Superstitious Mercenary

Jungle Jack's page

22 posts. Alias of eriktd.


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LG Human Gunslinger (Musket Master) 1 | HP 15/15 | AC 17 (T 14 FF 13) | CMB +3 CMD 17 | F +4 R +6 W +2 | Init +4 | Per +6 SM +2 | grit 2/2 | ammo 25/25 alchs 7/7 | BPB: 1/1

That's amazing! Major props to you for supporting artists.


LG Human Gunslinger (Musket Master) 1 | HP 15/15 | AC 17 (T 14 FF 13) | CMB +3 CMD 17 | F +4 R +6 W +2 | Init +4 | Per +6 SM +2 | grit 2/2 | ammo 25/25 alchs 7/7 | BPB: 1/1

Present!


LG Human Gunslinger (Musket Master) 1 | HP 15/15 | AC 17 (T 14 FF 13) | CMB +3 CMD 17 | F +4 R +6 W +2 | Init +4 | Per +6 SM +2 | grit 2/2 | ammo 25/25 alchs 7/7 | BPB: 1/1

Jack listens to Ambriel's description of her endeavors with distracted politeness. His smile looks rather fixed while he eats, but he doesn't interrupt.

"The first mate, yes! Poor chap looks dead on his feet. It seems to me the captain of this boat has been too busy with other things to attend to matters and his second has been picking up the slack. Could do with a nice long rest, I'd say!" He looks around. "Back home in Andoran we'd organize a bit of a whip-round, get some folks to cover for him. We aren't doing anything essential, eh? Let's help the man out, what do you say?"

Without concentrated opposition from his colleagues, Jack shouts to Alton and waves him over. "I say, Mr. Alton! Could we have a word?" He smiles placatingly around the table while they wait for the man to join them. "There must be ways we can pitch in, what?"


LG Human Gunslinger (Musket Master) 1 | HP 15/15 | AC 17 (T 14 FF 13) | CMB +3 CMD 17 | F +4 R +6 W +2 | Init +4 | Per +6 SM +2 | grit 2/2 | ammo 25/25 alchs 7/7 | BPB: 1/1

Everyone take care. The best thing we can do is wait it out and not take unnecessary risks. :/


LG Human Gunslinger (Musket Master) 1 | HP 15/15 | AC 17 (T 14 FF 13) | CMB +3 CMD 17 | F +4 R +6 W +2 | Init +4 | Per +6 SM +2 | grit 2/2 | ammo 25/25 alchs 7/7 | BPB: 1/1

Jack happily talks about himself, though he is at least aware when everyone else has been silent for a while. "Adventure! I plan to take the Mwangi Expanse by storm! I shall see the wonders of the wild jungle and claim a few trophies before we are done." Once he grinds to a halt his face twists in puzzlement and curiosity. "What about you? I am having trouble picturing you bringing down the great creatures that are said to populate the land to which we are headed. Are you in trade? Eh? What?"


LG Human Gunslinger (Musket Master) 1 | HP 15/15 | AC 17 (T 14 FF 13) | CMB +3 CMD 17 | F +4 R +6 W +2 | Init +4 | Per +6 SM +2 | grit 2/2 | ammo 25/25 alchs 7/7 | BPB: 1/1

"Land ho, and all that, indeed yes! Indubidable!" says Jack, clapping Agatsu on the shoulder. He is also kitted out with all of his belongings like a true adventurer-- he thinks of himself as "always ready for action!" as he has often said. He wears his musket strapped to his back, and the bench-style seating means that he does not look especially uncomfortable.

He thinks for a moment after Saaz asks her question, and replies, "They blow, Ms. Saaz, they blow!" He chuckles and makes room for her to sit next to him, if she should be so inclined, with only a brief downward look and a blush.

When Ambriel joins them, he looks her over with an admiring expression. "I must say, you look rather dashing as always, Ms. Ambriel!" he says loudly. "That looks much like the map I brought from Andoran, good quality, eh? Capital! Capital!"


LG Human Gunslinger (Musket Master) 1 | HP 15/15 | AC 17 (T 14 FF 13) | CMB +3 CMD 17 | F +4 R +6 W +2 | Init +4 | Per +6 SM +2 | grit 2/2 | ammo 25/25 alchs 7/7 | BPB: 1/1

Jack bulls through the chow line, reluctantly choosing the ale, and clearly subscribing to the "eat everything in front of you, and quickly" school of thought. "Whoa there," he says loudly to the first mate as he passes. "I say, you're looking very pale, what what?" he observes. "Eat something that disagreed with you, eh?" he guffaws, and good-naturedly slaps the man on the shoulder.

Now where had the others got off to? he wondered as he made his way to a seat. The spartan conditions on the ship made him think pleasantly of his years away at school, and he had begun to think of his fellow travelers as sort of bunk-mates. The burly half-orc ranger, the willowy elf wizard, the voluptuous Varisian Shelynite (or something, he wasn't quite sure what she did), and the dwarf woman who seemed like a Mwangi native. He craned his neck to see if they were still waiting to receive their meals and waved them over.


LG Human Gunslinger (Musket Master) 1 | HP 15/15 | AC 17 (T 14 FF 13) | CMB +3 CMD 17 | F +4 R +6 W +2 | Init +4 | Per +6 SM +2 | grit 2/2 | ammo 25/25 alchs 7/7 | BPB: 1/1

I've never seen any tables play that wizards get an extra school slot for cantrips.

The humans and elf are going to need light when we start to head underground. :)

I think gravity bow is personal range, so kind of hard to share.


LG Human Gunslinger (Musket Master) 1 | HP 15/15 | AC 17 (T 14 FF 13) | CMB +3 CMD 17 | F +4 R +6 W +2 | Init +4 | Per +6 SM +2 | grit 2/2 | ammo 25/25 alchs 7/7 | BPB: 1/1
Ambriel Kogalnica wrote:
Void is an oddball school since it doesn't push too hard to be paired up with any particular role focus except maybe support.

Void's got one of the best debuffing powers there is in Reveal Weakness. It's like a witch's Evil Eye but on steroids!


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LG Human Gunslinger (Musket Master) 1 | HP 15/15 | AC 17 (T 14 FF 13) | CMB +3 CMD 17 | F +4 R +6 W +2 | Init +4 | Per +6 SM +2 | grit 2/2 | ammo 25/25 alchs 7/7 | BPB: 1/1

Here's a few Inquisitor spells that I love, in case they influence your thinking:

expeditious retreat: Especially if you're a melee dwarf, because you can cast it on your turn and then move up to threaten.

hedging weapons: It's like shield of faith combined with spiritual weapon and great for folks with slow movement because you can shoot from afar. I don't know if you're a ranged fighter or a melee fighter, though.

heightened awareness: I take this spell on every character that has it; it's that good! Gives you bonuses on Perception and Knowledge rolls for a good long duration, and when combat starts you can dismiss it for +4 initiative.

keep watch: This is so great for when everyone is camping in the jungle or wilderness. Put it on the people wearing armor, and they can sleep without having to take it off.


LG Human Gunslinger (Musket Master) 1 | HP 15/15 | AC 17 (T 14 FF 13) | CMB +3 CMD 17 | F +4 R +6 W +2 | Init +4 | Per +6 SM +2 | grit 2/2 | ammo 25/25 alchs 7/7 | BPB: 1/1

If you've already got Celestial and Abyssal, why not round it out with Infernal?


LG Human Gunslinger (Musket Master) 1 | HP 15/15 | AC 17 (T 14 FF 13) | CMB +3 CMD 17 | F +4 R +6 W +2 | Init +4 | Per +6 SM +2 | grit 2/2 | ammo 25/25 alchs 7/7 | BPB: 1/1
DM Mathpro wrote:
Hey guys just a heads up I have a real life game that I'm DMing today so I won't be on much. We're tackling book 2 of Rise of the Runelords with a wizard, a bard, an oracle, and a bloodrager...this should be interesting.

That poor wizard! :)


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LG Human Gunslinger (Musket Master) 1 | HP 15/15 | AC 17 (T 14 FF 13) | CMB +3 CMD 17 | F +4 R +6 W +2 | Init +4 | Per +6 SM +2 | grit 2/2 | ammo 25/25 alchs 7/7 | BPB: 1/1
Inquisitor class features wrote:
Monster Lore (Ex): The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.

Humanoids are still creatures. :)

Now I wanna make a really tall halfling character! I'll have to put that in the file.


LG Human Gunslinger (Musket Master) 1 | HP 15/15 | AC 17 (T 14 FF 13) | CMB +3 CMD 17 | F +4 R +6 W +2 | Init +4 | Per +6 SM +2 | grit 2/2 | ammo 25/25 alchs 7/7 | BPB: 1/1

Regarding skills, Jack has Knowledge (local) as a class skill, but he has a negative Intelligence. It's probably not bad to have two of us covering Acrobatics and Survival, as those are usually checks you don't want to fail, but if no one else can take it I can certainly have him put some ranks in it once he's got the essentials covered. It would be better for Saaz to have it though, because Monster Lore.


LG Human Gunslinger (Musket Master) 1 | HP 15/15 | AC 17 (T 14 FF 13) | CMB +3 CMD 17 | F +4 R +6 W +2 | Init +4 | Per +6 SM +2 | grit 2/2 | ammo 25/25 alchs 7/7 | BPB: 1/1

BOOM!!!


LG Human Gunslinger (Musket Master) 1 | HP 15/15 | AC 17 (T 14 FF 13) | CMB +3 CMD 17 | F +4 R +6 W +2 | Init +4 | Per +6 SM +2 | grit 2/2 | ammo 25/25 alchs 7/7 | BPB: 1/1

*blinks*

*waves*

*waves again*


LG Human Gunslinger (Musket Master) 1 | HP 15/15 | AC 17 (T 14 FF 13) | CMB +3 CMD 17 | F +4 R +6 W +2 | Init +4 | Per +6 SM +2 | grit 2/2 | ammo 25/25 alchs 7/7 | BPB: 1/1

Ha! Well, when you only get 3 skill points each level, you have to be frugal with them. :P I figure the +3 bonus for training in Climb and Swim is worth being a couple of ranks behind in Acrobatics.


LG Human Gunslinger (Musket Master) 1 | HP 15/15 | AC 17 (T 14 FF 13) | CMB +3 CMD 17 | F +4 R +6 W +2 | Init +4 | Per +6 SM +2 | grit 2/2 | ammo 25/25 alchs 7/7 | BPB: 1/1
Ambriel Kogalnica wrote:

I can cover Knowledge areas very well, but that's about it as far as skills go.

If we're going to need to invest in Climb/Swim right away I almost wonder if I shouldn't switch feats from Toughness to Breadth of Experience. That would allow Ambriel to make knowledge checks untrained and I'd still have a decent bonus in all of them, even if I pulled a couple of points for climb and swim.

Of course a point in climb/swim each doesn't help much, just brings Ambriel out of penalty territory so I don't know if it's even worth it.

Any thoughts on it anyone?

Well, the GM basically said that we will need those skills, so maximizing your chances seems smart to me. To that end, maybe Ambriel happened to learn the spell monkey fish instead of investing in Climb or Swim? That would certainly come in handy if she had it prepared, more so than the trained bonus in those skills.


LG Human Gunslinger (Musket Master) 1 | HP 15/15 | AC 17 (T 14 FF 13) | CMB +3 CMD 17 | F +4 R +6 W +2 | Init +4 | Per +6 SM +2 | grit 2/2 | ammo 25/25 alchs 7/7 | BPB: 1/1

Jack is really good at Survival-- he gets a bonus of half his level on it, so I figure it's better to max it out. That and Perception, of course. He doesn't have very many skill points, but I imagine his family paid for him to scale a minor mountain in Andoran at one point, so I gave him a point of Climb. I figure he'll get a rank of Swim next level. After that I'll probably have him take Acrobatics.


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LG Human Gunslinger (Musket Master) 1 | HP 15/15 | AC 17 (T 14 FF 13) | CMB +3 CMD 17 | F +4 R +6 W +2 | Init +4 | Per +6 SM +2 | grit 2/2 | ammo 25/25 alchs 7/7 | BPB: 1/1

*Shoots gun in salute!* :)


LG Human Gunslinger (Musket Master) 1 | HP 15/15 | AC 17 (T 14 FF 13) | CMB +3 CMD 17 | F +4 R +6 W +2 | Init +4 | Per +6 SM +2 | grit 2/2 | ammo 25/25 alchs 7/7 | BPB: 1/1

Salutations, friends! Excited about exploring the heart of darkness with you all.


I've been working on a character today that I'd like to submit. Still working on his backstory, but I think I have all the crunch done. Jungle Jack is a bombastic gunslinger bound for glory and adventure in the Mwangi Expanse!