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![]() I usually introduce myself as "hi Im justin, I'll be your haste spell" because its how I start EVERY fight haste is kinda meh on a caster. Ok, I fly 30 feet faster and that's it. To a gunner move 60' shoot shoot or shoot shoot move 60 feet is pretty good. It lets you be around the corner for half the rounds. To melee, haste is superpounce on steroids. You can move 60+ feet, in any direction , around corners, and full attack people. you can go around corners, you can walk around the bad guy and flank/set up a flank, you can jet pack over their head drop down behind them, and still full attack. Once there, you can full attack then back out 5 feet, or guarded step in and full attack (meaning you're getting full attacked only half the time you normally would.) You can also dart in whack whack and then next round whack whack and dart out. To be absolutely brutal, haste your party then slow the ![]()
![]() That is kinda ignoring though that Luwasi did put in the veskarium relationship thing in motion in first place though. "The veskarium is the biggest trading, cultural, and intellectual partner of the pact worlds. We're going to have some kind of relationship with them." "If you're referring to the involvement with the Pathra, the patrha terrorists in question launched a missile attack that dropped a building on dozens of civilians as well as the starfinders themselves. Most trained combatants have the same way of objecting to that. " Also that Gideon Authority and Marixah Republic political meddling was during her tenure. "We are an archeological society. Not a mercenary army for hire. They requested our assistance in validating or disproving the providence of archeological ruins. That's our job. What someone does with that information is up to them, and beyond our control and thus our responsibility. " Corporate sponsorship I guess you can argue started before it though. "Look, I know most starfinders just get in the ship and go and collect their paycheck. But where do you think the money for the ship, the paycheck, and the ship came from? Even a baseline ship is so expensive it doesn't even COME In credits. Much less the roaving nuclear weapons platform we send out when things get serious. You want to fly to another planet to study something or fight off jinsul with a drum circle? Have at it. " Like yeah the drop didn't happen before Datch, but the main things that Datch had point about where things she did to help Society recover after scoured stars incident. "Someone with an infosphere troll farm can blame you for any action or inaction you did or did not take. " ![]()
![]() CorvusMask wrote:
Sets up the ovehead projector. Must be a cognate. No, most people were fine with that. If you track our reputation and sources of illegitimate complaints and conspiracy theories it started with Datch's smear campaign. "If you track sources of legitimate complaints or things that just went sideways on us, they all happened well before luwazi's tenure." The objections to Zo! are a very vocal minority. Zo!s audience is enormous. And probably includes the very same people objecting to ZO! ![]()
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![]() "I'm less than certain that "the rocket you launched dropped a building on my head, and on those of innocent civilians as well" Qualifies as "political reasons". " 5.03 spoiler: We don't have a prison anymore. We could sentence to him to work in Fitches nursery on the Master of Stars but the last time we did that Apostae objected on the grounds of cruel and unusual punishment... ![]()
![]() "First, there ARE guidelines on that sort of thing. In the field report from Vabamius sensationally titled "it rests beneath" society field researchers are worried about not interfering too much with the local barely sentient life. As they haven't figured out that whole writing thing yet we're PROBABLY not going to scar them forever. * Secondly, in a universe as diverse as ours having guidelines rather than ironclad rules is a good thing. I love a well organized spreadsheet as well as the next lab rat, but we come across so many weird circumstances that trying to write an ironclad rule or decision making algorithm for it is just going to get you into trouble. Sure we don't want starfinders dropping down and setting up their own religions to locals who just figured out that whole fire thing, but do we really want to sit back on the bridge and eat popcorn while a plague rips through a planet, they get a Zombie apocalypse, or they decide to larp Nuclear War head IV :I can't believe it's not cobalt?" "Its a good directive. But I don't see why it outranks doing the right thing. ANYTHING we do can get spun the wrong way. Anything we DON"T do can get spun the wrong way too. Let the haters hate, we know what we did and why we did it. " ![]()
![]() We stopped people from checking their emails. FOR A YEAR. They had to learn to add BY HAND. People had to look up things in bits of dead tree sitting in stacks. And talk to their relatives in person! We're just lucky the data scourge ended before they figured out how to start a torch and pitchfork mob by rubbing two pieces of uranium together. ![]()
![]() CorvusMask wrote:
"Tell that to those guys who don't know there's supposed to be 15 commandments" ![]()
![]() "I do feel i have to note that the goals of analog media and accessibility seem almost mutually exclusive. There are many laudable advantages to analog media but accessibility isn't one of them. A book in a library is only available to one person at a time, and only to those people geographically close to the library.. forget about planetary distances. A digital book is available to everyone in the pact worlds or veskarium in 6 days at most and is infinitely expandable to meet demand. A lecture hall can hold 100 students, but millions can tune into a podcast on Quabarat Universities "The Great Courses of Celestial bodies.. " ![]()
![]() the blog wrote: Any character who finds that this change materially affects their character is free to choose a different field of study for their biohacker with no required time or credit investment. We are updating the language around similar rules updates in the Guide to Organized Play to ensure that future changes of the same type will be handled similarly. Woot. May be time to hit the course catalog ![]()
![]() So going down the checklist of things needed to play... do you have a group ? :) Your typical envoy stands in the back and shoots while encouraging their party members in battle Step 1: Race and class. Check. Humans.. those are the weird bald ones right? Step 2: Stats Typically Fabulous Human Envoy Str 10 Dex 10 3 points +1 for theme= 14 Con 10 Int 10 3 points = 13 Wis 10 cha 10 4 points +2 human bonus= 16 Strength is for hitting stuff and carrying things. You convince people to do that for you. Dex. Helps you shoot things and helps you not be hit in your precious body parts. Your best armor is the other party members standing in front of you. Many bread and butter envoy abilities combine seemlessly with a buff and an attack so you may want to be decent at that. Con: How hardy you are. Not a bad place to have points but not necessary. Hopefully... Int: Envoys have a surprising number of skills besides people skills. It also helps to have more skills. So a little of this helps. Wisdom: Honestly if you had common sense would you be in this mess? Charisma: Your force of personality. 10 is the lowest a human can start with because they don't have any stat penalties. Some other species start with an 8 at things they're bad at, for example tiny ysoki (space rats) are usually a little weaker than other races. 18 is the highest you can have at character creation. Some people like to start with an 18, but envoys usually do a little better when they're more well rounded. There are some diminishing returns for starting with the highest stats. You can move these around a little bit and it won't matter much. Note you'll have one odd stat. Don't have 2 odd stats. A 12 or 13 strength adds 1 to strength stuff, a 14 or 15 strength adds 2 to strength stuff, a 16 adds 3 to strength stuff etc. Having 2 odd stats is taking away a bonus somewhere. Skills: Envoys start with 6 skill points. Plus more for the int modifier. So typ there would have 7 skill points. Your ranks are limited by 1, so at first level typ would have to get 7 different skills with 1 rank each. You can put ranks in any skill you want, but Typ would get more of class skills Typs class skills are set by the envoy Class Skills: Acrobatics (Dex), Athletics (Str), Bluff (Cha), Computers (Int), Culture (Int), Diplomacy (Cha), Disguise (Cha), Engineering (Int), Intimidate (Cha), Medicine (Int), Perception (Wis), Piloting (Dex), Profession (Cha, Int, or Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex) And because typh is an outlaw he gains a +1 bonus to sleight of hand. (If sleight of hand wasn't a class skill for envoys it would have become one for typ anyway) Bluff: misleading people.
Are the "Face" skills. And you should definitely pick those up. Your parties vesk soldier is probably SCARIER than you are, but part of knowing how to intimidate someone [i]skillfully[i] is knowing that someone screaming in terror is usually.. less than productive. Disguise can be very useful, and is a charisma based skill, so grabbing that as well is a good idea. past that this is a good place to fill your character out. Do they busk for pennies as a cover? With a good charisma professions like sing or dance can help your cover or launch a career. Medicine is never a bad idea, and Envoys don't lack for healing abilities. Culture can help you know how to make friends and influence people not of your species. (IE, do NOT ask the Kasatha for a peek under the scarf on the first date... third date...or firrst marriage even...) and pick the right fork at dinner. Your skill modifier= Your ranks (1) + Your stat modifier (+3 for charisma based skills for Typ, +2 for dex based skills, +1 for int based skills, no + or - for other skills) +3 if its a class skill: As an envoy you practice diplomacy day in and day out, so with a little effort you get VERY good at it. A space druid can join toast masters, but doesn't get to practice it nearly as often. Conversely you CAN join the boyscouts and go camping by putting a rank in survival , but won't be as good at it as the space druid who isn't camping they live that way. Most of your skills should get this. +1 to your sleight of hand for being an outlaw +1d6 (rolled each time you attempt the skill) if it's your envoy expertise skill. (see next) So to convince someone that your envoy absolutely walked into the store with that Armani jacket, yes with the price tag on it, he would roll 1d20+7 Envoy stuff: At first level you get one improvisation. These are the main talents/abilities of the envoy. A full list is here Linky but remember you can only get the level 1 ones. Inspiring boost is a popular choice, as you can heal your parties staminia pool. Get em is another popular choice, as everyone enjoys turning misses into hits. Expertise: You're really good at a skill. Pick a skill and when you roll to use it, instead of rolling a d20 you roll a d20 AND a D6 and add them together. Bluff (Cha), Computers (Int), Culture (Int), Diplomacy (Cha), Disguise (Cha), Engineering (Int), Intimidate (Cha), and Medicine (Int). Feats As a human envoy i would second the call for picking up longarm proficiency. Possibly with weapon focus I know it's not sneaky but the mechanics of the game really favor long arms, especially for envoys. The operative does very well with pistols, I've seen a few builds that make them...work I guesse, but they don't match well with the envoy; Look at han solo's "pistol". Tell me you don't shoot that thing in two hands... You can always make the gun look like something else. Skill focus (+3 to a skill) can help, but be sure it's not a skill you want to use your envoy abilities on. (Like pilot or sleight of hand). Probably the number one mistake newguys make is to try to combine different abilities to add to skills. Most ways of adding skills are insight bonuses. Types of bonuses like insight don't stack with each other. Skill focus and your expertise usually overlap with each other, making it.. less than optimial to double up. Gear Usually you get 1k credits to start. You NEED armor: armor is your spacesuit. This is a space exploration game. Second skin works fine. You SHOULDN"T be getting swung at much. Get one with at least one upgrade slot As a human I HIGHLY recommend you spend 200 credits, buy an infrared sensor armor upgrade. This lets you see in the dark. Humans are the only nightblind species in the galaxy. Do you know what turning on a flashflight is to things that live in the dark? The dinner bell. May as well wear a sign that says "I'm in an environment I'm not suited to and delicious" You should have a ranged weapon. Or two. You don't want to try to shoot lasers at the fire elemental (they're immune) so get two different types of damage if you can. Buy a melee weapon. If someone gets in your face, take it out, pretend you know which end is the pointy one, and it will help your friends hit them when they come to help you out. (Friends help you move. Real friend shelp you flank for +2 to hit) How to build a character ignore the starfinder society stuff unless its for starfinder society. I would highly recommend putting a fusion on your weapon. Magical enchantments are consumer level products in starfinder, available to anyone. The Glamor fusion lets you make your weapon look like something innocuous like a data pad ( tablet) , called lets you pop the gun into your hand in an instant and start shooting. Hope this helps! ![]()
![]() Cosmic crit was doing a charity convention for Doctors without borders that raised over 5,000 dollars through donations, reroll, and natural 20's. My Biohacker has just found some really big needles full of vaccine* that can reverse a disease making some NPCs go crazy and trying to eat the party. I get a ping in discord saying someone's donated a nat 20 they weren't able to use to my table. "Well.. if that's not the most thematic use of a nat 20 I've ever seen... " KATHWUNK Vaccine delivered to the derriere via the biohacker express. No lines no waiting. *it's science fantasy, shhhh. ![]()
![]() The timing on this one is what gets me. My male Ysoki mystic was heading into one of Datches Death traps. He used his doppleganger skin to turn into Datch in the hopes that some of her traps would see "her" and deactivate. (Doppleganger skin gives you a +10 bonus to do exactly that) Well.. part of the first trap didn't care. A human in the group grumbles "Datch that *($#&$#($& I'll rip his lungs out" The ysoki operative sticks his head out of the control panel they're re wiring long enough to correct him " Her. Datch is female. I know, hard for humans to tell with ysoki." Human "you sure?" Coincidentally. The ysoki mystic that's disguised as Datch has run into a problem where they need to take off their armor. Fortunately they have an active life bubble, fur, and no nudity taboo. They look down and call over "Very" ![]()
![]() "Who came up with humans and why do they keep turning up in all these science fiction shows? As the major protagonist species no less. They're ugly, tailess, flat faced, need to shower daily thanks to their urea based skin cooling system, oh. And they're nightblind. From a planet that's dark half the time. How are they still alive? Completely unrealistic. OH, They're also xenorphobic as heck and treat other species like they have the right to shoot them and take their stuff. " ![]()
![]() Dracomicron wrote:
I wanted to sentence her to working at the master of stars toddler pen, but Apostae objected on the grounds of cruel and unusual punishment.
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