Drizz't

Kaldo Vantai's page

161 posts. Alias of ULTRAGEEK.


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Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

Hey guys, I'm going to take a break from the boards for a while. I know I haven't posted in a long time, and I apologize for that. I'll probably be able to post again in the new year.


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

Kaldo is going to keep his credits, and not request anything


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

Kaldo drums his fingers on the surface of the table, and takes a long time deciding what to order. When he finally does, he orders a light beer, then begins to look for a snack.
Can he recognize anything from Duro, his home planet?


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

Kaldo nods at the new arrival.

When Rennah asks which bar we want to go to, he shrugs I'll take anything. Do you guys know any good places?


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

Kaldo finishes docking, and, after double checking the ship controls and status, follows the rest of the crew to meet Drago.


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

Kaldo will look through the crate of spice. Besides that, he simply wanders the ship, and stays in his cabin, reading stuff on the holonet.

Gamemaster ONLY:

Does Kaldo have any alone time? If so, he will try and contact the Galactic Alliance, and tell them about the meeting on Yavin IV


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

Kaldo will prepare the ship for take off


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

Posting, so this shows up in my campaigns. I'm still here, it's just that Kaldo will take a back seat in negotiations


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

Kaldo tries to fade into the background, and simply let the others sort it out.


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

We are..uhh... Kaldo turns back to the group, and whispers Fake names...or, do we reveal our identities


Shh!! The jedi might be watching! With those lightsabers and mind tricks! *flies away*


Well, I took 1 level in Ace Pilot, and the Elusive Dogfighter talent. This will help me be a better pilot in the future, I hope. Also, about HP, would I have regained my lost points, or do I still have 18? Thanks!

Also, roll for my HP from Ace Pilot:
Hp: 1d8 + 0 ⇒ (6) + 0 = 6


ITS THE GOBLINS FAULT! I TELL YOU, THOSE POINTY EARED CREATURES MESS UP ALL OUR SERVERS!!!!!1!!!!!1! ;)


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

Kaldo glances back, at the spot the enemy ship was once on. He looks forwards once more and tries to increase speed once again.
Pilot: 1d20 + 12 - 1 ⇒ (15) + 12 - 1 = 26


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

Man, you guys know more about Kaldo than I do... :) Here is a roll to try and negate the attk

Pilot, just remembered condition track: 1d20 + 12 - 1 ⇒ (8) + 12 - 1 = 19

Lets see if I can negate that


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

Sorry guys
Pilot: 1d20 + 12 ⇒ (11) + 12 = 23


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

Pilot for init: 1d20 + 12 ⇒ (17) + 12 = 29
Kaldo pulls back on the joysticks, and makes the ship rush forwards! He tries to avoid crashing into the other ships, and looks for the best way out.
Another pilot check, if required:
Pilot: 1d20 + 12 ⇒ (13) + 12 = 25


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

pilot: 1d20 + 12 ⇒ (5) + 12 = 17
Thank you. Kaldo says to Gunnar. He sits down at the controls, and puts vid hand on the sticks. Everyone ready?


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

Thanks for botting me! A bunch of stuff was going on, had to deal with it, but I'm back now, and hope to increase my posting rate.

Kaldo shrugs ans heads to the med-bay. Okay, as long as I don't have to fly half asleep.

This means I am, in total, two steps down, right?


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

Kaldo looks at the transport. Hmm...
Mechanics? to find how long it will take to repair: 1d20 + 7 ⇒ (15) + 7 = 22


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

Kaldo leans out of the window of the moving transport, and fires his blaster!
attk: 1d20 + 9 ⇒ (8) + 9 = 17
dmg: 3d8 + 4 ⇒ (2, 1, 7) + 4 = 14


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

Kaldo turns around, and begins to head in the same direction as the speeders. He stomps on the pedal and tries to go as fast as possible.
Taking All-Out movement


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

If the transport is not operational:

Kaldo pulls his body through the shattered glass and twisted metal of the transport. He takes cover behind the destroyed vehicle, pulls out his blaster, aims at the nearest gang member, and fires.
Attk roll: 1d20 + 9 ⇒ (1) + 9 = 10
dmg, if hit: 3d8 + 4 ⇒ (6, 7, 4) + 4 = 21

If it is still operational:

Kaldo decides to risk the possibility of the glass breaking. Instead of ramming the enemy once more, he decides to weave in and out of their vehicles (trying to force them to make last minute maneuvers to avoid crashing their speeder), in an attempt to send them into disarray, and, if he gets lucky, cause them to crash.
Pilot: 1d20 + 12 ⇒ (20) + 12 = 32


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

Kaldo speeds towards a ganger, barrelling into his craft.
Pilot: 1d20 + 12 - 10 ⇒ (5) + 12 - 10 = 7
What size is the vehicle? Assuming it is large:
DMG: 2d6 + 4 ⇒ (1, 5) + 4 = 10
If I fail my pilot check vs his reflex save, which I probably did, we both take half damage, plus the str mod of my vehicle. If I did not fail, we both take full damage, plus the str mod of the vehicle. I'm assuming the mod is +4, since that is what it is in the speeder bike entry


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

Cool. I can wait. Also, ramming is a good idea, I didn't think of that, but I guess it is my only option, since the speeder has no weapons.


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

Kaldo smiles, and gets in the transport. He removes all unnecessary baggage, and begins to pilot the transport towards the swoop gangers.
Any weapons on the transport?

pilot: 1d20 + 12 ⇒ (20) + 12 = 32


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

Pilot?: 1d20 + 12 ⇒ (19) + 12 = 31
Hmmm... Looks like you're right Erin. And, what are the chances it would land in a spot that can not be seen from the sky? Of course, they could have moved the ship, somehow, but I doubt that.

He turns back towards the group. But then again, I doubt a Hutt will consent to living under these conditions. I mean, look at his skin. Doesn't look that bad to the rest of us, but must be hell for the hutt. He probably wouldn't do it unless there was no other way, so he might not faked the crash


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

Sounds good. Would we be able to transport the spice using the speeder, though? Is there enough room?


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

Kaldo looks at Rennah You getting anything?

Oh well. I can go back in our speeder, and get our ship, and bring the ship back, if you guys want?


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

Sorry, I missed a lot. Kaldo will likely stay quiet. He isn't the best at diplomacy


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

Pilot Check, spending a force point: 1d20 + 12 + 2d6 ⇒ (7) + 12 + (4, 3) = 26 23


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

Kaldo grabs his gear, and sits down in the pilot seat. Is a pilot check required?


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

I'm in favor of the crash site


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

Kaldo nods towards Errin Sure
Is a pilot check required?


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

Kaldo stands to the side, and simply looks back the way they came in, making sure no one is following them.
perception: 1d20 + 12 ⇒ (10) + 12 = 22


I should be able to post now! :)


I am afraid I will not be able to post for a while. I apologize for the inconvenience.


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

Kaldo ducks down and attempts to slip into the shadows.
Stealth: 1d20 + 12 ⇒ (7) + 12 = 19


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

Kaldo watches Gunnar shoot the swoop ganger, knowing that the droid has it covered.


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

Kaldo pulls out his carbine, adding at the gang members and firing, but not before ducking behind the nearest peice of cover.
Attk roll: 1d20 + 9 ⇒ (5) + 9 = 14
dmg: 3d8 + 4 ⇒ (4, 3, 6) + 4 = 17


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

Kaldo looks at the fighting Should we help him?


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

Sorry for your loss :-(
stealth: 1d20 + 12 ⇒ (19) + 12 = 31
Kaldo attempts to sneak through Northern Tel Bollin, sticking to shadows and cover.


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

Kaldo stands up, ready to go


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

Kaldo sits back and lets the others do the talking.


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

Kaldo sighs, as spaced-out look in his eyes. Yeah....I'm all right


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

Kaldo closes the door, and leans back in the seat, reclining as he tries to ignore the tension in the air.


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

Kaqldo kicks open the door, but stays in the transport. He lowers one hand to the stock of his rifle, but keeps one on the joystick (steering wheel, whatever), ready to drive off if things get out of hand.


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

I'll just post my action now
The transport continues to move, but seems to be taking evasive action.
Pilot: 1d20 + 12 ⇒ (10) + 12 = 22


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

Welcome!


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

He does not respond