Radi Hamdi

Khalid Al Ha'zareen's page

827 posts. Alias of Talomyr.


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Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

At mention of the "list of tasks" Khalid smiles, "Other than one topic, which I am not a liberty to discuss, I believe most of the reasons we are here are center around you, Zeladiel."

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

Still here.

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

Khalid has a decent idea of what Grall will say but simply grins, just waiting to hear what sort of answer comes out of Nuveril.

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

Khalid's expression briefly becomes one of discomfort or perhaps embarrassment as he is described as the group's leader.

"Good to meet you, Master Hammertime."

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

Probably the best option.

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

"What Linah says makes a fair amount of sense. We should stick together."

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7
Zeladiel Araxyll wrote:


Khalid, did I ever pay you back that 175gp?

I do not recall. That being said I'm not sure I really care either.

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

Cool. Thanks.

As a side note in your most recent in-game post you say the Sunset Ship sailed into Kakishon. Should that have been Katapesh?

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

DM if you approve, I would like to purchase the following:

Feather Step Slippers 2000 gp
Gloves of Reconnaissance 2000 gp
Cloak of Resistance +2 4000 gp
Increase Mithral Shirt to +2 3000 gp
Amulet of Natural Armor +1 2000 gp
Potion of Reduce Person 50 gp - just in case Zeladiel chooses to make him large again ;)

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

Khalid's Current Equipment:

Tempest - 8315
Mithral Shirt +1 - 2110
Belt of Dextertity - 4000
Handy Haversack - 2000

Total = 16,425 gp

Remainder to Spend = 13,075 gp

I'll spend the remaining cash and update my sheet tonight when I get home.

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

That all works for me too. What value do you want me to assign Tempest?

As for the Linah issue, as much as I like the Linah character, we should probably go for a new PC cleric/oracle/shaman/whatever healer type have you.

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

Khalid nods toward Grall, asking the gnoll to be ready should something untoward happen.

Retrieving the Scroll from his bag. "I suspect that Vardishal would not allow me to be fooled by a forgery, nor would we have gathered the attention of the remaining Templars, fallen or otherwise."

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

Khalid, while know full and well this is Zeladiel's teacher, eyes the man with suspicion as he enters the house.

Sense Motive: 1d20 + 12 ⇒ (12) + 12 = 24

"Indeed, we do possess the scroll." the inquisitor says still trying to get a read on Rayhan.

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

Khalid does his best to hold back a chuckle, not wanting to offend Nuveril. Certainly it was not the halfling's fault she had never seen the sea before.

"Indeed it is all water. That is the Obari Ocean, one of many such bodies of water that cover much of the surface of Golarion. Sadly, not all of it is drinkable. The oceans are very salt laden. As to the source, other than the gods, I can not say." the inquisitor says, trying to answer Nuveril's questions.

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

Khalid does his best to answer Nuveril's numerous questions about the different races and ethnicities that she is encountering, apparently for the first time.

"The larger the settlement, the more diversity you will see. Though I have never been there, I can only imagine the variety seen in Absalom." the inquisitor explains to Nuveril as the group slowly but surely makes their way to the Twilight Gate.

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

The inquisitor comments, obvious in his distaste for Katapesh, "There are few redeeming qualities to this city at all...at least there were not many if any in my youth. I highly doubt that it has changed too much."

"Certainly." Khalid says to Grall in a much more pleasant tone.

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

Khalid silently nods in agreement.

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

"Nothing to declare." Khalid plainly states, ready to present Grall's freedom papers should the issue be pressed.

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

"Agreed on both counts, my friend."

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

"Unless there is something that would keep us from it, I believe we should tell the caravan masters that we should be on our way. Lingering will only draw more foes, particularly now with all of the dead nearby."

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

"No, we have not changed our minds, Pazhvann. Please give our best wishes to your Mistress, and do tell her that one of her templars still with the scroll."

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

"She may very well know something that would be of use to us, Grall, but I highly doubt that she would divulge such information baring tactics that we simply would not use." the inquisitor says.

"As you have said, ending this should fall to you, friend." Khalid concedes has he walks away, leaving Grall to his task.

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

Khalid contemplates Grall's comment. "What use do you believe she may yet have? She is the last significant threat from the Carrion Tribe, is she not?"

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

Khalid steps toward the remaining gnoll in front of him, slashing at the wretched creature.

5 ft step to (F-G, 15-16). Activate Bane gnoll

Tempest: 1d20 + 10 - 2 + 1 + 2 ⇒ (9) + 10 - 2 + 1 + 2 = 20 (size/dex loss, bless, bane)
Damage: 1d8 + 7 - 1 + 2 + 1d6 + 2d6 ⇒ (7) + 7 - 1 + 2 + (2) + (2, 3) = 22 (dex loss, weapon of awe, frost, bane)

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

Move to (F-G, 14-15), Activate Bane Animal

Quickly surveying the field and seeing that Nuveril and Grall have the western front well in hand, Khalid moves to the engage the hyenadon and rider coming in from the north. Arriving he takes a quick swing at the monstrous hyena.

"Linah, I have this one. Go get Grall in the air to put an end to Shiz."

Tempest: 1d20 + 10 + 1 - 2 + 2 ⇒ (20) + 10 + 1 - 2 + 2 = 31 (bless, size/dex loss, bane)
Damage: 1d8 + 7 - 1 + 2 + 1d6 + 2d6 ⇒ (7) + 7 - 1 + 2 + (5) + (1, 3) = 24 (dex loss, weapon of awe, bane)

Confirm Tempest?: 1d20 + 10 + 1 - 2 + 2 ⇒ (16) + 10 + 1 - 2 + 2 = 27 (bless, size/dex loss, bane)
Extra Damage: 1d8 + 7 - 1 + 2 ⇒ (1) + 7 - 1 + 2 = 9 (dex loss, weapon of awe, bane)

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

Badly wounded, Khalid staggers back. As he switches the focus of his judgement to healing, he casts a curative spell on himself.

5ft step to (I-J, 10-11), Casting Cure Moderate

CMW: 2d8 + 7 ⇒ (6, 2) + 7 = 15

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

Missed the attack on a quick scan through. If Shield of Faith goes into CMD that doesn't trip Khalid. Normally 21 + (-1 Dex + 1 Str + 1 Size) from enlarge + 3 for SoF = CMD 25

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

Reflex Save DC 17: 1d20 + 6 - 1 ⇒ (1) + 6 - 1 = 6 (size)

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

Fort Save vs Enlarge: 1d20 + 6 ⇒ (11) + 6 = 17

Khalid tries to resist the potent transmutation magic of Zeladiel but is unable to. "Damnit, Zeladiel! This is not helpful to me!" the inquisitor curses as he slowly makes his way out of the tentacles that had fortunately failed to maintain their hold on the .

-2 to attacks and AC (Dex based, Size), -1 to damage (dex based), damage die on Tempest to 1d8. Double move to (I-J, 9-10)

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7
DM Dan E wrote:
That's enough to grab Linah, Khalid might just have got there with shield of faith and haste.

Yep, just enough. SoF wouldn't have done it alone, had to have the haste too. (CMD 25)

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

Take care, Patrik. Thanks for giving it a try again anyway.

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

Khalid struggles to escape the writhing tentacles, but fails to do so.

CMB: 1d20 + 6 ⇒ (4) + 6 = 10

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

With a nod of thanks toward Linah, the inquisitor quickly strikes at the gnolls.

activate bane gnoll. Initial target (I,18), if (I,18) drops, target (G,18) for the second strike.

Tempest: 1d20 + 10 + 1 + 1 + 2 ⇒ (2) + 10 + 1 + 1 + 2 = 16 (bless, haste, bane)
Damage: 1d6 + 7 + 2 + 2 + 1d6 + 2d6 ⇒ (6) + 7 + 2 + 2 + (2) + (1, 3) = 23 (weapon of awe, judgement, bane)

Hasted Tempest: 1d20 + 10 + 1 + 1 + 2 ⇒ (6) + 10 + 1 + 1 + 2 = 20 (bless, haste, bane)
Damage: 1d6 + 7 + 2 + 2 + 1d6 + 2d6 ⇒ (5) + 7 + 2 + 2 + (6) + (3, 5) = 30 (weapon of awe, judgement, bane)

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

Seeing the numbers of the opposition nearby dwindling, Khalid calls out to the pair fierce warriors beside him. "Finish these fools off and then join me over at the next group." as he heads off to engage the group coming in from the north.

Move to (H,17), Activate bane gnoll. Attack (G,18).

Tempest: 1d20 + 10 + 2 + 1 + 1 ⇒ (12) + 10 + 2 + 1 + 1 = 26 (bane, bless, haste)
Damage: 1d6 + 7 + 2 + 2 + 1d6 + 2d6 ⇒ (6) + 7 + 2 + 2 + (6) + (2, 6) = 31 (weapon of awe, judgement, frost, bane)

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

"Looks as though Nuveril has chosen a new tactic for us. We cannot leave her to be surrounded." the inquisitor says darting off toward one the gnoll bowmen, calling for Sarenrae's righteous wrath as he moves in, and slashes at the bowman.

Move to (M,9), activate bane gnoll.

Tempest: 1d20 + 10 + 1 + 1 + 2 + 2 ⇒ (7) + 10 + 1 + 1 + 2 + 2 = 23 (bless, haste, bane)
Damage: 1d6 + 7 + 2 + 2 + 1d6 + 2d6 ⇒ (6) + 7 + 2 + 2 + (5) + (2, 6) = 30 (judgement, weapon of awe, frost, bane)

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

Looking over at Grall, Khalid says, "Hold. Let them come to us."

Delay

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

Delay until the result of the AoOs.

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

Khalid, enhanced by Zelaiel's spell, slashes twice at the scarred woman.

Tempest: 1d20 + 10 + 1 + 1 ⇒ (2) + 10 + 1 + 1 = 14 (bless, haste)
Damage: 1d6 + 5 + 2 + 2 + 1d6 ⇒ (3) + 5 + 2 + 2 + (3) = 15 (weapon of awe, judgement, frost)

Hasted Tempest: 1d20 + 10 + 1 + 1 ⇒ (11) + 10 + 1 + 1 = 23 (bless, haste)
Damage: 1d6 + 5 + 2 + 2 + 1d6 ⇒ (2) + 5 + 2 + 2 + (6) = 17 (weapon of awe, judgement, frost)

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

Khalid steps toward one the enraged swordsmen, slashing at the man with Tempest.

Move to (N,17), Swift Action = Judgement (Destruction), Attack (N,16)

Tempest: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30 (bless) - potential crit
Damage: 1d6 + 5 + 2 + 2 + 1d6 ⇒ (3) + 5 + 2 + 2 + (2) = 14 (judgement, weapon of awe, frost)

Confirm Tempest?: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27 (bless)
Extra Damage: 1d6 + 5 + 2 + 2 ⇒ (5) + 5 + 2 + 2 = 14 (judgement, weapon of awe)

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

"Let them come to us. They want to draw us in and surround us."

Delay.

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

Khalid is Dexterity based, enlarging him actually is a detriment.

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

"Understood." Khalid says to the Templar, as he prepares for the coming battle.

Same casting start time as Linah.
Keen Edge on Tempest
Shield of Faith on self
Weapon of Awe on Tempest

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

"You seem a reasonable being, Pazhvann, and what you request would seem to be an honest and well reasoned request." Khalid begins.

"That being said, it seem far from coincidental that Vardishal has taken me as his mortal host and that fate has lead us to the Scroll."

"Given the actions of Vardishal's brethren that we have encountered prior to you, Pazhvann, I must deny the request. Perhaps if Princess Nefeshti were to make this request herself, rather than though one of her loyal servants, my answer may be different."

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

"When do you believe the scroll had been used?" Khalid asks.

"We certainly have not, and before it came into our possession, gods only know how long it rested in its previous location."

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

Khalid's expression is one of skepticism as he listens to the exchange between Zeladiel and Pazhvann.

"I will listen to what you have to say, Pazhvann, but I make no guarantees to what our response will be. What is it you propose?"

Khalid has 7 rounds of discern lies available to him per day. Each round is activated as an immediate action. He will be doing so as needed during Pazhvann's response(s).

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

Khalid is silent for a moment, obviously listen to the voice of Vardishal.

"Greetings to you, Pazhvann. I truly hope that you are different from you former Templar brethren that have met thus far, save for the one who lives within me." the inquisitor says, making no effort to hide Tempest.

"I am Khalid Al Hazareen, Inquisitor of Sarenrae, and mortal host of Vardishal the North Wind." Gesturing to each of his companions he introduces them in kind, starting with those closest.

"What is it that Princess Nefeshti would discuss with us, Pazhvann?"

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

I suppose that's one way of handling it... Khalid thinks to himself as he forms a line with Grall and Zeladiel.

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7
Grall wrote:
Khalid, We should keep moving and keep Nuverrril scouting ahead. Herrr eyes arrre as sharrrp as mine and she is much quieterrr. If they come we will finish them.

"Agreed. Let's get camp packed up as quickly as possible and be on the way."

Turning his attention to the fierce halfling, the inquisitor asks, "Are you willing to continue on as a scout ahead of the caravan? I sense that I know the answer to that, but wish you to know that the act is not an expectation, but a favor that is asked by your companions."

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

"I am not sure. That being said it is never a good idea to leave something rot away in one of the few water sources in the area. Let's do what we can to drag it away as best we can. Even if its corpse would not foul the oasis's waters, it will certainly draw scavengers."

Vote for stopping for the night. Creatures with darkvision tracking creatures without is not a good match up for us.

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

Perception: 1d20 + 12 ⇒ (10) + 12 = 22

Khalid takes note of the injuries to Grall and Nuveril, but thinks better of making any sympathetic statements, leaving the care of the two fierce warriors to Linah.

"The worm did perhaps aid us before trying to make a meal of us, but I highly doubt that we've seen the last of Grall's pursuers." the inquisitor says as he wanders among the dead.

Taking note of the shaman he asks Grall, "Do you know this one? Is this the one who has been plaguing your thoughts, my friend?"

Full Name

Janosz Frogshanks

Race

Human

Classes/Levels

Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Gender

Male

Size

Medium

Age

26

Special Abilities

Favoured Enemy; Wild Empathy; Favoured Terrain; Hated Enemy; Slippery Mind; Woodland Stride

Alignment

Chaotic Good

Deity

Druidic traditions, but also pays homage to rustic aspects of Arawai and Balinor

Location

Hails from the Shadow Marches, lives in the Cassan's Bridge neighbourhood in Middle Menthis

Languages

Common, Orcish, Sylvan, Undercommon

Occupation

Tracker and explorer

Strength 14
Dexterity 24
Constitution 14
Intelligence 12
Wisdom 16
Charisma 11

About Janosz Frogshanks

Appearance: 5’7", 180 lbs. Janosz is a short, broad man with deeply suntanned skin and black hair. One of his eyes is brown, the other one a startling emerald green; around the green eye a root-like subdermal pattern is faintly visible. Complex interlocking ritual tribal scarification covers the backs of his hands, and long, jagged scars, vivid reminders of numerous too-close fights, run across his forehead and throat. He dresses in dark forest colours and well-oiled mail, with his upper body crisscrossed by a multitude of straps and bandoliers holding both adventuring gear and good-luck fetishes.

Janosz likes collecting and keeping trophies - prominent ones include a dragon skull, a demon-wolf pelt and a tea mug fashioned from a warforged head. He also has a number of tattoos commemorating important events and particularly memorable foes. They include:
* A large tattoo of a crane spearing a frog on his right shoulder, which is a tribe-specific tattoo that identifies him as a skilled hunter and woodsman.
* The left side of Janosz' neck is a mess of scar tissue. The right side of his neck has a tattoo of a ancient stone portal wrapped in vines, marking him as a member of the Gatekeepers.
* A tattoo of severed troll heads backed by crossed arrows on the right side of chest.
* A tattoo of heaped ogre heads topped by the barghest's demonic visage on his lower back.
* A tattoo of piled, broken mechanical monsters on his lower right leg. Darkheart's battered head is clearly visible among the cybernetic rubble.
* A tattoo of numerous semi-translucent humanoids with indistinct features standing in front of piles of gargantuan bones and weapons covers his lower left leg.
* A tattoo of a cracked holy symbol of Vol on the bottom of his right foot, positioned so he's continuously grinding it under his heel.
* Armoured ogre magi heads impaled on a broken spear on the left side of his torso.

XP: 221.201 after beating the Blue Meanies in the audience chamber

Initiative: +7

Perception: +29, Low-light vision, Scent, Darkvision 60'

AC: 31, touch 22, flat-footed 24; (+7 shadow mithril chain shirt +3, +7 Dex, +3 darkwood buckler +2, +2 ring, +2 natural armour)

HP: 100 (HD: 7d10+14+5d8+10+1d10+2); Current damage:

Saves: Fort +14, Ref +17, Will +11 (including Cloak of resistance +2), +2 vs. spell-like, supernatural and psionic abilities of aberrations, +1 bonus vs mind-affecting effects

Speed: 40' (8 squares)

Melee: Byeshk warhammer +1 +16/+11/+6 (1d8+3/ 20 x3) or dagger +1 +16/+11/+6 (1d4+3/ 19-20 x2)

Ranged: Flaming shocking composite longbow +1 (+2 STR) +23*/+18/+13 (1d8+3+1d6 fire+1d6 electricity)/ 19-20 x3/ RI 110' w/Manyshot; the first attack rolls damage twice)
or +21*/+21/+16/+11 (1d8+3+1d6 fire+1d6 electricity)/ 19-20 x3/ RI 110' w/Rapid Shot and Manyshot as Full Attack; the first attack rolls damage twice)
or +17*/+17/+12/+7 (1d8+11+1d6 fire+1d6 electricity)/ 19-20 x3/ RI 110' w/Rapid Shot, Manyshot and Deadly Aim as Full Attack; the first attack rolls damage twice)

Space: 5'; Reach 5'

Base Attack: +13/+8/+3

Combat maneuver bonus: +15

Combat maneuver defense: 34 (10+BAB+STR+DEX+deflection bonus)

Combat Gear: Flaming shocking composite longbow +1 (+2 STR), Byeshk warhammer +1, Dagger +1, potion belt containing 3 flasks of oil, 4 bottles of alchemist's fire, 3 potions of Cure light wounds, potion of Bear's endurance, Cure serious wounds, Heroism, Protection from evil, Shield of faith (+2), Spider climb, and Invisibility, oil of Magic weapon, wand of Cure light wounds w/36 charges.

Feats: Alertness, Self-sufficient, Endurance (B), Point Blank Shot, Rapid Shot (B), Manyshot (B), Precise Shot, Weapon Focus: Composite longbow, Improved Critical: Composite longbow, Clustered Shots, Iron Will, Deadly Aim (B)

Special abilities: Tracking (+3 on Survival checks to follow tracks); Animal Empathy +7; Favoured Enemy (aberrations +6, humans +4, magical beasts +2); Favoured Terrain (swamp +2); Combat Style (archery); Hunter's Bond (companions); Resist Corruption, Hated Enemy (use 1 action point when attacking favoured enemy; if it hits, it does double damage), Darkvision 60', Slippery Mind (reroll failed save vs Enchantment effects one round after original save; use same save DC), Woodland Stride (move through any undergrowth at normal speed and without taking damage)

Action points: 12 of 12 (2d6)

Skills: Acrobatics +20* (13r, additional +5 bonus to jumping from boots), Climb +17* (12r, class skill, +17* if using climbing kit), Craft (bows) +5 (1r, class skill), Handle animal +4 (1r, class skill), Heal +10 (2r, class skill, +2 from Self-sufficient), Intimidate +9 (6r, class skill), Knowledge (dungeoneering) +7 (3r, class skill), Knowledge (geography) +5 (1r, class skill), Knowledge (nature) +15 (11r, class skill), Linguistics +3 (2r), Perception +29 (12r, class skill, +4 from Alertness, +5 equipment bonus, +2 implant bonus), Ride +11* (1r, class skill), Sense Motive +19 (12r, +4 from Alertness), Spellcraft +5 (1r, class skill), Stealth +27* (12r, class skill, +5 competence, +1 equipment bonus in shadowy conditions), Survival +22 (12r, +4 from Self-sufficient), Swim +11* (6r, class skill)

Janosz has taken +1 skill point per level of his favoured class (ranger). Skills marked with (*) includes ACP (currently 0).

Spells (CL 3, Save DC 12+level):
Lvl 1 (1+1): Gravity bow, Sun metal (UC)

Languages: Common, Orcish, Sylvan, Undercommon

Implants: Perception Seed (+2 circumstance bonus to Perception, low-light vision and scent, +1 circumstance bonus to saves versus mind-affecting effects)

Clothing: Broad-brimmed floppy hat, potion belt, explorer's outfit (8 lbs.), Boots of striding and springing, Eyes of the eagle, Headband of mental prowess (+2 WIS and +2 CHA), Belt of incredible dexterity +4, Darkweave cloak of resistance +2, Lesser bracers of archery (+1 atk with bows, effects included above), 2x Immovable rod attached to a heavy chain around his waist

Weapons: Byeshk warhammer +1 (5 lbs.), Dagger +1 (2 lbs), Flaming shocking composite longbow +1 (+2 STR) w/325 regular, 25 adamantine-tipped, 50 cold iron and 100 silver arrows in an Efficient quiver (3 lbs);

Armour: Shadow mithril chain shirt +3 (12 lbs), Darkwood buckler +2 (2 lbs), Ring of protection +2, Amulet of natural armour +2;

Possessions: (49/58 lbs.; Light load) clothing, weapons, armor, and combat gear (24 lbs.), plus backpack containing a bedroll, flint and steel, climbing kit, healer's kit, box of caltrops, 20' rope w/grappling hook, 3 days' worth of trail rations, and a waterskin (25 lbs.); identity papers w/portrait, a belt pouch containing 484 gp, 15 sp, 15 cp, large fiendish worg pelt that serves as his bed, tea mug crafted from the head of Darkheart's warforged artificer, Huge white dragon skull, 2 casks of goodberry wine (10 doses left)

Tactics:

Before Combat Janosz casts Gravity bow before battle starts. If given time, he will hide and then strike from concealment.
During Combat Janosz stays out of melee if at all possible, using Rapid Shot, Manyshot and Point Blank Shot. He drops Rapid Shot if he trouble hitting his targets. He prefers to target spellcasters and non-melee combatants.
Morale Janosz will fight until death against aberrations. He otherwise follows the party's strategy.

Background:

Janosz hails from a tribe of near-feral humans living deep in the Shadow Marches. In this area, the cults of the Dragon Below are common, and religious and ethnic tribal raiding is a major danger. Recently, while he was out hunting, crazed disciples of the Dragon Below burned and pillaged his tiny village, killing many and driving away the rest. After burying his friends and family, Janosz left, intending to join the Gatekeepers and take revenge on the Khyber cultists. However, after being rejected by the local druids, Janosz left the swamps in a huff and signed on with a Tharashk caravan bound for the distant metropolis of Sharn. Once there, he decided to join the great House. In their service, he hopes to explore hidden lands, increase his power and knowledge, and take his vengeance upon those that worship the dark powers. After that, perhaps the Gatekeepers will accept him into their ranks as well?

Important NPCs:

Orlaith - vampire priestess of Vol, lives in the Grey House in Sharn.
Darkheart - evil warforged champion and follower of the Lord of Blades. Defeated at the siege of Fort Gaillard.
Helkashtai - official at the Riedran embassy in Sharn; she is a powerful psion.
The Master - mindflayer living underneath Sharn. In charge of the Cult of the Dragon Below there. Gelb and Jeeboo both work for him.
Jeeboo - goblin sorcerer associated with the Cult of the Dragon Below in Sharn. Rival of Gelb, who deposed him as prophet. Owns a store in the Dragoneyes district. Currently in jail.
Gelb - changeling murderer associated with Dassk; recently escaped from jail where he was serving time for killing and impersonating Brother Erfan. Served as the prophet of the Cult of the Dragon Below in Sharn while impersonating City Watch sergeant Croke. Rival of Jeeboo. Probably dead, with his mind consumed by The Master.
Ranticar - rogue Cannith artificer; the man behind the Project Prosper warforged. His spirit is currently in the possession of The Master.
Joraeyel - undead elven loremaster in Taer Valaestas.
Jolz - orcish Gatekeeper druid in Skysedge Park in Sharn, guarded by Graka and an assortment of Gatekeepers, including Balgat.
Havakhad - leader of the Sharn kalashtar.
Selkatari - Havakhad's assistant. Killed by Helkashtai's Horned Legion goons in the throne room battle, but subsequently raised by Kazadar.
Marrius - skyship captain and disgraced Karrnathi naval officer. His crew is Valentis, Barkhad, Ferez, Trinkis and Salvorazo.
Choom - king of the Redscale kobolds in the Byeshk Mountains. His ambassador to Breland is Varssh.
Aris Agan - senior Sharn paladin of the Church of the Silver Flame.
Erix Toppe - high-ranking Flamic priest in Sharn.
Meeralk - medusa ex-representative of Droaam in Sharn. Worked with the now-deceased Shaak, a member of Dassk. Murdered in prison after the Dassk train raid.
Gath - undead priest of the Keeper in Sharn. Lives in Halden's Tomb in the Tavick's Landing district.
Gaia Sotharr - lives in the Warden Tower of Dragon Crypts, and priestess of the Flame in Sharn.
Bludgeon - leader of the warforged dissidents at Fort Gaillard.
Desdemora ir'Janvik - Karrnathi army captain and military attache in Sharn.
Meira - shifter ranger and lieutenant in the Redcloaks.
Prince Kor - head of the Citadel and brother of King Boranel.

Stuff in the tent:

Spoiler:

* Two canoes with oars
* 600' of hemp rope and three grappling hooks
* 90 days of trail rations for each party member
* 30 barrels filled with fresh water
* 50 pounds of salted meat
* 300 pounds of oats and grains
* barrels holding 1000 arrows
* Lots of tools, including frying pans, hatchets, sledges, hammers, shovels and crowbars, plus a portable ram and a pair of block-and-tackle assemblies
* Janosz' room is outfitted with a overstuffed chair, a weapon-training dummy and a small table, with his dragon skull hanging on a wall. He sleeps on a pile of demon-wolf furs stacked in a corner.

Magebred mule:

Spoiler:

Size/Type: Large Animal
HD: 3d8+15 (32 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
AC: 16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
BAB/Grapple: +2/+11
Attack: Hoof +6 melee 1d4+5)
Full attack: 2 hooves +6 melee (1d4+5)
Space/Reach: 10 ft./5 ft.
SQ: Low-light vision, Scent
Saves: Fort +8, Ref +5, Will +1
Abilities: Str 20, Dex 14, Con 20, Int 2, Wis 11, Cha 6
Skills: Climb +7, Jump +5, Listen +6, Spot +6, Swim +7
Feats: Alertness, Athletic, Endurance
Carrying capacity: Light load: 0-399 lbs, Medium load: 400-796 lbs, Heavy load: 797-1200 lbs

Tzizimine's Pathfinder Eberron conversion site