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Do your players actually have their characters interact with their backstories? Over the weekend I was reviewing some old stuff in my megadungeon campaign and I came across the email chains showing each PC's backstory elements. I generated two obvious side plots from them which resolved over a year ago now.
I don't know; am I the outlier here?
I don't think you're an outlier. In my experience, the biggest problems with backstories are two-fold:
1. GMs expect so much detail that characters starting at 1st-level makes no sense. (I find this a barrier to working with new GMs.)
2. Different PCs want different things but the campaign is about all the PCs wanting to work together to accomplish a common goal. Different goals starts to split the party, even if not in a combat sense, just in a spotlight sense.
The second problem can be "fixed" but it helps if players cooperate not just on picking appropriate builds but on their individual goals.