Kelyth Khan's page

No posts. Organized Play character for Hmelrose.



The Exchange

Crowe the Pregen Barbarian from Risen from the Sands, the Free RPG Day module has a typo in his while in rage stat, it should read 18 and not 22.

The Exchange 4/5

San Antonio, Texas Pathfinder Society facebook group

Announcing a San Antonio, Texas Pathfinder Society facebook group, an extension of the Obsidian portal group, for all PFS players in Central Texas and surrounding areas. Please, feel free to join and share your games and events.
https://www.facebook.com/groups/730648500311402/

This is in addition to all of these other fantastic Texas Pathfinder Society Groups and conventions with PFS!

Austin
http://www.meetup.com/Dragons-Lair-Pathfinder-Society/

http://www.meetup.com/Mothership-Pathfinder-Society/

http://games.groups.yahoo.com/group/northaustinpathfindersociety/

ChupacabraCON

Bryan/College Station
https://www.facebook.com/groups/158859217586808

Dallas
http://games.groups.yahoo.com/group/pathfinderdfw
http://warhorn.net/events/dfw-pfs

A-Kon 25 | June 6 - 8 , 2014 at The Hilton Anatole Dallas
http://www.a-kon.com/

AnimeFest - Anime Convention and Association in Dallas
https://animefest.org/

Houston
Houston Pathfinder Society
http://houstonpfs.com

Houston Pathfinder Society Facebook page
https://www.facebook.com/groups/265388043564552/

Jan 2014 Space City Con Winter

Feb 2014, OwlCon next one is February 6-8, 2015

23 - 26 May, 2014 Comicpalooza
https://www.comicpaloozagames.com/

Summer 2014 Space City Con

Kingwood, Tx
https://www.facebook.com/groups/575078992514364/
http://www.meetup.com/kingwood-tabletop-gaming

12 -13 April, 2014 MAG CON 6
https://www.warhorn.net/events/mag-con-6/schedule/2014/04/12

San Antonio
http://www.obsidianportal.com/campaigns/pathfinder-society-san-antonio

4-6 April 2014 ChimaeraCon

Top Deck Gamers plays Every other Saturday 10am - 8pm
http://warhorn.net/san-antonio-topdeck-pfs/
2379 NE Loop 410, Suite 110
San Antonio, Texas 78217

Dragon's Lair plays every other Thursday evening from 5-9pm
http://warhorn.net/pathfinder-society-san-antonio/
7959 Fredericksburg Rd Suite #129
San Antonio TX 78229

Heroes and Fantasies every other Monday evening from 4-8pm
http://warhorn.net/pathfinder-society-san-antonio/
4923 NW Loop 410
San Antonio, TX 78229

Texarkana, Texas
Texarkana Pathfinder Society
https://www.facebook.com/TexarkanaPFS

25-26 Oct Tyler Rose City Comic con

Victoria, Texas
Pathfinder Society Victoria
https://www.facebook.com/groups/337280633021554/

The Exchange

How would you go about building a Blind Oracle/Gunslinger Character for PFS?

I have a Nagaji, Wayang, Kitsune, Ifrit, Undine, Damphir boons.

Eyes of the Ten Protege boon
Pathfinder Online Kickstarter Emerald Elixir boon
Former Crusader boon

The Exchange

Tonights game and resulting conflict over Protection from Evil caused a rift in my game group and I'd like to appeal to the greater community for help with a rules clarification.

The situation:
Party: lvl7 Fighter, Lvl7 Rogue, Lvl7 Cleric & a lvl7 Wizard
Enemys: Two lvlX? HellKnights who summoned Bearded Devils and an unknown enemy possibly a cleric of Asmodius lvlx? and a Succubus.

Hellknight#1 Summons a Bearded Devil in front of the Fighter.
Hellknight#2 Summons a Bearded Devil in front of the Rogue.
Bearded Devil#1 Attacks Fighter, does damage.
Bearded Devil#2 Attacks Rogue, does damage
The Cleric cast Protection from Evil on the Fighter.
The Fighter then Attacks Bearded Devil#1
The Rogue Attacks Bearded Devil#2.
The Wizard casts Haste.

The DM then proceeds to attack the Fighter with the Bearded Devil#1.

I argued that with Protection from Evil, the Bearded Devil could not attack the Fighter. He argued otherwise. Long story short the night ended.

The first aspect of the spell wards a creature from attacks by evil creatures.. etc. Which I believe prevents him from being attacked.

The third aspect he argued that since the Fighter had attacked the Bearded Devil#1 that it could negate Protection from Evil and attack the Fighter.

Which is correct?

Protection from Evil Rules Text:

Protection from Evil
School abjuration [good]; Level cleric 1, paladin 1, sorcerer/wizard 1
Casting Time 1 standard action
Components V, S, M/DF
Range touch
Target creature touched
Duration 1 min./level (D)

Saving Throw Will negates (harmless); Spell Resistance no; see text

This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. It creates a magical barrier around the subject at a distance of 1 foot. The barrier moves with the subject and has three major effects.

First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.

Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person. This saving throw is made with a +2 morale bonus, using the same DC as the original effect. If successful, such effects are suppressed for the duration of this spell. The effects resume when the duration of this spell expires. While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target. This spell does not expel a controlling life force (such as a ghost or spellcaster using magic jar), but it does prevent them from controlling the target. This second effect only functions against spells and effects created by evil creatures or objects, subject to GM discretion.

Third, the spell prevents bodily contact by evil summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Summoned creatures that are not evil are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell resistance can allow a creature to overcome this protection and touch the warded creature.

The Exchange 4/5

What if any Society Scenarios/Modules grant access to Dragonhide?

I was certain that scenarios like The year of the shadowlodge special and others that happen to have dragons in them, would allow a character to purchase dragon hide armor or pieces.

Thank you for your help.

The Exchange

How would you build it? I'd like to see your thoughts! I was restricted to the Core Rule Book and the APG. I'll probably go straight Paladin after lvl 2, but I'm looking for a trait or a feat that allows me to use my Bard Arcane Spells with my Paladin Divine abilities.

The group I'm joining already has a Fighter, Rogue, Sorcerer, Cleric and a few others that might join in randomly as time allows. So I went with a secondary healer/melee/support option.

I went with:
Race: Human
STR 15
DEX 13
CON 14
INT 11
WIS 10
CHA 17

Paladin lvl 1
Bard lvl 1 (Arcane Dualist) APG p.80
Bonus Feat: Arcane Strike
lvl1: Feat: Lingering Performance ( APG p.153)
lvl1: Feat: Dodge

I was looking at Ultimate Magic and found these, but not sure if they'd work well. I want my spells and abilities to overlap/stack(?)

Ultimate Magic Feats::

Theurgy
You can blend the power of arcane and divine magic.
Prerequisites: Wis 13, Int or Cha 13, able to cast 1st-level arcane spells, able to cast 1st-level divine spells.
Benefit: You can augment the power of your divine spells with arcane energy and augment your arcane spells with divine energy.
When casting a divine spell, you may sacrifice an arcane spell slot or arcane prepared spell of that spell's level or higher as a swift action. The caster level for that divine spell increases by +1.
When casting an arcane spell, you may sacrifice a divine spell slot or prepared divine spell of the same or higher level as a swift action. Half the damage dealt by the arcane spell becomes holy (if you channel positive energy) or unholy (if you channel negative energy).

This feat wouldn't take place til I'm lvl 4 in Paladin and overall 5th lvl.
Unsanctioned Knowledge
You have searched though forbidden texts and are privy to powerful but proscribed magic.
Prerequisites: Int 13, ability to cast 1st-level paladin spells.
Benefit: Pick one 1st-level spell, one 2nd-level spell, one 3rd-level spell, and one 4th-level spell from the bard, cleric, inquisitor, or oracle spell lists. Add these spells to your paladin spell list as paladin spells of the appropriate level. Once chosen, these spells cannot be changed.

The Exchange 4/5

Visiting Houston, Tx & Huntsville, Tx from 13April to 20April 2011 Looking for a PFS game or two.

I'm heading South and West to visit family and attend a wedding in Huntsville, TX on Saturday the 16th. I'll be spending most of the time on the North side of town near the Spring / Woodlands area and wouldn't mind picking up a few games with some local players.

Can anyone recommend a local game/group or game store to visit while I'm back home in Texas.

The Exchange

What character could be created from these stats?
Level 1
Kingmaker Campaign
Race:
Class:

STR 12
DEX 8
CON 15
INT 13
WIS 10
CHA 9

The only two stats I'm allowed to swap around are INT & WIS.

The Exchange

Dwarf Druid / Ranger (Beastmaster) Build

Going to start the Kingmaker adventure path soon and we rolled d6 in order for stats, so STR 10, DEX 12, CON 16, INT 14, WIS 15, CHA 11

So everyone said, "Great! You can be a druid!"

I have never played a druid, so this is going to be a learning experience for me as I've mostly stuck to melee class types.

I don't know what spells would be good, feat choices, equipment is limited, basically where do I go from here?

As a Dwarf = STR 10, DEX 12, CON 18, INT 14, WIS 17, CHA 9

I'm cool with that. I'm not sure where to go from there. I was thinking the Animal Companion route and I read a bit elsewhere on the forums:

http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/campaignSet ting/general/dwarfDruidsOfGolarion&page=1&source=search#0

http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderR PG/advice/dwarfDruid&page=1&source=search#0

Druids from the Kingmaker Adventure path guide:
Many Brevan communities on the border of the untamed Stolen Lands employ druids in roles traditionally held by clerics. Especially in small, rural villages on the edge of civilization, citizens consider a druid’s mastery over nature incredibly valuable. Unlike the fertile farmland of northern Rostland, the waterlogged wilderness of the Stolen Lands and the barren hills of Issia provide little in the way of arable fields, creating a high demand for anyone who can keep the encroaching wasteland under control around what few crops do exist. Many druids in the region venerate Hanspur or Gozreh, focusing more on the latter’s affiliation with water than on other aspects of nature, though adherents to the more general Green Faith are not uncommon. Brevan druids conventionally possess a natural affinity with plants, animals, water, or weather, though those who travel with an animal companion tend to bond with creatures at home both on land and in the region’s rivers.

And I was able to get some good ideas.

I was thinking of naming him Dar Grylls, but below are some of his character ideas for now. Its a wilderness campaign, so this combo should be fun. I think my little guy is going to kick some serious tail and be really useful. And for flavor, I think I'll give him a background as a home brewer/farmer type, i.e. wilderness campaign to create a kingdom, if my Dwarf brews it, the people will come! And, I could work with another players Alchemist Gnome.

I'll start with the Bear as an animal companion, he can help carry my
kegs, equipment, possibly in a little cart and like a St. Bernard, but
it has a keg under it's chin. There are even Dwarven brews and their
effects in the dwarf companion book.

Grylls - The finest Bear Whizz Ale in the Riverlands! - The secrets in
the water, thats why its Yellow!

Level progression -
0 - Brewer / Farmer / former Soldier? - Ninth Legion/Bloodstone
Swords/Pathfinder (Chronicles - Faction Guide)
1 - Druid - Animal Companion - PFRPG Book - p.48 (Bear?)
2 - BeastMaster (Ranger) - p. 124 Advanced Players Guide lvl 1
Beastmaster = multiple animal companions
3 - Druid
4 - Druid
5 - Druid
6 - Druid

PFRPG Book - p.48 Class Level: This is the character’s druid level. The druid’s class levels stack with levels of any other classes that are entitled to an animal companion for the purpose of determining the companion’s statistics.

So the ranger/beastmaster level would stack for animal power?

p. 124 Advanced Players Guide: The beast master may have more than one animal companion, but he must divide up his effective druid level between his companions to determine the abilities of each companion. For example, a beast master with an effective druid level of 4 can have one 4th-level companion, two 2nd-level companions, or one 1st-level and one 3rd-level companion.

So I could get a Bear and a Bird, one for ground and the other for air or two cats, big cats that is, or two camels?

Class Skills: A beast master’s class skills are Acrobatics (Dex),
Climb (Str), Craft (Int), Escape Artist (Dex), Handle Animal (Cha),
Heal (Wis), Intimidate (Cha), Knowledge (nature) (Int), Perception
(Wis), Ride (Dex), Stealth (Dex), Survival (Wis), and Swim (Wis).
These replace the standard ranger class skills.

Bear - maybe cast enlarge & permanent on him later.
Starting Statistics: Size Small; Speed 40 ft.; AC +2 natural armor;
Attack bite (1d4), 2 claws (1d3); Ability Scores Str 15, Dex 15, Con
13, Int 2, Wis 12, Cha 6; Special Qualities
low-light vision, scent. 4th-Level Advancement: Size Medium; Attack
bite (1d6), 2 claws (1d4); Ability Scores Str +4, Dex –2, Con +2.

Bird (Eagle/Hawk/Owl)
Starting Statistics: Size Small; Speed 10 ft., fly 80 ft. (average);
AC +1 natural armor; Attack bite (1d4), 2 talons (1d4); Ability Scores
Str 10, Dex 15, Con 12, Int 2, Wis 14,
Cha 6; Special Qualities low-light vision. 4th-Level Advancement:
Ability Scores Str +2, Con +2.

I'd also want to use this feat, possibly multiple times:

Boon Companion - Seekers of Secrets - p. 16 - Your bond with your
animal companion or familiar is unusually close.
Prerequisites: Animal companion or familiar class ability.
Benefit: The abilities of your animal companion or familiar are
calculated as though your class were four levels higher, to a maximum
bonus equal to your character level. If you have more than one animal
companion or familiar, choose one to receive this benefit. If you lose
or dismiss an animal companion or familiar, you may apply this feat to
the replacement creature.
Special: You may select this feat more than once. The effects do not
stack. Each time you take the feat, it applies to a different animal
companion or familiar.

I could have a Flock of Eagles/Hawks so by like 5th level I'd have multiple eagles with a few bonus HD each I think. Well it reads to me, that its based off my level so if I'm level 2, then my hawk is level 6?
hmm, if I took Boon Companion for EVERY feat,

So by level 4, if you had it for each eagle, each eagle would count as if you were a L8 druid. oh wait, but you have to split up your druid levels to get multiple animals, due to beastmaster, right?

So let's see. 1/1/1/2 at L4 take the feat 3 times if you're human, you could have L1/L5/L5/L6 eagles or dwarf could have L1/L1/L5/L6 eagles at druid4

Any help / advice would be greatly appreciated! Thanks in advance!

- H

The Exchange 4/5

I have a difficult time calculating things like BAB and all the other stuff. It usually takes two of my friends to help me craft a character. Any help or suggestions would be appreciated.

Full Name: Hazzard Al-jennai
Race: Half-Orc
Classes/Levels: Fighter 1
Gender: M
Size: M
Age: 20
Alignment: N
Location: Absalom
Languages: Common, Orc

Strength 14
Dexterity 14
Constitution 16
Intelligence 10
Wisdom 14
Charisma 10
About Hazzard

Feats:
Toughness
Weapon Focus: Longsword

Traits: (Still need to pick 2)

Equipment:
Scale mail 50 gp +5 +3 –4 25% 20 ft. 15 ft. 30 lbs.
Shield, heavy wooden 7 gp +2 — –2 15% — — 10 lbs.
Longsword 15 gp 1d6 1d8 19–20/×2 — 4 lbs. S —
Shortbow 30 gp 1d4 1d6 ×3 60 ft. 2 lbs. P —
Arrows (20) 1 gp — — — — 3 lbs. — —

Backpack (empty) 2 gp 2 lbs.1
Rope, hemp (50 ft.) 1 gp 10 lbs.
Rations, trail (per day) 5 sp 1 lb.1
Bedroll 1 sp 5 lbs.1
Crowbar 2 gp 5 lbs.
Flint and steel 1 gp —
Grappling hook 1 gp 4 lbs.
Acid (flask) 10 gp 1 lb.
Alchemist’s fire (flask) 20 gp 1 lb.

Total spent: 138Gp 1s
Leaving 11Gp 9s left to spend from starting 150gp

The Exchange

I've been playing a 12th lvl Character (Lvl 11 Human Fighter / Lvl 1 Ranger) and his most recent brush with death (according to the DM) revealed that there is more to him and who he is than just simple Human Fighter. Basically myself and our druid were swallowed by a giant flesh ooze and through force of will (and some amazing dice rolls) I was able to hold myself together, our druid wasn't so fortunate as she was digested almost immediately.

So at lvl 12 its now been revealed to me that I'm a half-janni, but I've been playing this guy as if he's from a far northern viking-esque climate.

Whats the best way to incorporate this bloodline into my character? I have the Qadira book, do I just add the bonus's to my ability scores and go from that point? Or do I go all the way to beginning and recalculate my skills and bonus's from lvl 1? Do I add the Flight to my movement?

I want to be fair to the other players as they won't know this about my character. In light of this addition to my character, I'm not going to take a leadership feat as I think being "buffed" and having a cohort just might be too much.

I haven't played a lot of caster classes, so I'm not sure what "Spell-like abilities" mean and how they're "cumulative" What would his caster level be? 14?

Human Fighter 11 / Ranger 1
Current stats > updated stats due to janni bloodline.
STR 19 > 21
DEX 16 > 18
CON 19 > 19
INT 10 > 12
WIS 10 > 14
CHA 08 > 12

Feats:
Vital Strike
Shield Focus
Toughness
Iron Will
Quickdraw
Weapon focus (Elven Curved Blade)
Weapon Special (ECB)
Exotic Weapon (ECB)
Improved Shield Bash
Shield Slam
Two-weapon fighting
Shield Master
Power Attack
Dodge
Mobility

The Exchange

I need help w/ a Lvl 11 82k starting gp Viking build for the Savage Tide. Thoughts & links Appreciated.

And I did read here: http://paizo.com/paizo/messageboards/community/gaming/dnd/archives/vikingCh aracter

but other than a few things, nothing pops out as a build, i.e. Feats, Gear, skills, build. Multi-class options. It should be tough and able to throw down some serious attacks.

Of course I'm thinking Human or Dwarf for race.