Getting ready to start RotRl with three newish players, looks like the party will be a Wizard, Paladin, and a Rogue.
Since there is only three of them and they are new, I told them don't be a healer unless you want to play one, so i'm going to end up giving them a NPC healer to fill the 4th player spot.
Looking for recommendations.
On Turn 1, first claimed hex is a hill which takes a month to prepare.
Can an improvement be made the same turn or does it also need to wait until the hex is prepared, Turn 2?
Any given hex may have any number of asterisked improvements, but only one non-asterisked improvement.
Sorry, still not wrapping my head around it.Farm*
Can you have multiple Farms in a hex?
Improvements with a "*" can stack in a hex with all other improvements that have a "*"?
Improvements without a "*" can be the only improvement in a hex?
My players just finished off the mites and are headed towards the Kobold lair. I'm thinking a few of the following items may be up for negotiation.
Kobold hex stays independent
Kobolds own Radish Patch.