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Getting ready to start RotRl with three newish players, looks like the party will be a Wizard, Paladin, and a Rogue. Since there is only three of them and they are new, I told them don't be a healer unless you want to play one, so i'm going to end up giving them a NPC healer to fill the 4th player spot. Looking for recommendations.
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Thanks Untentril. On Turn 1, first claimed hex is a hill which takes a month to prepare. Can an improvement be made the same turn or does it also need to wait until the hex is prepared, Turn 2? Turn 1
Income Phase
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Chemlak wrote: Any given hex may have any number of asterisked improvements, but only one non-asterisked improvement. Sorry, still not wrapping my head around it. Farm*Can you have multiple Farms in a hex? Improvements with a "*" can stack in a hex with all other improvements that have a "*"? Improvements without a "*" can be the only improvement in a hex? ![]()
My players just finished off the mites and are headed towards the Kobold lair. I'm thinking a few of the following items may be up for negotiation. Kobold hex stays independent
Kobolds own Radish Patch.
Slaves |