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Kalaam's page
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Exactly. Could even dual wield with it too anyway. Staff and rapier or something can work nicely with Twisting Tree.
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You can't actually use Sure Strike while a staff is fused into a weapon, since it's not a spell elligible for spellstrike (though You can just shift a spellstriker staff into a weapon instead and still cast)
On the matter of a focus spell that only recharge spellstrike, I'd like to suggest once again the option of sacrificing your Arcane Cascade to recharge Spellstrike as a free action, the same way a Barbarian can end their Rage to squeeze out some extra damage.
This makes Arcane Cascade more useful overall as an extra "emergency" recharge that you load preemptively on top of its other benefits AND it is an opportunity cost to end it so it isn't a complete no brainer.
It also makes feats like Capture Magic more appealing since getting into Cascade as a reaction instead of an action to recharge a spellstrike afterward can make fights against spellcaster feel pretty good and dynamic.
Arcane Cascade is the thing to expand on to smooth out *some* of the clunk of magus and make it so you don't FIGHT the action economy but PLAY with it instead.
I also aggree that more Conflux Spells to have more options (other than damage) would be nice. Also reminder that Conflux Spells (aka Magus' specific Focus Spells) recharge spellstrike as part of their effect, which no other focus spells you grab from other classes can do.
So some Conflux Spells with additional utilities will always be welcomed in my eyes.
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The way to fix it is to add more spells to choose from then.
A lot of Focus Spells like Fire Ray and Winter Bolt would be incredible as ranked spells for magus. We need more of that kind.
The issue is that Magus is considered by most to be the only caster who cares about attack spells and that's not worth adding more of those if only one class can make use of them (which is BS but that's the sentiment I see around).
Removing all flavor from the feature is not a solution, this'll just make the issue of "every magus is also a psychic" even worse.
Plus one of the appeal/idea of the magus is also to be able to exploit vulnerabilities very easily with an array of elemental spellstrikes and then cascade, so their strikes can proc it. (though it'd be nice if they had more variety of strikes within the class to lean onto this aspect)
So yeah, the difference is: more choices is better than no choice. Even if we do aggree the amount of choice is pretty limited right now.
There is like 20 attack spells (cantrips included) that Magus has access to on the Arcane List. And almost all are rank 4 or lower with only Disintegrate at rank 6 and Polar Ray at 8th.
So yes there's an issue of variety of choices for that aspect.
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Expansive Spellstrike is a misleading name.
It's actually 2e's Spell Combat: you compress action to cast a save spell and attack for 2 action instead of 3. If you crit fail, the spell is lost, if you fail the attack, the spell goes off. Then you use a 3rd action sometime later to recharge spellstrike.
The action cost is the same in the end, just made flexible with downpayments lol.
Taking Expansive Spellstrikes doesn't mean to use all of your save spells like fireball, breathe fire, slow, arctic rift etc with it. If during a round you do not need to move: just strike and cast the spells as 3 actions and keep Spellstrike ready for when you'll need it.
Now, i'd would actually like if it had the additional benefit of inflicting a save penalty on a hit or critical hit with the strike, as a way for Magus to catch up with the DC of full casters (if only on their primary target). But if not... I'd be down to rename the feat Spell Combat or Spell Fencing or whatever and let you use *any* spell with it and have the spell target any valid target for it. You're not Spellstriking the spell, you use an altered version of this ability to compress your action economy, but have to recharge spellstrike afterward anyway.
You could Spell Combat: Strike, Haste, Move. Or Strike, Buff/Heal/whatever, strike/move, recall knowledge.
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With War of Immortal out I see it highlighting some of those issues again.
I don't think any mythic destiny or mythic feat particularly mixes with Magus (Summoner and Kineticist apparently too)
I gave a look at two specifically, Eternal Legend and Wildspell and well it's a bit frustrating.
Not that the book is bad, it's very good. And I know planning every/several destinies' feats to fit in with every classes would be a mythical undertaking (lol).
Wildspell has several cool options, but since spellshapes don't work some aren't usable. It's still a very good choice however, some of the stuff especially the ability to recharge spell slots in endgame is super darn cool.
Legend is also very nice to extend the martial aspect, while it will never interract with the Magus' main features in itself, having more options for strikes is always welcomed. I wish the level 10 Mythic Strike feat gave the choice of either doing the described attack with bonus damage, or to empower your next Strike/attack action to be at mythic proficiency instead, so more classes could use it with attacks that are specific to them.
Thankfully we got one very flavorful Mythic Spell attack with Banishing Touch, very DBZ flick vibe and that's epic as all hells.
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I mean Winter Bolt on Aloof Magus can spellstrike and immediately jump away pretty far for example, which is kind of funny.
But yeah it would be unreasonable to balance all focus spells around magus being able to get access to them, they are to be balanced for their original class, not for Magus.
It'd make more sense to adjust stuff within magus regarding its very strong synergy with attack focus spells (like creating similar slotted spells, what about that?).
So either banning focus spells outright (the simplest more "sucky" solution)
Or making more features accross subclasses work with stuff other than cantrip/focus spells, but it then makes them way more limited and should be more powerful to compensate, but will it ever be as good as using your spell slots/staff charges for buff and control and a focus spell to nova ? I don't know.
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Deriven Firelion wrote: Kalaam wrote: Tbh I really like the visual, mechanical concept of Winter Bolt. It sounds so cool. Too bad you have to be religious to get it lol
Though I guess if you really wanna invest to get those two focus spells you could like... dip into storm oracle and then into champion of a fire deity ?
Plus storm oracle gets Charged Javelin, can be neat. I want to use that spell too, but the gods its attached to are hard to find a good reason to follow. Could always get Tempest Oracle dedication and get the Domain Acumen feat !
Angwa wrote: Deriven Firelion wrote:
But this is the ice domain. None of the gods felt right to me. I especially did not greatly care for their edicts and anathema.
Be nice to be able to access domains without needing a deity.
I'd actually expand this to:
Be nice to be able to access good focus spells to spellstrike with within the magus class.
Why must you go to psychic, cleric or oracle to get such a direct upgrade to something that is core to your class? In a way the reason, I think, is twofold:
1: Magus Focus spells all are supposed to recharge your spellstrike, having a spellstrike with highest rank slot damage that also recharge spellstrike would be too good.
2: I think it's because the class is conceived around your nuke coming from your slotted spells and not focus spells. Magus hasn't received any update to its central feat tree since release (just two subclasses, which are nice but all of their stuff is exclusive to themselves) so hard to say if the designers have changed their stance on it.
But given that "Unsheathe the Sword-Light" specifically calls out not working with cantrips OR focus spells (though scrolls, wands, and staves, innate spells are okay) it seems to me that they confirm that the design is for Magus to focus on using spell slots for their big spellstrikes and not focus spells.
Which kind of goes back to the discussion of inconsistency in rulings within the class with some abilities working with any spells, some only with non-cantrips, some with spell slots ONLY, some with everything except cantrip and focus spells. It should get cleared up overall.
If we straight up lose spellstriking focus spells to get more fun feats and stuff to compensate i'd be fine with it (though yeah the image of winter bolt spellstrike being lost would be sad, please paizo create variant of all the cool attack focus spells into actual spells thank you)
Funny thing is, if that happens you could still use the cantrip version of Imaginary Weapon lol, which wouldn't be as contentious since there is other cantrips with similar damage. (but doing Carian Sword Sorcery is epic so I won't complain)
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I aggree. In 1e this was mostly covered by spell combat, allowing you to mix doing your full attacks AND casting any spell in one turn. In 2e it's something everyone can do baseline.
Expansive Spellstrike is essentially it (which is why I often call it Spell Combat lol) you can cast other types of spells while making a strike. But since you still end up at -10 MAP so you can't do something like Spellstrike (aka SpellCombat) Breathe Fire and do a second strike at -5/-4. Which would be something pretty unique to Magus.
That's honestly a bit why I'd like to nerf spellstrike a bit to developp the fantasy on other aspects by reallocating some of the "power budget".
This could be by removing the ability to spellstrike focus spells (though I have to say, after discovering Winter Bolt, the visual of it really sticks in my head. That's why I wish we had more attack spells like that as ranked spells dammit!)
This already should give some wiggle room to adjust other things, might remove the increased MAP of Spellstrike when using save spells, or have a level 8 or so feat (Focused Spellstrike: When doing a spellstrike, it only counts as 1 attack for your MAP) like for Vicious Swing.
Could adjust the recharge mechanic, maybe giving an action based on your subclass that can allow to recharge while under arcane cascade, similarly to swashbuckler and panache (Successful Feint or Diversion for Laughing Shadow, Successful Shove/Intimidation for Inexorable Iron, Trip/Recall knowledge for Twisting tree, Grapple/Trip for Unfurling Brocade, Hide/Diversion for Starlit Span, Tumble Through/Long Jump for the wuxia jumpy one I forget the name of)
Or have feats for that like I suggested earlier, in the vein of Magus Analysis.
Could have more things to do with Arcane Cascade, working from stuff like Cascading Ray which I REALLY like, essentially a 2nd attack against another target at range at a -4 penalty after a spellstrike with decent damage scaling.
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Oh I didn't catch that it'd work like that. This would indeed be very powerful especially against solo bosses.
I can get behind that. Very potent but locked to a single target.
And yeah I think Magus needs more ways of blending magic to enhance "martial" actions. Other than just spells that anyone has access to.
Kind of like how Monk can enhance their martial abilities with Qi stuff, or special manoeuvers.
Same with Barbarian, being in Rage increases their abilities in more ways than just a big flat damage bonus (faster move speed, lower athletic DC, better grappling...) as some examples.
In a way that's the thing a bit missing on how Magus benefits from archetypes.
Magic ones work well because it has the tools to blend Magic into its Martial side.
But there is little to no ways of blending your Martial abilities into your magical ones if that makes sense. The only one is Spellstrike.
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Having more skill related Recharges like Magus Analysis would be great.
Random ideas:
Cascading Knockdown: Make an athletic check to trip an ennemy. On a success they suffer your Arcane Cascade damage on top of a successful trip, and you recharge your spellstrike. On a critical, you can change the normal damage of it to the same type of damage of your arcane cascade on top of its bonus damage (so a crit trip deals 1D6+1 Force damage for example). The target is then immune to Cascading Knockdown for 1 minute.
If you are wielding a weapon with two hands, you can ignore the free hand requirement to trip.
Cascading Display: Attempt a to Demoralize a target, adding flair from your arcane cascade to magically appear more threatening and recharge in peace. On a success, you also Recharge your Spellstrike. The target is then immune to Cascading Display for 10 minutes.
You know, some stuff like that to allow you to do more things.
I also understand your idea above, but it might lock Magus too hard into having to keep a high Int, which might be restrictive to make them this MAD.
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I'm uncertain about the feature of Spellstrike itself changing as you level up.
The idea of reversing the take on Studious Spell is interresting though. Essentially taking a page out of warpriest and healing/harming font in a way. It might work but have them 2 rank lowers might not make them that much better than cantrips or focus spells.
I did think of something like that before, where Magus has more slots (essentially 1 per rank and 2 of their highest or something) but can only spellstrike with additional slots gotten from a feature like "Striking Spells" which gives you X slots of your highest/2 highest ranks to load eligible spells in that can only be used for spellstrike.
It feels a bit too convoluted though.
And I don't think getting more spells is that much of an issue anyway.
Between Rings of Wizardry, staves, wands and scrolls a Magus can get all the utility spells they need fairly easily. A lot of buffs could even be made into relatively cheap scrolls past a certain level, or a custom staff (Call it the "Battlemage staff" in which there is only buff spells like Haste, Resist Energy, Draw the Lightning, Blazing Armory etc)
If we removed the ability to spellstrike focus spells, then immediately slotted spells will feel way more desirable for it. Then it's a matter of sanding down the edges of features that require those specifically (personnaly I'm in favor of removing that restriction or giving a weaker effect when used with cantrips)
Maybe opening Spellstrike to direct damage spells that require a target (including save spells like Thunderstrike, Impaling Spike etc for example) to have more options baked in and have a successful hit inflict a penalty on the save against that spell (either as base or as an effect of Expansive Spellstrike, which would still open up Area of Effect spells like Breathe Fire, Arctic Rift, Fireball... and status spells like Slow, Sleep, etc)
Or divert some power from Spellstrike into other features unique to Magus, namely Arcane Cascade. Either, like I suggested prior, by giving it another utility in the form of a Free Action to end it and recharge Spellstrike (that way you can play with the action econmy rather than wrestling with it) and adding more attacks requiring to be in that stance so it can be a potential tradeoff.
Like strikes that reduce resistances by your level or half your level, or a strike that inflicts a status penalty to saves against spells for a round so you can either set up your own save spells or that of allied spellcasters.
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It kind of feels like in order to "buff" magus you'd have to nerf spellstrike by making it incompatible with focus spells, as the simplest way or removing this design issue. But then how to make spell slots worthwhile for spellstrike instead of more versatile spells like the ones mentionned above ?
Or should power come from other places in the chassis like arcane cascade or new martial leaning actions (special strikes etc)
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Trip.H, this is what i'm saying. Those slots mechanically are often better used for stuff other than spellstrike, which makes the features that require a spell slot to be used on spellstrike feel clunky and kind of useless.
I am not saying Magus should get more spell slots.
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Trip.H wrote:
I think leaving the choice to the player is a super important part of the design.
There are plenty of features, like Dangerous Sorcery, that are restricted to spells cast from your (sorcerer) spell slots.
Magus could have limited Spellstrike in the same way, but choose to allow all forms/sources of cast a spell.
I aggree but that's why there is complaints about some feats and features being restricted to using slots for spellstrikes in order to benefit from them.
On top of that focus spells tends to be better for damage it seems, they have similar if not straight up better damage than ranked attack spells and are a renewable ressource.
That could be addressed in the future with the addition of more attack spells ofc.
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I'll throw my hat into the ring here.
About Action Economy and Arcane Cascade :
I do think Arcane Cascade is generally not very impactful and underutilized. Some hybrid studies barely benefit from it and it's hard to justify the action sometimes.
It would be nice to give it a better value, maybe by having other actions requiring to being in the stance, special attacks and all kind of like Cascading Ray. Supportive abilities exclusive to the magus in that way, like a 2 actions strike that inflicts a penalty to saves against spells on a hit or crit for a round.
But one baseline change I'd like to suggest to Arcane Cascade is a free action, call it "Cascade Recycling": As a free action, end Arcane Cascade and Recharge your Spellstrike.
This could help a bit the action economy, at a cost and make Arcane Cascade feel more like an investment into your future rounds when you need it. Maybe limit it to once per 10 minute if need be.
Regarding Spell Slots and Attack Spells
I too find it dissonant how some feats or features REQUIRE to use a spell slot exclusively (which you get 7 of total including studious spells, without multiclassing. 10 with a ring of wizardry) in order to be used.
What feels weird is that it is inconsistent between Hybrid Studies:
Inexorable Iron can heal itself for 16-18 Hp four times at high level and that's it. Why not have the effect be weaker on cantrips ? Just the spell rank, or half the spell rank for example.
Meanwhile Twisting tree only requires the spell not not be a cantrip or a focus spell, so it can benefit from staves for example.
I do not think that Magus necesseraly needs more slots, but abilities that rely on them should be made more consistent accross all Hybdrid Studies. Plus it might help clear up the conflicting ideas between "should the limited slots be meant for spellstriking or for buffing and support"
As for Attack Spell, getting more of those overall would be very nice I think.
But maybe something about Save spells could be done too, at least for targetted spell that inflict damage (not sure how to denominate them. Non-Area damaging spells ?) would be to allow them with spellstrike to begin with to expand options a bit.
But my main suggestion might be: on a hit or critical hit with the Strike portion of the spell: the target has a penalty to the save against the spell. -1 on hit, -2 on crit maybe but this would help out making it just as viable of an option as attack spells.
Having the target auto-fail on a hit, like Channel Smite, would likely be too powerful (maybe locking this behind a high level feat and a daily restriction ?)
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Elfteiroh wrote: Kalaam wrote: I really wish SoT would get some too, so Summoner and Magus get get a bit of polish pass. But given all the lore of magic that'd need rewriting that...would be a lot of work G&G was out of print. SoM is not yet. That's probably the main factor TBH. Will it ever ? I guess I have to order a dozen copies lol
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I mean outside of attack spells that often just are single target damage with nothing much else, it'd be neat for the magus to have more ways to feel kind of unique as a blend of martial and magic powers.
Like a special strikes that inflicts penalties on saves against magic or stuff like that.
It really needs stuff to build on Arcane Cascade, it's kind of weak on some hybrid studies.
Like, devastating spellstrike is cool in concept, but its damage seems to low. 5 splash damage at maximum is kind of meh. Like it's neat and is just a flat addition to all your spellstrikes but it's kind of boring.
Abilities to manipulate the action economy more, playing around with arcane cascade, recharge spellstrike and stuff, would go a long way to make the class more fun.
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Like, I'm jesting about Shocking Grasp being a hit on the Magus because of all the memes about it, but we all know that Horizon Thunder Sphere is a very natural replacement. Though I kind of liked the rider effect of Shocking Grasp and I wish we'd have some attack spell with similar effect that could be used like that.
I wonder what other spells we'll see in the future books too, hope we have a healthy selection of attack ones.
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A wizard uses geometry to build a pyramid and a city.
A bard uses geometry to draw impossible stairs and compose an intricate painting.
They both have a grasp on the geometrical theories, but have wildly different ways to apply them.
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Tbh stuff like lamias, centaur etc being playable would be epic.
I know some monstrous races like snake-people are meant to stay as monsters, but if we got Gnolls, why not someday
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Tbh, of what I was told, I think they can be fun to use. OP or the new meta ? Likely not.
But surely viable and worth it for the fun and aesthetic.
I mean, reaction on a crit to fire on someone, that's cool.
Also makes me think it'd be nice to get twinblades etc again, with each head having its own property runes.
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You say it'd make a pretty straightforward action and it's true, but it'd be too likely to work. It's too good of a use of your 3rd action.
In irl fights, you rarely see someone attempt a grab right after exchanging a few blows, to "combo into the grab" so to speak.
It can happen, but usually you setup for it.
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And if the player argues that it shouldn't have that trait, explain them that it's because if there wasn't, escaping would be way too easy since you could do 3 attempts each round at full bonus.
But if he really doesn't back down, you could say no manoeuver has the attack trait and let them enjoy ennemies doing 3 trip checks every round.
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Those gunblades sounds very hot to me. I so want to use one with a Magus ! xD
Got one example, just one that sounds like a good picture in your head ?
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It's not about being optimal.
It's about the fun and flavor ?
Does a gambit-style magus throwing explosive cards around sounds cool ?
Hell yes it does.
So it's viable
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Farmer Magus with witch dedication.
Using a pitchfork (trident ?) and either laughing shadow or inexorable iron.
His witch familiar is a dumb chicken that writes down the spells and magic circles to learn them while pecking the ground and leaving inky footprints.
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HumbleGamer wrote: Inexorable Iron with witch dedication would result into a nice tank.
by lvl 7 you'll be tanky enough for the boss
- 8 hp/round ( lesson of life )
- 3 temphp/round ( Arcane Cascade )
- 5 physical DR ( stoneskin )
- +2 AC from warding assault
as for the gameplay, I guess it will always be the same.
Strike x2 + recharge
Spellstrike + recharge
or if quickened
Stride/intimidate + Strike x2 + recharge
Stride/intimidate + spellstrike + recharge
But if you think about it. 99% of the characters have a standard routine ( strike x2, flurry of blows, hunted shot/twin takedown, double slice, twin feint, Animal barbarian exploiting the monk flurry of blows, etc... )
I think I'll make use of that lol. I always wanted to make a tank magus and this could be it, 2handed focus spell isn't as easy to use as the others anyway.
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Think of it like this.
The magus/summoner losing the lower level spells is like a wizard having expanded all of their level 2 and 3 spell slots. They don't have slots left, so does it means they can't use a Staff of Fire ?
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Yes he would, as long as you're an arcane caster rings of wizardry work for you.
A ring gives you 2 slots of X level and 1 of X-1 level (outside of the very first ring). So it's just 3 extra slots of whatever the ring's level.
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HumbleGamer wrote: Kalaam wrote: HumbleGamer wrote: CaffeinatedNinja wrote: HumbleGamer wrote:
Grimore is costy, dedications are ok since you expend a tons of feats, and as for ring of wizardry it gives "additional slots".
if you don't have any to begin with, I am not sure you'll be able to get additional ( or else a character with just a dedication would be able to throw lvl 3 and 4 spells just by getting a ring of wizardry ). Quite sure it doesn't work that way.
I mean, we are talking a Magus right? They don't need anything extra to use a ring of wizardry. By the time this starts becoming a real issue, 12ish, those items start getting cheap. So even if you don't take a wizard dedication (which lots do) you can have 3 lvl 3 slots easily late game for cheap as a Magus. And lvl 3 slots competing favorably with lvl 5/6/7/8 spellstrike slots is just way too good.
You misundertood me.
I am not saying that a magus would need a wizard dedication to use the ring of wizardry.
I am saying that a class which doesn't have lvl 1/2/3/4 spell slots ( depends the ring you want to use ) wouldn't be able to receive extra slots, since it doesn't have spell slots of that level to begin with.
Allowing any character with zero slots of that level ( magus too ) to benefit from ring of wizardry would mean that any character with a spellbook and the wizard dedication would be able to cast 2 haste and 1 freedom of movement per day.
Magus wouldn't be any different. This was already discussed before, Rings work as intended on Magus and give them slots. I remember taking part into a similar discussion, but not a clear answer.
If magus are allowed to use them, so would character with just the wizard dedication? If not, what would be the difference? Difference is that the magus can cast spells of higher level than that and could cast those slots before.
There was confirmation on streams before, even got reported on reddit etc. Look up stuff about "What we know about the Magus" etc.
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It's funny how we get two absolutely opposite take on the question back to back.
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Dunno, since it's all in a single strike it'd make sense to me to combine the damage.
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Lelomenia wrote: Unicore wrote: Shocking grasp is amazingly effective with spell strike as just a raw damage dealing spell. Getting item bonuses and being combined with the attack for the sake of truestrike makes it a really heavy boss hitter. Right up there with a fighter's single target damage capacity. if you are spending your spell slots to be ‘right up there’ with single target damage classes for a few rounds per day, what is the value in being a magus, as assumptively you are worse than them for single target damage the rest of the day and worse defensively all day? You're litteraly the best at targetting weaknesses.
Anything that has a weakness you can trigger it every single round as soon as you get into arcane cascade.
Weak to sonic damage ? Use a spell that deal that type of damage, enter the cascade and now every attack you do deals xdX+weakness.
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Laughing Shadow with a scimitar, seemingly using Produce Flame a lot along with Vampiric Touch / Exanguination (judging by the art we saw)
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Ascalaphus wrote: I want to do quick repair in combat, but I think you need two free hands and a flat surface to use the repair kit :( The ground is a flat surface :D
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The main value is action economy compression (2 actions for strike+save spell instead of 3) and a light synergy with Fuse Staff, allowing to use save spells from it without having to turn the weapon back into a staff.
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Honestly Palpatine would be a dual-class character, he's the result of 1000 years of Sith "natural selection" and had a lifetime to preparation. Would be more boss material than PC but well.
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richienvh wrote: Perpdepog wrote: Oh, also poking around to figure what would be the best hybrid study/emotion combo for a cathartic mage magus to play as a Sith. Hmm. That's an interesting concept!
I could see Vader as a practitioner of Inexorable Iron (wielding a bastard sword); Dooku as a practitioner of Laughing Shadow; Maul as a practitioner of Twisting Tree and Palpatine as either the Wizard that got a Magus dedication or the Magus that got a caster dedication.
As for the cathartic emotion, I'd say anger or hatred. You'll want to get the feat that lets you take your catharsis reaction as a two action activity. Unless I'm wrong, you could use it to take your reaction without meeting the trigger...
If the free archetype rule is in play, I'd complete the builds with the respective champion archetypes or with the soul forger archetype (the cause being the Jedi or Sith codes and the 'manifest armament' being the igniting of the lightsaber... the essence forms could mimic other mechanics such as saber throws and the like).
For spells, electric arc, chain lightning, gravitational pull, jump, longstrider, haste, charm, befuddle, cry of destruction, shield, telekinetic projectile and true strike all mimic force powers. One could even ignore the cosmetic aspects and use a high level forceful hand to mimic a few uses of force push/grab/choke/crush I aggree on the last bit, I think customising the visuals of a spell is well into what a lot of casters do.
For the emotion I would suggest Pride too, would be great for a character like Dooku.
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Well, you can be a charismatic magus if you want.
Just like a ranger, rogue, fighter or barbarian can use feint actions.
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Gotta love that what is essentially the Final Flash is a divine spell.
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Woohoo, got it! So cool ! The little lore/story tidbits spruced here and there are very fun.
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What the Magus wants is to be able to spellstrike when he wants to.
This *can* be every round, but realistically it is not.
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Mauler dedication on Inexorable Iron Magus might be pretty good.
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Well, you could choose to spellstrike less often and use it more to capitalize on windows of opportunity.
Creating them with feints or demoralize (for example if you can't reach the enemy this turn) which can benefit your entire team.
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All of your damage is combined since it is all in a single strike, so you apply the weakness only once.
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Kyrone wrote: Yeah mostly to qualify to other feats, like letting a Wizard pick the Marshal dedication at lvl 2 if they wish. Or use Hand of the Apprentice with a Great Axe :D
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I really liked the premise of Iron Gods and the mix of fantasy and Sci-Fi, sadly my group didn't really hold on it. I hope I'll get to play it again someday, maybe in 2e. :)
Mixing magic and technology is fun and can lead to such silly situations
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Deriven Firelion wrote: The Raven Black wrote: Ravingdork wrote: There's a weapon rune that grants your melee weapon a reach of 60 feet! It also has greater version that grants a reach 120 feet.
Hilarious!
Can you put it on Handwraps of Mighty Blows ?
Just asking for an Animal Barbarian friend ;-) Dhalsim. With the human Dragon Spit level 1 feat.
"Yoga fire !" *spits a produce flame*
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