Hello folks, I´m trying to make it heappen the Rogue of the title for a player of my game:
Half-Orc Scout UC Rogue
With Scout and Shatter Defenses, she will probably make full round attacks while doing sneak attack almost all the time.
My maths on 9th level:
Still +5d6 sneak with lethal damage, but she don't like to do it as her background as slave.
Charge = Sneak
Enforcer and Shatter Defenses to perform full rounds attacks and sneak attack.
If SWhip, the final build change nothing
Am i missing something?
One of my players will be a Trapper and wanted to buy some of that Bear Trap listed by 2gp in Pathfinder Roleplaying Game: Advanced Player’s Guide (d20pfsrd link).
But under Traps (where I used to understand the traps on Trap Filled Glade section) there is another Bear Trap (pack of 12) that by definition of the Crafting: Traps rules costs 1.000gp, and both ones are disturbing similar.
My homebrew rules about it, made with the player:
- We try to get the rule of the craft and figured it out how are the 2gp one.
- The homebrew rule we use is modifying a bit the Table: CR Modifiers for Mechanical Traps to include CRs lower than 1, like 1/2, 1/3. So let's say if you take Perception DC 15 from 20, you only reduce de CR by 1/2, instead -1.
- We kept this thinking and extrapole to the cost until we get that 2gp trap.
- knowning a pack of 12 Bear TRap CR1 is 1000gp, we got 85 gp per trap.
- Perception 20 -> 15 = 85gp -> 41gp
- DC 20 -> 15 = 41gp -> 20gp
- +10 attack -> +5 attack = 20gp -> 10gp
- 2d6+3 damage -> 1d6+2 damage = 10gp -> 5gp
- Disable Device 20, Escape Artist 22, Strengh 26 -> DD 15, EA 15, Str 20 = 5gp -> 2gp
We ended up with:
It was a way to balance that specific trap using (even modified) the craft traps rules.
What do you guys think?
Half-Orc Barbarian with Beast Totem at lvl 6:
BAB +6/+1 (forget about Str for this exemple)
1) How it work?
2) How TWF aplies on unarmed strikes of this kind of natural attacks?
My interpretation: Claw +4/Claw +4/Claw -1/Claw -1/Bite -1 (a bit OP maybe)
3) He can get multiattack for -2 instead -5 on bite?
4) Is there by any chance a way to use TWF-chain-feats and use Dex to calculate damage instead Str?
5) Double Sliced works for Dex too, if you add Dex instead Str on damage?
Thanks in advance.
Is there any talent (chain) or Rage Power that allow a barbarian to when charging attack with main and off hand?
I saw the TWF talents chain, Double Slice and Two-Weapon Rend, but miss a Pounce-like ability to make attack with both hands (not a full attack) as charging.
Thank you in advance.
Still pretty raw and unbalanced... WIP.
Primitive Berserkers were the ancestors of the these days barbarians. Living in a world much more violent and wild, the only way they find to survive was become much more violent and resilient yet.
Role: Primitive Bersekers are the epitome of destruction, their lives means nothing if not are in the top of their enemies bodies. They do not merge well with civilization and its cultures. Most of them are alone, not because she chose, but because her frenzy soon or later will vanish with friends as well.
Weapon and Armor Proficiency
Fast Movement (Ex)
Becoming non-chaotic or learning any of this implies of lost all the abilities due the lost of her primitive spirit and Primitive Attack will become the combat feat Power Attack.
Primal Defense (Ex)
Naked Courage (Ex)
Deathless Frenzy (Ex)
Scarred Flesh (Ex)
Primal powers (Ex)
Natural Toughness (Ex)
Inspire Frenzy (Ex)
Greater Frenzy (Ex)
Leap Attack (Ex)
Tireless Frenzy (Ex)
Mighty Frenzy (Ex)
I´m planning to play a Dwarf Fighter and want some advices (system and roleplay wise).
The main background: It will be a regular dwarf, that ends to be a fighter because he failed at paladin training due his lower charisma (6). This makes him be a bit (even more) grumpy with paladins, but don't need to be evil.
Any suggestions for this little uneducated, grumpy and fart-a-lot dwarf?
EDIT: The stats till now (EF 25pts after racials)
Ruble Rupert McLeod IV
This weekend I'm planing on GMing a one-shot adventure for new players, still they know what is RPG, they didn't play any game yet. We will have about 4-6 hours to play, so I pretend offer ready characters and a very detailed material (I will translate it for them btw).
If anything related with goblins/orcs better, but not mandatory.
Thank you in advance for any sugestion of adventure...
I was reading some opinions here and in Ideascale and seems people want to insert all EVE features in PFO. Any idea that sounds "like EVE" are supported by masses and any idea "not like EVE" are discarded at sigh. All the bias were brought from there to here. It's time to free our minds...
Understanding that a lot of players will come from EVE, but are people really want this game to be a new-EVE in medieval armor? The same question in other words: EVE was really that good that people will narrow their expectations by it, wanting nothing more?
In my case, I imagine the macro politics and wars being like Travian (with less agressive behavior), and micro Character action will be like Skyrim (with "buy with XP Skills"). A more complex craft system, . Not really too much look like, but a similar variation..
Let's leave aside all of the EVE thing and think outside the box: What are others games you based for to brings suggestions and expectations to PFO that could work?
[smaller]PS: In fact I didn't like EVE that much. But this is not an argumentative threat, it is mean to be a constructive one.
Lion Council – Off the Beaten Path Wanderes
Who should join the Lion Council?
We do not seek be less than high reputation players, since our target will be maintain our focus in Monsters Contend and Travel. Low Rep deeds are not in our plans, and will be disencouraged.
Six Rivers Freedoms
1) A friend of mine bought the Crowdforger Guild, nice and sweet. We share de bills and so on.
Now he put us on the game on Lion Council guild(we created the goblinworks account merge with this one) but in the end, do not show up the Goblin Squad Member near our names, and I don't know if we are in the Crowdforger Guild rewards system... How could we check this?
2) As we bought the Guild version, and now we want to enter in another Guild in the Land Rush phase. What exactly do we lose by doing that? Is still avaliable to us for create de the guild later in the game?
3) I can provide the names of the Leader and Members if it was necessary.
Ty for answers :)
Salutation, after read some guides, I start my Bard to a homebrew game. We used d20pfsrd material (less 3pp ones). My Group was a Fighter (2h without archetype) and a Summoner, but will change for next adventure, still I will maintain the char. It was a Skilled Bard focused in support (I know, small party).
Bard 2 Gnome (Academician + Magical Linguist)
Feat: Noble Scion of the Arts(+1 All Performs and +3 Performs/day)
In 3rd level I would get Flagbearer talent for a juicy extra +1 bonus to my mates.
Now I need advices. What do you think about my choices, and where should I go?
In my group a Fighter with Archer archetype is trying a tricky move. Help me with all the variants:
All nice and sweet, Enlarge Person only augment your size one step while you are holding it (specifing arrows go back to normal size right after fired), so I understand the Large Arrows is for when he use the Enlarge Person.
A interesting and efficient way of not doing this is Preparing the large arrows on the ground (this way) so he won´t waste time getting them. What kind of action is preparing arrows like that? (2)
Quiver (actually Efficient Quiver) could be prepared in the floor for this purpose?(3)
Do Enlarge Person using regular Large Arrows stack with Gravit Bow, making them huge (3d6)? (4)
Sorry for bad grammar... ;)
As we follow the rules of creating magic itens we can recreate the Ring of Invisibility in perfetion:
But what if I decide to make a ring of permanent Vanish spell?
A cheaper ring with (in theory) with same effects (permanent invisibility while not attacking).
Salutations Ladies and Gentlemans..
I have the honor to be named Mance Dickinson, The Storyteller of Nordale, the Tear of the Dragon, the Yurling Family Savior, 10th beloved son of Le Dickinson family. My presence here is justify for, as well for entertain your souls, bring to you an wondrous item, that heappen to be a rod, imaginated by this humble serve of yours.
Bards and Perfomancers, delight it...
So, what do you think about it? Would work this way, or it need better adjustments?