Not sure if this is the right place, but... Under the Stamina pool rules: In the Kirin Strike entry, it says: Kirin Strike (Combat): As long as you have at least 1 stamina point in your stamina pool, when you hit a creature you have identified with Kirin Style, you add your Intelligence modifier to melee and ranged attack damage rolls against that creature for the next 24 hours. You still can take a swift action to add twice your Intelligence modifier to damage rolls, but that damage doesn't stack with the damage from this combat trick. Is This as a typo (and they forgot to add an 'and') or is Attack Damage an actual term in Pathfinder? If the latter, what does the term mean? Has any of the devs come out and said something about this? I can't find anything in the FaQ and I'm not too savvy on the Errata stuff. I'd like to know
AlastarOG wrote:
Well, its more of a, We get gestalt up to level 5, so we cant just grab an pick paladin 2, scaled fist monk 1 and Oracle 1 with the rev that gives Cha instead of Dex, and some other Cha to X class and just go full cha caster with cha to everything. or dip 1 lvl in monk on a wis character
Assuming that all stats except con and Wis are 10, and the other 2 are 16 and 20 respectively (after race bonuses). And that the Guided weapon property is allowed if needed (melee weapons only). what would be the best class in a highly competitive, high magic setting and why? My character died due to being too weak, and the DM allowed me retrain everything but my stats after being revived, we're at level 10.
The campaign is combat focused with a battle of the week type of session, so I wanted to build something good, but I'm at a loss as to what.
Fuzzy-Wuzzy wrote:
No, but We've ruled it so that if the spell would not give out a specific display (like fireball) or any confirmation it comes from someone, then no one knows, I.E. psychic spellcasting would only affect the perception of the casting, not the effect itself. It would be strange otherwise, how'd you use a clutch charm person if the person being charmed knew you were casting a spell on him (assuming you hid your components).
Hi guys,
I like the fact that Mesmerists have a lot more skills and points, which come in handy with all the skill rolls we will probably have to make. and they can do some martial combat (with starknives and Cha to Hit/dmg) Whereas sorcerers end up having 9th lvl spells and stuff. but at the cost of lower (and less) skills, and some other shenanigans possible with bloodline mutations and stuff (so more blasting and stuff) I'm looking for versatility, mostly, although I don't mind substituting stuff for spells if I can.
So, I brought this up to my DM and he said he'd rule it that they don't stack, that's why I wanna know if, Rules-wise, this could happen or not. Painful Stare (the bit that matters):
The mesmerist can use this ability as a free action, and can use it even if it isn't his turn. [...] This damage is precision damage and is not multiplied on a critical hit. A mesmerist can trigger this ability only once per round, but a single creature can take damage from multiple mesmerists' painful stares in a round. Manifold Stare:
You can trigger your painful stare one additional time per round. Assuming I took both feats and hit with the attack,
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