NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
Not this crap again. Kerathi does combat tracking on red before shooting it. ifrit blaze: 1d20 + 7 ⇒ (11) + 7 = 18
NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
Kerathi will roll with combat tracking on red before shooting it. ifrit blaze: 1d20 + 7 ⇒ (3) + 7 = 10
NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
cmlobue wrote:
Redirect shot to red then?
NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
Kerathi starts by punching green on its way out (AoO) and then chasing and shooting if possible. AoO, punch: 1d20 + 3 ⇒ (3) + 3 = 6
ifrit blaze: 1d20 + 7 ⇒ (13) + 7 = 20
NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
Kerathi will roll with combat tracking on green before shooting it. ifrit blaze: 1d20 + 7 ⇒ (10) + 7 = 17
NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
Kerathi is forced to guarded step before shooting. ifrit blaze: 1d20 + 6 ⇒ (13) + 6 = 19
NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
Kerathi cautiously inches up....
NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
Kerathi moves in and tries to look around.
NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
Into the large square rooms then?
NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
I agree, let's go where the traps were, or at least in that direction.
NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
Kerathi covers another engineering check for the south in case it's needed. (in particular if 18 is not enough...) engineering: 1d20 + 12 ⇒ (19) + 12 = 31
NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
Oh now this is some rubbish here innit? We'll try and get you out.... Kerathi flies over and tries to fix things. engineering: 1d20 + 12 ⇒ (12) + 12 = 24
NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
computer: 1d20 + 13 ⇒ (14) + 13 = 27
Engineering if copying of the data can be done.
NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
Kerathi will also check the door.
NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
Kerathi will take a short rest as well.
NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
Unfortunately I do not.
NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
I think my last post was missed, but it worked out anyways.... Kerathi will activate if possible (once power is on)
NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
Kerathi will use combat tracking on yellow and and shoot. ifrit blaze rifle: 1d20 + 6 ⇒ (13) + 6 = 19
NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
Grumbling, Kerathi does NOT want to be in a corner, so they have to chance an AoO, bolt, and shoot. ifrit blaze rifle: 1d20 + 6 ⇒ (16) + 6 = 22
NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
Kerathi can only manage this turn to move in and shoot yellow. Upon seeing the enemies though, they grimace after firing. ifrit blaze rifle: 1d20 + 6 ⇒ (4) + 6 = 10
NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
engineering: 1d20 + 12 ⇒ (12) + 12 = 24
Kerathi relays both pieces of information. Do we go northeast or retrace our steps and go back south?
NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
Kerathi has to reposition to shoot red. ifrit blaze rifle: 1d20 + 6 ⇒ (12) + 6 = 18
NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
"Why won't you just die?" Combat tracking and shooting green....again. ifrit blaze rifle: 1d20 + 6 ⇒ (9) + 6 = 15
NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
Kerathi shoots green again using combat tracking to do so. ifrit blaze rifle: 1d20 + 6 ⇒ (11) + 6 = 17
NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
With red having just gone, I'm assuming we're on myself, Nalo and Zarzucket acting, unless something else happens... Annoyed that Green is STILL up, Kerathi shoots green AGAIN directly in front of them, using combat tracking to do so. ifrit blaze rifle: 1d20 + 6 ⇒ (2) + 6 = 8
NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
Kerathi shoots green directly in front of them, using combat tracking to do so. ifrit blaze rifle: 1d20 + 6 ⇒ (1) + 6 = 7
NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
Kerathi does a backflip. reflex: 1d20 + 7 ⇒ (20) + 7 = 27
NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
reflex: 1d20 + 7 ⇒ (6) + 7 = 13 Kerathi shoots blue.
NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
Kerathi draws their rifle and moves closer.
NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
Kerathi makes their inspection. physical science: 1d20 + 10 ⇒ (2) + 10 = 12
NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
Agreed, off to the ruins we go!
NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
Kerathi uses combat tracking (move) to track yellow (or whatever the goblin liked stuffed animal 10ft in front is) and then will shoot it. BC Ifrit rifle: 1d20 + 6 ⇒ (2) + 6 = 8
NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
Kerathi uses combat tracking (move) to track yellow (or whatever the goblin liked stuffed animal 10ft in front is) and then will shoot it. BC Ifrit rifle: 1d20 + 6 ⇒ (8) + 6 = 14
NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
I'm confused. I thought one terminal was for the Eng check and one terminal was for the Comp check. Did I misread? I put Kerathi at the other starred terminal but if that's wrong...
NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
Kerathi heads to the engineering terminal. engineering: 1d20 + 12 ⇒ (15) + 12 = 27 Here goes nothing. Well if I failed, we are screwed anyways.
NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
Kerathi motions to everyone immediately the locations of hazards. 13 comp, 12 eng...where does everyone else stand? after looking at all char sheets, looks like zarzucket has 7 comp and telgan has 10 comp and 10 eng, maybe I do the eng check then? if aids don't count then I should probably do comp and telgan eng, otherwise if aids count then I probably should go eng
NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
Kerathi will do the same, drawing their pistol as they check things out. perc: 1d20 + 7 ⇒ (11) + 7 = 18
NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
Fire the missiles....at the port! missiles - attack of opportunity: 1d20 + 8 ⇒ (19) + 8 = 27
Fire the missiles....at the port....again dammit! missiles - regular turn: 1d20 + 8 ⇒ (12) + 8 = 20
NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
At least you did better than I did that time. I guess I had to roll a nat 1 at some point. #dicegonnadice
NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
Kerathi fires missiles again. gunnery with bonus: 1d20 + 8 ⇒ (1) + 8 = 9
NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
Good to know, we'll select forward arc for the damage. Almost bedtime here so I will put in the missile roll and damage. Fire the missiles...again! gunnery with general bonus: 1d20 + 8 ⇒ (13) + 8 = 21
note above roll includes general bonus of +1 but not any captain bonus, default gunnery is 7
NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
Fire the missiles! gunnery with bonus: 1d20 + 8 ⇒ (7) + 8 = 15
NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
I'm guessing I take the missile launcher this go. Please see my post in OOC trying to break it down, I will go wherever, I'm just rattling off numbers so that we can keep the game moving. If any of you are new to SSC or the system, I am really happy to talk things through.
NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
Nalotrunos wrote: If we're taking a Drake, I'll just point out that Kerathi is probably our best gunner. And probably our best combatant. The problem here is that I also have a +10 piloting and the next highest Telgan is a +6. My gunnery is 7 without any modifications. So we risk losing initiative all the time or never hitting. Maybe have Telgan give rolling the lower piloting a go for now (?) and if it's not working out we switch? Anyone else have decent piloting or gunnery? Oh and Captain Odrakor, you can go and stick your head in the sand. Kerathi follows that up with a few four-letter words.
NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
If they are going to shoot, we had better go with the Drake. Yeah, I agree with this plan. Show them what we have and try to get in or out. I'm not sure why she is on a power trip. I have no idea who this Gideon Authority even is.
NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
Boons for Kerathi Asper Personal: Strix Admittance
NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
Relevant skills:
Main role: Engineer (in most cases), Science Officer (if engineer is filled)
Assuming we pick the Drake I'll look and see if anything I have might be useful. Unfortunately the Manticore isn't eligible in this tier.
NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
You see a strix enter with some techno gear and pretty kitted out. "Don't mind me and my equipment. My name's Kerathi. I'm all about technology, but it's not the only thing in my back pocket. I'm from Verces but I have plenty of experience with the Starfinder Society." Kerathi is untrained in Culture and sub-zero with Diplomacy so they will pass on checks.
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