dire Collar.
I am having trouble deciding between these two types of armor:
+1 Mithral Plate of Speed. Cost: 20,000 gp (double the cost of the base armor because it's barding). Max Dex +3, ACP -3, better because the dog has Armor Training I. And it casts Haste in 10 one round increments, a big deal because the dog can only bite once per round.
Upside: does not hurt skills much. Downside: figuring out the cost is difficult if you want to increase the enhancement bonus later on.
Dwarven (Adamantine)Plate. Cost: 18,000 gp. Max Dex +1, ACP -6. DR 3/-. Because of Armor Training, he can get a max Dex +2 with this.
At level 7, the dog can take this ability:
Armored Juggernaut (Ex): When wearing heavy armor, the fighter gains DR 1/—. At 7th level, the fighter gains DR 1/— when wearing medium armor, and DR 2/— when wearing heavy armor. At 11th level, the fighter gains DR 1/— when wearing light armor, DR 2/— when wearing medium armor, and DR 3/— when wearing heavy armor. If the fighter is 19th level and has the armor mastery class feature, these DR values increase by 5. The DR from this ability stacks with that provided by adamantine armor, but not with other forms of damage reduction. This damage reduction does not apply if the fighter is helpless, stunned, or unconscious.
This will cost him the +1 max Dex bonus and -1 to ACP that he would gain at level 7, but... he could potentially have DR 5/- at 7th-level. If he uses this with Mithral Armor of Speed, he will still get DR 2/- (and Haste).
Possible wrinkle: I've learned about the Extra Item Slot feat. We might buy the dog this, so he can wear Boots of Speed or Boots of Spider Climbing. It would be even better if he could wear both. (He doesn't have enough hands to climb, after all.) If we can manage that, the Mithral Plate of Speed won't look so good.
If anyone has a better suggestion for him to get multiple attacks (preferably without using up too many feats), please suggest away.