Summoning Feats


Advice and Rules Questions


Hello, hivemind!

I'm in the midst of building a Master Summoner, and as usual, I find myself pretty meh on a lot of the currently available first-party summoning feats available. I really don't care about my eidolon.

So, my question is: What third party feats are out there for enhancing the summoning of monsters?


If your GM allows some 3.5 throwback material, I've got some favorites that I used on my master summoner.

Beckon the Frozen: https://www.dandwiki.com/wiki/SRD:Beckon_The_Frozen

With summon minor natural ally, that's a bunch of weasels that attach for 1d6 cold damage per round. Nice!

Cloudy Conjuration is also situationally fun, and good for getting concealment.
http://www.realmshelps.net/charbuild/feat/Cloudy_Conjuration


Considering Beckon the Frozen. Cloudy Conjuration is interesting, but I was really hoping there's more generic summoned-creature-buff spells to fill out with.

It's really a shame Ashbound and Greenbound Summoning from 3.5 are SNA only.


Depending on your alignment, something like Summon Good Creature can further expand your options.

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