ValBaine

Jominda __'s page

148 posts. Alias of Foxy Quickpaw.


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Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8
Khamul Froghoth wrote:
My apologies on the silence, I have failed to have my shit together here. I will try to get up a post tomorrow morning...

Well?


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

Do we have any spellslingers with sniper-rifles or why do we get wind speeds in the weather status. :D


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

"Play it straight. This way we can go to him again if we need more support." Jominda votes.


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

I read where you linked to about the meeting with the aboleth. You still have no clue what it is, and reading about the meeting I wonder where the idea stems from that the aboleth is evil?


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

"We have two entities playing mind games here. Shouldn't each of them know what the other is?"


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

"So our current employer isn't an option when it comes to powerful allies?" Jominda inquires.

"According to the not so nice lady, he is a puppet to be played and somebody to be taken to the cleaners. Would you object to that assessment of hers?"

"Working for her has so far ended badly for all in her employ. Quite some of them by our hand or you, Grenz and who else was on the case earlier. And it seems she is fresh out of goons to throw at us."

Jominda hands the mug with the paint remover back to her sister to drink. "I don't want any part in that ritual murdering she orchestrated. Question is, if we get rid of whatever thing made you the same offer about her - and at least Grenz would approve of that - would that rid the city from another evil while keeping her off our back? And would time work in our favor here, or in hers?"

"Because I don't feel like going back right now and tell her that we have second thoughts about working for her."


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

"So you gave up on morals completely?" Jominda asks mostly rhetorically.


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

Jominda accepts bet wrinkles her nose when smelling at the content of her cup. Probably great for starting a fire, not so much for drinking.

"Yay?" she replies to the toast.


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

Not liking this company, Jominda follows immediately.


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

Jominda mumbles something unintelligible while storing away again what could be considered as weapons on her.


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

"So far the best she got to throw at us was bells. And they are all gone now." Looking at Jolanda to check if her sister's resolve is faltering she replies "We ain't running."


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

Any more details for us up at (almost) the top of the tower about that light?

"That's new. Mr. Cool biting off more than he can chew." Jominda comments.

Seeing Boreana taking care of Khamul she calls down "Is he okay?"


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

@Blue excluding Boreana from the splash.
Bomb: 3d6 + 7 - 8 ⇒ (1, 5, 4) + 7 - 8 = 93d6 + 5 ⇒ (2, 4, 6) + 5 = 17


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

Jominda tries her luck throwing a bomb across the place down into the ground floor.

@Red
Bomb: 3d6 + 7 - 8 ⇒ (3, 6, 5) + 7 - 8 = 133d6 + 5 ⇒ (2, 3, 3) + 5 = 13
-8 for 80-100ft distance
Ref Splash Green DC15: 3d6 + 5 ⇒ (2, 3, 6) + 5 = 16
Ref Splash Blue DC15: 3d6 + 5 ⇒ (1, 4, 2) + 5 = 12


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

How high are we? What is the height of one floor?


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

"Screw you!" Jominda throws another bomb at the guy remaining on her level.

@Red
Explosive Bomb: 3d6 + 7 + 1 - 2 ⇒ (3, 5, 5) + 7 + 1 - 2 = 193d6 + 5 + 1 ⇒ (5, 3, 3) + 5 + 1 = 17


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

Jominda expression changes from tense to really angry. "I told you we should just burn that thing down."

She throws an explosive bomb at the guy in the middle to come back to her original plan.

@Green
Expl. Bomb Touch: 3d6 + 7 - 2 ⇒ (2, 5, 1) + 7 - 2 = 133d6 + 5 ⇒ (3, 6, 2) + 5 = 16
Ref Splash Red DC15: 3d6 + 5 ⇒ (2, 6, 3) + 5 = 16
Ref Splash Cyan DC15: 3d6 + 5 ⇒ (3, 1, 5) + 5 = 14


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

Def: 3d6 + 7 ⇒ (6, 4, 4) + 7 = 21
Def: 3d6 + 7 ⇒ (2, 3, 5) + 7 = 17
Def: 3d6 + 7 ⇒ (1, 6, 4) + 7 = 18


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

Initiative: 1d20 + 4 ⇒ (16) + 4 = 20
"Careful, more bells coming."


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

Perception: 1d20 + 8 ⇒ (15) + 8 = 23
Do I see something?


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

"Well, it wont be me falling to death if that stair crumbles." Jominda imibes one of her extracts and climbs up the wall directly.


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

"Seriously? Let's just burn that thing down! It's only rotten wood anyway." Jominda states.


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

"That is a disaster waiting to happen." Jominda states, seeing the state of affairs.


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

"The good thing is, we can now go right through the main entrance and skip this stinking sewer."


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

Not to be too pessimistic, but Boreana took 26 damage. That's one hit away from toppling over. You're going to ignore that?


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

Jominda retrieves another tanglefoot bag (move action last round), applies it to the next bomb (move action this round) and throws it at the burning puppet.

Burn: 1d6 ⇒ 2
Bomb: 3d6 + 11 + 3 + 1 ⇒ (1, 4, 4) + 11 + 3 + 1 = 243d6 + 5 + 3 + 1 ⇒ (1, 3, 2) + 5 + 3 + 1 = 15
Ref TFB DC15: 3d6 + 5 ⇒ (5, 2, 4) + 5 = 16


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

Guess that's also for me to roll?
Burning: 1d6 ⇒ 3

As it works, Jominda keeps throwing bombs at the thing.

Bomb: 3d6 + 7 + 3 + 1 - 2 ⇒ (1, 5, 4) + 7 + 3 + 1 - 2 = 193d6 + 5 + 3 + 1 ⇒ (5, 6, 4) + 5 + 3 + 1 = 24


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

Jominda finishes affixing a tanglefoot bag to her bomb and throws the resulting grenade at the thing. She makes sure to exclude the nice lady from the explosion.

Explosive Bomb+Tanglefoot: 3d6 + 7 + 3 + 1 - 2 ⇒ (2, 6, 2) + 7 + 3 + 1 - 2 = 193d6 + 5 + 3 + 1 ⇒ (1, 4, 6) + 5 + 3 + 1 = 20
Catching Fire for 1d6 dmg every round.
Entangled for -2 attack –4 penalty to Dex, Ref against glued to the floor.
Ref vs Tanglefoot: 3d6 + 5 ⇒ (1, 3, 6) + 5 = 15


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

Initiative: 3d6 + 4 ⇒ (1, 3, 2) + 4 = 10

"Wow. That explains why noone wants to be here." Jominda states.

Do we get a map?


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

Jominda gets a vial out of her pocket and downs its content. Potion of see invisibility (30min).


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

Perception: 3d6 + 8 ⇒ (4, 2, 5) + 8 = 19
Jominda looks around to check what Khamul picked up.

I just noticed, that alchemists can't use scrolls without UMD. And I got a bad chance to make that roll with 3d6. Are you ok, if I exchange the scrolls I have with potions deducting the extra cost from my spare coin?


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

Extracts for the day:
2nd Spider Climb, Fox Cunning, Invisivility
1st Shield 2x, Enlarge, Identify, Comprehend Languages

"Creepy." Jominda comments on the sight of the scene.


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

Khamul, are you a shape shifter?

"Might as well. It's not like we can be choosy on such short notice." Jominda comments. "But I guess the question of pay needs a serious answer. Wouldn't want anyone peeved at us at the end of the job."


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

"She is in the business longer than I am, and she is still alive." Jominda replies with little enthusiasm.


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

Finally Jominda adresses her sister. "I was hoping not to run into you here. The last thing I need right now is you telling me you told me so."


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

"That would be one way to do it. Or you check who is no captain and who is no sailor. And I guess we're looking out of place enough to draw the attention of potential candidates." Jominda replies.

"And with my annoyingly loud sister announcing our intentions, I think we're good."

"Shall we take a seat at the bar, order a drink and see what happens?"

She leads the way to a corner where enough seats are available for them and at least one more.


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

Down to the docks is half the way to the Shadow Clock and the Old Fang besides offering a nice view onto the shore also is in eyeshot of the clock tower under the Irespan.

The tavern is one of the last buildings that is not under the Irespan. Jominda leads the way to and into the tavern. It is a taproom and cheap inn built right on the docks and covered in barnacles below and peeling white paint above. A burly, no-nonsense matron, runs this favorite local watering hole, decorated with the nautical trophies. The head of an enormous swamp barracuda hangs above the bar.

Jominda looks around and lets out a sigh, but it is already too late.


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

I'm waiting for Khamul to agree to go to the Old Fang, or walking us there.


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

Jominda elegantly skips answering the question. "I know a place where you can hire people who do such shit for a living. I'm relatively new to the business, but the Old Fang in the docks is a place where hardy folks look for their next job. Mostly sailors or dock workers, but hanging out there got me this job, so there might be others eligible there."

Mumbling under her breath she adds to herself "...and hopefully she isn't there."

"There are other places of course, but when I went there, I backed out immediately. Unpleasant food and unpleasant folks. I can't imangine anyone but people unable to work or incompetent thugs and cutthroats to hang out there voluntarily."


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

"By the way who is coming along to take that mysterious stranger down?" Jominda inquires.

"I mean it's clear that we have no army for support, but you and me and Zarque who looked a bit out of his depth at the last encounter might be a bit too less if we confront the head behind all this."

"I expect more than a good at heart house maid and half a dozen unprepared pushover guards when we enter there."


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

Some not very charismatic characters coming up :D


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

Stat: 4d6 ⇒ (4, 1, 2, 4) = 11
Stat: 4d6 ⇒ (2, 3, 1, 4) = 10
Stat: 4d6 ⇒ (6, 5, 2, 6) = 19
Stat: 4d6 ⇒ (5, 4, 5, 5) = 19
Stat: 4d6 ⇒ (2, 4, 6, 5) = 17
Stat: 4d6 ⇒ (1, 1, 4, 5) = 11

Looks like min/maxing for the next character.
That's 17, 15, 15, 10, 10, 9


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

Alchemist has CLW on the spell list and I carry a full wand.

If you don't need the full caster, then a warpriest makes a fine frontliner. With the featline on the deities prefered weapon that is a ton of damage dealing.


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

We'll see what DM thinks about it on Monday. But what do you think of it?

I'd slap on GunSlinger. So on top of throwing bombs Jominda would shoot. Of course if seperated charachters are the preferred way to go, Jominda could call in her twin sister Jolanda who is a gunslinger :D


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

As we are playing with "a twist", how about we do modified gestalt rules. Just slap the complete stats of another class on our characters. And then count our character as two. Two sets of HP, two sets of saves, two initiatives, two of everything. What do you think?


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

What are we going to do about the lack of players that actually find the time to chime in? The game is for a party of 4 and we're at a serious disadvantage in the action economy with only two people. One failed save against a spell that takes you out of the combat for a few rounds and it's game over.


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

"Climbing the outside is a nice idea if we want to get into medias res without dealing with whoever is waiting on the way. If we plan on going on a killing spree taking no prisoners, then the secret entrance is just as good."


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

Yes


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

Please tell what is in stock.


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

I have no idea what else to buy, so no.

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