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There is a lot to love about this book. As with the Monster Codex, you get some amazing, fully realized NPCs to drop in to any game, and some nifty new spells, feats, and magic items flavored to match. The Villain Codex goes one step further though and rather than just provide some brief encounter ideas, you get some meaty story hooks that can easily be used to turn each villainous group into a mini-scenario or side-trek quest for an ongoing campaign.