Darius Finch

Kal Berengar's page

41 posts. Alias of Kip84.


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Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

Kal looks a little smug for just a second, with a deep breath he arranges his features into a more neutral peaceful expression.

" I'm Kal Berengar. I think I had a vision of you from before the Rakata... "

Would I/we know anything about Tython and the Je'daii? It all pretty distant history right?


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |
GM Warhawk wrote:

Here is what Cyrosia's head looks like. I used Wildstar's Mechari race for her.

Front
Back

Awesome!


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

" I had a vision, amphibious humanoids torturing, experimenting? A young... I believe the force prompted me to open it. "

I take another step and drape the cloak over her shoulders. Crouching down next to her.

" Here. You haven't always been this way... Have you? "


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

" Wait don't shoot! " I yell as Viggis enters.

" It's ok, she just looks scared... Here. " I take another step forward offering the cloak.


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

I slowly get up, holding my hands out in front of me.

" Listen, I don't mean you any harm. Here do you want to wear this? "

Kal takes off his Jedi cloak and slowly walks forward holding it out in front of him.

Persuasion : 1d20 + 7 ⇒ (17) + 7 = 24


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

GM Warhawk:
Does the droid look anything at all like the woman from my force trance? A droid powered by force crystals? I reach out and touch the crystal housing in its chest.


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

I stand up and look into the crates viewport again. 'Did I just... Let the force guide me'

I reach out with my hand, focusing on the force and staring at the viewport, I press whatever buttons on the control panel I feel are right.

Use the force : 1d20 + 7 ⇒ (3) + 7 = 10


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

" Go, I think this will be ok. " Kal nods.


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

I nod and take a position near the crate, slipping into a Jedi breathing technique and focusing on the force.


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

" I don't know... " I say staring at the view port of the crate.

GM:
is there any indication of light/dark side?


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

" It... Looks like a person. I can feel the power of the force emanating from it. "


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

" Don't shoot! I dont think it's going to explode ." Kal says into his comm " I'll keep an eye on it. "

I approach the crate while I keep monitoring it through the force.

I'm imagining this is some kind of steel box? Is there any way to see inside without opening it? A crack or a seam I could peek through?


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

Sounds good.


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

Kal goes to inspect the loud noises coming from the cargo hold.

When I see the glowing crate I get out my commlink. " Uh, this crate is glowing down here. I'm gonna check it out but I might need some back up. It's the same kind of glow we saw during the jump... Maybe it brought us here? "

Then I reach out with the force to sense what's going on with the crate?

Use the force : 1d20 + 7 ⇒ (12) + 7 = 19


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

Kal stands by in the cockpit not sure what to do. When Zagulo says to he moves ove to a console and starts trying to find somewhere to land looking for tech signatures or landing bays first and then defaulting to clear flat areas.

Use computer : 1d20 + 5 ⇒ (8) + 5 = 13


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

Here


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

Kal shakes his head sitting in the gun well and staring down at the planet. Where are we?

He slowly unstraps and climbs out of the chair slowly making his way to the cockpit. " Wfat happened? "


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

G'day folks, are we still active here?


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

Still here, still keen :)


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

Hahaha!

Zagulo might need to fire the pilot guns if we actually want to hit :P

I'll pick up Heavy weapons at Lvl three but I won't have a chance before that.


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

Kal fires at one of the Sith fighters attempting to force it into the path of Viggis's lasers.

Aid another : 1d20 + 2 - 5 ⇒ (10) + 2 - 5 = 7 oh well... Worth a shot.


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

Recharging shields takes three swift actions (you can spend them on one turn or over consecutive turns.) It takes a dc20 mechanics check and the shield rating goes up by 5.


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

With starship weapons you add the starships int mod (+2) instead of your Dex mod and the penalty for non proficiency is -5.


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

Kal returns fire on the fighters. Doing his best but feeling frustrated with the unwieldily weapon.

Attack : 1d20 + 2 - 5 ⇒ (4) + 2 - 5 = 1
5d10 ⇒ (3, 7, 7, 10, 7) = 34 x2 =68

Who's trained in mechanics? That's the skill needed to increase the shields.


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

Kal shrugs and runs for the gun well. He straps in and looks at the controls then without bothering to aim he lights up the landing bay sweeping back and forth in the general direction of the Sith.

Attack : 1d20 + 2 - 5 ⇒ (7) + 2 - 5 = 4
5d10 ⇒ (4, 2, 1, 7, 1) = 15 x2= 30

Hopefully this will at least distract him?


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

Is this instead of the shuttle or something we'll pick up later? Th wXS probably will suit our needs best...


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

Ship Stats:

Colossal space transport
Init -2; Senses Perception +6 Defense Ref 15 (flat-footed 12). Fort 26; + 12 armor, Vehicular Combat
Hp 120; DR 15; SR 35; Threshold 76
Speed fly: 12 squares (max. velocity 920 km/h)' fly 4 squares (starship scale)

Ranged blaster cannon battery +6 (see below) and blaster cannon +4 (see below) and twin laser cannons +6 (see below)
Fighting Space 4x4 or 1 square (starship scale); Cover total
Base Atk +2; Grp +38
Atk Options autofire (blaster cannon, twin laser cannons)

Abilities Str 42, Dex 16, Con -, Int 14

Skills Initiative -2, Mechanics +6, Perception +6, Pilot -1, Use Computer +6

Crew 6 (skilled); Passengers 20; Cargo 80 tons; Consumables 2 months; Carried Craft: none
Hyperdrive x1 (backup x10). navicomputer
Availability Military; Cost not available for sale (likely valued at 240,000)

Blaster cannon battery (2 gunners) Atk +6 (+1 autofire)' Dmg 5d10x2
Blaster cannon (copilot) Atk +4 (-1 autofire)' Dmg 5d10x2
Twin laser cannons (pilot) Atk +6 (+1 autofire). Dmg 2d10x2

As a colossal size ship we get a -10 to initiative, Pilot checks and reflex defense.

To work out our Attack modifiers its: BAB + Vehicle Int mod + Range modifiers (don't forget -5 for non proficiency if you don't have weapon pro heavy weapons for gunner weapons or vehicular combat if shooting pilot operated weapons.)


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

Is Viggis questioning Kal's smile?

Kal looks to Viggis. " Sorry, just a message from my master. The shields seem fine. "


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

Oh dear... So begins the nat 1s...


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

Kal smiles, he takes a deep breath and opens his eyes and issues the commands to raise the defensive shields. Then he focuses on the sensors, he scans the area outside the docking bay for fighters and such.

Use computer: 1d20 + 5 ⇒ (1) + 5 = 6


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

" I think I'd be able to handle the sensors. " Kal takes a seat and looks at the computer in front of him and taps a few buttons to boot it up.

While he's doing that he stretches out with the force trying to get a sense of what's going on.

-How powerful is this Sith?
-Can I still sense our Masters.

Use the force : 1d20 + 7 ⇒ (16) + 7 = 23


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

" We need to get out of here now! " Kal exclaims. He makes for the shuttle's boarding ramp, knowing he'd be no match for the weirder of that lightsaber.


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

Kal draws his blaster and looks around for the transport. " Who knows how to fly one of these? Maybe we should get that warmed up and ready to go. "


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

Changed my action to be more Jedi'y... Hope that's ok Warhawk.


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

Kal looks over his shoulder and motions with a hand. One of the troopers gets swept up in a sudden whirlwind of force. Kal keeps running a grim look on his face as he concentrates on the force. Once he gets through the doors he dives to the right to take cover.


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

" We probably shouldn't get tangled up in this. " he ducks low and races for the side corridor.


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

Kal nods at Viggis and takes his offered hand in a firm shake. " Kal Berengar. He says shortly. Then looks expectantly at the Duros.

Kal is wearing the standard brown Jedi robes. Though he does have a blaster pistol in a hip holster under his cloak. His blond shoulder length hear is tied back except for the apprentice plait that hangs over his right shoulder.


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

" May the force be with you Master. " Kal says as The Jedi masters leave. The he nods in reply to the Duros. " We won't let that cargo fall into the hands of the Sith. " he says to the Captain. Then he heads towards the turbo lift a step behind the Duros.


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

Jedi Master Dius Vedrix. An old patient Cerean.


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

Irak's Stats seem very low?


Human Noble 1 | Ref: 14 Fort: 12 Will: 16 | Dmg Threshold: 12 | Condition Track: 0 | HP: 11/19 | Init: +2 | Perception: +8 | Force Points: 5 | Darkside Score: 0/16 |

Ok Here is Kal Berengar. Kal is from the noble Berengar family of Emperess Teta. He was the eldest child of the family and wasn't released to the Jedi for training till he was 6 when his younger brother was born. His parents are proud to have a Jedi in the family.

He is a little behind in his training and though he has shown great skill at channeling the force his master has expressly forbidden him from using his lightsaber outside of practice. He has also proven to be very skilled at mundane medicine.

Edit: So I decided to play a Jedi instead of the doctor/soldier. I hope the way I've gone about it is ok with you Warhawk. (taking the level of Noble first. Using starting credits to buy a lightsaber and using the 1st level feat and human bonus feat to pick up Force sensitivity and Force Training. .