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So I've got a party that's grown to over 12 PCs and I'm considering how best to manage it. We've been playing Rise of the Runelords off and on since it first released (I kept getting interrupted by life), and I just picked back up where we left off now that the Anniversary Edition is out. Problem is, it's a fairly popular AP, and everyone I know wants to get in on my campaign. I guess that's a good sign. But seriously. 12 people. So, I have one guy who is willing to help me divide the party in half. He'll take one half, I'll take the other, and we can co-GM. Question:
I would suspect that it would be disappointing to arrive at Fort Rannick and discover that the Kreegs were all dead, the loot was all plundered, etc. Do I just run them as separate groups entirely? Any thoughts? ![]()
Ok, I have a question about the flavor of the Kusari-Gama Faction from the Faction Guide. I have a PC who plays a Sorcerer\Monk, and wants to join the KG faction. However, the condition "The order only accepts those who are willing to set aside - at least temporarily - their weapons and spells..." might prove a stumbling block. I'm not allowing any of the other PCs to have factions in their background, they have to rollplay their way into them in-game, so it wouldn't be fair to hand-wave him into the faction in his distant past. Has anyone else had this type of situation? I am considering something along the lines of "Prove your worth by going a full month with no spells or weapons" (effectively a level or two), and the group will grant him access. ![]()
vocaldc wrote:
I've never used MapTools... so forgive the newbie question. Do you need a projector or something to use this properly? It sounds like a great idea though... I might need to look into that. ![]()
treehouse916 wrote:
Excellent! Looking forward to using this. ![]()
I'm a little late posting here, but I'm hoping for some ideas myself... Ideas I've had so far (culled from what I've seen, and what I've been reading):
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So I just tried to run this as a one-shot and was sorely disappointed. It has a lot of potential, but was unclear in crucial points. For instance, when presented with the false trail vs. the real trail, my players successfully found the real trail. Unfortunately, I could not figure out where the trail picked up in the book. The initial romp through the forest also seemed a bit bizarre. Perhaps I just didn't put enough time into game prep, and that would be my fault as a DM. Therefore, rather than actually say this is a bad review, take it rather as a warning to be prepared to spend a couple hours ahead of time figuring out how the module relates to itself. For now, Dungeon Crawl Classics will continue to be my favorite one-shot adventures :) ![]()
Arcesilaus wrote:
Thanks! I'll look that one up. ![]()
My RotRL campaign starts on the 25th of July. I have most of my pre-planning finished, but I'm trying to dig up some good supporting material. One thing I'm interested in is suggestions for Dungeon Magazine issues with good sidequests. I'm planning on having the manticore from issue 98 as a diversion, and I also plan on having the Red Raven make an appearance during the swallowtail festival. I'm looking for a couple other interesting ideas. My players tend to spin off in all different directions, and I'd like to have a few red-herrings to throw at them in case they get too zany. Thanks! ![]()
Arcesilaus wrote:
How much would it wreck things if the players heard rumors of a "long-dead evil which may one day return" early on? I'm thinking a Varisian fortune-teller that everyone ignores or some such thing. That would perhaps at least introduce the concept of Karzoug early enough that the players would get used to the idea that they need to track him down and destroy him. I'm starting my RotRL campaign in two weeks, and have been considering this aspect for some time now. Any thoughts??? ![]()
Archade wrote:
I can't wait!!! ![]()
As cool as the pictures on the cards would be, for me the big draw would be having the stats right in front of me without having to flip through my book. That would be awesome. As it is, I have been developing my own 4x6 notecards with NPC stat-blocks, but it's not as nice looking as something Paizo could come up with. Thats just my thought though... ![]()
I would LOVE to see the community-created battle maps. Speaking of maps, I'm working on reading through #1, and I could just about swear there are some areas missing. Specifically, in Thistletop, the last couple rooms before Dungeon Level 1 (I believe it's like C26 and C27) seem to be missing. Is this intentional??? |