Savage Noble
Init +2; Senses Perception +17, Darkvision 60
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DEFENSE
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AC 24, touch 20, flat-footed 22. . (4 Armor +2 Shield +2 Dex +2 Deflection, +4 Class)
hp: 75
Fort +16, Ref +13, Will +13 (+2 versus enchantments)
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OFFENSE
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Spd 50 ft.
Melee Unarmed Strike
Flurry +20/+20/+15/+10 (1d8+12/20/x2)
PA +17/+17/+12/+7 (1d8+18/20/x2)
Ranged
Shuriken +11/+11/+6/+1 (1d2+6/x2)
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STATISTICS
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Str 20/22, Dex 14,Con 12/14, Int 10,Wis 14/16, Cha 8
Base Atk +9; CMB + 19(Grapple+30) Trip+26; CMD 37 (39 vs grapple/trip)
Feats Improved Unarmed Strike, Improved Grapple, Combat Reflexes, Deflect Arrows, Punishing Kick 8/day DC 19, Weapon Focus(Unarmed), Snapping Turtle Style, Snapping Turtle Clutch, Power Attack, Improved Trip, Vicious Stomp, Weapon Specialization(Unarmed), Snapping Turtle Shell, Deny Death, Ki Stand, Advanced Weapon Training(Versatile Training)(Acrobatics/Intimidate)
Traits Resilient, Accelerated Drinker
Skills Acrobatics +15(+23 vs jumping), Climb +12, Intimidate +11, Perception +17, Profession(Tepanyaki Cook) +21, Sense Motive +17, Survival +8, Swim +12
Languages Common, Orc
Combat Gear Headband of Wisdom +2, Amulet of Mighty Fists +1, Anaconda's Coils, Pink Rhomboid Ioun Stone, Bracers of Armor +4, Ring of Deflection +2, Dusty Rose Ioun Stone(Wayfinder), Gloves of Dueling, Cloak of Resistance +3, Wand (Shield)(32), Cracked Purple Ioun Stone, Wand(Endure Elements)(41), Masterwork Cooking Utensils, Potion(Fly)(2), Wand(CLW)(14), Potion(CSW), Potion(CSW), Ring of Feather Fall, Featherstep Boots
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SPECIAL ABILITIES
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Darkvision: Noble can see in the dark up to 60 feet.
Chain Fighter: Noble is proficient with flails and heavy flails, and treat dire flails and spiked chains as martial weapons. This racial trait replaces weapon familiarity.
Rock Climber: Noble gains a +1 racial bonus on Acrobatics and Climb checks. This racial trait replaces the intimidating trait.
Sacred Tattoo: Noble gains a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity.
Flurry of Blows: Noble can make a flurry of blows as a full-attack action. When doing so he may make one additional attack using any combination of unarmed strikes or attacks with a special monk weapon.
Evasion: Noble can avoid damage from many area-effect attacks. If a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if Noble is wearing light armor or no armor.
Fast Movement(+20): a monk gains a +20 enhancement bonus to his land speed.
Maneuver Training: Noble monk uses his monk level in place of his base attack bonus when calculating his Combat Maneuver Bonus.
Still Mind: Noble gains a +2 bonus on saving throws against enchantment spells and effects.
Ki Pool 6/day (Ki Strike, Magic, Cold Iron, Silver): Noble gains a pool of ki points, supernatural energy he can use to accomplish amazing feats.
Steal Ki: If Noble scores a confirmed critical hit against a living enemy or reduces a living enemy to 0 or fewer hit points, he can steal some of that creature’s ki. This ability replenishes 1 spent ki point to the monk’s ki pool, as long as the monk has at least 1 ki point in his pool. He cannot exceed his ki pool’s maximum.
Qinggong Ki Power: Ki Stand
Qinggong Ki Power: Deny Death
Weapon Guard +1: Noble gains a +1 bonus to CMD against disarm and sunder attempts while wielding his chosen weapon(Unarmed Strike). This bonus also applies on saves against any effect that targets his chosen weapon (for example, grease, heat metal, shatter, warp wood).
Weapon Training +3: Noble gains a +1 bonus on attack and damage rolls with his chosen weapon(Unarmed Strike).
Life Funnel: Noble can steal a creature’s life force to replenish his own. If he has at least 1 ki point in his ki pool and scores a confirmed critical hit against a living enemy or reduces a living enemy to 0 or fewer hit points, he heals a number of hit points equal to his monk level. As with steal ki, some monks believe that life funnel is an unsavory act, no better than what the undead do to the living. A monk with this ability cannot steal both ki and hit points at the same time.