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Are there any published adventures where the PCs meet a friendly, helpful non-player character in early-mid adventure (preferably a long campaign) who becomes an important part of the story but then turns out to be the BBEG by the end?
For example, a friendly town wizard accidentally botching a complex spell and becoming possessed by a powerful demon, or an elderly tavern keeper discovering a tome of occult magic and going insane from all the forbidden knowledge contained within while gaining extremely powerful magical abilities in the process?


I read through ToEE and though I like the idea of a demon secretly corrupting an otherwise peaceful religious group, I'm having a hard time finding any actually creepy moments (aside from the suicide haunt, probably). I've seen a lot of people referencing this scenario as a really good horror adventure but I just have no idea how to creep my players out, how to deliver that feeling of "something is very, very wrong here". Ideally, I would want my players to totally lose their minds when they figure out what's really going on. Any advice on how to make this scenario scarier would be greatly appreciated!


I read through ToEE and though I like the idea of a demon secretly corrupting an otherwise peaceful religious group, I'm having a hard time finding any actually creepy moments (aside from the suicide haunt, probably). I've seen a lot of people referencing this scenario as a really good horror adventure but I just have no idea how to creep my players out, how to deliver that feeling of "something is very, very wrong here". Ideally, I would want my players to totally lose their minds when they figure out what's really going on. Any advice on how to make this scenario scarier would be greatly appreciated!


I was wondering how many points should I give my players for their ability scores for Carrion Hill - 15 or 20? Does anyone know which one would work better?


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I'm thinking about running Carrion Hill as a prequel to Strange Aeons, and looking for some advice on how to handle it. I would like to make the transition between the two as seamless and natural as possible. For now I'm planning something like this:

Backstory - the party is a group of four 5-th level adventurers who have worked together for a while. Things have been pretty rough recently - they have been travelling all across Ustalav, moving from city to city, unable to find any decent work. What little money they have made is running dangerously low. They haven't had a decent meal in over a week now, and have decided to take literally any work in the next town they visit (which happens to be Carrion Hill).

Then Carrion Hill starts and plays out as normal.

At the end, when the PCs have dealt with the spawn of Yog-Sothoth, they are greeted by Haserton Lowls IV, who arrived at Carrion Hill as soon as he learned of the events taking place there (through unknown sources). He dismisses mayor Heggry when the latter brings up PCs reward, saying that he does not have the authority to issue a reward that huge (or whatever) and instead offers the PCs only a fraction of it (like 300gp). However, Lowls says that he would gladly pay more if the PCs would be willing to tell him everything about their experience with the monster and any occult lore they have found, and offers them a permanent high-paying job as his assistants in his "research" (though the description of its nature is awfully vague).

IMO, this setup should get the players more or less invested in actually investigating the events at Carrion Hill and not just straight up nope-ing out of there, as well as provide a solid background for the start of Strange Aeons.

I would greatly appreciate any insights and advice on what could be improved and any pitfalls I should watch out for. Thanks in advance!


Hi there,

I'm wondering if there are any good alternatives for combat rules. I've read Warhammer Fantasy Roleplay rulebook, and I really liked the combat system there. It allows players to actually hit different parts of the body (i.e. legs, head, torso, etc.) and literally CHOP OFF ARMS and POKE OUT EYES of their enemies.

Does anybody know if there are any similar homebrews in Pathfinder that could make the combat deadlier and more realistic?


Falcar wrote:

I would agree with you on the Nord being an Armored Hulk barbarian.

The Altmer Mage would probably be a blaster sorcerer, maybe an elemental bloodline to to fit the power she was throwing around there.
The Breton Thief would end up as a rogue, maybe an acrobat because he was jumping round doing flips the whole time looking cool.

Are you looking for actual builds of these characters of just ideas of what they may be. Each one would be a high level person given what they can do to the "common" folk, the Mage was incinerating multiple people with a single spell (Chain Lightning?) while the thief was doing some very impressive acrobatic checks on the rope bridge and could kill people with a single knife throw without breaking a sweat. The Nord did not get as much action in the early trailer but in later ones he was not doing anything spectacular as far as I recall other than refuse to die when everyone else was going down so Barbarian fits there with the hit points and survivability.

Hope this Helps.

This is what I was looking for! Thanks, bro!


Hello everybody,

I assume many people have seen awesome trailers of TESO and i I'd really like to create a Nord or Breton actors. Can you please help me identify what classes are they?

My assumption is that Nord is Armoured Hulk Barbarian, and Breton - maybe a rogue?

Thanks in advance!


Rosc wrote:
Hazrond wrote:
(haste lets EACH natural attack swing a second time per full attack, bulls strength buffs the damage, blur, displacement, you get the idea)

I am very, very certain that Haste grants, at best, one extra attack with a single natural weapon of the Eidolon's choice.

Anyway, as mentioned before, doubling your actions per turn is the biggest strength of the Summoner. Granted, the Synthesist FEELS more powerful what with the advantages of the Eidolon gives a PC with natural armor, natural attacks, and that temporary hit point pool. It'll make the fighter feel inadequate. The potential to cheese your stats FEELS awful, but honestly it just means having 16 Int on a non-Int-based frontliner if you decided that's a thing you need in your life.

Out of curiosity, are we talking APG Summoner or Unchained Summoner?

Not sure what APG means, but I think we're talking about him.


Hi all,

Our GM has banned all summoner archetypes, but not the class itself. So, my question is: do I have to be a Synthesist in order to be super powerful, or can I still be powerful as a regular summoner?