Bear Traps costs


Scarab Sages

1 person marked this as a favorite.

One of my players will be a Trapper and wanted to buy some of that Bear Trap listed by 2gp in Pathfinder Roleplaying Game: Advanced Player’s Guide (d20pfsrd link).

But under Traps (where I used to understand the traps on Trap Filled Glade section) there is another Bear Trap (pack of 12) that by definition of the Crafting: Traps rules costs 1.000gp, and both ones are disturbing similar.

My homebrew rules about it, made with the player:

- We try to get the rule of the craft and figured it out how are the 2gp one.

- The homebrew rule we use is modifying a bit the Table: CR Modifiers for Mechanical Traps to include CRs lower than 1, like 1/2, 1/3. So let's say if you take Perception DC 15 from 20, you only reduce de CR by 1/2, instead -1.

- We kept this thinking and extrapole to the cost until we get that 2gp trap.


- knowning a pack of 12 Bear TRap CR1 is 1000gp, we got 85 gp per trap.
- Perception 20 -> 15 = 85gp -> 41gp
- DC 20 -> 15 = 41gp -> 20gp
- +10 attack -> +5 attack = 20gp -> 10gp
- 2d6+3 damage -> 1d6+2 damage = 10gp -> 5gp
- Disable Device 20, Escape Artist 22, Strengh 26 -> DD 15, EA 15, Str 20 = 5gp -> 2gp

We ended up with:
Lesser Bear Trap
CR 0 (or 1/8) (Cost 2g each)
Perception 15 CD 15
+5 attack (1d6+2 dmg)
Str 18

It was a way to balance that specific trap using (even modified) the craft traps rules.

What do you guys think?

Scarab Sages

Shameless bump.

Scarab Sages

The reason is the mechanical traps cost is complete BS, to prevent players from using them and keeping them as a GM tool. The ranger traps shouldn't cost anything, and the player can use wounding trap. r-archetypes/trapper/ranger-traps

Community / Forums / Pathfinder / Pathfinder Adventure Path / Kingmaker / Bear Traps costs All Messageboards

Want to post a reply? Sign in.