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In a recent Pathfinder playtest (part 3), one of our clerics used a total of 2 spell slots. Neither of which was for healing. Nobody died. It boggles my mind how healing is such a problem.
That's not to say that it can't be. Our part 1 group has no dedicated healer (we've got an Alchemist and a Bard) but they did OK in Part 1. I'm very interested to see how that works for part 4. Maybe I'll change my mind then.
Perhaps that is dependant on group, character build, and circumstances. In part 1, my character went unconscious all the time and we consumed basically all of BOTH our healers spell slots, entirely on healing spells. And I don't think we were playing inherently badly, we just were taking a crazy amount of damage.