I just realized that the "Summon the Dead" line of summoning spells are lacking the lists of monsters that they can summon. That's a pretty big omission (I'm assuming it was in earlier versions of the product and got cut in an editing error).
It did. :(
Summon the Dead stuffs:
Summon the Dead I: Ghoul, Skeleton (2-3 HD), Skeleton (1 HD, 1d3), Zombie (3-4 HD), Zombie (2 HD or less, 1d3)
Summon the Dead II: Skeleton (4-5 HD), Zombie (5-6 HD)
Summon the Dead III: Ghast, Shadow, Skeleton (6-7 HD), Wight, Zombie (7-10 HD)
Summon the Dead IV: Skeleton (8-9 HD), Zombie (11-14 HD)
Summon the Dead V: Skeleton (10-11 HD, Wraith, Zombie (15-16 HD)
Summon the Dead VI: Skeleton (12-14 HD), Zombie (17-20 HD)
Summon the Dead VII: Skeleton (15-17 HD), Spectre
Summon the Dead VIII: Mohrg, Shadow, greater , Skeleton (18-20 HD)
Summon the Dead IX: Devourer, dread wraith
The summon the dead spells originated in the pages of Kobold Quarterly #7, where the spells are named Animate Dead I-IX, and include a little more information. They've probably been updated and included in another Kobold Press product, but I don't know.
I've been wanting something like this for many years, well before 3-Play was a thought.
I still want something like this.
Edit: I think the best way to handle this would be a separate 3pp with the sole focus on operating the organized play system for this, including the vetting and approval of rules and scenarios. Ideally, this entity wouldn't need to actually sell anything, just provide a single free pdf guide to the OP system updated yearly, or a website updated monthly(ish). The pdf/website would include a comprehensive list of products (including links to said products in various webstores) currently authorized for use in OP.
Don't know if they are covered by the same rules but what about an Archetype Reference Document, would that be doable?
It's certainly legal under the license. The main question is if people would find it useful enough.
With feats, a single character will select many feats over the course of a career. On the other hand, normally each character has at most one archetype )and many have zero).
I certainly have no objection to the idea, if folks thought it would be a resource they'd want. Who else likes the idea?
Perhaps separate products for each class containing their archetypes?
Wanted: Crunch work, specifically stablocks. I'm willing and eager to work with someone possessing far superior able to produce flavor text, as that is my weak point.
Feel free to review my body of work HERE, and then contact me HERE.
What would happen if an Wyrwood, Android, or intelligent magic item attempted the Test of the Starstone? Could they attempt it with any chance of success? Could any or all of these become deities if they succeeded? What would a wyrwood, android, or intelligent magic-item deity be like?
Whatever the author of that story/adventure WANTED to happen. You don't have to be a human to pass the test of the Starstone.
James, are you hinting that Norgorber is actually 3 halflings (or halfling deities) pretending to be a single deity?
I'm not a 3pp, but I am a freelancer. I encourage use of third party products in games I run, but most folks I've ran for stick to Paizo, aside from one who latched on to the aegis from DSP.
Congratulations Nick and welcome back to the land of modules. I look forward to demented giggling when reading this. I hope it gets PFS sanctioning. :D
I admit, I haven't read every post in this thread...
However, there is more to Pathfinder than PFS. Have you considered branching out into non-PFS gameplay? If not, try it. In my experience, most GMs are MORE limiting in non-PFS than in PFS. ;)
The only one of the three soon-to-be boonless races I have any interest in playing are nagaji, and I like both aasimar and tiefling. I guess I'll make up a tiefling and start building towards mystic theurge.
Don't get your hopes up too much for some kind of hurricane of FAQs--I'm unlikely to be able to just FAQ up a storm without consulting other people on it, and in that case it also matters if they want to work on the FAQ!
Bob, we are both wrong and right. I was talking about the adventures, while you meant the audio books. So let's just agree that we are both correct, and that it's all Mark's fault. ;)
I may be overstepping my bounds here, but in my experience with resumes, if you want a chance bad enough and feel that your experiences can make up for a lack of qualification, don't cripple yourself by not applying. Diamond in the rough, after all.
As the cliché goes, the worst that can happen is they say "no". 8^)
I dunno.
The worst that can happen is they say "no" and then send Cosmo to visit you.
A house party with Cosmo as the special guest? Sounds like a great way to get rejected to me! :D
I was originally going to go with a mythos focused Candlemere, until I came upon the Dungeon adventure, which sparked ideas.
It's not a clockwork tower, it's a Star Tower with a prison inside it which happens to have Azlanti built clockworks functioning as the guards. The demilich will most likely be at the bottom of the prison and inactive.
One of my players knows about Star Towers, because he's read Mythic Realms. My other three players, not so much.
The will-o'-wisps flock to the island because they feed of the latent fear wafting off the inmates, both those in stasis and those not.
Yes, it is designed to be an overwhelming challenge, at first. We're using a Horrifically Overpowered variant of the Gestalt variant, with Horrifically Overpowered feats. Plus, they tend to roll well. I don't use XP, so I generally ignore CR. When one of them one-shots a troll at 3rd-level, I know they can handle more than normal groups. ;)
I'm hoping for one of the three following outcomes with this:
1. They kill the demilich warden, and a PC becomes the new warden. Sadly, this means the player will need a new PC.
2. They kill the demilich warden, and an NPC becomes the new warden. I think Bokken would be the best fit for the insane job, because he's insane. :)
3. They manage to awaken the demilich and form a alliance with it.
I understand they'll probably end up doing option 4...
4. They kill the warden, leave, and the wards keeping the prisoners inside begin to break down, unleashing a great many and varied horrors upon their kingdom.
I'll be going with a panopticon design; open central shaft with different sized rings patrolled by 1d4+3 HD advanced clockwork soldiers. Creatures with Azlanti blood would be able to fly up and down the central shaft, while others would have to use the mostly maintained ladders, or some other means of moving between levels.
I want to give my players more than just another area to fight and kill everything in, there's enough of that in "standard" RPG gaming.