![]() ![]()
![]() As far as I can tell (because I've wondered about this very same thing since discovering the APs), there is a sort of implied order to some of the APs, but only insofar as that the stories often assume the events of another story happened already. You do NOT need to play Rise of the Runelords in order to play Jade Regent -- it just happens to be that Jade Regent's story assumes the Runelords story already happened. Characters in one AP are not assumed to be adventuring in any other AP. Moreover, the writers of at least Jade Regent made the connection to any previous APs only very minor and even include notes on the possibility of rearranging the AP order if you so wish. About the only thing that you might want from Runelords if you're planning to run Jade Regent would be the first book's info on the starting town of Sandpoint. Other than that, everything I've seen seems to indicate that you could simply ignore Runelords even exists and still run Jade Regent without any trouble whatsoever. ![]()
![]() Jazlizard wrote: My group progresses fairly slowly, despite playing every week. Almost done with the main and upper floor of the castle, so should be able to post that soon, perhaps today. It's by far the largest map I've done so far, but it looks pretty good, possibly the best one. Jazlizard, your maps are stupendous. :) I look forward to your new ones! I just got d20Pro and, man -- what a difference between your maps and trying to pull them from the PDF! Not that the Map PDF isn't useful -- it's just rather difficult to screenshot them (can't copy them for some reason) and try to match the bizarre grids in the first game while retaining any visual quality at all. ![]()
![]() How are folks using the game maps with minis? I've not run a Pathfinder AP before and I've been kind of spoiled in the past with ready-made maps or tiles that closely resemble the layouts used in the module, etc. I generally prefer not to have to draw out the maps on grid paper as that takes more of my time than I care to invest and the end-result is usually lacking in visual impact. I have the PDF of all the chapters so far plus the convenient little map files, but they don't appear to be scaled for printing in a way that would output the grid in appropriate miniature dimensions. That makes it a little difficult to use them in physical play without knowing a precise scale value. So, what are your ways of setting up the playing field? Do you have tiles/map templates on hand that fit the AP's scenes well? Do you know exactly how to scale the PDFs so that they print to the appropriate size? Or do you find that simply drawing it out is just the best solution? I know some ingenious folks here use projectors, but I unfortunately don't have one of those bad boys. ![]()
![]() With Jade Regent scheduled to be my first attempt at running a Pathfinder AP, I am curious how the primary NPCs are assumed to figure into the difficult of combat encounters. Is everything designed with the idea that there will always be 8 or so combatants in the party or are the NPCs meant to bow out of combat as a general thing? Or is there some other solution that I simply haven't considered? ![]()
![]() I'm quite new to Pathfinder in a general sense, but I've been known to pick up an installment or two of the Adventure Paths now and again. After a little bit of investigation, I decided to actually go ahead and subscribe to Jade Regent, so I'm trying to bone up on some of the pertinent details before I call the game together. I've lurked in the forums for this AP a bit and it has become clear that most (if not all) of the key NPCs listed in the AP Player's Guide have been previously introduced elsewhere. My question is what texts should I read/have at my disposal in order to better familiarize myself with them and whatever the most important elements of this particular AP will be? Thank you. |