GM Shady's Crypt of the Everflame (Inactive)

Game Master shady18

Current date: Kuthona 2, 4710 AR, around 3pm; XP - 935 each; Roll20 link

The arc starting with the level one module, Crypt of the Everflame. All going well, we'll tour the sequel modules Mask of the Living God and City of Golden Death, then figure it out from there.


551 to 600 of 604 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2

Ooh, this'll work? Keshy grabs the sunrod, then promptly dives into the water.

Whoo!

Swim: 1d20 + 7 ⇒ (13) + 7 = 20

I always end up forgetting something. Today it was my glowstick.


The pool is about 40 feet deep and, were it not for the light source, completely dark. At the base of the pool there are about 100 keys scattered around, all of them virtually identical.


Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2

Welp...

Keshy puts the sunrod in his mouth, grabs as many keys as he can, and swims back to the surface.

Guys thahs a lotta keth. And places the keys on the floor nearby.

Which is tha mabic one?


Female Moroi born Dhampir 1 Oracle Hp: 10/10| AC: 16 / T: 13 / FF: 13 / DR: X, SR: X, Resist: X, Immune: X | Fort: +1, Ref: +5, Will: +2| CMB: +4, CMD: 17 | Init: +1, Perception: +0

One moment, i'll see
Illya cast detect magic to see if any of the keys are it, if none are she uses it again to try and single out a key on the bottom.


Hidden Rolls:

10% chance of it being in the keys Keshy brought back. 1d10 ⇒ 3

It's not in the group that Keshy brought back. Illya can just about make out the key at the bottom of the pool.

To effectively explain the location of the specific key to Keshy such that he can personally recover it, you'll both need to pass an INT check DC15.


Female Moroi born Dhampir 1 Oracle Hp: 10/10| AC: 16 / T: 13 / FF: 13 / DR: X, SR: X, Resist: X, Immune: X | Fort: +1, Ref: +5, Will: +2| CMB: +4, CMD: 17 | Init: +1, Perception: +0

Would i be able to get it myself? cast detect magic underwater and hold the sunrod?


Illya-Nym wrote:
Would i be able to get it myself? cast detect magic underwater and hold the sunrod?

Yes


Male Human (Ulfen) Fighter (Viking) 3 (HP:13/13)(AC:20 FF:18 T:12)(F:+5 R:+2 W:+0)(Init:+2)(Perception:+1)

did we tie a rope to Keshy?


Female Moroi born Dhampir 1 Oracle Hp: 10/10| AC: 16 / T: 13 / FF: 13 / DR: X, SR: X, Resist: X, Immune: X | Fort: +1, Ref: +5, Will: +2| CMB: +4, CMD: 17 | Init: +1, Perception: +0

Keshik, none of these keys are it. telling you which key it would be might be a bit difficult. I might be able to get down there and find it, may i borrow the sunrod?


Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2
Harken the Resister wrote:
did we tie a rope to Keshy?

I assumed so.

Int: 1d20 ⇒ 1

duuuuhhhh, which way do I go George, which way do I go?
Keshik hands the sunrod over.

Sure. It looked pretty safe down there.


Female Moroi born Dhampir 1 Oracle Hp: 10/10| AC: 16 / T: 13 / FF: 13 / DR: X, SR: X, Resist: X, Immune: X | Fort: +1, Ref: +5, Will: +2| CMB: +4, CMD: 17 | Init: +1, Perception: +0

Illya takes off her pack, placing it at the floor. She takes the sun rod. she dives in the water. Sunrod in hand she moves toward the key using detect magic to pick it out.

Can i take ten on the swim check if possible to get 12?


@Illya yes

Illya dives to the bottom of the pool, holding the sunrod. As Keshy had found, she can see a large number of keys at the bottom of the pool. She can see one key in particular, glowing with a magical aura. She quickly grabs it, attaches it to her belt and makes back for the surface.

There's an XP award - I'll update in a second. Just to note also I've been keeping a (very) rough track of time spent and therefore the assumed current time, which I'll also add to the XP track.


Female Moroi born Dhampir 1 Oracle Hp: 10/10| AC: 16 / T: 13 / FF: 13 / DR: X, SR: X, Resist: X, Immune: X | Fort: +1, Ref: +5, Will: +2| CMB: +4, CMD: 17 | Init: +1, Perception: +0

Got it, she states rising from the water, she hands the key to Jaer You will have most opportunity to use this she grabs her pack


Male Human (Ulfen) Fighter (Viking) 3 (HP:13/13)(AC:20 FF:18 T:12)(F:+5 R:+2 W:+0)(Init:+2)(Perception:+1)

"My dear, you are all wet... and your clothes have gotten wet and cling to your shape...Just an observation..."


Female Moroi born Dhampir 1 Oracle Hp: 10/10| AC: 16 / T: 13 / FF: 13 / DR: X, SR: X, Resist: X, Immune: X | Fort: +1, Ref: +5, Will: +2| CMB: +4, CMD: 17 | Init: +1, Perception: +0

I know, and this was silk too. but unless you want to give me time to dry it we will have to deal with it


Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2

can't prestidigitation dry people?


I've seen it (over-) used for all sorts, but it can warm 1lb of unliving material so could be used to dry a shirt.


Female Moroi born Dhampir 1 Oracle Hp: 10/10| AC: 16 / T: 13 / FF: 13 / DR: X, SR: X, Resist: X, Immune: X | Fort: +1, Ref: +5, Will: +2| CMB: +4, CMD: 17 | Init: +1, Perception: +0

I don't have the prestidigitation...i decided not to for some reason this time


Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17

"There are some blankets back with Roldare, but unfortunately that would only do so much to dry you, I think - and the room with the brazier is guarded by the angry shadow. We should continue on with the key - see where it does lead us to."


Female Moroi born Dhampir 1 Oracle Hp: 10/10| AC: 16 / T: 13 / FF: 13 / DR: X, SR: X, Resist: X, Immune: X | Fort: +1, Ref: +5, Will: +2| CMB: +4, CMD: 17 | Init: +1, Perception: +0

i'll be fine, i've dealt with much worse. spent a few years in the forest just outside of town before even considering coming in. let's go we have work to do


OK, waiting on the party's next move.


Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17

"Agreed. Jaer," Ka'narg says, turning to the halfling. "Does the key have any clue as to which door it will unlock?"


Male Halfling Cleric 1 - HP: 9/9 - Init: +3 - Fort/Ref/Will: +4/+4/+5 - Perception: +3 - AC: 16, T: 14, FF: 13 - CMD: 13

"I'd wager it's to the door behind the moving statue with the shields," Irgal pipes up. "Perhaps we should check there?"


Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17

"Agreed, though there is a door here as well," Ka'narg states, motioning over to the locked door in the south-east of the room. As he and the party decide what to do, he refills the empty water skins from the pool and takes a drink from it as well. "Do we want to explore what is behind it first?"


Sorry, have been more offline than expected on this current trip

Still waiting on your moves. There are two locked doors, as you've established, one behind the statue and one at the south-eastern end of this room. Let me know on order, first 3 votes will decide. I will bot Jaer if necessary.


Male Human (Ulfen) Fighter (Viking) 3 (HP:13/13)(AC:20 FF:18 T:12)(F:+5 R:+2 W:+0)(Init:+2)(Perception:+1)

had some issues with my ex to resolve which took up my time. apologies. i am back now and ready to carry the team forward and show up Ka'nargy

"Which is the safer bet to open...? Go ahead and open the first door Ka'narg....I have your back..." the ulfen says standing behind the ranger...


Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17

"I believe it is locked, but hopefully Jaer's key will be able to open it. I am ready when she is."

My vote is for the SE door, ready when we have more votes.


Female Moroi born Dhampir 1 Oracle Hp: 10/10| AC: 16 / T: 13 / FF: 13 / DR: X, SR: X, Resist: X, Immune: X | Fort: +1, Ref: +5, Will: +2| CMB: +4, CMD: 17 | Init: +1, Perception: +0

Agreed we need to move forward quickly, we have people to save


Two votes currently for south-eastern door; none for going back at this point. I'll treat Illya as having voted for SE as well (I think that was the intent).

Jaer takes out the key - the one she had picked up in the room with the shadow - and considers it thoughtfully. She winces briefly at the memory of plucking from the fire, a memory that only sharpens the scything pain she still feels in her hand.

"OK, let's try this," she murmurs, half to herself. She puts the key in the lock of the south-eastern door of the current room, its walls lit by the reflections of the pool that ripples gently around the fountain.

The key turns and the door opens.

I'll update Roll20 in a second Roll20 updated.

Beyond the door is a small, dusty chamber, at the centre of which sits a small stone bench. On the far wall is a faded mural depicting the hero Kassen defeating the mercenaries at the entrance to this crypt, with his blade piercing the chest of the mercenary leader. These figures stand alone in the middle of a scene of carnage, with dead villagers and mercenaries all around them.

Perception:
Illya: 1d20 + 5 ⇒ (1) + 5 = 6
Ka'narg: 1d20 + 5 ⇒ (12) + 5 = 17
Harken: 1d20 + 1 ⇒ (9) + 1 = 10
Irgal: 1d20 + 3 ⇒ (6) + 3 = 9
Keshy: 1d20 ⇒ 4
Jaer: 1d20 + 8 ⇒ (18) + 8 = 26

Ka'narg, Jaer:
Looking at the mural, you notice that both Kassen and the mercenary leader are wearing golden necklaces, each made up of a simple golden chain, from which hangs an oddly shaped medallion. While not identical, the amulets look similar.

Jaer stares at the painting on the far wall for a few seconds. "So that's Kassen ... and the other one must be his enemy, at the battle where they both fell. But if they're on different sides, why are they each wearing similar jewels around their necks? Something doesn't quite add up ... hmmm."

Now you notice it, you see she's right.

Just remembered that I brought in Jaer to avoid botting Bardan ...

The corridor continues through the room and to the south, then eventually bending to the east.


Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17

"You appear to be right, Jaer," Ka'narg states as he approaches the mural. He reaches a hand up to the medallion hanging from around Kassen's neck and brushes away dust in order to get a closer look at it. "Perhaps it is a clue for some puzzle later on?"


Male Human (Ulfen) Fighter (Viking) 3 (HP:13/13)(AC:20 FF:18 T:12)(F:+5 R:+2 W:+0)(Init:+2)(Perception:+1)

"Yeah I heard of this Kassen guy from my uncle. Dont think he is going to help us out here much...either of them..." Harken says from the back.


Female Moroi born Dhampir 1 Oracle Hp: 10/10| AC: 16 / T: 13 / FF: 13 / DR: X, SR: X, Resist: X, Immune: X | Fort: +1, Ref: +5, Will: +2| CMB: +4, CMD: 17 | Init: +1, Perception: +0

It's possible they are related either that or used to be friends. War can set anyone against each other.Not that it matters, they are both dead.


OK, you have a choice between following the corridor south or returning to check out the door behind where there statue fell. You used one key but the one from the pool isn't used yet.


Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2

Thats an... unhealthy way to look at it. Does anyone think it might be a good idea to try that door behind that statue from before?


Male Human (Ulfen) Fighter (Viking) 3 (HP:13/13)(AC:20 FF:18 T:12)(F:+5 R:+2 W:+0)(Init:+2)(Perception:+1)

"Well while we all are here chewing coal times a wastin. Open the door Keshy and we will follow you thru"


Female Moroi born Dhampir 1 Oracle Hp: 10/10| AC: 16 / T: 13 / FF: 13 / DR: X, SR: X, Resist: X, Immune: X | Fort: +1, Ref: +5, Will: +2| CMB: +4, CMD: 17 | Init: +1, Perception: +0

Agreed, let's move


Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17

"Very well, let us go."


Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2

Uhh, alrighty I'll get the door. But, can uh, Jaer check it first? Keshy and his 6 hit points ask.


Trap Check: 1d20 + 9 ⇒ (6) + 9 = 15

Back at the southern door, Jaer first checks the door for traps, and finds nothing untoward.

The key from the pool opens the door.

Inside, the party finds a table on the opposite side of the room. On top of this table are six items, each with a small note attached. The notes correspond to the names of the party. The items, with their corresponding notes are:

Keshik Modok: A scythe
Ka'narg: An orc double axe
Ilya Nym: A falcata
Harken: A dwarven war-axe
Irgal Zeth: A morningstar

The weapons each bear maker's runes indicating they were made by Braggar Ironhame, of Kassen (in each case, they are masterwork weapons).

There's also a bag, marked with Bardan's name. Inside the bag is a note, marked "I know, and I know you know I know." The note is signed with the letter J. As well as the note, there's a small iron medallion, wherein a circle surrounds a small iron mask. Finally, there's a set of thieves' tools and a chain shirt (tellingly, of small size), both bearing Braggar's rune.


Male Human (Ulfen) Fighter (Viking) 3 (HP:13/13)(AC:20 FF:18 T:12)(F:+5 R:+2 W:+0)(Init:+2)(Perception:+1)

"Well lookie here! The gods must favor us. Although Kanarg should have gotten a fresh set of brown pants instead...HA!HA!HA!" Harken says as he picks up the axe and swings it to get the feel...


Female Moroi born Dhampir 1 Oracle Hp: 10/10| AC: 16 / T: 13 / FF: 13 / DR: X, SR: X, Resist: X, Immune: X | Fort: +1, Ref: +5, Will: +2| CMB: +4, CMD: 17 | Init: +1, Perception: +0

Good, very good She tosses her old blade aside picking up the superior blade, Remind me to thank him when we get back to town, i've been wanting to get rid of that thing for a while know


Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2

Hey! I like it. Man, I almost forgot this wasn't meant to actually be dangerous. Keshy says upon seeing the scythe. Retrieving it and leaving behind his last one respectfully on the table.

Upon reading the note, he very briefly drops his brow, before picking back his cheery demeanor.

I guess Nahkriin was right, Moldrok is pretty hard to spell.


@Keshy: whoops! Sorry.

Jaer looks at the note. "I assume the J is for Jimes." she says.

"He must have known something, even when they sent the villagers to set up the tests. And known that he would send me after you, or else why place something here in my size, rather than for Bardan? As for the medallion, I wonder what that signifies."

She stops wondering, picks up the tools (and replaces them with her previous set) and finally the chain shirt. "I'll go get changed," she says, hurriedly. "And we should lock the room when we're done. We can pick up this stuff on our way home, it still has value."

Let me know where next; the only exit from this room is the way you came in. I'll update Roll20 shortly.


Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17

Ka'narg looks over the finely crafted double axe, noting the maker's mark and grinning wryly to himself. He sets down his fathers axe on the table and nods to Jaer. "Agreed - both in gold as well as sentiment." The half-orc looks over at his companions, each testing their own new weapons. The grin on his face fades slowly, replaced by grim determination. "I hope we get the chance to thank Braggar, but for now we should honor those who have paid an even heftier cost for us to have these by burying them in the chest of those who killed them."


Male Human (Ulfen) Fighter (Viking) 3 (HP:13/13)(AC:20 FF:18 T:12)(F:+5 R:+2 W:+0)(Init:+2)(Perception:+1)

"We all ready to go. Everyone rested?" Harken asks after checking the balance of his new weapon...


Female Moroi born Dhampir 1 Oracle Hp: 10/10| AC: 16 / T: 13 / FF: 13 / DR: X, SR: X, Resist: X, Immune: X | Fort: +1, Ref: +5, Will: +2| CMB: +4, CMD: 17 | Init: +1, Perception: +0

I'm fine


Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17

Ka'narg turns his eyes towards Harken and nods. "I am ready also," he responds as he makes one final check of his gear.


Your choices are to return to confront the shadow or to continue south from the room with the pool.


Male Human (Ulfen) Fighter (Viking) 3 (HP:13/13)(AC:20 FF:18 T:12)(F:+5 R:+2 W:+0)(Init:+2)(Perception:+1)

"Shall we go south?"


Male Lizardfolk Paladin/1 || Init +3; Senses Detect Evil; Perception 0 || AC 17, flat-footed 16, touch 11, hp 06/13, Fort +4; Ref +1; Will +2

Oi. I mean Aye.

551 to 600 of 604 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Shady's Crypt of the Everflame Gameplay All Messageboards

Want to post a reply? Sign in.