First session. 5 players
They didn't know each other ahead of time, so they were all given invitations and told to meet at The Laughing Fox inn the night before. This was so they could roleplay their introductions, my group will talk forever.
Surprisingly they didn't interact with many of the guests. They got Tartuccio and Linzi to switch tables.
The Wizard had his owl familiar flying around to 2am, luckily the attack happend at 3am. The Drow in the party was awake and heard the guard scream and woke up the rest of the party.
A2
Also this group is strictly 5e, I feel like they don't hold anything in reserve and count on short rests. A5
A6
I had Linzi heal the barbarian. A11
They made it into the Great Hall and we stopped after that, they role layed a lot of time at the inn....
Andostre wrote:
Thank you sir!
Getting ready to start RotRl with three newish players, looks like the party will be a Wizard, Paladin, and a Rogue. Since there is only three of them and they are new, I told them don't be a healer unless you want to play one, so i'm going to end up giving them a NPC healer to fill the 4th player spot. Looking for recommendations.
Thanks Untentril. On Turn 1, first claimed hex is a hill which takes a month to prepare. Can an improvement be made the same turn or does it also need to wait until the hex is prepared, Turn 2? Turn 1
Income Phase
Chemlak wrote: Any given hex may have any number of asterisked improvements, but only one non-asterisked improvement. Sorry, still not wrapping my head around it. Farm*Can you have multiple Farms in a hex? Improvements with a "*" can stack in a hex with all other improvements that have a "*"? Improvements without a "*" can be the only improvement in a hex?
My players just finished off the mites and are headed towards the Kobold lair. I'm thinking a few of the following items may be up for negotiation. Kobold hex stays independent
Kobolds own Radish Patch.
Slaves |