Kullen

Savage Noble's page

175 posts. Organized Play character for Daxter.


Full Name

Noble

Classes/Levels

Half Orc Monk(Hungry Ghost) 7/Fighter(Weaponmaster) 4 (HP 64/75; AC:24, T:20, FF:22; Fort:+16 Ref:+13 Will:+13(+2 versus enchantments); Init+2; Perc+17 Darkvision 60) (Effects:)

Size

Medium

Age

28

Alignment

Lawful Neutral

Deity

Irori

Languages

Common, Orc

Occupation

Tepanyaki Chef

Strength 22
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 16
Charisma 8

About Savage Noble

Born from a union of a human adventurer and an orc woman, Noble's story is not a happy one. His father was a pathfinder who was captured by an orc tribe when he got separated from his party. He was going to be used for a sacrifice, but one of the women of the tribe found herself falling in love with this pale skinned human. He wasn't like the musclebound brutes that tried to "court" her. So one night she lay with him and helped him escape to freedom. However, while the adventurer got away, he did leave the orc woman with a memento.

It was a child for those who did not figure it out. However, the woman's tribe eventually found out and banished her. So she bore and raised her child alone out in the wilderness. She took care of her half-breed child for over a year when she was accidentally shot down by a Chelish nobleman's guard who believed her to be charging them. When the mistake was uncovered, it was too late. She was already dead. However the child she was holding was not injured. The guard was going to spare the child of the hardships of the wild when the nobleman stopped him. The noble and his wife could not conceive a child and he knew that she desperately wanted to be a mother. So he adopted the half-breed baby and raised it as his own son.

Almost two decades later, the noble decided that his son should have a purpose. That purpose was to further Cheliax's power in the Pathfinder Society. So he enlisted his son for training so he can be useful. Specifically his training focused on hand to hand combat eschewing weapons as the boy found them to be crutches. When he completed his training his superiors told him he had 2 main purposes. Advance the organization's power in the Society and remove anyone in their way, or rather solve problems as they put it.

Noble is disciplined beyond most standards even by the lawful nation's standards. He does participate in "parties" that the paracountess hosts, but otherwise he trains his body whenever he is not on a mission. Besides physical perfection, his other passion is ironically, cooking. For him cooking the perfect meal is just as important as bending steel or breaking stone. Definitely not your typical half-orc.

Character Sheet:

Savage Noble
Init +2; Senses Perception +17, Darkvision 60
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DEFENSE
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AC 24, touch 20, flat-footed 22. . (4 Armor +2 Shield +2 Dex +2 Deflection, +4 Class)
hp: 75
Fort +16, Ref +13, Will +13 (+2 versus enchantments)
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OFFENSE
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Spd 50 ft.
Melee Unarmed Strike

Flurry +20/+20/+15/+10 (1d8+12/20/x2)
PA +17/+17/+12/+7 (1d8+18/20/x2)

Ranged
Shuriken +11/+11/+6/+1 (1d2+6/x2)

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STATISTICS
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Str 20/22, Dex 14,Con 12/14, Int 10,Wis 14/16, Cha 8
Base Atk +9; CMB + 19(Grapple+30) Trip+26; CMD 37 (39 vs grapple/trip)
Feats Improved Unarmed Strike, Improved Grapple, Combat Reflexes, Deflect Arrows, Punishing Kick 8/day DC 19, Weapon Focus(Unarmed), Snapping Turtle Style, Snapping Turtle Clutch, Power Attack, Improved Trip, Vicious Stomp, Weapon Specialization(Unarmed), Snapping Turtle Shell, Deny Death, Ki Stand, Advanced Weapon Training(Versatile Training)(Acrobatics/Intimidate)
Traits Resilient, Accelerated Drinker
Skills Acrobatics +15(+23 vs jumping), Climb +12, Intimidate +11, Perception +17, Profession(Tepanyaki Cook) +21, Sense Motive +17, Survival +8, Swim +12
Languages Common, Orc
Combat Gear Headband of Wisdom +2, Amulet of Mighty Fists +1, Anaconda's Coils, Pink Rhomboid Ioun Stone, Bracers of Armor +4, Ring of Deflection +2, Dusty Rose Ioun Stone(Wayfinder), Gloves of Dueling, Cloak of Resistance +3, Wand (Shield)(32), Cracked Purple Ioun Stone, Wand(Endure Elements)(41), Masterwork Cooking Utensils, Potion(Fly)(2), Wand(CLW)(14), Potion(CSW), Potion(CSW), Ring of Feather Fall, Featherstep Boots

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SPECIAL ABILITIES
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Darkvision: Noble can see in the dark up to 60 feet.
Chain Fighter: Noble is proficient with flails and heavy flails, and treat dire flails and spiked chains as martial weapons. This racial trait replaces weapon familiarity.
Rock Climber: Noble gains a +1 racial bonus on Acrobatics and Climb checks. This racial trait replaces the intimidating trait.
Sacred Tattoo: Noble gains a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity.
Flurry of Blows: Noble can make a flurry of blows as a full-attack action. When doing so he may make one additional attack using any combination of unarmed strikes or attacks with a special monk weapon.
Evasion: Noble can avoid damage from many area-effect attacks. If a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if Noble is wearing light armor or no armor.
Fast Movement(+20): a monk gains a +20 enhancement bonus to his land speed.
Maneuver Training: Noble monk uses his monk level in place of his base attack bonus when calculating his Combat Maneuver Bonus.
Still Mind: Noble gains a +2 bonus on saving throws against enchantment spells and effects.
Ki Pool 6/day (Ki Strike, Magic, Cold Iron, Silver): Noble gains a pool of ki points, supernatural energy he can use to accomplish amazing feats.
Steal Ki: If Noble scores a confirmed critical hit against a living enemy or reduces a living enemy to 0 or fewer hit points, he can steal some of that creature’s ki. This ability replenishes 1 spent ki point to the monk’s ki pool, as long as the monk has at least 1 ki point in his pool. He cannot exceed his ki pool’s maximum.
Qinggong Ki Power: Ki Stand
Qinggong Ki Power: Deny Death
Weapon Guard +1: Noble gains a +1 bonus to CMD against disarm and sunder attempts while wielding his chosen weapon(Unarmed Strike). This bonus also applies on saves against any effect that targets his chosen weapon (for example, grease, heat metal, shatter, warp wood).
Weapon Training +3: Noble gains a +1 bonus on attack and damage rolls with his chosen weapon(Unarmed Strike).
Life Funnel: Noble can steal a creature’s life force to replenish his own. If he has at least 1 ki point in his ki pool and scores a confirmed critical hit against a living enemy or reduces a living enemy to 0 or fewer hit points, he heals a number of hit points equal to his monk level. As with steal ki, some monks believe that life funnel is an unsavory act, no better than what the undead do to the living. A monk with this ability cannot steal both ki and hit points at the same time.