Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2
Hey! I like it. Man, I almost forgot this wasn't meant to actually be dangerous. Keshy says upon seeing the scythe. Retrieving it and leaving behind his last one respectfully on the table. Upon reading the note, he very briefly drops his brow, before picking back his cheery demeanor. I guess Nahkriin was right, Moldrok is pretty hard to spell.
Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2
Harken the Resister wrote: did we tie a rope to Keshy? I assumed so. Int: 1d20 ⇒ 1 duuuuhhhh, which way do I go George, which way do I go?
Sure. It looked pretty safe down there.
Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2
Welp... Keshy puts the sunrod in his mouth, grabs as many keys as he can, and swims back to the surface. Guys thahs a lotta keth. And places the keys on the floor nearby. Which is tha mabic one?
Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2
Ooh, this'll work? Keshy grabs the sunrod, then promptly dives into the water. Whoo! Swim: 1d20 + 7 ⇒ (13) + 7 = 20 I always end up forgetting something. Today it was my glowstick.
Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2
Peering into the murky depths Keshik responds Uhh, no. No not really. Maybe a torch? He'll light a torch, then poke his head underwater to see if it makes a difference.
Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2
Hey! There ya go. I knew you could do it! Keshy goes for a hug if Jaers willing. He waits behind with the group afterwards. "Magic is the key?" Maybe that means the key we have is magic!? Keshy asks sounding entirely certain he's "cracked the code." Aw, sorry to hear about a funeral. Focus on whatever you need to.
Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2
That's one way to go. But we should keep in mind that Smite won't get past the incorpreal 1/2 damage thing on it's own. We might be better off with Keshy using it with the single acid flask he has for 1d6 + 5 damage, and letting someone else stab at it with the dagger, since 1d6 + 5 and 1d4 + 2 or so + 1, will do more in the long run. Does Arcane Strike let Illya hit an incorpreal?
Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2
Keshy waits in the rear of the group this time around. Not to bring up the guard, but to try to keep anyone from noticing his frequent glances back in the direction of the shadow. He'll place his shield by the doorway next to the other before moving on. Alright, so we're all ready to go?
Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2
See? Nargs knows! Keshy points to his own head. A good attitude can make a huge difference. Just wish Nahkriin would start listening to me about that. Votes for south. All in favor?
Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2
Harken the Resister wrote: "Who is Kenny? A friend of yours? Is he here" You're Kenny! I made a nickname for you. Keshik states since apparently that's just something he does.
Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2
Nope! Bad day, bad day! Jaer, we gotta get out! Keshy will move to leave with the group if those in the room already are also leaving. Hey, he gets aura of courage, not Aura of Suicide.
Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2
Well, at least the sorceress is going next, maybe she can help make this manageable. As for Keshy, he has exactly one option: Throw the Acid Flask as hard as he can with smite, and hope it does enough.
Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2
Ka'narg wrote:
Oh, I'm sure 6 HP will be plenty, don't you worry... so, I was thinking a Wizard could be cool to play...
Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2
I think you're right, I misunderstood his post. Keshy will follow Jaer and Ka'Narg, keeping his Scythe at the ready. The firelight gleams against the the unfittingly wicked blade of the Paladin. Oh no... Muffled speech is barely heard through the lizards mouth at the oddly unsettling sight. Hallowed names aside, it really doesn't look like he was forced in there does it? I don't... I really don't understand...
Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2
Irgal. Heeelllpp. Or was that about the flu, and the joke went like an airliner over my head? Thanks, Nargs. It'll do fine and dandy. Refusing Ka'Nargs own strip however. Keshik will do his best to cover his mouth with the piece of cloth for himself.
Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2
Irgal Zeth wrote: Irgal looks everyone over. "How is everyone? Do you need healing?" Keshik struggles up the stairs, keeping the smile up. Nah, I-I'm fine. I guess it wouldn't hurt to check... check out the burn smell. I'm still not used to seeing things on fire. Smoldering, sure. But an open flame sounds bad. 3 HP, heal plz.
Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2
I uh... yep gimme a sec... Keshik breathes out raggedly. He gives out his normal slightly-too-wide smile, and stumbles over to the statue, shrinking all the way. Perception: 1d20 ⇒ 12
Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2
Hah, really? Whatever, I loosened it. Mostly recovered from his disoriented state, Keshik watches the statue collapse. Yeah! Go Illya! Keshik jumps in joy, but seems to rethink doing so mid-jump, losing potential altitude, and ducking slightly upon landing.
Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2
You'd be right, the scythe goes to 2d6. To the best of my knowledge my AC would be a 15 now, -1 to my dex bonus and -1 from size increase, but +1 nat. armor. at least, that's what I remember but the spell itself isn't mentioning the natural armor. Gah As Keshik begins to grow in size, he recovers his footing from the assault to make a heavy over-head swing. Attack: 1d20 + 5 ⇒ (9) + 5 = 14 Damage: 2d6 + 9 ⇒ (6, 5) + 9 = 20 pleasenotmepleasenotmepleasenotmepleasenotme...
Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2
Enlarge Person takes a full-round to finish casting, so no Tokyo city crushing yet. Although, I will admit I was hoping my barbarian would be the first character of mine to have this cast on him. I guess I'll have to cheer myself up by smashing this things crap in.
Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2
Oh boy. This is another part of the test right? A really scary part of the test? And why do I feel tingly? Keshik will strike out at the statue, slashing at the other knee. attack: 1d20 + 5 ⇒ (8) + 5 = 13 Includes flank. Damage: 2d4 + 7 ⇒ (3, 3) + 7 = 13
Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2
"Magic must defeat magic." Oh yeah, the relic shaman in my tribe used to say that. He was cranky. Did you know it hurts to get hit in the ear with two fingers? I found that out when some of the humans came over to visit us. Wait, aren't satyr's goat guys? Keshik prattles on making little use of what would be his own ears.
Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2
Keshik winces seeing the scene of the body, and again at his companions voices. Relinquishing his grip on his blade. This isn't right is it?... But, that's what we're here for now. We're gonna stop this grave talker. He doesn't seem like he'd listen to reason, I guess. Keshik's face brightens up So that's what we'll do won't we? We'll kick this guys butt. Deal? He leaves the room to wait for the others, picking up his scythe on the way back out.
Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2
Can I charge the bug from here? I believe so. If I can: Charge Attack: 1d20 + 5 ⇒ (9) + 5 = 14 Another +2 if that flank counts in. Damage: 2d4 + 7 ⇒ (2, 2) + 7 = 11 Keshik charges into the room with his scythe held high, sparking on the stone walls once or twice before striking out at the bug. Eeeww, we have bugs like this back home, they're so gross. He says almost whining.
Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2
How was that somehow even worse? This poor guy. Keshik will step to the side of Roldare and crouch down to be at eye level. You'll be safe okay? No-one's gonna hurt you or your friends anymore. Diplomacy cause might as well: 1d20 + 7 ⇒ (2) + 7 = 9 Oh yeah. Anyone else see how hard we're nailing this?
Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2
Like Piccolo! Ahem, sorry. Yeah, I at least expect a slightly different response from the town the next time we roll around. Maybe Keshy won't freak people out even.
Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2
Oh, yeah, I didn't mean. I, uh, sorry. I didn't mean to insinuate or something like that Ka'Narg. Keshik sheepishly responds. Illya, how long do you think we have before Dimira gets sacrificed to a dark cult lord or something?
Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2
None of us are leaving yet. Upon hearing the words the half-mad man let out, Keshik looks down, speaking in a grave voice. We're going down there and finding that grave talker. And Dimira. Ka'Narg, Harken, you're both right. We should rebarricade this room for Roldare for now, but I will not leave. He picks up his scythe finally. What would Svarozic say about abandoning someone after all?
Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2
Keshy will head into the room, placing his blade off to the side. Easy, Roldare. We're all friends here. Lets take it slowly. How did you end up here? Take your time if you need to. Diplomacy: 1d20 + 7 ⇒ (19) + 7 = 26 I figured since everyone was rolling to aid diplomacy, someone should probably actually roll diplomacy. Edit: Nailed it.
Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2
Roldare? Wait, stop shooting! We're really from Kassen! Well, not me, specifically, but I'm still not here to hurt you! Remember when I went into your store? I had to pay you extra for weird shaped shoes? str again: 1d20 + 3 ⇒ (11) + 3 = 14 Keshik will try to open the door again, but with less, uh, zeal.
Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2
At -6 with his greatsword? I guess I can try throwing it. This is what happens when you don't leave enough money for some throwing knives, or something. Although a sling is free.
Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2
Lemme see. Keshy will try to move to the front for the str check. Str: 1d20 + 3 ⇒ (20) + 3 = 23 And gives it one of these apparently.
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