Umagro

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I am curious to know, which combat feats I can use to increase combat capabilities that require an attack action to perform. From what I've gathered so far, I can use PBS and Precise Shot, but I'm wanting to know, is there a way to gain from feats like Weapon Focus or any other of the sort?


Regarding SU, my GM believes that a Warlock's powers should provoke AoO. However, there's no clear answer that we can find. "SU don't usually provoke AoO," we don't understand which circumstances would provoke. When does a SU provoke an AoO? And would a Warlock provoke?

Thank you for any help provided.


So one of the players in my group is making a Rogue and with some help from other members, we've concocted quite the interesting build for him. Overall he is lvl 8, we gave him 4 lvls Scout, 2 Knife Master, and 2 Assassin. So my question is, does the Sneak Attack from the Rogue Archtypes stack with each other? As it doesnt specify unlike the other classes like Assassin and Stalker and other variable classes of the sort.


Ok so I am having a very hard time finding a class to multiclass in or a prestige class to take, that will either compliment or work with my Warlock. Any suggestions? Completely open minded on this subject.


So i haven't reached the level 20 margine yet in the campaign that I am currently participating in, but I'm not sure what to take after I reach 20th level. I really would like to advance my current class further if it would be possible. Any advice on how to do this would be greatly appreciated. A general purpose idea would be great so that there is something to kinda go off of for other classes.


Ok, so this is kind of a continuation from my last post on this subject, but most of the school abilities don't have lasting durations, as in they don't specify as to how long they last. So I took Blurry Form and Heroic Touch, neither of which specify as to how long they last before wearing off. Based on the wording of it, it sounds like they stay active until; I choose to deactivate them. I wwould like some input to this.


Ok, so I have built a Warlock using the build on the pfd20srd site, as my DM is allowing 3rd party classes that have been approved by PF. So my question then is, upon reaching higher levels could I fire multiple Arcane Bolts based off my BAB as a Full Round Action? Or am I still limited to only being able to use it once a round?


Ok, so this may be in the wrong forum, and if so i apologize in advance. So im looking for a setof rules into creating custom gear, what goes into building such items, like figuring out base price, determining what it does and any special qualities it may have. Im looking to create non-magical gear that could later on potentially be enchanted, but that part isnt important as the creation of the items.


So i've had quite the enjoyment of seeing the Inquisitor as originally being based off of Van Helsing, basically. Seeing as its a monster hunter and has quite the arsenal to be proficient with. So my question is, is it possible to create a gas powered or steam-punked Repeating Crossbow that can fire more than the potential 5 bolts a round, with appropraite BAB and feats?


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So when making a weapon out of mitheral it costs 500 gold per pound and makes the weapon weigh half as much. So my question then is for a clarification as to, when making the weapon and configuring the cost price, is it done by the original weight of the weapon or the new weight of the weapon?


Was looking up rules for AoO. Need to clarify what kind of action this is. Because a melee attack, unless otherwise stated, is a standard action.


So I just made a 3rd lvl Human Barbarian as a back up character for one of my GM's campaigns. For only having 1000 starting gold to purchase all my gear, i think i did well for it, while still capitalizing on all the Barbarian's abilities. Light Armor, a Masterwork Warhammer made with Alchemical Silver, and 2h it. No shield as i intend for it to not super care about getting hit to much. For feats, i gave him WF (Warhammer), Power Attack, and Step Up. Ideally he's designed to just charge up to the squishy enemies and power attack them before they can cause too much trouble. So id like some ideas on how to advance this character, should i get the chance to use him.


So I'm very well versed in building a TWF, via Ranger class, but i get criticized for my choice in arsenal. Id like some opinions on this build vs a TWF build using Fighter class. And also some other good weapon combos to use. I usually dual weild scimitars, which is what i get nagged at mostly for.


So a friend of mine claims to have found an alternate favored class bonus for the fighter, but it only works for a human fighter. Instead of the +1 to CMD, he found an ability that is 3PP and it allows you to trade in your bonus skill rank for being human for another bonus feat, but only when you would get a bonus feat from the class. I cant seem to find this ability and am starting to think that he's "pulling my leg" on this matter. I would like some input on this matteras to if this ability truly exhists or not.