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That's right. The players want to venture into the Underdark to rescue other townsfolk. Has anyone else encountered this? How did it play out?


The text of delay disease reads:
"The target becomes temporarily immune to disease. Any disease to which it is exposed during the spell's duration does not affect the target until the spell's duration has expired."

My question is: If a creature is exposed to a disease while under the spell, does it have to start making saving throws once the spell wears off? Or is it a temporary inoculation, and one only needs to make saves if it is exposed again after the spell's duration?


I am running the game for some 14 to 15 year olds, all pretty green players. My question is, as I teach them to play, one thing I should disclose is searching for secret doors. But what if they find the door to the elevator right away, and skip Jzadirune entirely? First level characters may not last long down in the Malachite Hold.

Should I make the entrance to the elevators be only the one further in the complex?

Thanks!


There are some things I really like about the new rules. The downside is, I want to run a game for newer players, and I don't think the playtest is the best place for that. I'd like to run them through an old adventure path that I have using First Edition as a template, but blending some things into it.

For example, I really like the new action economy. I also like the way spells utilize said economy. I like the shield stuff. I even like the way concentrate works. I like that Bards can Inspire Courage all day. So I thought of blending some of that stuff in. What are your thoughts? Anyone else crazy like me? Any success they can tell me about? Failures?


Can conductive weapons be used with judgments as they are always "on"?


I get that BCA is primarily a place for the noble youth of Cauldron to learn. And a place for PCs to research. But what if I end up with a player who came to the area to enroll in the academy? How would that work? It takes tuition, which a PC may not be able to afford, unless he well connected or has a patron. Thoughts?


Planning on running a "mini-game" during my campaign where a PC is pit against a NPC of a rival adventuring party in a drinking contest. Essentially, they make repeated Con checks until one fails and passes out. The rival party has a bard. To heighten the sense of competition, I was going to have the bard use Inspire Competence to help her party member win. As she would be "performing" all night, she'd just kick in her bardic performance when needed.

The question is: Would it be detectable? Would someone know she was "pushing" her party member to do better? If so, how?


I have a player looking to run a shaman and I am having trouble grasping the mechanics of the way it gets hexes. Can someone help? Specifically, I don't get if it can only know the hexes granted on the class ability table or if it gains "free uses" somehow. Thanks!


What is the point of taking the duelist prestige class when it seems as if the Swashbuckler hybrid class does it better?


I am toying with the idea of running an oracle. I want the clouded vision curse and plan on using the Waves mystery. Going to use samsaran with the mystic past life trait to grab some cold spells from the druid list.

My question is whether I should choose Extra Revelation at first level to grab Wintry Touch (using 1st level revelation to grab water sight, trust me, it makes sense) or whether I should grab Combat Casting instead.

If I grab Combat Casting, I still have a chance to lose spells, but not as high as I would without it. With Wintry Touch, I don't need combat casting as the ability is Supernatural.

Help?


I have a player who is running a dhamphir inquisitor. He's trying to think outside of the box in regards to healing. He thought since holy water hurts undead, cursed water should heal.

Now I am pretty sure the rules don't allow for this and I am comfortable with the idea of how positive/negative energy works. If holy water could also heal living, then I would be cool with allowing cursed water to heal undead.

So I know the rules say no. But I am asking for advice. It is a modern setting. Would you allow holy/cursed water to work as a minor healing potion in your game? And am I unreasonable in saying no? I allowed him to take the sin eater class feature in lieu of his domain. He has access to inflict wounds on his spell list, and fast healing works regardless of energy affinity.

On the other hand, we don't have a "dedicated healer" and I kind of like to reward out of the box thinking.

Thoughts?


I love the Inquisitor class. In an upcoming campaign, I am going to reflavor him as a monster hunter. But I am torn between races. I am NOT looking at this from an optimizing perspective.

The races I am torn between are:
Human - Pro: Extra feat so I can be a bow wielding inquisitor and have point blank and precise shot from the get go.
Con: Party has three humans already and the story idea behind the campaign is to have a diverse group as monster hunters/protectors.

Elf - Pro: Nice bonuses to Dex and Int to help with range and skills. Being an alternate race...like the aloofness potential.
Con: have to take Precise shot later and won't be quite as effective.

Dwarf: Pros: Bonus to Wisdom. Free access to dwarf weapons and can be a "get up in their grill" inquisitor thanks to a bump to Con. Fits into the party as an alternate race.
Con: Would be more melee focused than range.

Tengus - Pro: Similar to elf in exotic. Range and bump to casting stat. Lots of flavor involved.
Con: Same as elf...

So, thoughts?


I am considering developing a changeling (green hag heritage) oracle (Wave Mystery)/ Sorcerer (Elemental Bloodline water) as a potential character or a potential NPC. (My group is discussing revolving GMs).

I got to looking at Marid's mystery. It is a great single person debuff. But it what about as a buff? Could a caster cast create water, leaving a sizeable puddle on the floor for Marid's mystery to work?


I am considering developing a changeling (green hag heritage) oracle (Wave Mystery)/ Sorcerer (Elemental Bloodline water) as a potential character or a potential NPC. (My group is discussing revolving GMs).

I got to looking at Marie's mystery. It is a great single person rebuff. But it what about as a buff? Could a caster cast create water, leaving a sizeable puddle on the floor for Marid's mystery to work?


If it works like alter self:

Is there a time limit?

What is the +10 to disguise for?

Alter self doesn't appear to give a saving throw so I don't understand why a disguise check is necessary.

Thank you!


I am about to pit my 4th level party against four rat swarms. One of the PCs is a paladin. I know she shouldn't be concerned about the filth fever contraction, but what about distraction/nauseated? Could a paladin with divine health be sicked out by rats crawling all over her and biting her?


The description for touch injection says, "While the spell lasts, you can deliver the substance with a mere touch.". Does that mean that a fourth level alchemist can administer the same dose of poison over and over for four hours on a successful touch attack? Or does it mean it can only do in dose but can use it anytime within the duration span?

On my first reading, it sounds as if the former is true, but it seems more likely that the latter is then true intrepration. Can I get an official ruling on this?


I am helping with an event this weekend and,as part of that, I have been asked to create a 3rd level wizard for play. I don't often play spellcasters. Trying not to over gear (allowing room for player versatility) but we will be on a time schedule, so some goodies would be warranted. I intend on leaving some of the wealth by level intact, but am going to "purchase" basic items. My question is really, how many scrolls should the wizard already have on hand, and how does that affect overall WBL? I know a wizard can scribe, so it makes sense to have some, but not sure how many is reasonable for a 3rd level diviner to have on hand.


Some friends and I will be running a PFS scenario this Saturday. It's an open event, (pre-registration involved.) For planning purposes, how many people is a scenario designed to accomodate? I've seen scaling info embedded in the scenario we purchased for a party of four. So I can assume that the scenario is designed for a larger party. Is designed for 6? If I have, say, eight people signed up for playing this event, would it be feasible to have one GM run the table, or should we split into two tables of four?

Thanks for your input!


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Yeah so I'm developing an adventure for my librarian friend to have played at RPG day at the library. One thing he's requested is an attack on the party by flying books.

Now this is a level one party. I don't want to throw a bunch of animated objects at them, because it would be beyond their ability to handle. So a swarm came to mind. Trying to figure out the best way to stat it. I considered just cribbing from the bat swarm, taking away the wound (or leaving it, because, you know, paper cuts), and calling it good. Maybe adjusting the AC a bit. I don't know. A bat swarm is a CR 2, which is doable for a first level party of 4 to 6 people.

What do you think? Crib the bat swarm, or do you have a better idea?


First of all, I was wondering if anyone had already utilized Mythic rules in SCAP, and how it went down if you did.

Secondly, if no one has, what would it look like? At what point would we start giving our heroes access to the Mythic tiers? What would cause them to Ascend? I can see the Smoking Eye template doing this, but it only allows for one person to access it. How else could we incorporate these powers?

Third, or in addition to the second section, which monsters would we convert? Obviously not every foe would have these abilites. Which ones would make the most sense to have mythic powers?

Looking forward to hearing from you all.

Thanks!


A friend of mine has asked me to put together a low-level adventure that sort of revolves around a library. We came up with the seed of having the players needing to obtain a rare tome located in the library of an abandoned wizard's tower.

Besides the obvious animated object stick, what would some good/fun/not too challenging but challenging enough encouters be?

Aaaaannnd GO!


I'm running a party of 4 to 6 players (because it seems like I can't get everyone to show all the time) through Shackled City. We're finally into Chapter Two, and the party has been delving into Drakthar's Way. For those of you with the map, they've explored most of the first part of the map (via a circuitous route) and are coming up to the skirmishers lair. I was just wondering how you all handled massive amounts of goblins in a 5 ft corridor. Seems like it could be very boring for some party members if not done correctly.

I have some ideas, but I wanted to see if I'm on track by picking your collective brains first.

Thanks!


Would this be a viable option? I mean, I understand that the majority opinion here is that a blasty wizard is not the best option any way. But what about a wizard who doesn't learn (or at any rate prepare often) ANY damage dealing spells. Would such a wizard be completely useless in combat situations? How would one build such a wizard as this and have it be made of pure awesomesauce?


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Looking at the rogues talent "sniper's eye.".A rogue with this talent can apply her sneak attack damage on ranged attacks targeting foes within 30 feet that benefit from concealment. Foes with total concealment are still immune.

My player thinks that he gets sneak attack on anything with less than total concealment. I think it only applies if the rogue could get as, such as the opponent is flat footed. I know I could rule this as true as DM, but I want to make sure I'm not cheating my player out of something since it is hard to get sa for a ranged rogue.

So could any one clarify this for me, please?


Reading the entry in the Bestiary, it sounds like an Oni could be any humanoid. One of my players is a half orc fighter. And he wants to find his father. One of the big bars in the AP I am running is an ogre mage. Am thinking of making it an Oni in orc form. How much would that change the stats?


One of my players is a half orc fighter searching for news of his father. So I thought it would be fun to have him be a right hand man for the Blue Duke. At first, I considered having the dad meet the PC in a tavern and try to recruit him for the Duke. Then I realized, it might be fun to switch out the dwarf in Drakthar's Way with the players dad. So, what would be a good class combo for said lieutenant?


I've got a long way to go before I hit Chapter Six, but I've been reading through the HC anyway so that I can prep/foreshadow. While reading Chapter Six and the Test of the Smoking Eye, I came across the part in the HC where the text says the mummy only reacts in regards to the bebilith.

So if my players opt to choose the avoral door, the mummy pops in and tries to force them into the bebilith's lair? Am I reading that right?

Also, what if they rescue the avoral, fight the mummy, and win? Can they just take the lantern?

Thanks for the help!


So my party just defeated Kazmojen and rescued the orphans. During the fight, Pyllrat did his vanishing act. And Orbius 'ported in, stole Terrem, and 'ported out.

When my players returned the orphans to the orphanage, they saw that Terrem was already there, safe and sound. Words like "doppleganger" and "brain-washed" were bantered around. They are convinced something is special about him. I also hinted that he had bad dreams. (Foreshadowing endgame stuff.)

What do they do? Take him to the Church and leave him there for safekeeping. Now I have to figure out how the bad guys get him.

Also, they want to investigate why the Last Laugh was trying to keep Ruphos from investigating the orphanage, and they want to clear out Jzadirune.

I also have to deal with the fact that there is now an open door to the Underdark, and the eventually, the powers that be in the town will hear about it.

Any suggestions on how I should juggle these things?


So I've always been a bit iffy on this. Let me give you an example.

Let's say we have a 3rd aasimar oracle of life who is using the favored class bonus given in Advance Race Guide to add half of the oracle's level for the purpose of determining one revelation. The revelation chosen is Channel. Would the Oracle be able to channel energy of 3d6 (as if he were level five) or 2d6, as a fourth level oracle would do? And then at fourth be able to channel as if he were sixth?

Please help!

Thanks!


So I've been reading some of the excellent post here, and it has got my mind turning. What if, the Keegan in the PCs encounter in the shop isn't the real Keegan? What if it's him who is guarded by the mimic? Would it be too much to have the doppleganger from later replace him? And when he is found for real, the fake Keegan just stops being there?

How would fake Ghelve interact? Would he act similar to Ghelve as described in the AP HB?

What are your thoughts?


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