I think it's actually commendable that Paizo has laid the groundwork with a "BADGUY" race that is by its definition known for something that is morally reprehensible according to today's social dynamic. I think it's a risky, but interesting bit of responsibility to hand us g4m3Rzzz. By that I mean, we are given the opportunity, as GMs to say to our players, "Oh, you like good v evil? Let's see where you draw that line when my world building makes you look at your world view."
Gamers are creative people, and I for one am proud to think that for every hack-and-slash dungeon crawl, somewhere out there is a campaign going on that really makes its players think.
Cheers to us all for learning life lessons while rolling pieces of plastic around on a table!