It was a great news. Kingmaker is one of a kind among the APs.
I guess two thing is necessary:
1) Multisystem stats - PF1e, PF2e and D&D5e. As stated that 5e could have some stats blocks, the why not chunck all the relevant versions into it. As good 90s magazines. (No, i won't ask for GURPS tho)
2) ERRATAS and Plus! There are plenty of little (or some greater) modifications posted in Kingmaker forumsto improved the experience like more foreshadow of the main plot earlier; more in number and in complexity of side quests related to the main plot; more opportunity pre-Stolen Lands in Restov; well caracterized NPCs (the groups of other charters and random NPC); Kingdom/Settlement/Building administration rules reworked to balance; Mass Combat rules reworked to balance; Some alternative ends.
This is gonna ROCKs!
Hello folks, I´m trying to make it heappen the Rogue of the title for a player of my game:
Half-Orc Scout UC Rogue
With Scout and Shatter Defenses, she will probably make full round attacks while doing sneak attack almost all the time.
My maths on 9th level:
Still +5d6 sneak with lethal damage, but she don't like to do it as her background as slave.
Charge = Sneak
Enforcer and Shatter Defenses to perform full rounds attacks and sneak attack.
If SWhip, the final build change nothing
Am i missing something?
I´m starting two groups at the same time.
One with 4 chars:
Another group will have:
So, I´m planning to put them in the same world, because the Trapper have some real life time issues to play now, but wnat to join the first group later. To doing that, I planned to put Ranger (and 1 or 2 extras) on Maegar Varn group and preparing them for Book 3.
Maegar Varn is a lady woman Bard 1/Rogue 3/Ranger3.
The Maegar group will explore the hexes each NPC alone (to maximize effience), Ranger will go alone or with someone or with the 1-2 that problably won't come). It will be more about roleplay by e-mail (pbem) or forum, since the Ranger cannot play normal at this time.
Is there any timeline or any idea for hexes on nomen highlights exploration?
I´m GMing a character like that. Actually the only thing that he will differ from other is a +1 weapon and a horse with armour. If some point he is niveled to other players, the fair is chance de traits accordlying, not? But my plan is to keep him richer and the leader/baron/king of the group in Kingmaker.
One of my players will be a Trapper and wanted to buy some of that Bear Trap listed by 2gp in Pathfinder Roleplaying Game: Advanced Player’s Guide (d20pfsrd link).
But under Traps (where I used to understand the traps on Trap Filled Glade section) there is another Bear Trap (pack of 12) that by definition of the Crafting: Traps rules costs 1.000gp, and both ones are disturbing similar.
My homebrew rules about it, made with the player:
- We try to get the rule of the craft and figured it out how are the 2gp one.
- The homebrew rule we use is modifying a bit the Table: CR Modifiers for Mechanical Traps to include CRs lower than 1, like 1/2, 1/3. So let's say if you take Perception DC 15 from 20, you only reduce de CR by 1/2, instead -1.
- We kept this thinking and extrapole to the cost until we get that 2gp trap.
- knowning a pack of 12 Bear TRap CR1 is 1000gp, we got 85 gp per trap.
- Perception 20 -> 15 = 85gp -> 41gp
- DC 20 -> 15 = 41gp -> 20gp
- +10 attack -> +5 attack = 20gp -> 10gp
- 2d6+3 damage -> 1d6+2 damage = 10gp -> 5gp
- Disable Device 20, Escape Artist 22, Strengh 26 -> DD 15, EA 15, Str 20 = 5gp -> 2gp
We ended up with:
It was a way to balance that specific trap using (even modified) the craft traps rules.
What do you guys think?
Jim Butler wrote:
Thank you very much Jim and all Paizo for the care and attention to our complains. New Order won't let us down (I hope).
In the annoucement, I miss one information: What about Kingsmaker?
Again, thank you all guys. Let's see that Starfinder on my native language, YES!
Half-Orc Barbarian with Beast Totem at lvl 6:
BAB +6/+1 (forget about Str for this exemple)
1) How it work?
2) How TWF aplies on unarmed strikes of this kind of natural attacks?
My interpretation: Claw +4/Claw +4/Claw -1/Claw -1/Bite -1 (a bit OP maybe)
3) He can get multiattack for -2 instead -5 on bite?
4) Is there by any chance a way to use TWF-chain-feats and use Dex to calculate damage instead Str?
5) Double Sliced works for Dex too, if you add Dex instead Str on damage?
Thanks in advance.
We already saw that novel of Devir's calendar in Pathfinder and even on others titles. Maybe this time, our voices may be heard.
We have samples of what we are saying throught the years here in this forum:
I could point that, per exemple, Pathfinder Card Games in portuguese was one of the worst translations jobs I see from a big company, this is another exemple on what we are talking here. Problems varies from not revised texts , bad printing , pixelating art , non-standart on terms, late launches, cancelments and so on. On Ludopedia (the brazilian Boardgeek site), we counted about 103 translations mistakes on Core Box . Just to do an exemple on what we are complaining here.
If you want to check anothers companies, I could suggest:
We have anothers renoumed publishers:
Free us from the evil's shackles of Devir.
1) The "otherworldly power" that grant you power calls you to its presence.
2) That entity order you to work at another place, to fulfill its misterious objectives.
3) He want to start a coven.
4) Your teammates bothered you to death.
Is there any talent (chain) or Rage Power that allow a barbarian to when charging attack with main and off hand?
I saw the TWF talents chain, Double Slice and Two-Weapon Rend, but miss a Pounce-like ability to make attack with both hands (not a full attack) as charging.
Thank you in advance.
Next time when a red dragon complain we are trying to steal his blood treasure, I will believe.
Hit Points: Always maximum for players, important NPCs and monsters. I justify that players are not simple people they are destined to victory, as much as Majors, Dragons and others.
Wealth: 75% of the maximum of the rolls. So 3d6x10 means 135g at start.
Traits: They are given by to correspond their background, and are given after 1-2 levels chosen by their actions and decisions.
Golden Rule: If something do not correspond exactly with the rules, I often roll any dice and decided to the funniest way.
Still pretty raw and unbalanced... WIP.
Primitive Berserkers were the ancestors of the these days barbarians. Living in a world much more violent and wild, the only way they find to survive was become much more violent and resilient yet.
Role: Primitive Bersekers are the epitome of destruction, their lives means nothing if not are in the top of their enemies bodies. They do not merge well with civilization and its cultures. Most of them are alone, not because she chose, but because her frenzy soon or later will vanish with friends as well.
Weapon and Armor Proficiency
Fast Movement (Ex)
Becoming non-chaotic or learning any of this implies of lost all the abilities due the lost of her primitive spirit and Primitive Attack will become the combat feat Power Attack.
Primal Defense (Ex)
Naked Courage (Ex)
Deathless Frenzy (Ex)
Scarred Flesh (Ex)
Primal powers (Ex)
Natural Toughness (Ex)
Inspire Frenzy (Ex)
Greater Frenzy (Ex)
Leap Attack (Ex)
Tireless Frenzy (Ex)
Mighty Frenzy (Ex)
Hello everyone... Yes, it's me.. No, not Mario...
Some days ago, arrived to me the information of the plot-twist of the game development and I start to read forums, articles, GW blog. And if you don't mind, I want to share my point of view.
Before I start, I don't intend to bring an untold truth or being the mouth of the masses. I just want to share my thoughs. I did not intended to bash the dead corpse, or even insult anyone. Please, take it easy.
I was one of the PnP players that was taunted to PFO by the brand. What exactly I was expected, even I didn't clarify too much. I think I hoped for the same fellings of the RPG PnP with a strategic settlement game. Maybe it was my fault to not understand well the real objective of the game when we (me and 5 others friends) bidded the Kickstarter.
The thing is, point by point, we were being frustrated in our envision of the game. And when we understood what is the plan for the game, we did not want to play it. (There was some particular problems that occur concomitantly that time, but not the point).
So, I and my ex-futures-guilds didn't agree with the general direction of the game, but I guess the main reason was to our overly attachtment with PnP Pathfinder, and let's face that trying the game early was not a good argument to chance this sensation. But we understand that the fault is not of Ryan personally, as the question tend to point it out.
The points that are Coup-de-Grace to me was the poorly animation of character, confusing character development, mindless grinding and the lack of fantasy (history, plot, the sensation of being part of something bigger). I understand that these points were criticized by a lot of people that do not care about such fluffy things, but this is what makes fantasy games fun, in my humble opinion. So since we understand we were not having fun in the game, we let it go. Simple like that.
There were a lot of more technical post in here, trying to explain more accurately why the game is at risk of being shut down. That was just my personal and honest answer.
But then why do you come back here?
Because I always was around here in Paizo foruns (mostly reading than posting), never left. And in the end, deeply inside, I still hope PFO would become a proper game, fun and complex, (even if it was not what we thought) to me and my friends want to play it.
EDIT: There were others technicalls problems that frustrated us, related to PDFs, minis and KS rewards. But it was all past now. They are not the main reasons to depart us from game, but they were minors.
Good to see you here Bludd, Nihimon, Duff, Avena, KC. Still caring and being constructive.
Take care folks, best of luck for PFO!
The Dwarves are almost ready:
Ruble Rupert McLeod IV
For Weapon I was thinking of Waraxe, Dwarven (1h and 2 h).
Ruble is a warrior that serve Gorum, after being expelled from Paladin Halls due his lack of Charisma and alignment. Now is selling his services as Mercenary and Weaponsmith, with his brother-in-arms Botelho.
They are calling themselves Gorum's Axe and Shield.
Actually the Sword and Board TWF was "stolen" to another player of my group, very nice setup specially with Shielded Fighter arch. So I still considering with:
Glory of Old and Steel Soul are a must. :D
About the Gorum trait, I could recomend it for the TWF friend. But Gorum is not an avaliable god for now, I must speak with GM tho ;)
Ty fellows, you helped 2 little dwarf fighters to rock! :D
Steel Soul vs Stubborn (the name is appealing) alternate dwarf trait.
From SRD wrote:
Stubborn: Dwarves are renowned for their stubbornness. Dwarves with this racial trait receive a +2 racial bonus on Will saves to resist spells and spell-like abilities of the enchantment (charm) and enchantment (compulsion) schools. In addition, if they fail such a save, they receive another save 1 round later to prematurely end the effect (assuming it has a duration greater than 1 round). This second save is made at the same DC as the first. If the dwarf has a similar ability from another source (such as a rogue's slippery mind), he can only use one of these abilities per round, but he can try the other on the second round if the first reroll ability fails. This racial trait replaces hardy.
@ImbicatusI, as player, want to be a fighter, so I guess the poor dwarf tried to be a Standard Paladin and failed.
He never heard of this Stonelord Paladin, aparently.
@Cult of Vorg
About philosophy, actually I don't want to circunvent the flaw of low Charisma. All the others Ruble Rubert McLeods suffered from their flaws, he will suffer too. :D
Indeed about talents, I just found Hard-headed, Dented Helm and Cloven Helm.
I´m planning to play a Dwarf Fighter and want some advices (system and roleplay wise).
The main background: It will be a regular dwarf, that ends to be a fighter because he failed at paladin training due his lower charisma (6). This makes him be a bit (even more) grumpy with paladins, but don't need to be evil.
Any suggestions for this little uneducated, grumpy and fart-a-lot dwarf?
EDIT: The stats till now (EF 25pts after racials)
Ruble Rupert McLeod IV
Still have one last account to sale.
The PFO Account is an EE DT one from kickstart, which include:
PM for details, 10 days remaining...
Quests did a lot of camouflage on this "grindy sensation".
People complain a lot about "kill x quests", but that one was a way to put some fantasy's history and lore sense in grind jobs. Which is by definition a mechanic in any action/rpg game.
If you go to the forest only to get drops or kill X mobs, it is the same of doing those kind of quests. But in a less fatastic manner.
While I understand the rancidness with Themed Park games, because the lack of liberty on what have to be doing. I don't see a robust quest (or even lore) system as a principal characteristic of a Themed Park MMO.
There were lots of idea in this sense (the grind do not feel so grindy), but they were refused at sigh by harshs "This is not Themed Park game" responses. For me those lack of fantasy it is just turned me down (as long as some healthy/personal issues, made me get away a bit from the game)...
As my part, I feel the grinding on actual stage of PFO really boring. It's mindless and disrupt the game from the RPG part of Pathfinder imho.
Everytime I remember Skyrim, I imagine to have those kind of quests (and dinamic ones) here.
Maybe it's a misconception of mine. Maybe just my over-expectations on how good game would be. But by now, I don't see me playing PFO for too long. Because, for me, it is not too fun. I was the one who play MMOs for history, the one who read every quest and found awesome when a history evolve in a unexpected manner. The grind is not feel grindy if you are doing it for some long way plot scheme.
So when I read the article, for me, some points are already a problem to be fixed.
PS: I´m not intented to be over-criticism or harsh in this post. It's just what I (and the RL friends that played) sense playing through alpha stages. I tried to be the most constructive I can. So, please, interpret that way... :D
If you consider to focus on the PvP, Aragon is your place. We are the "bad guys" in game, but a fraternal and mature Settlement Out-Of-Character. There is a well rounded lore to hold our PvP decision, and a lot on planning ahead. We have a lot of specialized Companies.
Be my guest to join us if you please.
In-Character: Chosing Aragon or not, the pleasure for your choice is all ours. ;)