Feiya

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Order of the Amber Die. 19 posts. No reviews. No lists. No wishlists.


Order of the Amber Die

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Berselius wrote:
Is Merisiel still with you guys? That crit disintegration spell must have made it difficult to bring her back from the Boneyard.
Jody Gerst wrote:

Sorry to say it, but she's gone. A resurrection spell could bring her back if we had her remains, but since she was disintegrated underwater we couldn't collect her dust. Only true resurrection can bring her back now and Kyra is 5 levels shy of being able to cast it.

R.I.P Merisiel

Berselius wrote:
Hmmm...is there a rule to how long it takes for a soul of a deceased mortal to travel along the River of Souls to reach Pharasma's Boneyard or how long a soul dwells in the Boneyard before it is judged?

Not sure about that, but according to true resurrection we'll have at least 170 years to do it.

Sure, Kyra and the others will be long dead by then, but Meri will surely make new friends!

Order of the Amber Die

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Daji, I'm sad that our journey is at its end, my friend.

Shall we tell them how you did?

Daji had 9 kills:

-assassin vine
-ooze
-cultist, 2nd floor of Iris Hill
-hound in Hailcourse
-sailor of Razmir
-Derro
-Undead hand
-Ghoul

Daji successfully used knowledge checks on 12 occasions to identify creatures we were fighting.

Daji located one secret door in the chamber of Pharasma beneath Iris Hill.

Be proud, my sweet fox. I will miss you. :)

Order of the Amber Die

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Feeblemind. Really, really hate that one at this point.

As for the setting, give me giants, giant scorpions, and desert any day over Neruzavin. Don't get me wrong, it was an amazing setting, especially the view from on high. But, I'd be happy never walking through its streets again.

Order of the Amber Die

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Feiya's stat block following the completion of module 5, What Grows Within, is now available in our Dropbox.

Daji too, and my fox is now one of the smartest members of the party!

Order of the Amber Die

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Feiya's stat block for the end of module 4 of Strange Aeons is now available in our Dropbox.

More importantly, Daji's stat block for the end of module 4 is also available!

Order of the Amber Die

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Daji, I'm so proud of you! You looked after me when I was ruined by that insanity spell. And that feeblemind spell too, nasty little halfling. Well, let's keep it our secret that you've held everyone together throughout this entire journey. Also between you and me, is that we know you're now smarter than almost the entire party. I love you, my gorgeous fox!

Order of the Amber Die

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Feiya's full stat block following Dreams of the Yellow King is now available for viewing in our Dropbox. Daji's too!

Order of the Amber Die

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Daji?

Daji, my friend, I know you're there. You can come out now, I'm not crazy anymore. I'm really not!

I know I've said that before...

Order of the Amber Die

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Porridge wrote:
Interesting advancement choices for the PCs as they level up. A fun mix of clearly effective spells/feats/options (e.g. spells like Haste and feats like Weapon Finesse) mixed with what seem to be more flavorful choices (e.g., spells like Create Treasure Map, feats like Psychic Maestro and Fortune Teller, the Feral Speech hex, and so on).

It’s all about the Formerly Mind-Swapped campaign trait with Feiya, and how it translates to her connection with Daji. I took with Feral Speech so she could communicate with Daji before the Speak With Master ability kicked in. Thanks to the sage archetype he has a lot of knowledge skills, but what use would they be if he couldn’t communicate? Feiya has a lot of those too, but it turns out that Daji rolls better. *cough*

Also, as a hex channeler I wanted to focus on channel energy, so this also helped remove any temptation to go with any of the staples of the witch class. So no Slumber hex in the Strange Aeons Experiment. Sorry!

Order of the Amber Die

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Tangent101 wrote:
Daniel Scholler wrote:
He's had to try and satisfy this hunger by other means, mainly by buying as much fish and meat as possible since nothing else seems satisfying. Thankfully the fish market was clearly marked on the map, Quinn became a frequent customer there and will speak highly of their fish throughout this campaign.

So... he's becoming a Catfolk? O_O

Just hope no one from the Iron Gods campaign shows up with a laser pointer!

(I jest! I jest! *hides the laser pointer*)

I wonder how Daji would like it if we added a cat to our party? :)

Order of the Amber Die

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Daji, where would we be without you, my friend?

One of the best parts about Daji wading into combat is that Adam rolls the Amber Die for him when he is attacking, so the die doesn't always write stories against us. In one battle Daji laid down two natural 20s in back-to-back rounds, following by confirming the critical hit on the second one. We've got a stack of buffs that we can use to make him small size and capable of holding his own for a short time before he has to run back to me (or away, far away). The fox's legend is just beginning!

Order of the Amber Die

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Feiya's full stat block following In Search of Sanity, is now available for viewing in our Dropbox. Of course, no stat block of Feiya would be complete without one for Daji as well.

Enjoy!

Order of the Amber Die

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DonKeebals wrote:
Aerick-Order of the Amber Die wrote:
....it took years of playing optimized characters to realize that even though it made our PCs better--it didn't make our game better. ....

Can I get an AMEN for brother Aerick?

AMEN!

But like you said, to each their own.

AMEN!

Agreed.

Order of the Amber Die

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Feiya's campaign trait:

Formerly Mind-Swapped: You awake with a strange sensation beyond the frightening experience of extensive memory loss. Full recollections of the experience—like so many others—have been wiped from your mind, but at some point in your past your mind was swapped with that of a yithian, an alien being from beyond time and space. You don’t remember details of your experiences wandering the yithians’ peculiar city in a foreign body—and even worry whether this might be some strange hallucination—but every so often, a flash of insight strikes you as a result of this experience. You know that you can rely on these alien flashbacks during your investigation into your current situation, as it gives you greater perspective into an otherwise confusing world.Once per day, you can reroll one Knowledge check that you have just failed. In addition, you can attempt untrained Knowledge checks with DCs up to 20 instead of 10.

The idea behind choosing this trait started with the relationship between Feiya and Daji and the witch’s familiar feature. I have no idea what a yithian is, but swapping minds with one can’t be good. Since they share a mental bond, when this thing swapped minds with Feiya, part of Daji was pulled along too. (I imagine this would make the experience that much more interesting, which may be why the yithian chose her in the first place.) After whatever happened that they can't remember, once she snapped back to herself she and Daji were connected in a whole new way, like a residual effect of one other was imprinted by their magical connection. Her Feral Speech hex represents the animalistic nature Feiya retained from her familiar, whereas Daji acquired some of her intellectual facilities, which is personified by the sage archetype. So with this campaign trait, both can attempt Knowledge checks untrained and are able to communicate their findings with each other! I’m really looking forward to playing with it.

Order of the Amber Die

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The Strange Aeons Experiment
Character Profile #4:

I've always liked playing spellcasters, so Feiya was a good fit for me. I've never played a witch before, but after reading and researching about the class I thought it would be interesting to try something different; I gave her the hex channeler archetype, since it's specifically mentioned as keyed to the path in the Players Guide.

Then there's Daji. I've got an affinity for animals anyway, so I went with something experimental and gave him the sage archetype. Using Feral Speech as her first Hex, Feiya is able to communicate with him from the start, and as he gains levels and their intellectual bond grows stronger, Daji will be able to compliment the group as another source of Knowledge skills, which I suspect will be very important to have in this adventure path.

FEIYA
Tian human witch (hex channeler) 1
CG Medium humanoid (human)

AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 10 (1d6+4)
Fort +0, Ref +3, Will +3

Melee quarterstaff +0 (1d6) or dagger +0 (1d4/19-20)
Ranged dagger +1 (1d4/19-20)
Witch spells prepared (CL 1st; concentration +5)
1st—(2/day) mage armor, snowball
0 (at will)—detect magic, light, read magic

Feats Toughness
Skills Heal, Knowledge (arcana), Knowledge (history), Knowledge (nature), Knowledge (planes), Spellcraft

Str 10, Dex 12, Con 10, Int 18, Wis 12, Cha 15

Traits Strange Aeons campaign trait [TBA]; Huldra's Luck
Alternate Racial Traits Dual Talent

SOUNDTRACK Song: "Black Magic Woman" by Santana

For the complete stat block, see our Dropbox shortly after the first Paizo Blog report comes out.

Feiya's highly detailed miniature can be viewed here!