Chiskisk

Keskodia agent of SFS's page

61 posts. Alias of Ashbourne.


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SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

Keskodia cast Monday thrust, then moves over to be in healing range if needed

"Qimok, you ok?"

mind thrust mental damage : 7d10 ⇒ (1, 8, 1, 1, 10, 4, 4) = 29
Range 45 | Will save DC 19 half | Spell Resistance yes


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

"I should have said combat is never inclined to find me."

Keskodia draws their pistol and shoots

Ranged corona laser pistol Range 90 ft.
corona laser pistol: 1d20 + 8 ⇒ (5) + 8 = 13
Damage Fire: 2d4 + 4 ⇒ (3, 3) + 4 = 10

Then move so they are not standing out in the open.


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

"Although I'm not combat inclined, combat seems inclined to find me. That's an interesting combination of weapons. The pistol could be used to move someone in the area of effect of the grenade. I think the rest of the team has better attacks. Unless someone has a better plan, Raia, if you want to take the pistol, I'll throw the grenade?"


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

Wow! 1000 posts, that's a lot. Think of all the choices we have made!


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

"Why do they call it a black box when it's actually orange? I know someone's going to say, because you only need to recover the box when something bad happens, but why is black bad? Sleeping in the darkness of night is a good thing, I assure you, wait until you see me after not getting enough sleep. Orange could represent a sunset, that could represent the ends of the ship's days, or orange could represent a fiery explosion that ended the ship, there are lots of options for orange..."

Keskodia stops mid though and changes subjects.
"Who's Korryn?"


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

Keskodia looks at the black box in a courious way.
"If Pharasma, the Lady of Graves, had been an engineer, she would have designed black boxes. Installed at the birth of a starship, recovered at its death to judge its fate."

Keskodia pauses to look around the condition of the ship
"I don't think this starship will be traveling the River of Souls to the Boneyard, so it's up to us to judge its fate. Does anyone know how to read a black box?"


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

"I wonder what might live around here?"
Life Science: 1d20 + 13 ⇒ (8) + 13 = 21


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

"Well, we wouldn't want ol’ Roachy getting nauseous."

Keskodia steps out of the ship onto the planet and immediately calls Yvyrna from their com unit.

"Just checking these things work, see you soon Yvyrna."


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

"Yes, I'm very courious what we will find."

Keskodia does the same and follows Raia to the bridge to get a good view.


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

Keskodia ask Yvyrna

"We know Rasheen was looking for treasure. Do you have any idea what kind of treasure would be found in the Tabori Cluster?"


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

" I don't get what it is about breaking rocks into smaller pieces that gets some sapient being excited, perhaps I'm too spiritual to get it, now if I can just remember where I have heard the name Iox syndicate..."

Culture: 1d20 + 16 ⇒ (8) + 16 = 24


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

During downtime, Keskodia enjoys the haunting music while exploring the interesting ship they are on.

After we receive the message.

"You know, come to think of it, I've never looked a defrex in the haunches, I don't see any reason to start today."

Keskodia turns to Yvyrna.

"Yvyrna, do you know anything about the Iox syndicate?"


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4
Borq, the Skeedish Chef wrote:


I'm fine with your posting rate, therealthom. Do you mind if we bot you more frequently to make sure the game continues? We'll assume you'll go with the majority if there's a decision to make.

I'm fine with this, too.


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

Sorry, I just signed up, running behind, Mother passed away yesterday, it was a very peaceful ending, but dealing with the relatives is exhausting, they're leaving Saturday, so things should be less chaotic then.

Question, I'm playing the same pregen, do I get to use the credits from the last scenario with the pregen in this scenario?


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

Just got back from the hospital. I got to go back tomorrow to pick up my mother, will be a few days before I'm ready to start again. I got the chronical thanks.


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

I'm ready for Chronicles.

When to start? I'm fine starting with what the group decides. Taking the weekend off would be nice. Another thought is, do we want to delay to be able to run this as part of Gameday XIV?


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

After the mission, Keskodia meets Jek at Slices and Dices! after Jek finishes a maintenance shift, Keskodia tells Jek all about the adventure.

When playing a pregen, do I roll the day job of the character getting credit? If so, here's Jek's day job
Profession maintenance worker with tool kit: 1d20 + 17 ⇒ (11) + 17 = 28


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

Culture: 1d20 + 16 ⇒ (6) + 16 = 22

After Kendrai finally calms down.
"I did mention we just wanted to talk a few times... Glad it all worked out in the end."

Seeing Qimok's outrage at Dortay.
"I think Dortay will get the judgment they deserve, I'm sure The Lady of Graves will be glad to see this one put to rest."


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4
Keskodia agent of SFS wrote:

I got holding a person or command, that's about it. I can try one of those once you start the fight. I was thinking of trying to talk to Kendrai again as a distraction while you to cast spells and move into place. While talking to Kendrai, I can try to learn more about Kendrai.

If the party is ok with my distraction idea
Keskodia moves north as far away from Kendrai as possible before using a shelf for cover to move directly north of Kendrai, then tries to talk to Kendrai again.

"Don't shoot, we just want to talk, we are looking for someone named Rasheen, have you seen or heard of them?

Is there anything we can learn about Kendrai from Mysticism or Life Science?
[dice=Mysticism]1d20 + 21
[dice=Life Science]1d20 + 13

Keskodia executes the plane above


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4
Pregen Dakoyo wrote:

Good point Qimok. I was worried about the levitation only going up and down but there's no reason you couldn't just push me. First cast flight for you, then levitation for me. Then the invisibilities. That way all the casting is done outside the door.

.
That's what we'll do if Keskodai's new line of questioning doesn't work.
.
Hold person, might be just the thing, Keskodai.

I tried hold person once and failed, that's why I'm trying to get more info on Kendrai. I'll try again once things start, but with less than 50% chance of working, I wouldn't count on it enough to make it part of the plan.


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

I got holding a person or command, that's about it. I can try one of those once you start the fight. I was thinking of trying to talk to Kendrai again as a distraction while you to cast spells and move into place. While talking to Kendrai, I can try to learn more about Kendrai.

If the party is ok with my distraction idea
Keskodia moves north as far away from Kendrai as possible before using a shelf for cover to move directly north of Kendrai, then tries to talk to Kendrai again.

"Don't shoot, we just want to talk, we are looking for someone named Rasheen, have you seen or heard of them?

Is there anything we can learn about Kendrai from Mysticism or Life Science?
Mysticism: 1d20 + 21 ⇒ (20) + 21 = 41
Life Science: 1d20 + 13 ⇒ (16) + 13 = 29


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

Keskodai follows Qimok to the corridor

Telepathiclly
"I could try to distract Kendrai while cast spells, and you get into position?"


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

Outloud
"Retreating sounds like a good idea. Giving Khendai more space might help them realise we are not trying to hurt them. Khendai, did you hear that we were not trying to hurt you?"

Telipathically
"I'm trying but moving a bit slow, entangled in this goo."


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

reflex save: 1d20 + 4 ⇒ (12) + 4 = 16

Keskodia responds by casting Hold Person on Khendai DC 19 will save negates

"Will you just chill out?"
Keskodia looks at the goo all over his clothing.
"Look at what you did to my clothing, what's wrong with you? We haven't even tried to attack you.

not sure if we can try diplomacy again, but just in case
Diplomacy: 1d20 + 13 ⇒ (19) + 13 = 32

Keskoidia tries to seem non-threatening.
"Is there any food around here? I'm getting hungry. You wouldn't happen to be Khendai?"


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

"Which them are you talking about? We're not from around here, perhaps we can help if you stop throwing grenades at us."

Diplomacy: 1d20 + 13 ⇒ (2) + 13 = 15


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

Keskodias' new EAC/KAC is 24/26 Keskodia now has his staff ready instead of his pistol


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

Keskodia puts on the new armor
"I think something might have been messing around in the kitchen, might be a good place to look next."


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

"I'm all out of grenades, that pistol would be a bit of an upgrade for me, but I think Borq might put it to better use than I could. The white carbon skin is a big upgrade for me, it would allow me to get into the fight with my carbon staff, if no one else wants it."


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

"Looks like the team could use a rest. If anyone has any wounds, I can heal you."


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4
Borq, the Skeedish Chef wrote:
Borq continues contemplating his lack of preparation for swarms.

I'm in the same boat next turn, I've been contemplating trying to find something to start a fire with around the swarm.


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

Telepathically, Keskodia warns the rest of the team
"Watch your eyes flash grenade coming, it's my last grenade, sound off if you need any healing."

Jek moves 10 feet towards Raia, trying to get out of the way of what might be coming.

Telepathically
"Raia, where do you need Quimok to move to?"

flash grenade aimed at 5 feet North and East of the northeast corner of the swarm.
flash grenade II: 1d20 + 6 ⇒ (14) + 6 = 20
explode 10 ft., blinded 1d4 rounds, DC 15


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

Missing Jek right about now, Jek's got anti-swarm grenades and other area effect spells.

Keskodia draws a grenade as he steps back to get out of the blast radius, and then throws the grenade. Targets the top right corner of the swarm
shock grenade II : 1d20 + 6 ⇒ (15) + 6 = 21
Damage E 15 ft. radius: 1d12 ⇒ 7 DC 14


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

Keskodia draws a grenade as they move to the top of the steps on the pyramid, then throws the grenade, aimed at the northeast corner of the swarm 10 ft radius.

Cryo grenade I: 1d20 + 6 ⇒ (16) + 6 = 22
Damage Cold plus staggered DC 15: 1d8 ⇒ 6


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

Not trusting Dortay to stay down, Keskodia takes a double move to the top of the pyramid.

To see if Dortay is really down for good.
Mysticism: 1d20 + 21 ⇒ (19) + 21 = 40


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

Keskodia takes a double move trying to get to the back side of the pyramid.


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4
Borq, the Skeedish Chef wrote:
Sorry, I'm blind

It's fine, sometimes I've missed my turn because several posts happened, but the last people posting were the same as when I had checked before.


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

Did I miss something? I check in several times per day, my token is on both slide 2 and 5. My last action was a double move.


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

Keskodia takes a double move, drawing his corona laser pistol.


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

Keskodia telepathically lets the rest of the party know what they saw on top of the pyramid.
"I wonder if that is Khendai?"

At the northern passage
"Looks like someone ransacked the kitchen. I wonder how recently it happened?"


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

Keskodia moves over to the gazebo to make sure there is not an x on the floor. If there is nothing there, Keskiodia moves to the stairs leading to the palace, and then to the passageway to the North.

Perception: 1d20 + 17 ⇒ (5) + 17 = 22


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

Culture: 1d20 + 16 ⇒ (9) + 16 = 25

"Whoever made these statues must have had some culture and skill."


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

"I don't think Pharasma considers it an anathema to reverse the fate of a data pad."


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

Keskodia enters the garden
"I hope they are in the mood for talking."


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

Keskodia seems to be struggling with what he has learned.
"Pharasma doesn't take kindly to messing with fate, but perhaps Khendai's fate is not yet written, and Dortay's fate is."

Mysticism: 1d20 + 21 ⇒ (8) + 21 = 29


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

"Riai, your beter at this then I'am, I think I got the first part of this code figured out, what do you think?"

Computers Aid Riai: 1d20 + 10 ⇒ (15) + 10 = 25


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

Trying to give Thrym a cover story, Keskodia yells down the secret hallway.
"Did you find the bathrooms yet?"


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

"Raia, I agree, also if there are stasis pods here, that adds the option that Rasheen could be alive still. Considering that most of the other options for what's going on here are pretty dark, it's good to have at least one good option."


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

"Tomb world, technologically modified coffin, stasis pods, in or around pyrimid structures, are all things that could suggest the presence of the abomination commonly referred to as undeath. I suggest we try not to awaken whatever is in the stasis pods accidentally."

Keskodia pauses in deep thought for a moment.

"It could be worse. Undead don't need stasis pods, the stasis pods could be storing food... This could turn into a rescue mission."


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

"The Azlanti, now there's a culture I have not had a chance to experience in person yet.


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

Keskodia heads in and has a look around area A1 on the map

Perception: 1d20 + 17 ⇒ (6) + 17 = 23

Organized Play Character



Robert Keller 465
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Aliases


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Scarab Sages Coward Heart
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