Wild Elf

Kalaea's page

8 posts. Alias of Monkeygod.


Classes/Levels

Shaman(Nature) 1/Hunter 1(Gestalt)

Gender

Male

Size

Small

Age

Very old

Alignment

Neutral Good

Languages

Commom, Elven, Gnome, Sylvan.

Strength 12
Dexterity 16
Constitution 10
Intelligence 14
Wisdom 18
Charisma 14

About Kalaea

Basic Info:
Initiative+3, Senses Perception+10, Low-Light Vision

Defense:
AC 17 Touch 14 Flat-Footed 14(+3 Armor, +3 Dex)

Hp 8

Fort+2, Ref+5, Will+6

Offense:
Speed 20ft

Melee Scimitar +2 (1d4+1 18-20/x2)

Ranged Longbow +4 (1d6/x3)

Special Attacks

Statistics:
Base Attack+0 CMB+1, CMD 14

Feats Animal Soul, Lay of the Land(Forest)

Traits Noble Scion(Medvyed: Your family has long a deep respect for the wilderness and is superstitious about the creatures that
dwell therein. You gain a +2 trait bonus on all Diplomacy
checks made to deal with fey creatures and a +1 trait bonus
on Will saves made against their spells and supernatural
abilities. Your family motto is “Endurance Overcomes All.”)

Racial Traits

Fey Magic: The character has a mystic connection to one terrain type, selected from the ranger's favored terrain list. The character selects three 0-level druid spells and one 1st-level druid spell. If the character has a Charisma score of 11 or higher, when in the selected terrain, she gains these spells as spell-like abilities that can be cast once per day. The caster level for these effects is equal to the user's character level. The DC for the spell-like abilities is equal to 10 + the spell's level + the user's Charisma modifier. These spells are treated as being from a fey source for the purposes of the druid's resist nature's lure class feature and similar abilities. This trait replaces obsessive.

Fey Thoughts: Select two of the following skills: Acrobatics, Bluff, Climb, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, or Use Magic Device. The selected skills are always class skills for the character. This trait replaces racial weapon familiarity

Skills Handle Animal+6, Heal+8, Knowledge(Nature)+6, Perception+10, Ride+7, Sense Motive+8, Spellcraft+6, Survival+8.

Backstory: