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Second Session

The Wizard did manage to put the fire out in one of the rooms. I did not have Linzi follow them. They never asked. And i'm feeling my way through the combat.
5 5e characters in a PF campaign.

A21
That was a tough fight, they dropped the 3 CT's relatively quick, but Nishkiv was tough. I think I dropped the druid and barabarian again.
I play my NPC's smart.
They weren't in any shape for the last fight (A23) alone, so I had Ivenzi show up with 4 guards and lead the way.

Played out the next day, them receiving their charters, doing some shopping, etc.

Next session (3rd) will be hitting the road.


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First session.

5 players
Half-Elf Sorcerer
Human Fighter
Fire Genasi Barbarian
Gnome Druid
Human Wizard

They didn't know each other ahead of time, so they were all given invitations and told to meet at The Laughing Fox inn the night before. This was so they could roleplay their introductions, my group will talk forever.
Once we got that out of the way, I followed the module write up, describing the manor, waiting in line, etc.

Surprisingly they didn't interact with many of the guests. They got Tartuccio and Linzi to switch tables.
They got along well with her, the barbarian in the group did approach Amiri, but besides introductions not a lot came out of it.

The Wizard had his owl familiar flying around to 2am, luckily the attack happend at 3am.

The Drow in the party was awake and heard the guard scream and woke up the rest of the party.
They pretty much jumped up and got right into it.

A2
Because there was 5 players, I gave the 3 CT's (Cutthroats) max hp=16.
I should have left it as is. I ended up getting at least 1 crit and beat them up pretty bad, they weren't playing very tactically either.

Also this group is strictly 5e, I feel like they don't hold anything in reserve and count on short rests.

A5
Left CT hit points as is from this point on. They pretty much walked through the 4 CT's in A4.

A6
Gromog was pretty standard fight, dropped the druid who ran into the room to protect Linzi.
I think the barbarian dropped as well. Then Gromog bled out, LOL.

I had Linzi heal the barbarian.

A11
Jurgrindor fight went well, they were playing a little smarter now.

They made it into the Great Hall and we stopped after that, they role layed a lot of time at the inn....


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Andostre wrote:

I couldn't really find any from the Stolen Lands, but according to PathfinderWiki.com, here's a few I've found that share the same regions as the Tiger Lords (but across the border in Numeria):

- The Ghost Wolves
- The Sunder Horns
- The Blades of Aramor
- The Blood Gars

The category box at the bottom of the Tiger Lords article also lists a few others that don't have articles: the Black Horses, the Mountain Crows, and the White Scars.

Thank you sir!


I'm not super familiar with this area of the world, are there anymore barbarian tribes in the area besides the Tiger Lords?


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Finally set to start 01/25/26.
We finished Strahd in November and took the holidays off. So now need to get focused again.


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Thank you for your replies, please add anything new you think of.
I am not actually starting at least until the end of the year, we are in Strahd atm.

The abundance of magic loot in PF from 5e is slightly concerning, but i'm not sure if it actually is or not an issue.


How do you handle leveling?
Do you have all of a players characters be the same level, or would each character level independently?


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Surprisingly I couldn't find one.

Who has run it? What advice and tips do you have?

Did you have any class, race, magical loot restrictions?


Not sure if he updated it, but used this for first version.
https://daddydm.wordpress.com/software-apps/the-kingdom-manager-app/


I literally just watched this video yesterday, which explains a lot.
https://www.youtube.com/watch?v=ylYgKPNsdk8


Getting ready to start RotRl with three newish players, looks like the party will be a Wizard, Paladin, and a Rogue.

Since there is only three of them and they are new, I told them don't be a healer unless you want to play one, so i'm going to end up giving them a NPC healer to fill the 4th player spot.

Looking for recommendations.
Would like the NPC to not only support them, but fit into the overall spirit of the campaign.


Thanks Untentril.

On Turn 1, first claimed hex is a hill which takes a month to prepare.

Can an improvement be made the same turn or does it also need to wait until the hex is prepared, Turn 2?

Turn 1
Edict/Improvement Phase
Step 1—Select Leadership
Step 2—Claim Hexes
- Claim First Hex (1 per turn) 1BP
Step 3—Establish and Improve Cities
- Prepare Hex, Hills (1 Month/Turn) 2BP
Step 4—Buid Terrain Improvements
-Build Farm?
Step 5-Create and Improve Settlements
Step 6-Create Armies
Step 7-Issue Edicts

Income Phase
Step 1—Make Withdrawls from the Treasury
Step 2—Make Deposits to the Treasury
Step 3—Sell Valuable Items for BP
Step 4—Collect Taxes


Chemlak wrote:
Any given hex may have any number of asterisked improvements, but only one non-asterisked improvement.

Sorry, still not wrapping my head around it.

Farm*
Can you have multiple Farms in a hex?

Improvements with a "*" can stack in a hex with all other improvements that have a "*"?

Improvements without a "*" can be the only improvement in a hex?


As anyone expanded the map of the Kobold lair?
If so, would you mind sharing.


My players just finished off the mites and are headed towards the Kobold lair. I'm thinking a few of the following items may be up for negotiation.

Kobold hex stays independent
-Or at least own the mine and the area around it.

Kobolds own Radish Patch.
-No one else can use it.
-Wagons
-PC's protect the kobolds

Slaves


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I am still in the setup process for my Kingmaker campaign and was just asked if someone can make a Cavalier. This looks like a great fit for the campaign. Looking for some input around Orders for the cavalier.
What Orders fit into this campaign and which probably do not?


Looking for some updated opinions. Cost isn't really an issue.

I own both D20 Pro+6 and FG.
I also own Hero Labs and Realm Works.

I will be running Kingmaker.


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To those who have run the campaign already. Where at in the campaign (level wise) did you feel you needed more content for the players to do?

I feel like making some stand alone adventures and am wondering if there are any holes in the campaign that I build something to fill.


Could someone please send me the Pathfinder converted KOTB?

email:
kimco31st@hotmail.com


I was disappointed that none of the spells were available for Magus.


Is there anyone making/selling these ships or ships that would work?