Half Orc Monk(Hungry Ghost) 7/Fighter(Weaponmaster) 4 (HP 64/75; AC:24, T:20, FF:22; Fort:+16 Ref:+13 Will:+13(+2 versus enchantments); Init+2; Perc+17 Darkvision 60) (Effects:)
Since grappling proves to be nigh useless, Noble will just pummel the dog into a fine mist. Taking extra attack from Blessing and spend 1 ki for an extra attack. Inspire, Power Attack: 1d20 + 19 ⇒ (18) + 19 = 37
Half Orc Monk(Hungry Ghost) 7/Fighter(Weaponmaster) 4 (HP 64/75; AC:24, T:20, FF:22; Fort:+16 Ref:+13 Will:+13(+2 versus enchantments); Init+2; Perc+17 Darkvision 60) (Effects:)
Noble walks on the air and answers the question posed by grappling the hound. Taking +2 AT/AC/Ref Grapple: 1d20 + 32 ⇒ (2) + 32 = 34
Half Orc Monk(Hungry Ghost) 7/Fighter(Weaponmaster) 4 (HP 64/75; AC:24, T:20, FF:22; Fort:+16 Ref:+13 Will:+13(+2 versus enchantments); Init+2; Perc+17 Darkvision 60) (Effects:)
Oh nvm then. I'm bad at reading. Noble will double move. Will still pick +2 AT/AC/Ref and ki point for AC. Tumble if needed to get adjacent: 1d20 + 15 ⇒ (10) + 15 = 25
Half Orc Monk(Hungry Ghost) 7/Fighter(Weaponmaster) 4 (HP 64/75; AC:24, T:20, FF:22; Fort:+16 Ref:+13 Will:+13(+2 versus enchantments); Init+2; Perc+17 Darkvision 60) (Effects:)
"You will not stop us." Noble steps forward and is a flurry of fists.
Power Attack, Blessing: 1d20 + 19 ⇒ (11) + 19 = 30
Half Orc Monk(Hungry Ghost) 7/Fighter(Weaponmaster) 4 (HP 64/75; AC:24, T:20, FF:22; Fort:+16 Ref:+13 Will:+13(+2 versus enchantments); Init+2; Perc+17 Darkvision 60) (Effects:)
Yes I do. We already burned the bridge with Badru. :) Noble picks up Badru's corpse and brings it out. "You can take the heartgem from the body yourself."
Half Orc Monk(Hungry Ghost) 7/Fighter(Weaponmaster) 4 (HP 64/75; AC:24, T:20, FF:22; Fort:+16 Ref:+13 Will:+13(+2 versus enchantments); Init+2; Perc+17 Darkvision 60) (Effects:)
Noble punches the airy creature next to him. Flurry, Power Attack: 1d20 + 17 ⇒ (12) + 17 = 29
Half Orc Monk(Hungry Ghost) 7/Fighter(Weaponmaster) 4 (HP 64/75; AC:24, T:20, FF:22; Fort:+16 Ref:+13 Will:+13(+2 versus enchantments); Init+2; Perc+17 Darkvision 60) (Effects:)
Savage is picked once which only serves to increase his ire. Taking bonus to AT/AC/REF from Blessing of Fervor. Inspired, Fervor, Grapple to Move: 1d20 + 39 ⇒ (3) + 39 = 42
Noble moves the impudent creature closer to the party before cinching in the crossface. Inspired, Fervor, Grapple to Pin: 1d20 + 39 ⇒ (16) + 39 = 55
Half Orc Monk(Hungry Ghost) 7/Fighter(Weaponmaster) 4 (HP 64/75; AC:24, T:20, FF:22; Fort:+16 Ref:+13 Will:+13(+2 versus enchantments); Init+2; Perc+17 Darkvision 60) (Effects:)
Inspired Trip: 1d20 + 28 ⇒ (2) + 28 = 30
Savage is fooled by the image that he fails to stop Badru. To make up for his failure, he pursues and attempts to grab him. Inspired Grapple: 1d20 + 32 ⇒ (18) + 32 = 50
Half Orc Monk(Hungry Ghost) 7/Fighter(Weaponmaster) 4 (HP 64/75; AC:24, T:20, FF:22; Fort:+16 Ref:+13 Will:+13(+2 versus enchantments); Init+2; Perc+17 Darkvision 60) (Effects:)
His grapple target gone, he moves on to the real threat. So how many images are left? He throws a punch! Inspire, Power Attack: 1d20 + 19 ⇒ (20) + 19 = 39
Half Orc Monk(Hungry Ghost) 7/Fighter(Weaponmaster) 4 (HP 64/75; AC:24, T:20, FF:22; Fort:+16 Ref:+13 Will:+13(+2 versus enchantments); Init+2; Perc+17 Darkvision 60) (Effects:)
GM: Updated with the con loss. That is a fair ruling though I don't see why it wouldn't since assumedly I'm constricting with whatever I'm using to grapple. If it was the belt constricting people I would agree. It's not a huge deal though either way.
Half Orc Monk(Hungry Ghost) 7/Fighter(Weaponmaster) 4 (HP 64/75; AC:24, T:20, FF:22; Fort:+16 Ref:+13 Will:+13(+2 versus enchantments); Init+2; Perc+17 Darkvision 60) (Effects:)
Seeing something that he can fight, Noble rushes over and tries to grab the demon. Grapple, Inspire: 1d20 + 32 ⇒ (7) + 32 = 39
Half Orc Monk(Hungry Ghost) 7/Fighter(Weaponmaster) 4 (HP 64/75; AC:24, T:20, FF:22; Fort:+16 Ref:+13 Will:+13(+2 versus enchantments); Init+2; Perc+17 Darkvision 60) (Effects:)
Luisila wrote:
And that was the right choice. I mean I need to roll a 6, but it happens. Assuming I don't die from the poison, I would very much appreciate the lesser restoration.
Half Orc Monk(Hungry Ghost) 7/Fighter(Weaponmaster) 4 (HP 64/75; AC:24, T:20, FF:22; Fort:+16 Ref:+13 Will:+13(+2 versus enchantments); Init+2; Perc+17 Darkvision 60) (Effects:)
Savage retaliates! Immediate Action Grapple: 1d20 + 28 ⇒ (13) + 28 = 41
"Guess I'll just crush your minions here then." He pins the mummy's arms behind it's back.
Then comes the suplex! Grapple for Damage: 1d20 + 35 ⇒ (19) + 35 = 54
Half Orc Monk(Hungry Ghost) 7/Fighter(Weaponmaster) 4 (HP 64/75; AC:24, T:20, FF:22; Fort:+16 Ref:+13 Will:+13(+2 versus enchantments); Init+2; Perc+17 Darkvision 60) (Effects:)
Savage will crush the mummy in his grasp. Grapple for Damage: 1d20 + 35 ⇒ (1) + 35 = 36 Savage somehow slips and he lets go of the mummy. He will concentrate his ki for defense. Ki for +4 to AC. AC is 28 this round.
Half Orc Monk(Hungry Ghost) 7/Fighter(Weaponmaster) 4 (HP 64/75; AC:24, T:20, FF:22; Fort:+16 Ref:+13 Will:+13(+2 versus enchantments); Init+2; Perc+17 Darkvision 60) (Effects:)
Will: 1d20 + 13 + 4 ⇒ (6) + 13 + 4 = 23
Savage shakes off the fear and the disease. He goes for the sleeper hold on the mummy. Grapple: 1d20 + 30 ⇒ (17) + 30 = 47
Then he pins the undead creature as he doesn't want to be hit again. Greater Grapple: 1d20 + 35 ⇒ (3) + 35 = 38
Half Orc Monk(Hungry Ghost) 7/Fighter(Weaponmaster) 4 (HP 64/75; AC:24, T:20, FF:22; Fort:+16 Ref:+13 Will:+13(+2 versus enchantments); Init+2; Perc+17 Darkvision 60) (Effects:)
Luisila wrote:
"Really." Noble rolls hie eyes. After San Xiao takes care of the trap, he leads them down the stairs.
Half Orc Monk(Hungry Ghost) 7/Fighter(Weaponmaster) 4 (HP 64/75; AC:24, T:20, FF:22; Fort:+16 Ref:+13 Will:+13(+2 versus enchantments); Init+2; Perc+17 Darkvision 60) (Effects:)
San Xiao Ji Jia Ben wrote:
I thought you were being elitist/snobby which is fine honestly, but that works too.
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