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1 person marked this as FAQ candidate.

Apologies if this was addressed elsewhere, I wasn't able to find it.

Since the Shaman class came after the Mythic rules, its understandable that it wasn't in the base ability, but, playing a shaman in a mythic game, I need to ask.

Can you use Inspired Spell to cast Spirit Spells?
Clerics get to cast their Domain spells with it, which share a very similar format as Shaman spirit spells, so it stands to reason that one should be able to,
But in the eventuality that RaW wins out, I do want to have a bit of leverage.
Thanks


Not sure if this is the right place, but...

Under the Stamina pool rules:

In the Kirin Strike entry, it says:

Kirin Strike (Combat): As long as you have at least 1 stamina point in your stamina pool, when you hit a creature you have identified with Kirin Style, you add your Intelligence modifier to melee and ranged attack damage rolls against that creature for the next 24 hours. You still can take a swift action to add twice your Intelligence modifier to damage rolls, but that damage doesn't stack with the damage from this combat trick.

Is This as a typo (and they forgot to add an 'and') or is Attack Damage an actual term in Pathfinder? If the latter, what does the term mean?

Has any of the devs come out and said something about this? I can't find anything in the FaQ and I'm not too savvy on the Errata stuff. I'd like to know


AlastarOG wrote:
Slim Jim wrote:
Quote:
The Dm doesnt like dipping, so he said any ability that gives X to Y is capped by the levels in the class that grants it (but it stacks with other classes that grant it). In order to give us some leeway, he is allowing us 5 'free' levels in the form of Gestalt (but only 5).
Ya lost me. Your GM doesn't like "dipping" (multiclassing?), but you're getting gesalt (which is far stronger than multiclassing could ever be)?
My thoughts exactly...

Well, its more of a, We get gestalt up to level 5, so we cant just grab an pick paladin 2, scaled fist monk 1 and Oracle 1 with the rev that gives Cha instead of Dex, and some other Cha to X class and just go full cha caster with cha to everything.

or dip 1 lvl in monk on a wis character


Assuming that all stats except con and Wis are 10, and the other 2 are 16 and 20 respectively (after race bonuses). And that the Guided weapon property is allowed if needed (melee weapons only).

what would be the best class in a highly competitive, high magic setting and why?

My character died due to being too weak, and the DM allowed me retrain everything but my stats after being revived, we're at level 10.
The Dm doesnt like dipping, so he said any ability that gives X to Y is capped by the levels in the class that grants it (but it stacks with other classes that grant it).
In order to give us some leeway, he is allowing us 5 'free' levels in the form of Gestalt (but only 5).

The campaign is combat focused with a battle of the week type of session, so I wanted to build something good, but I'm at a loss as to what.


If my character is chained with masterwork shackles, can he implant the Slip bonds trick then use it? or can you only activate it when you actually -get- chained?


Fuzzy-Wuzzy wrote:

You know about this FAQ, right?

FAQ wrote:
Although this isn’t directly stated in the Core Rulebook, many elements of the game system work assuming that all spells have their own manifestations, regardless of whether or not they also produce an obvious visual effect, like fireball. You can see some examples to give you ideas of how to describe a spell’s manifestation in various pieces of art from Pathfinder products, but ultimately, the choice is up to your group, or perhaps even to the aesthetics of an individual spellcaster, to decide the exact details. Whatever the case, these manifestations are obviously magic of some kind, even to the uninitiated; this prevents spellcasters that use spell-like abilities, psychic magic, and the like from running completely amok against non-spellcasters in a non-combat situation. Special abilities exist (and more are likely to appear in Ultimate Intrigue) that specifically facilitate a spellcaster using chicanery to misdirect people from those manifestations and allow them to go unnoticed, but they will always provide an onlooker some sort of chance to detect the ruse.
So even psychic spellcasting is essentially visible to onlookers unless you go for those Ultimate Intrigue feats/abilities big-time.

No, but We've ruled it so that if the spell would not give out a specific display (like fireball) or any confirmation it comes from someone, then no one knows, I.E. psychic spellcasting would only affect the perception of the casting, not the effect itself.

It would be strange otherwise, how'd you use a clutch charm person if the person being charmed knew you were casting a spell on him (assuming you hid your components).


Hi guys,
I can't decide a class for a campaign where magical items are scarce, and entire kingdoms hunt down spellcasters (they use magic to capture, but they use spellcasters that arent aligned with them and follow their every command as a sort of living magical battery).
I want to make a spellcaster, of psychic stuff since it means I won't be as easily captured.
Cunning Caster is an option, but one that can fail due to all the -4s so I'm a bit iffy

I like the fact that Mesmerists have a lot more skills and points, which come in handy with all the skill rolls we will probably have to make. and they can do some martial combat (with starknives and Cha to Hit/dmg)

Whereas sorcerers end up having 9th lvl spells and stuff. but at the cost of lower (and less) skills, and some other shenanigans possible with bloodline mutations and stuff (so more blasting and stuff)

I'm looking for versatility, mostly, although I don't mind substituting stuff for spells if I can.
Would like opinions, thanks in advance!


BigNorseWolf wrote:
Not on the same attack.

Any reasoning behind this answer?

Is there some rule or mechanic that prevents me from doing this, intended or not?


1 person marked this as FAQ candidate.

So, I brought this up to my DM and he said he'd rule it that they don't stack, that's why I wanna know if, Rules-wise, this could happen or not.

Painful Stare (the bit that matters):
The mesmerist can use this ability as a free action, and can use it even if it isn't his turn. [...] This damage is precision damage and is not multiplied on a critical hit. A mesmerist can trigger this ability only once per round, but a single creature can take damage from multiple mesmerists' painful stares in a round.

Manifold Stare:
You can trigger your painful stare one additional time per round.

Assuming I took both feats and hit with the attack,
1 Would I be able to trigger both uses per round on the same attack?
2 Would it deal the damage of both?