Aycenia

Kerathi Asper's page

51 posts. Organized Play character for Half the Sky.


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Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

Well, I'm clueless. I'm a mechanic, not a mage. Kerathi mutters.

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

Not this crap again.

Kerathi does combat tracking on red before shooting it.

ifrit blaze: 1d20 + 7 ⇒ (11) + 7 = 18
fire: 1d10 + 4 ⇒ (7) + 4 = 11

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

Kerathi will roll with combat tracking on red before shooting it.

ifrit blaze: 1d20 + 7 ⇒ (3) + 7 = 10
fire: 1d10 + 4 ⇒ (9) + 4 = 13

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
cmlobue wrote:

Nalo does not need to put himself in danger, but otherwise must take the route that puts him farthest from the enemy that cast the spell.

Kerathi, Nalo's AOO KOed Green, so you can redo your turn.

Redirect shot to red then?

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

Kerathi starts by punching green on its way out (AoO) and then chasing and shooting if possible.

AoO, punch: 1d20 + 3 ⇒ (3) + 3 = 6
bludgeoning: 1d3 + 4 ⇒ (3) + 4 = 7

ifrit blaze: 1d20 + 7 ⇒ (13) + 7 = 20
fire: 1d10 + 4 ⇒ (3) + 4 = 7

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

Kerathi will roll with combat tracking on green before shooting it.

ifrit blaze: 1d20 + 7 ⇒ (10) + 7 = 17
fire: 1d10 + 4 ⇒ (7) + 4 = 11

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

Kerathi is forced to guarded step before shooting.

ifrit blaze: 1d20 + 6 ⇒ (13) + 6 = 19
fire: 1d10 + 4 ⇒ (6) + 4 = 10

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

Kerathi cautiously inches up....

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

Kerathi moves in and tries to look around.
perception: 1d20 + 8 ⇒ (8) + 8 = 16

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

Into the large square rooms then?

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

I agree, let's go where the traps were, or at least in that direction.

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

Kerathi covers another engineering check for the south in case it's needed. (in particular if 18 is not enough...)

engineering: 1d20 + 12 ⇒ (19) + 12 = 31

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

Oh now this is some rubbish here innit? We'll try and get you out....

Kerathi flies over and tries to fix things.

engineering: 1d20 + 12 ⇒ (12) + 12 = 24

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

computer: 1d20 + 13 ⇒ (14) + 13 = 27
eng: 1d20 + 12 ⇒ (20) + 12 = 32

Engineering if copying of the data can be done.

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

Kerathi will also check the door.

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

Kerathi will take a short rest as well.

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

Unfortunately I do not.

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

I think my last post was missed, but it worked out anyways....

Kerathi will activate if possible (once power is on)
engineering: 1d20 + 12 ⇒ (19) + 12 = 31

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

Kerathi will use combat tracking on yellow and and shoot.

ifrit blaze rifle: 1d20 + 6 ⇒ (13) + 6 = 19
fire: 1d10 + 4 ⇒ (8) + 4 = 12

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

Grumbling, Kerathi does NOT want to be in a corner, so they have to chance an AoO, bolt, and shoot.

ifrit blaze rifle: 1d20 + 6 ⇒ (16) + 6 = 22
fire: 1d10 + 4 ⇒ (9) + 4 = 13

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

Kerathi can only manage this turn to move in and shoot yellow. Upon seeing the enemies though, they grimace after firing.

ifrit blaze rifle: 1d20 + 6 ⇒ (4) + 6 = 10
fire: 1d10 + 4 ⇒ (3) + 4 = 7

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

engineering: 1d20 + 12 ⇒ (12) + 12 = 24
perc: 1d20 + 7 ⇒ (14) + 7 = 21

Kerathi relays both pieces of information.

Do we go northeast or retrace our steps and go back south?

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

Kerathi has to reposition to shoot red.

ifrit blaze rifle: 1d20 + 6 ⇒ (12) + 6 = 18
fire: 1d10 + 4 ⇒ (1) + 4 = 5

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

"Why won't you just die?" Combat tracking and shooting green....again.

ifrit blaze rifle: 1d20 + 6 ⇒ (9) + 6 = 15
fire: 1d10 + 4 ⇒ (9) + 4 = 13

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

Kerathi shoots green again using combat tracking to do so.

ifrit blaze rifle: 1d20 + 6 ⇒ (11) + 6 = 17
fire: 1d20 + 4 ⇒ (16) + 4 = 20

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

With red having just gone, I'm assuming we're on myself, Nalo and Zarzucket acting, unless something else happens...

Annoyed that Green is STILL up, Kerathi shoots green AGAIN directly in front of them, using combat tracking to do so.

ifrit blaze rifle: 1d20 + 6 ⇒ (2) + 6 = 8
fire: 1d20 + 4 ⇒ (8) + 4 = 12

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

Kerathi shoots green directly in front of them, using combat tracking to do so.

ifrit blaze rifle: 1d20 + 6 ⇒ (1) + 6 = 7
fire: 1d1 + 4 ⇒ (1) + 4 = 5

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

Kerathi does a backflip. reflex: 1d20 + 7 ⇒ (20) + 7 = 27

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

reflex: 1d20 + 7 ⇒ (6) + 7 = 13

Kerathi shoots blue.
ifrit blaze rifle: 1d20 + 6 ⇒ (19) + 6 = 25
fire: 1d10 + 4 ⇒ (2) + 4 = 6

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

Kerathi draws their rifle and moves closer.

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

Kerathi makes their inspection.

physical science: 1d20 + 10 ⇒ (2) + 10 = 12

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

Agreed, off to the ruins we go!

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

Kerathi uses combat tracking (move) to track yellow (or whatever the goblin liked stuffed animal 10ft in front is) and then will shoot it.

BC Ifrit rifle: 1d20 + 6 ⇒ (2) + 6 = 8
fire: 1d1 + 4 ⇒ (1) + 4 = 5
miss chance: 1d100 ⇒ 83

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

Kerathi uses combat tracking (move) to track yellow (or whatever the goblin liked stuffed animal 10ft in front is) and then will shoot it.

BC Ifrit rifle: 1d20 + 6 ⇒ (8) + 6 = 14
fire: 1d10 + 4 ⇒ (5) + 4 = 9

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

I'm confused. I thought one terminal was for the Eng check and one terminal was for the Comp check. Did I misread? I put Kerathi at the other starred terminal but if that's wrong...

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

Kerathi heads to the engineering terminal.

engineering: 1d20 + 12 ⇒ (15) + 12 = 27

Here goes nothing.

Well if I failed, we are screwed anyways.

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

Kerathi motions to everyone immediately the locations of hazards.

13 comp, 12 eng...where does everyone else stand? after looking at all char sheets, looks like zarzucket has 7 comp and telgan has 10 comp and 10 eng, maybe I do the eng check then? if aids don't count then I should probably do comp and telgan eng, otherwise if aids count then I probably should go eng

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

Kerathi will do the same, drawing their pistol as they check things out.

perc: 1d20 + 7 ⇒ (11) + 7 = 18
comp: 1d20 + 13 ⇒ (4) + 13 = 17

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

Fire the missiles....at the port!

missiles - attack of opportunity: 1d20 + 8 ⇒ (19) + 8 = 27
damage: 4d8 ⇒ (7, 3, 2, 5) = 17

Fire the missiles....at the port....again dammit!

missiles - regular turn: 1d20 + 8 ⇒ (12) + 8 = 20
damage: 4d8 ⇒ (4, 3, 4, 4) = 15

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

At least you did better than I did that time.

I guess I had to roll a nat 1 at some point. #dicegonnadice

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

Kerathi fires missiles again.

gunnery with bonus: 1d20 + 8 ⇒ (1) + 8 = 9
missile launcher: 4d8 ⇒ (8, 4, 7, 6) = 25

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

Good to know, we'll select forward arc for the damage. Almost bedtime here so I will put in the missile roll and damage.

Fire the missiles...again!

gunnery with general bonus: 1d20 + 8 ⇒ (13) + 8 = 21
missile launcher: 4d8 ⇒ (5, 1, 4, 8) = 18

note above roll includes general bonus of +1 but not any captain bonus, default gunnery is 7

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

Fire the missiles!

gunnery with bonus: 1d20 + 8 ⇒ (7) + 8 = 15
missile launcher: 4d8 ⇒ (4, 6, 3, 6) = 19

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

I'm guessing I take the missile launcher this go.

Please see my post in OOC trying to break it down, I will go wherever, I'm just rattling off numbers so that we can keep the game moving. If any of you are new to SSC or the system, I am really happy to talk things through.

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.
Nalotrunos wrote:
If we're taking a Drake, I'll just point out that Kerathi is probably our best gunner. And probably our best combatant.

The problem here is that I also have a +10 piloting and the next highest Telgan is a +6. My gunnery is 7 without any modifications. So we risk losing initiative all the time or never hitting. Maybe have Telgan give rolling the lower piloting a go for now (?) and if it's not working out we switch? Anyone else have decent piloting or gunnery?

Oh and Captain Odrakor, you can go and stick your head in the sand. Kerathi follows that up with a few four-letter words.

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

If they are going to shoot, we had better go with the Drake.

Yeah, I agree with this plan. Show them what we have and try to get in or out. I'm not sure why she is on a power trip. I have no idea who this Gideon Authority even is.

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

Boons for Kerathi Asper

Personal: Strix Admittance
Faction: Exo-Guardians Champion
Slotless: Enemy of the Organization (6-01), Psychic Resilience (5-99), Society Subdermal (Intro 1)

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

Relevant skills:
Computers: 13
Engineering: 12
Athletics: 7
Piloting: 10

Main role: Engineer (in most cases), Science Officer (if engineer is filled)
Backup: Pilot (it's happened more than I'd like with this character)
If nothing else: Gunnery

Assuming we pick the Drake I'll look and see if anything I have might be useful. Unfortunately the Manticore isn't eligible in this tier.

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

You see a strix enter with some techno gear and pretty kitted out. "Don't mind me and my equipment. My name's Kerathi. I'm all about technology, but it's not the only thing in my back pocket. I'm from Verces but I have plenty of experience with the Starfinder Society."

Kerathi is untrained in Culture and sub-zero with Diplomacy so they will pass on checks.

Exo-Guardians

Kerathi just levelled up to L4 today via a GM credit, but will update and get everything sorted out.

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