Jon Heineman's page

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TriOmegaZero wrote:
You only benefit from the crystal on one limb per round. Bam, balanced.

Makes sense but can I buy three and stick them in there IIRC you can put two crystals on a double weapon? That would be my goal.


gbonehead wrote:

I'd say no, personally.

As I recall, weapon crystals are for melee weapons, not wondrous items or natural weapons.

OK I guess I will try home brew I asked because I don't recall there being an AMF in 3.5.

I just wondered what people thought as the AMF can gain weapon traits.


The amulet of mighty fists is expensive because it effects all of a creatures natural weapons. Is there a fair way of adding an augmentation crystal to said amulet?

My DM trusts my judgment in most cases so I don't want to take advantage of that. I just can't think of a fair way to handle it short of buying 3 and duck taping them together. I play a druid with an amulet of speedy fists :) so my shiny necklace is a bit cheesy as is. Any thoughts on getting me some extra little effects with out getting a 66% discount?


I made one but yours is much better. I wish I would have found this sooner.


At the moment he is taking tiger claw and diamond mind.

Tiger claw gives some good charging abilities but he is going for diamond mind mostly for time stands still (two full attack actions as a full action). He currently plans on forsaking ac to just about nothing.


DM runs haste and two weapon fighting to get an extra attack on both weapons. We are always hasted so we counted that as a given, the wiz has yet to do much else. With RM up and time stands still it should give you 2 extra per weapon so (8+4+2)x2 comes to 28 and being that it takes a ninth level maneuver its not much to let it double the RM too.

It may be a stretch of the rules here or there but the haste thing is the DM trying to help TWF keep up with THF as it falls behind a bit when haste comes up, and in a long fight at late level he may get 3 rounds of 28 attacks but that won't be much being that the DM is custom building the monsters so that they will end up with extra HP to make up for it and it is honestly really really cool to see it on paper. :)

Any big downsides to the combo short of one trick pony effect?


Lokie wrote:

I suppose your DM house-ruled back in concentration skill for the diamond mind.

We use a skill cleverly called Diamond Mind.

He wants to go two weapon fighting with four levels of the tiger claw master PrC he is looking at like 29 attacks on a time stands still the class gives him a +2 on attacking with two weapons all it costs him is feats. Any counter arguments short of his limit of 2 per encounter on this ability. the combo is raging mongoose to gain 4 extra attacks and time stands still.

Can some one show me the hard math on a better THF build I know it is out there. I know that two weapon fighting is worse DPR due to the cost of feats GP for two magic weapons and low attack bonus but with the two encounters per day at +2 str to counter the -1 BAB and the class feature that gives him the +2 it seems to be catching back up.

As for the legacy weapon we are working something out to make it keep up with normal weapons most likely paying 150% of the cost of the upgrade


We were talking about it jokingly the legacy weapons are neat but not right for a game of this power level.

He want's to go in to blood claw master it seems not to be the worst thing ever and he has his heart set so I'm not sure I can turn him from the path.


Aelryinth wrote:

YOur DM would crucify you, however.

===Aerlyinth

Well that happens on a regular basis:)

He is going diamond mind and tiger claw for most of his maneuvers.

Sticking with heavy armor is an important one as all the enemies will be very powerful. Using shock trooper for the mook fights and sticking to normal power attacks for bosses is an option.

He is looking at two weapon fighting now I am trying to convince him not to but we will see. The tiger claw legacy kukri in one hand and the diamond mind legacy sword in the other hand does seem really cool style wise.


Interesting sword what is the crit range/multiplier the 1d10 elven curve blade (weapon prof feat coming soon) avrages a massive 5.5 on the die for an extra feat and lots of cash get a 18 so the extra crits and massive str he will have later will make up for it on dpr unless the crit range or multiplier is high.

A bit cheesy but it's just what we need the DM is a munchkin as are we but out ability is a bit lacking when the DM starts making up the numbers in his stat block of the top of his head. I am more of a caster person so I have no real clue on advice to give him.

Thanks for the advice I have heard of shock trooper and leap attack but never knew what the source of said feats was so i couldn't find them.


Yeah he is a bit new he missed the lack of AP (heavy) he is getting that at level 7 we are at about 6.9 so that's next retraining is ok just about anything made for 3.5 is ok but things that are clearly outrageous may get shot down by the dm he is at about a 22,14,16,14,10,7 not sure exactly but it is close

Also a hot mess really the only thing I would say is a hot mess is dodge. Focus and spec are not great but not a hot mess and iron will is just fine. Power attack is a necessity, and toughness is so so.


A friend who plays a warblade in our game is asking for advice for feats.

He has toughness, weapon focus/spec, iron will, power attack, and dodge.

He is looking in to getting some crit. feats, like staggering and blinding, any advice for something he may have missed that he needs or better feats to take.

35 point buy two hand fighting heavy armor mostly looking to hit a lot hit hard crit often and have a reasonable ac and saves.

Thanks in advance


If I recall correctly the ability let the druid use another use of his shapes per day to change straight from one form to another and restart the hours per level timer. A handy ability. As a feat it would require the at least one feat as a prereq. Maybe extra wild shape or fast wild shape. Changing from an elemental (for the movement type) to a melee power house as a standard or even a move action would be very useful but not really game breaking.

What was that about the 5th level kobold being omnipotent?


Two questions. When wild shaped does the armor check penalty still apply what about max dex bonus, same question only armor has wild enhancement.