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NG | Male Elf Wild Druid 1 | HP: 15/15 | AC: 18 | F: +4; R: +5; W: +9 | Perception +7 (Low-light Vision) | Focus: 1/1 | Hero Points: 1/3
![]() Kane pokes his head around the corner, looking at the mess inside. "Well if we weren't going to have an angry witch on our hands before," the druid remarks, "we sure will now. Best to get what we came for an leave." ![]()
NG | Male Elf Wild Druid 1 | HP: 15/15 | AC: 18 | F: +4; R: +5; W: +9 | Perception +7 (Low-light Vision) | Focus: 1/1 | Hero Points: 1/3
![]() Noticing the markings, Kane's head starts moving around quickly, searching the area for signs of movement. "We need to get what we can for and be away, quickly and quietly. It seems that we've walked into Tatzlwyrm hunting grounds, and the wyvern may have worked against us in the end." Percpetion: 1d20 + 7 ⇒ (20) + 7 = 27 ![]()
NG | Male Elf Wild Druid 1 | HP: 15/15 | AC: 18 | F: +4; R: +5; W: +9 | Perception +7 (Low-light Vision) | Focus: 1/1 | Hero Points: 1/3
![]() Would definitely have spent time to heal you up during the night/morning. How the GM wants to deal with that is up to him. I can make rolls, if you need. Everyone else would have healed some over night (Con x level). ![]()
NG | Male Elf Wild Druid 1 | HP: 15/15 | AC: 18 | F: +4; R: +5; W: +9 | Perception +7 (Low-light Vision) | Focus: 1/1 | Hero Points: 1/3
![]() Kane crouches near a large tree at the sound of the hunting wyvern. "Hopefully not," he responds. "Dangerous hunters. May be more than we can currently deal with. Shall we wait it out, or try to go around?" ![]()
NG | Male Elf Wild Druid 1 | HP: 15/15 | AC: 18 | F: +4; R: +5; W: +9 | Perception +7 (Low-light Vision) | Focus: 1/1 | Hero Points: 1/3
![]() Kane looks back at the kobold sternly. "These mushrooms are to save lives, good Gurtlekep. For medicine. You are a resourceful one and are more than capable of finding more, are you not?" ![]()
NG | Male Elf Wild Druid 1 | HP: 15/15 | AC: 18 | F: +4; R: +5; W: +9 | Perception +7 (Low-light Vision) | Focus: 1/1 | Hero Points: 1/3
![]() Kane nods in agreement. "I'll gather some more materials along the way and dress your wounds again." Moss gathering sounds good. Hopefully a little less hazardous. :) ![]()
NG | Male Elf Wild Druid 1 | HP: 15/15 | AC: 18 | F: +4; R: +5; W: +9 | Perception +7 (Low-light Vision) | Focus: 1/1 | Hero Points: 1/3
![]() Technically, Dying 1 becomes Wounded 1, and you are Unconscious. Time to recovery is up to the GM, but I'm sure between the soup, and Kane immediately moving to help, it wouldn't take long. :) Kane immediately gets to work on treating Bac's wounds. "That was too close, old man. We won't be losing you just yet." Treat Wounds: 1d20 + 9 ⇒ (13) + 9 = 22
Going to be an hour before I can do that again. ![]()
NG | Male Elf Wild Druid 1 | HP: 15/15 | AC: 18 | F: +4; R: +5; W: +9 | Perception +7 (Low-light Vision) | Focus: 1/1 | Hero Points: 1/3
![]() Kane tears into the skeleton in a primal fashion; hand-to-hand. ◆ Claw Strike vs. Red: 1d20 + 5 ⇒ (6) + 5 = 11
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NG | Male Elf Wild Druid 1 | HP: 15/15 | AC: 18 | F: +4; R: +5; W: +9 | Perception +7 (Low-light Vision) | Focus: 1/1 | Hero Points: 1/3
![]() Kane makes his way into the room, and immediately reacts in a cat-like fashion by growing claws and hissing (yes... hissing) at the undead creatures. ◆ Stride
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NG | Male Elf Wild Druid 1 | HP: 15/15 | AC: 18 | F: +4; R: +5; W: +9 | Perception +7 (Low-light Vision) | Focus: 1/1 | Hero Points: 1/3
![]() Sounds good. Just didn't want to assume. Having already run out of materials, Kane makes his way back into the trees to gather more, so that he can continue to treat Ascian. Treat Wounds (Nature): 1d20 + 9 ⇒ (5) + 9 = 14
That's 2 more hours. Kane doesn't really think that toying with the poor creature is very nice, but doesn't chastise his companions, knowing that they need the mushrooms to save the town. Instead he just casually says, "Bac, you shouldn't play with your food." ![]()
NG | Male Elf Wild Druid 1 | HP: 15/15 | AC: 18 | F: +4; R: +5; W: +9 | Perception +7 (Low-light Vision) | Focus: 1/1 | Hero Points: 1/3
![]() Thank you for reminding me! :) With a plan being formulated, Kane spends some time gathering some ingredients before working on patching up Ascian's wounds. Treat Wounds (Nature): 1d20 + 9 ⇒ (7) + 9 = 16 Healing: 2d8 ⇒ (3, 1) = 4 Ugh. The dice really don't want you to live. Shall we wait another hour? ![]()
NG | Male Elf Wild Druid 1 | HP: 15/15 | AC: 18 | F: +4; R: +5; W: +9 | Perception +7 (Low-light Vision) | Focus: 1/1 | Hero Points: 1/3
![]() Before the fight Kane tends to his comrades wounds, taking the time necessary to prevent any mistakes. Treat Wounds (Nature; Ascian): 1d20 + 9 ⇒ (5) + 9 = 14
Wow.... really?! If everyone is willing, he'll wait another hour. Treat Wounds (Nature; Ascian): 1d20 + 9 ⇒ (2) + 9 = 11
This will already be 2 hours spent. Let me know if I should just go until it's done. ![]()
NG | Male Elf Wild Druid 1 | HP: 15/15 | AC: 18 | F: +4; R: +5; W: +9 | Perception +7 (Low-light Vision) | Focus: 1/1 | Hero Points: 1/3
![]() I assumed that much, but I didn't want to assume how much time we had taken. If we're going to wait long enough to be able to get some Treat Wound checks in, then that's cool with me. ![]()
NG | Male Elf Wild Druid 1 | HP: 15/15 | AC: 18 | F: +4; R: +5; W: +9 | Perception +7 (Low-light Vision) | Focus: 1/1 | Hero Points: 1/3
![]() "Well done, Theo!" Kane calls out. When the darkmantle gets into his face, he quickly casts a spell, "You really shouldn't have gotten that close," he scalds the creature as he reaches out and touches it, causing a sting like a spider, followed by a jab of his spear. ◆◆ Spider Sting (DC 17 Fort save)
Is Bac still 'gunslinging'? ![]()
NG | Male Elf Wild Druid 1 | HP: 15/15 | AC: 18 | F: +4; R: +5; W: +9 | Perception +7 (Low-light Vision) | Focus: 1/1 | Hero Points: 1/3
![]() Sorry for the hold up. Was gonna post last night, but it got kind late and I couldn't think straight. :p Kane carefully moves into the blackness, looking for the enemy. "Move carefully," he cautions Bac. "The enemy has the advantage over us." ◆ Stride
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NG | Male Elf Wild Druid 1 | HP: 15/15 | AC: 18 | F: +4; R: +5; W: +9 | Perception +7 (Low-light Vision) | Focus: 1/1 | Hero Points: 1/3
![]() GM CrusaderWolf wrote:
That's true, but the result is decided by a chart, which can be found here. ![]()
NG | Male Elf Wild Druid 1 | HP: 15/15 | AC: 18 | F: +4; R: +5; W: +9 | Perception +7 (Low-light Vision) | Focus: 1/1 | Hero Points: 1/3
![]() The darkness is already pre-existing, so the light would allow counteract automatically. Basically, I would make a check, and the result of my check would dictate what level of spell it can counteract up to. Of course, this is all dependent on whether it is okayed by the GM. :) I've had lots of practice with the counteract rules, lately. :) ![]()
NG | Male Elf Wild Druid 1 | HP: 15/15 | AC: 18 | F: +4; R: +5; W: +9 | Perception +7 (Low-light Vision) | Focus: 1/1 | Hero Points: 1/3
![]() Bắc Đẩu α wrote: So in that case dancing lights are unlikely to have an effect on it. Actually, having the Light trait, Dancing Lights has a chance to counteract magical darkness. @CW, let me know if you want me to roll the check. ![]()
NG | Male Elf Wild Druid 1 | HP: 15/15 | AC: 18 | F: +4; R: +5; W: +9 | Perception +7 (Low-light Vision) | Focus: 1/1 | Hero Points: 1/3
![]() [ooc]Also confused as to what this darkness is actually doing, but we'll see if we can do something about it. Not wanting to see his allies go into that strange darkness without some help, Kane casts a quick spell and sends four floating torches into the room to light the way. Then another to aid Bac. ◆◆ Cast Dancing Lights into the room, spreading them out to cover the room as much as possible.
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NG | Male Elf Wild Druid 1 | HP: 15/15 | AC: 18 | F: +4; R: +5; W: +9 | Perception +7 (Low-light Vision) | Focus: 1/1 | Hero Points: 1/3
![]() I was nearly ready to see how everyone was doing. :) Kane looks at Bac, trying to be silent, spear at the ready, giving some rudimentary hand signs to move forward and to keep a look out. Perception: 1d20 + 7 ⇒ (15) + 7 = 22 ![]()
NG | Male Elf Wild Druid 1 | HP: 15/15 | AC: 18 | F: +4; R: +5; W: +9 | Perception +7 (Low-light Vision) | Focus: 1/1 | Hero Points: 1/3
![]() Kane leads the way towards the water, keeps his eyes peeled for whatever made the tracks. "Wish I could say," he responds to Bac's questions. "Hopefully they're willing to talk, but be on guard either way." Kane keeps an spear in hand, but leaning on it as he examines the ground. ![]()
NG | Male Elf Wild Druid 1 | HP: 15/15 | AC: 18 | F: +4; R: +5; W: +9 | Perception +7 (Low-light Vision) | Focus: 1/1 | Hero Points: 1/3
![]() Sounds good. Regardless of what he finds, Kane adds, "Let's make sure that everyone is in proper shape before we move in any further." Nature (Treat Wounds; Theo): 1d20 + 9 ⇒ (20) + 9 = 29
Let me know if I missed anyone.
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