Human

JustSomeRandomCommoner's page

12 posts. Alias of TittoPaolo210.


RSS


2 people marked this as a favorite.
Orfamay Quest wrote:
JustSomeRandomCommoner wrote:


Low intelligence sounds more like the definition of being "slow": on equal skill ranks and bonuses (so equal effort on the topic), the character will have less chances to remember things they both studied. But you can still work in society, everybody knows "that dumb person" that got a college degree... Why should he not work fine in sosciety?

Because "that dumb person" who got a college degree doesn't have an IQ of 50; he's probably got an IQ of 90 or so.

I'm not entirely convinced that you understand the full range of human intelligence. I'm sure that you don't actually know how disabling an IQ of 50 is.

Where is it stated that 4 is 50 IQ? you mean that in real life the difference between an average IQ person and a 50 IQ person is 15% less things he remembers from what you both studied in college? Or, if college is too much of a stretch, elementary school?

Stats are abstraction just like HP, you can't say int 4 = IQ 50 as an absolute rule, it's just arbitrary. Let's add the fact that in a medieval times people were a lot less educated also for what concerned "using" their brain to learn abstracts things (they we're mostly useless when you only needed to bring home the food), so the average should be a lot less than today.

Let's not apply real (not yet perfected) science to an abstraction, only bad things can come from that.


6 people marked this as a favorite.

I don't understand what's the fuss about low mental stats roleplay "you can't do that, full stop". The mechanical penalties are well enough to show a character limitation in this regard. Even with the limitation is a -3, nothing a class skill can't compensate, it's not ohmygodican'tevenhowdoiwalk?

I'm not expected to roleplay low strenght. Nobody tells me "you do no damage because low strenght". I roll and the GM decides accordingly.
I'm not expected to roleplay low dexterity. Nobody tells me "You fail to stay on your feet because 4 dexterity". I roll and the GM decides accordingly.
I'm not expected to roleplay low constitution. Nobody tells me "You fall ill because 4 constitution". I roll and the GM decides accordingly.

Why am i expected to make bad decision based on low mental stats? For starters, it should at least be required a roll... And second, how do you define "complex tactics"? Wolves use coordinated pack tactics to exhaust their prey and kill them easier. Crows let nuts fall on zebra crossings, let cars crush them and then wait for the green light to go and eat. To me those are quite complex tactics and both are performed by 2 intelligence animals.

Low intelligence sounds more like the definition of being "slow": on equal skill ranks and bonuses (so equal effort on the topic), the character will have less chances to remember things they both studied. But you can still work in society, everybody knows "that dumb person" that got a college degree... Why should he not work fine in sosciety?

To answer the OP: there was nothing in those tasks that required that high of an intelligence than what would you need to actually be alive up untill tha point, plus someone should be expected to know how his own spells work.

Also it's always fun to see people bash on "minmaxer" when it's actually easier to get stats that low when you roll dices rather than with point buy.


2 people marked this as a favorite.

Swarms of locusts... Ye' can talk all ye' want of scary things ye' met in darkeness, but try work'n a year on crops ye' need ta feed and watching as it vanishes 'n their creepy little maws...


1 person marked this as a favorite.
137ben wrote:
Hama wrote:
Dragoncat wrote:
Rynjin wrote:
The Saltmarsh 6 wrote:

DM says The tower door is large and bound with iron

DM means You can't force it open with your oversized barbarian this time

*Looks at +6 equivalent Adamantine Earthbreaker*

You sure about that?

Alternatively...

Rogue: "I use Disable Device to take the door off its hinges." *rolls* "Ooh! Natural 20!"

DM: *bangs head against desk repeatedly*

A natural 20 on a skill roll does nothing special.

*player rolls a natural 20 on an impossible skill check*

DM says: *bangs head against desk repeatedly*
DM means: I forgot that a natural 20 on a skill check is not an automatic success.

*player rolls a natural 20 on an impossible skill check*

DM says: *bangs head against desk repeatedly*
DM means: why on earth did i decide that treating 20 as an exceptional successes and 1 as a fumble on every skill roll would be fun?


1 person marked this as a favorite.
Dragonchess Player wrote:
JustSomeRandomCommoner wrote:
Dragonchess Player wrote:

A 7th level PC, at 23,500 gp WBL, can easily have an AC of 22-27 with only around 25% of that (even higher AC if more is invested). The raging, Power Attacking 3rd level barbarians have an attack bonus of maybe +9 or +10 (+3 BAB +4 Str +1 Weapon Focus +1 enhancement -1 Power Attack = +8). How are they landing 66% of their hits?

You also didn't address "the player is being stupid" by standing in the open and allowing six opponents to surround the PC.

Based on the same premises how are all six rogues hitting?

I don' really know how to respond to that… in my opinion, if a group of invisible people surrounds me i'm being stupid for not maxing perception and packing an invisibility purge magic item ready to use.

Assuming that personal range potions are possible, true strike, while still invisible (until they attack, at least), from 30 ft away. As stated in my earlier posts.

Unless the PC or party in question has just the right abilities (Uncanny Dodge) or spells active (see invisibility), it's pretty much a one round auto-kill of one PC that any group of low level rogues can pull off for minimal investment (350 gp each, around the cost of a masterwork weapon).

You could get true strike from a wand for every character you will ever have. It's even cheaper than a potion because you can reuse the item 50 times.


Dragonchess Player wrote:

A 7th level PC, at 23,500 gp WBL, can easily have an AC of 22-27 with only around 25% of that (even higher AC if more is invested). The raging, Power Attacking 3rd level barbarians have an attack bonus of maybe +9 or +10 (+3 BAB +4 Str +1 Weapon Focus +1 enhancement -1 Power Attack = +8). How are they landing 66% of their hits?

You also didn't address "the player is being stupid" by standing in the open and allowing six opponents to surround the PC.

Based on the same premises how are all six rogues hitting?

I don' really know how to respond to that… in my opinion, if a group of invisible people surrounds me i'm being stupid for not maxing perception and packing an invisibility purge magic item ready to use.


Dragonchess Player wrote:
TittoPaolo210 wrote:
Dragonchess Player wrote:

How many groups of six 3rd level NPCs are almost guaranteed to take out a 7th level PC cavalier, cleric, druid, fighter, oracle, paladin, etc. (anyone without Uncanny Dodge) in the first round, without some extreme "the player is being stupid" situation (i.e., assuming normal, non-costly long-term buffs like resist energy/energy resistance)? For about the same cost as giving each NPC a masterwork weapon.

Note that regular Perception checks (or Combat Reflexes, etc. for acting in the surprise round) do not allow the PC to avoid the Sneak Attacks of invisible rogues like a normal ambush/surprise situation.

6 two handed barbarians with power attack (A.K.A. the most common barbarian ever) can matematically one round anything with a d10 and less than a +2 con modifier

Math.

Note the edit: Not "have a chance," almost guaranteed. If it's less than a 73.5% chance of 18d6 damage (63 average, more with composite short bows), then it's not almost guaranteed.

Also note: without "the player is being stupid." Standing in the open and allowing six opponents to surround the PC is "being stupid."

A barbarian with +4 str, 2d6 weapon +1, and power attack deals 2d6+10. Single average is 17. If only 4 of 6 hit, that' s average 68. If the 7th level character didn't roll at least 8 hp per hd (good luck with that) with a +2 con is easily toast. And most of that damage doesn't care about the dice roll.

Against what AC and flat footed AC are you measuring your chances?


1 person marked this as a favorite.
Dragonchess Player wrote:

How many groups of six 3rd level NPCs are almost guaranteed to take out a 7th level PC cavalier, cleric, druid, fighter, oracle, paladin, etc. (anyone without Uncanny Dodge) in the first round, without some extreme "the player is being stupid" situation (i.e., assuming normal, non-costly long-term buffs like resist energy/energy resistance)? For about the same cost as giving each NPC a masterwork weapon.

Note that regular Perception checks (or Combat Reflexes, etc. for acting in the surprise round) do not allow the PC to avoid the Sneak Attacks of invisible rogues like a normal ambush/surprise situation.

6 two handed barbarians 3rd with power attack (A.K.A. the most common barbarian ever) can matematically one round anything with 7 HD a d10 and less than a +2 con modifier. Free of charge.


1 person marked this as a favorite.

Yeah, why should 6 rogues be able to one-shot a squishy character? It's not like there are other classes can do the same against the tank alone with a single spell cast, right? Right???


Totally a bad roleplayer\good faker here.


Disciple of Sakura wrote:
RJGrady wrote:
Bardess, monkina, druidette, ninjess, cavalriess
"Ninjette." It should be "Ninjette"

Only when she's from New Jersey.


In Italian "Strega" it's a clearly female noun (we don't have a neutral gender, everything is either masculine or feminine), but i nonetheless use it for male characters... Some friends of mine use "Strigo" which is the translation used for the "witcher" character already mentioned.