
Rerednaw |
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Normally I run APs as written...if the PCs are > 4 or optimized I typically add more minions or use the advanced simple template but I prefer to keep things out of the book. That said I'm usually uncomfortable with most boss fights as written.
On that note.
Rasputin...
Okay he's a massive statblock and an 18th level caster with 3 lives.
BUT...his tactics appear to be:
before combat massively pre-buff, and know all he can about the party.(good idea)
combat:
reverse gravity
waves of ecstasy
...other (blade barrier, blasphemy, destruction, harm, stormbolt, unholy blight)
Reverse gravity doesn't work against targets that fly. What 14th level PC party cannot?
Waves of Ecstasy looks nice on paper (save and stagger, fail stun and stagger)...but it is a point-blank cone with a marginal effect. Granted it seems to fit with his theme (Worship me!) but I don't think after studying the PCs (especially my group of GMs who optimize) he'd go with this.
And now it's round 3 before he considers the really big guns...what party allows an enemy caster 3 rounds in combat?
I'm considering switching his spell priorities around...he's got better options to open with. How many other GM's did the same or did you run as written? If you didn't go as written, how did you run him (the boss fight encounter).
Thanks!

Puna'chong |

I rarely run bosses as written, and I've taken to adding at least a mythic tier to help balance out the action economy. I'm actually running Rasputin next week for my party, so I'd be interested to see how other people have played him. The group is also doing a E8/P8 + mythic campaign, so they're level 8 and tier 1 right now and handling things admirably. Since it's a party of 6 I've had to buff almost every encounter, even with the level difference, since mythic is so batpoop crazy.

Rerednaw |
Um...Incense of Meditation pre-dates Oracles...did the devs ever update the FAQ with regards to spontaneous casting? I mean if it works...sounds spiffy.
Trying to address the posts so far.
I was already going to go with a prayer bead effect to bump the Mad Monk's caster level to 22.
The PC's are supposed to be 14th by this fight...that gives Grigori an 8 level edge with one of the game's nuclear spells, Blasphemy.
The PC's in the group are about half evil so it's not as bad as all that. Still it's one of those "well now my PC can only sit around and do nothing" spells...sometimes just raw damage, even if it drops a PC, doesn't have the same sting as daze+paralyze+2d6 strength damage. Note on Paralyze...that REALLY sucks with the Brothers Three waiting in the wings for dinner...literally.
Waves of Exhaustion is a fair debuff that doesn't bring on the hate as other spells do...I'll see if he has room in his attack sequence.
I plan to have some minions present. Single boss fights are usually one-round or surprise-round affairs.
I am of mixed feelings regarding Miracle. I tend to avoid Miracle for the same reason I avoid Wish. However I may use it to bring back slain minions...so I'll keep it in reserve.
If the Incense of Meditation trick works, then most of his evocations, say his Stormbolts (20d8 maximized) are a world of hurt. Otherwise 20d8 with selective targeting and a Fort and not Reflex save is still decent.
Destruction still will hit for 220, save for 10d6 but it's single target.
And he's not going to be sitting in the center of the room as a big happy target...his simulacrum is. The Mad Monk will stay true to his voyeuristic self and bombard / kite the party from a distance.
I suppose for the heck of it, it will be another projected image.
Half the PC party will be rebuilds and we have a new player now so this will be interesting (Our group took a long break from this AP to steamroller through Wrath).

Turin the Mad |

Um...Incense of Meditation pre-dates Oracles...did the devs ever update the FAQ with regards to spontaneous casting? I mean if it works...sounds spiffy.
Trying to address the posts so far.
** spoiler omitted **
Half the PC party will be rebuilds and we have a new player now so this will be interesting (Our group took a long break from this AP to steamroller through Wrath).
Use Magic Device allows him to "pretend" to be a prepared divine spellcaster, do the bit with the incense for 8 hours, then get down to business. ;)

Rerednaw |
Rerednaw wrote:Use Magic Device allows him to "pretend" to be a prepared divine spellcaster, do the bit with the incense for 8 hours, then get down to business. ;)Um...Incense of Meditation pre-dates Oracles...did the devs ever update the FAQ with regards to spontaneous casting? I mean if it works...sounds spiffy.
Trying to address the posts so far.
** spoiler omitted **
Half the PC party will be rebuilds and we have a new player now so this will be interesting (Our group took a long break from this AP to steamroller through Wrath).
Sorry, still don't understand. So he pretends to be a prep caster...but he still does not have any prepped spells? Or does he? Trying to wrap my head around this...

Trimalchio |

I went straight for the big guns, my group was pretty optimized and (by then) working well together. I also had him use his miracles on additional buffs like nine lives and spell immunity (once he learned what was best). I tried to follow the AP with early encounters using astral projection / project image (or both together) although as written the forbiddance effect at the end makes that problematic. All in all he turned into the most memorable villain from the whole AP, him and maybe the necromancer in the first chapter.

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I hope you don't make it automatic that reverse gravity doesn't work on flyers, because that lessens the power of the spell significantly. Flying characters and those that are levitating should get Reflex saves (the same as if they're trying to secure themselves). Considering that you normally don't get a save at all when it goes off, that seems the better course of action, IMHO.

Rerednaw |
I mixed up his tactics a bit. Hopefully it will be exciting. Though there is a small chance he can talk the PCs out of trying to slay him. :)
Ask the PCs to join him if he breaks their geas and explains how bad Old mum is...throw in something tempting...like share in the draining of BY's kingdom and gain mythic ascension from it.
I really like Nine Lives...
Hurm, death knell plus bead means CL 23, deathwine means CL 26 for a necro spell. That should bump up his casting considerably. Not sure about adding free maximize...not everyone in the party is at the same degree of optimizarion.

Turin the Mad |

Rerednaw wrote:I mixed up his tactics a bit. Hopefully it will be exciting. Though there is a small chance he can talk the PCs out of trying to slay him. :)** spoiler omitted **
My suggestion refers to what I see, especially late-chapter: tons of abjurations. Incense-Maximized spells in combination with Quickened dispel magic gives him a decent chance at chewing through those abjurations fairly quickly. By the time the PCs are closing in on him, they've been seeing plenty of two or three energy types, so the players are plenty wise enough to slather such spells on before kicking in the doors. Given that Rasputin can watch them "buff up" and has been watching them annihilate/drive off/charm/dominate/etc all of his not-inconsiderable minions, he can adjust his own tactics accordingly to preserve his agenda.