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1 person marked this as FAQ candidate.

Apologies if this was addressed elsewhere, I wasn't able to find it.

Since the Shaman class came after the Mythic rules, its understandable that it wasn't in the base ability, but, playing a shaman in a mythic game, I need to ask.

Can you use Inspired Spell to cast Spirit Spells?
Clerics get to cast their Domain spells with it, which share a very similar format as Shaman spirit spells, so it stands to reason that one should be able to,
But in the eventuality that RaW wins out, I do want to have a bit of leverage.
Thanks


Not sure if this is the right place, but...

Under the Stamina pool rules:

In the Kirin Strike entry, it says:

Kirin Strike (Combat): As long as you have at least 1 stamina point in your stamina pool, when you hit a creature you have identified with Kirin Style, you add your Intelligence modifier to melee and ranged attack damage rolls against that creature for the next 24 hours. You still can take a swift action to add twice your Intelligence modifier to damage rolls, but that damage doesn't stack with the damage from this combat trick.

Is This as a typo (and they forgot to add an 'and') or is Attack Damage an actual term in Pathfinder? If the latter, what does the term mean?

Has any of the devs come out and said something about this? I can't find anything in the FaQ and I'm not too savvy on the Errata stuff. I'd like to know


Assuming that all stats except con and Wis are 10, and the other 2 are 16 and 20 respectively (after race bonuses). And that the Guided weapon property is allowed if needed (melee weapons only).

what would be the best class in a highly competitive, high magic setting and why?

My character died due to being too weak, and the DM allowed me retrain everything but my stats after being revived, we're at level 10.
The Dm doesnt like dipping, so he said any ability that gives X to Y is capped by the levels in the class that grants it (but it stacks with other classes that grant it).
In order to give us some leeway, he is allowing us 5 'free' levels in the form of Gestalt (but only 5).

The campaign is combat focused with a battle of the week type of session, so I wanted to build something good, but I'm at a loss as to what.


If my character is chained with masterwork shackles, can he implant the Slip bonds trick then use it? or can you only activate it when you actually -get- chained?


Hi guys,
I can't decide a class for a campaign where magical items are scarce, and entire kingdoms hunt down spellcasters (they use magic to capture, but they use spellcasters that arent aligned with them and follow their every command as a sort of living magical battery).
I want to make a spellcaster, of psychic stuff since it means I won't be as easily captured.
Cunning Caster is an option, but one that can fail due to all the -4s so I'm a bit iffy

I like the fact that Mesmerists have a lot more skills and points, which come in handy with all the skill rolls we will probably have to make. and they can do some martial combat (with starknives and Cha to Hit/dmg)

Whereas sorcerers end up having 9th lvl spells and stuff. but at the cost of lower (and less) skills, and some other shenanigans possible with bloodline mutations and stuff (so more blasting and stuff)

I'm looking for versatility, mostly, although I don't mind substituting stuff for spells if I can.
Would like opinions, thanks in advance!


1 person marked this as FAQ candidate.

So, I brought this up to my DM and he said he'd rule it that they don't stack, that's why I wanna know if, Rules-wise, this could happen or not.

Painful Stare (the bit that matters):
The mesmerist can use this ability as a free action, and can use it even if it isn't his turn. [...] This damage is precision damage and is not multiplied on a critical hit. A mesmerist can trigger this ability only once per round, but a single creature can take damage from multiple mesmerists' painful stares in a round.

Manifold Stare:
You can trigger your painful stare one additional time per round.

Assuming I took both feats and hit with the attack,
1 Would I be able to trigger both uses per round on the same attack?
2 Would it deal the damage of both?