John Compton wrote:
Yes, anyone can make an unarmed strike, it would do damage as appropriate for it's size and unless the Kitsune in question has Imp. Unarmed Strike it would provoke AoO. Also if you try to combine the unarmed strike with their natural bite attack the bite would become a secondary attack and suffer a -5 penalty the same way it would if you tried to bite after attacking with a sword.
The Moonscar is a good module, starts in the Mindspin, has a bunch of fire giants and gives you a good reason to introduce demons to the area if you want to throw them for a loop. You can actually run them through the module itself once they are high enough level and are tired of taking crap from all the demons instead of the modules plot hook of trying to rescue kidnapped people.
captain yesterday wrote:
Yes. Thanks for the correction, I shall endeavor to be more accurate in all future nearly 5am forum posts made from my smartphone. '_'
So what kinds of "gifts" have you all been giving to your players at the end? For some of my players it's been easy to decide on something good under 6k. (The antipaladin has been wanting boots of spring and Striding since session 0) For others it's harder. Nothing ju.ps out at me for the Alchemist or Zen Archer. I don't want to give out stat items or things I know they will purchase (aside from the boots, she wants them SO bad lol)
I have an Kitsune Abyssal Rageshaper Bloodrager that is a lot of fun. Claw Claw Bite every full attack and once I have enough money I'll get a Helm of the Mammoth Lord to add a Gore to it. If she doesn't go with a race that grants a bite attack she can gain one later with a Ring of Rat Fangs.
Another ways to do it is 2 levels of Natural Attack Ranger to get a pair of claws and the Improved Natural Attack Feat. (Since you can take Aspect of the Beast for the claws at anytime as a NA Ranger not just as a Style feat) and the rest in the Barbarian taking the totem powers that give you a 1d8 Gore attack.
A rod allows your to use the FEAT a certain number of times per day. It still follows all rules for the use of metamagic feats. If in your home games you choose to only apply that to sorcerers because they are the given example being the only full spontaneous caster at the time the CRB was written that is your choice.
He stays impaled until you pull it out, he spends a move action to pull it out or he moves out of your reach (in which case you have the option to pull it out or drop in and leave him impaled). Every round on his turn he automatically takes damage from the weapon. So the way it works is on a crit you impale them on your katana (assuming since you play a samurai). Then you can either let it go as an free action and then draw a 2nd one for free if you've got quick draw to execute any follow up attacks (potentially impaling them again) and repeat until you either run out of attacks, katanas, or stop critting. If he trys to move away you can either release the last sword you impaled him with or use an immediate action to pull that sword out and stay armed. (Either way he takes the damage for that sword being in him at the begining of that turn) otherwise he has to spend a move action per sword to pull it out.
So best case scenario you crit 3 times and shove three katanas in him. Choosing to let go of them and leave him impaled. (we'll say A is a +1 flaming, B a +1 and C is a masterwork) on his turn he automatically takes 1d8 +1d6 +1 from A, 1d8+1 from B and 1d8 from C since only the weapons damage die and modifiers apply. He can move away with all three in him (to take the same damage automatically on his next turn) or spend a move action to pull 1 of them out so next turn he'd only take damage from the remaining 2 (possibly more if you crit on your next turn)
If it is your first PFS event then you shouldn't need that many books for a level 1 character, so plan them out and take just what you need. If you know any of the Venture Officers at the event that know you own the books and would vouch for you, you could take a picture of them on your bed or something to prove you have them and then just take pics of the relevant pages.I've never seen a GM book check someone at a Con (it's usually pretty hectic), but they might be more strict with that where you play. Your best bet would still be to talk to a VO for the area if you know any and ask if there is anything you can do to reduce your luggage weight for the Con.
A lot of christmas wrapping paper has a grid on the back so that you can make straight cuts and they are about 1 inch (or close enough that when I've used them for a map I didn't notice) As far as minis, I'd buy a pawn box .pdf and throw a handful of empty bases in your dice bag, then you can print out what you need and tape it to a base. The Paizo flip mats fold up to not take much space and work just fine with dry or wet erase markers.
Pathfinder Society Scenario #7–18—Faithless and Forgotten, Part 3: The Infernal Inheritance (PFRPG) PDF
My sorcerer has 3 damage dealing spells at level 10. Snowball, Magic Missile and Burning Arc, and he only uses them when I've run out of other options. Glitterdust, Create Pit spells, Rimed Ice Spears, Haste, Slow, the Communal buff spells (Prot Energy, Darkvision) and Pilfering Hand get used multiple times each session, the damage only spells get used maybe once, usually to kill steal lol.
I have a sorcerer who started out as a male courtesan and then moved into the shipping business. Caravans. Specifically caravans than only transported young, attractive people between their homes and various harems and high end brothels for training and career opportunities after signing a legally binding contract drawn up by the Contract Devil that works as his business manager named Phil. They receive a set amount of gold upon signing the contract (which is usually transferred to the owner of whatever facility they end up at) and all food, clothing, education, housing and transportation is provided. The signatories agrees to forfeit 75% of all profits made until the total amount of debt incurred by the holder of the contract has been paid. The signatory may buy out their contract at any time during the life of the contract by paying the outstanding balance. There may or may not be some fine print about losing your soul should you break the contract. (There is a clause that frees signatories from their obligations in the case of accidental death and dismemberment however. My sorcerer is a businessman, not evil)