Bear trap

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42 posts (57 including aliases). No reviews. 1 list. No wishlists. 1 alias.




1 person marked this as FAQ candidate.

Here's a question. If you have lure of the Heavens active all of the time (which it seems like you should be able to, based on the description) do you still have to take a standard to start flying or do you just start flying as part of your movement?


Im having quite an issue. A pc is playing a character who throws oversized rocks and wants to get enlarge person on him. Temporarily this seems ok. But it increases his damage to a ridiculous amount and is going to be extremely hard to deal with. Would it be overboard if I make a ruling that when he picks up rocks they increase in size making them to large to handle with proficiency. Therefore making it more difficult to throw them and having them decrease in size when thrown. Therefore lessening the damage.
Im trying to discourage his enlarge person without just playing god and saying no. Any advice would be helpful.
For all I know, the spell may actually work this way.


If a spell caster is caught in a web spell what are they limited to doing? From my reading they would not be able to cast spells. Is this correct? And can you you use the floor and walls as opposing surfaces?


If my wizard has protection from evil cast and is facing an evil summoner, can he attack the summoner without ending the spell effects against the summons?


I have a 5th lvl Wizard with an INT of 22. My DM has given me a spell book with spells upto 4th lvl. I can't actually find anything that says I can't copy these into my spell book. If I make all of the appropriate rolls can I do this? And if so, would I be able to cast them? My intelligence mod would allow me bonus spells of that level. Unlike rangers and paladins
" When Table: Ranger indicates that the ranger gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Wisdom score for that spell level." I can't find this anywhere for a wizard.
"To learn, prepare, or cast a spell, the wizard must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a wizard's spell is 10 + the spell level + the wizard's Intelligence modifier.
A wizard can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Wizard. In addition, he receives bonus spells per day if he has a high Intelligence score (see Table: Ability Modifiers and Bonus Spells).
A wizard may know any number of spells. He must choose and prepare his spells ahead of time by getting 8 hours of sleep and spending 1 hour studying his spellbook. While studying, the wizard decides which spells to prepare."


2 people marked this as FAQ candidate.

My character is a 5th level ranger and I'm about to take one level of druid. If I do this the way I figure it is I should then be able to 2 animal companions of 3rd level. If you combine the effective druid level from both classes wouldnt that apply to both companions? Please help?


My group will soon be starting the Council of Thieves AP and the other players in my group are playing excellent 5th party characters. The only problem with that is there is only 4 of us. No healer and no real melee combatant. They are playing a Gunslinger, a Bard(archeologist), and a Sorcerer/Gunslinger.
I'm trying to come up with a character that can do some serious damage but also help fill other gaps in the party while still keeping some awesome RP flavor.
I was thinking Ranger or Paladin and using the animal companion/mount to deliver even more damage by having a flanking buddy.
Please help! Any suggestions are needed. PRPG and 3rd party material is all we're using, no 3.5


My group will soon be starting the Council of Thieves AP and the other players in my group are playing excellent 5th party characters. The only problem with that is there is only 4 of us. No healer and no real melee combatant. They are playing a Gunslinger, a Bard(archeologist), and a Sorcerer/Gunslinger.
I'm trying to come with a character to do extreme damage but also to help fill some other gaps while still keeping some awesome RP flavor.
I was thinking Ranger or Paladin and using the animal companion/mount to deliver even more damage by having a flanking buddy.
Please help! Any suggestions are needed. PRPG and 3rd party material is all we're using, no 3.5