Superstitious Mercenary

Jungle Jack's page

22 posts. Alias of eriktd.


Race

LG Human Gunslinger (Musket Master) 1 | HP 15/15 | AC 17 (T 14 FF 13) | CMB +3 CMD 17 | F +4 R +6 W +2 | Init +4 | Per +6 SM +2 |

Classes/Levels

grit 2/2 | ammo 25/25 alchs 7/7 | BPB: 1/1

About Jungle Jack

With a harrumph and a bellow, a musket in one hand and a machete in the other, Jungle Jack is ready to cut a swathe through the wilderness! He's the epitome of the grizzled pulp novel adventurer!

Name: "Jungle" Jack Almas
Race: Human (Varisian)
Alignment: Lawful Good
Class: Gunslinger (Musket Master) 1

Age: 29

Abilities: Str 14 (+2), Dex 16+2 (+4), Con 14 (+2), Int 9 (-1), Wis 14 (+2), Cha 7 (-2)

Hit Points: 15/15 (1d10[10]+5)

Armor Class: 17 (+3 armor, +4 Dex)

Initiative: +4 (+4 Dex)

Speed: 30'

Size: Medium

Saves:
Fort +4 (+2 base, +2 Con)
Ref +6 (+2 base, +4 Dex)
Will +2 (+0 base, +2 Wis)

BAB: +1 / CMB: +3 / CMD: 17

Weapons:
battered musket +5 (1d12 damage, x4, 40' range, 1-2/5' misfire)
machete +3 (1d6+2, 19-20 x2)

Armor: masterwork studded leather (+3 armor, -0 ACP)

Human Race Traits: Bonus Feat, Heart of the Wilderness

Heart of the Wilderness: Humans raised in the wild learn the hard way that only the strong survive. They gain a racial bonus equal to half their character level on Survival checks. They also gain a +5 racial bonus on Constitution checks to stabilize when dying and add half their character level to their Constitution score when determining the negative hit point total necessary to kill them. This racial trait replaces skilled.

Favored Class Bonus (Gunslinger): +1 skill point

Traits: Black Powder Bravado (can reroll a 1 when using deeds 1/day), Boarded in Cheliax

Feats: Gunsmithing*, Quick Draw, Rapid Reload* (muskets), Toughness*

Class Skills: Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (engineering) (Int), Knowledge (local) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Sleight of Hand (Dex), Survival (Wis), and Swim (Str)

Skills: Climb 1+5, Craft (alchemy) 1+2, Perception 1+5, Survival 1+5* (+2 when using masterwork survival kit)

Languages: Common (Taldane), Varisian

Gunslinger Abilities: deeds (Deadeye, Quick Clear, Steady Aim), grit (WIS, 2/2), gunsmith

Deadeye (Ex): At 1st level, the gunslinger can resolve an attack against touch AC instead of normal AC when firing beyond her firearm's first range increment. Performing this deed costs 1 grit point per range increment beyond the first. The gunslinger still takes the –2 penalty on attack rolls for each range increment beyond the first when she performs this deed.

Quick Clear (Ex): At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point to perform this deed. Alternatively, if the gunslinger spends 1 grit point to perform this deed, she can perform quick clear as a move-equivalent action instead of a standard action.

Steady Aim (Ex): At 1st level, as long as a musket master has at least 1 grit point, she can take a move-equivalent action to increase the accuracy of a two-handed firearm. When she does, she increases the range increment of the firearm she is firing by 10 feet. This stacks with other abilities that increase her range increment.

Equipment: (375 gp total) acid flasks 4/4 (60 gp), backpack, bandolier (.5 gp), battered musket (free), bedroll, belt pouch, black powder 25/25 (in horn, 25 gp), bottle of firewhiskey (1 gp, in hip flask), canteen (2 gp), cold iron dagger (4 gp), crowbar (2 gp), explorer's outfit (free), firearm bullets 25/25 (2.5 gp), flint and steel, gunslinger's kit (25 gp, no waterskin), gunsmith's kit, hip flask (1 gp), iron pot, machete (10 gp), map (free), masterwork studded leather armor (175 gp), masterwork survival kit (50 gp), mess kit, paper alchemical cartridges 7/7 (42 gp), powder horn, rope, torches 10/10, trail rations 5/5

Appearance:
Jack is rotund and bearded, and his dirty brown hair has begun to go prematurely gray. He generally speaks with a tremendous bellow, and has a bombastic and affected colonial presence. He says things like "I say!" and "Eh?" and "Cheerio old sport!" even though the dialect sounds old-fashioned and entitled.

Background Questions:
1) I'd like 5+ points that capture the concept and story of the character. More are welcome, but no less than five.
• Jack grew up as the son of an alderman in Andoran, raised to follow in his father's footsteps and living in Almas. He hated politics, however, and never excelled at the job, instead going hunting and fishing and other wilderness activities.

• He was married briefly to a woman named Kate and had a son Jack Junior, but both of them died in an outbreak of Chelish Flu. In rebuilding his life afterward, he decided he wanted to see the world, and tame the wild lands south.

• He applied for membership to the Pathfinder Society, but was rejected because of his lack of scholarship. (He only speaks Common and reads and writes very slowly.) He is embarrassed about this and doesn't like academics because of it.

• He inherited his musket from his grandfather, who taught him how to maintain and handle it. He believes that only a true man of the wild can handle the mysteries of black powder and firearms, which is also how he remembers "Bompa." He suspects he will learn a great deal from the natives of the Mwangi Expanse.

• Because he is so attuned to the wilderness, he distrusts magic as unnatural. It makes him uncomfortable to rely on healing spells and buffs, and often plays up how they improve his innate strength.

2) Two goals that you'd like the character to accomplish in-game.

• Jack wants the prestige of hunting big game while he is on his adventures. He would particularly enjoy tracking and killing a creature that is Huge or larger.

• He wants to see if the Mwangi people are as innately skilled as he is with firearms. He would love to introduce guns to the native population and see what happens, hang the consequences!

3) Two secrets, one the PC keeps to himself, and one kept from the PC. I'll come up with a third that both the character and player aren't aware of, in hopes of shocking surprises within the storytelling.

• Jack believes he has divinely-inspired dreams from Erastil, who he thinks first told him to go to the Mwangi Expanse to fight a growing primal threat to all of Golarion. The idea that he is a pawn of the gods bothers him, so he doesn't talk about his dreams or his fears.

• His wife and son are not dead-- she faked their illness to escape her unhappy marriage. Now that the boy has come of age, though, he has been asking questions and wants to meet his father.

4) 3-5 people that are tied to your PC by blood, love, rivalry, honor, etc. I'd like at least one enemy in a set of three or four, with no more than two for a set of five.

• Jack's got a rival, an alchemist doctor named Kanves with whom he's crossed paths with a few times before. It always galled Jack that Dr. Kanves got the credit for capturing a herd of dinosaurs when Jack basically flushed them out first.

• Jack's father funded his expedition, more to get rid of him than anything else. Mr. Almas is a respected leader of the community, and he cares for his son. Jack doesn't like him interfering and wants to do things on his own, however.

• Jack heard that an old school chum had gone off to the Mwangi expanse years ago to start an imports/exports business, a young Kelishite man named Dawah. He always had an excellent head for numbers and was nice enough, though a bit avaricious.

5) Three key memories that define your character as the person they are at the time of submission.

• Jack remembers shooting his first deer, the smell of the powder hanging in the air and the retort echoing off of the mountains. "They go where I shoot them," he bragged to his friends, and they toasted him in the lodge that night over smoked venison and liquor.

• Once when he was out hiking by himself, a freak snow storm basically trapped him in his tent for two days, and he kept himself busy by singing revue songs like "I Am the Very Model of a Modern Chelish Officer" and "My Longsword Is Broader Than Yours".

• The only time he's ever cried is when his grandfather passed away and left him his old battered musket. He vowed to fix it up someday and inscribe "Bompa" on the side of it in his honor. His mother scolded him for carrying it around at the funeral and pointing it at the corpse, and he got grounded for weeks after he almost gave the priest of Pharasma a heart attack when he jumped out of the empty grave with it.


Roles:
Jack is a switch-hitter gunslinger, firing his musket from range until enemies close and then drawing his machete to fight in melee. He's pretty tough and can handle a charge or two, though he's better as a striker than as a tank. He's also excellent at Survival and Perception.

About me:
I've been running and playing Pathfinder 1st Edition since around 2010, and I've participated in PbP games for about three years now. I'm a native English speaker, and I've written professionally for several roleplaying game supplements published in the United States. I enjoy the character interactions as much as the mechanics of the game-- I perform amateur theater as a hobby and RPing scratches my acting itch. I promise to post at least once a day if you invite me to your game!