Queen Telandia Edasseril

Jirah Aurellion's page

344 posts. Organized Play character for Steven_Evil.


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Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Hey guys, I've run into one hell of a real life snafu, and have basically been living out of my car for the last week or so. That means no wifi, and no access to my laptop. That makes leveling pretty damned hard. Hopefully everything gets better on the first, and I can actually have a house again. Anyway, I apologize profusely for being so absent. I'll still be posting, I'll probably just be a lot more scarse.

Life since I moved to Florida has not been easy, and it only gets harder when other people are actively trying to make it more difficult.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Perhaps it requires a little more... skill, Xakon? I'm sure you can do better. I've seen it before.

Jirah quips from the rear of the group, her fingers running lovingly over the holy symbol of Calistria that hangs from her neck.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Jirah replaces the arrow arrow she had drawn to her quiver.
That was pathetic. It only proves our superiority over these lesser races. Well, now where to?

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Ret-Con Healing.
Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3
Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5

Jirah presents her wand to Siv, so that cleric can heal her wounds, and then stows in back in her belt.
Let's go. I'm sure there are more snakes to kill.

Presently

Jirah takes careful aim, and fires at the degenerate serpentfolk, with a small smirk on her face.
Attack, Point Blank Shot, Deadly Aim, Arcane Strike: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d8 + 9 ⇒ (5) + 9 = 14

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Jirah peers down at the snakes, and then at the serpentfolk.
Well, hello there. Would you mind telling us what this place is? So far it's just been a whole lot of magical battles.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Jirah lowers her bow and peers at the fish.
This a curious little place. I'm assuming that the ghost snake was some kind of recurring trap. At least we're out of it now. We should heal before continuing on.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Jirah takes careful aim at the red serpent, and fires again.
Attack, Point Blank Shot, Deadly Aim, Arcane Strike, Inspire Courage: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 1d8 + 12 ⇒ (5) + 12 = 17

Confirm Critical: 1d20 + 9 ⇒ (4) + 9 = 13
Extra Crit Damage: 2d8 + 24 ⇒ (8, 6) + 24 = 38

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Jirah calls out in her usual haughty voice to everyone else
Will someone PLEASE move out of the way so the rest of us can get in?

As it is, she tries to fire an arrow at the red serpentfolk as her allies move and shift in front of her. The arrow glows with arcane power.
Attack, Deadly Aim, Point Blank Shot, Arcane Strike, Inspire Courage: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d8 + 10 ⇒ (7) + 10 = 17

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Hey all, I was without wifi for a while there. I switched providers and they told me there wouldn't be a lapse in service... Then I got a lapse in service because they had to run cable to my block. I'm getting everything updated now.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Jirah puts her back against the wall next to Xakon as he works, and readies her bow to attack the first thing to come in view.
Readied Attack: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d8 + 7 ⇒ (8) + 7 = 15

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Jirah moves up, and fires an arrow, glowing with a soft blue from her arcane energy.
Any idea what this one is?
Attack: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d8 + 7 ⇒ (5) + 7 = 12

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

In that case, I'll just use the Run action to catch up

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Jirah takes up a position next to Xakon, charges her bow with energy, and fires at the creature!
Attack: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d8 + 7 ⇒ (6) + 7 = 13

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Jirah, hearing nothing, lets her arrow loosen on her bowstring and hurries after Xakon.
Come on everyone, we don't want to split up!

Let go of readied action, double move toward Xakon. Can't edit the map currently, but I can see what you are talking about GM

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Jiraj used her turn to stick with Xakon

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Jirah simply stays close to Xakon, keeping her bow readied.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Jirah follows the group, but keeps her readied attack up.
Should I just keep my earlier roll or roll a new attack?

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Jirah readies an attack, drawing an arrow and charging it with her arcane energy.
If it turns the corner, it will meet my arrow!

Readied Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d8 + 10 ⇒ (4) + 10 = 14

Will have level up and purchases done in the next few hours, but I won't hold up the game.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Great. This is fantastic. Hoo Rah. That was perfect time to fail a will save.:

Jirah spins, her bow in hand.
Mud! Where in the Nine Hells did everyone else go? What's happening here?

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

I'm having a major WiFi headache. It should be sorted in a couple of days. Posting will probably be scarse, so bot me if needed please. I'll have purchases and everything updated once I get my wifi fixed.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

I'll take hex b6, please. Thanks for running, GM, you're doing an exceptional job with such a long-term game, and I'm enjoying it immensely.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Let me check my hexes so far and I'll let you know which one I'm taking.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Profession Sculptor: 1d20 + 8 ⇒ (1) + 8 = 9

Let me take a look at the land rush sheet before I post my hex. It'll probably be later on, perhaps the day after Christmas or so.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

*Stops casting spells to reblog cat pictures

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Doesnt moving with acrobatics to tumblr halve your speed or something?

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Jirah draws a scroll from one of her scroll cases, and casts Flaming Sphere, directing it toward the ogrekin on the north side of the door! She gathers energy in front of her, and suddenly the air catches fire! She molds it for a moment, causing the summoned inferno to coalesce into a ball in front of her outstretched hands, and then it starts rolling toward the enemies!
Bah! I can't get a clear shot! Maybe this will work! Watch out for the fireball!

Flaming Sphere Damage: 3d6 ⇒ (4, 2, 4) = 10

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

In that case...

Jirah looks thoughtfully at the Pearl, and then holds her hands out, letting a burst of flame wash over the snakes in the pit.
Burning Hands Damage: 5d4 ⇒ (3, 2, 2, 4, 4) = 15

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Has the Pearl of Power been used for the day?

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Jirah smirks.
Or a blast of fire from a spell. Either way, should be simple enough to deal with them.

Spellcraft on Rapier 1: 1d20 + 11 ⇒ (8) + 11 = 19
Spellcraft on Rapier 2: 1d20 + 11 ⇒ (16) + 11 = 27
Spellcraft on Pearl: 1d20 + 11 ⇒ (9) + 11 = 20

Jirah gestures to the items found.
The rapiers have a basic minor enchantment on them +1. The Pearl is much more powerful. It allows those of use who prepare spells to recall a single spell each day. Pearl of Power 1

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Jirah nocks another arrows and lets it fly, smirking.
What she said.

Attack: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 1d8 + 8 ⇒ (1) + 8 = 9

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Jirah smirks as the group's battle movements part like a wave, giving her an open shot to the serpent folk caster.
Too bad you can't hear my bow sing. It's quite beautiful.

She releases the arrow after charging it, letting the energy give the arrow a crimson glow.
Attack: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 1d8 + 8 ⇒ (7) + 8 = 15

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Jirah's profile is now updated.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Jirah launches another arrow charged with her arcane power at the serpent folk spell caster.
Attack: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 1d8 + 8 ⇒ (8) + 8 = 16

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Spellcraft: 1d20 + 10 ⇒ (7) + 10 = 17

Jirah concentrates on the auras for a moment, and then nocks an arrow.
I don't think that's high enough to learn anything. Ugh.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Just a quick heads up. My piston may be scarce over the next few days. I'm moving into a new place (hopefully, fingers crossed) tomorrow, I just got made a Venture Agent in an area where my Venture Captain is two hours away and my closest Venture Lieutenant is forty five minutes away, and also trying to kick this cold that decided to come out of nowhere. I'll still be checking the boards close to twice a day if possible, though. I just wanted to let you guys know not to worry if I miss a post for a day or two.

GM, I should be getting a new laptop soon so I'll be able to edit my actual profile page on here to reflect my current level and stats.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Jirah concentrates and looses another arrow, smirking at the serpent folk.
My ally speaks true. What are you but another trophy?

Attack: 1d20 + 10 ⇒ (5) + 10 = 15
Damage: 1d8 + 8 ⇒ (3) + 8 = 11

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Jirah moves into the room while charging her now with arcane energy, and fires an arrow at the creature.
Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d8 + 7 ⇒ (1) + 7 = 8

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Jirah casts detect magic and sweeps the room, just in case.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Jirah shrugs and looks at the lizard in the cage.
I don't think he would pose much of a threat of we free him and he attacks us, honestly. I say we release him and leave him to his own agenda.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Jirah shrugs as she enters the room, kicking over one of the dead lizard people as she moves to peer at its face.
Ahh... So that's what all the fighting was with. Pitiful creatures. Simple in mind and body. Calistria would be...disgusted. As for him... No idea. I've never heard of any of that gibberish. Maybe you're right and it's a combination of both.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Being stuck in the back affords Jirah no options. She calls out exasperatedly
Whats going on up there? I hear battle! Clear the way for the rest of us!

Short of casting a spell on Freo which would be useless at the moment, Jirah can't really do anything. I'll just ready an attack action with my glaive in case anything comes at us from behind.

She turns slightly to keep an eye out behind and pulls out her glaive.
Let me know if the path opens up, Freodwyn. I've got our backs.
Readied Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d10 + 2 ⇒ (9) + 2 = 11

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Spellcraft Breastplate: 1d20 + 11 ⇒ (6) + 11 = 17
Spellcraft Barrel: 1d20 + 11 ⇒ (12) + 11 = 23

The breastplate is magical, but I don't know the enchantment. The barrel, however, is enchanted to keep the water inside cool. An interesting curiosity, but nothing rare. It's probably only worth about two hundred gold pieces.

The elf haughtily yawns in boredom, and then makes a sweeping gesture.
Shall we move on, then?

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Jirah charges her next arrow with a bit of her arcane power, and looses it with a growl.
Why on earth did they send me into a dungeon? Me? An archer, classically trained by Kyonin elves! Into a DUNGEON!

Attack: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d8 + 9 ⇒ (2) + 9 = 11

Her complaining foils this shot, too, and she throws her hands up in exasperation.
Thats it! No more arrows! I'll just burn this thing with magic!

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Neither did I. Still don't. As far as I've seen, it's pretty crystal clear.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13
Xakon wrote:
Um, you probably missed it but you rolled a 1. Darn dice bot!

Yeah, I saw it Xakon, I just typed up the whole post before I submitted and didn't preview to see the roll first. I didn't calculate Deadly Aim into the attack because when I GM, I don't allow Deadly Aim to work with spells (because it says so in the rules), but I got into a lengthy argument with another GM on here (in a game where I was a player) who was trying to force me to use it when using ranged spells, because "he interpreted the feat to be used with all ranged attacks, and if you have the feat, you have to use it every time it's applicable". Not that it matters, because I wasted a 2nd level spell on a nat 1. I swear, the dice bot hates me in this game.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Either way Jirah gets to act so...

Jirah points a finger at the creature and speaks an arcane word in Elvish, causing a short, green line of acid to fly at the creature.
Ranged Touch Attack, Acid Arrow: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 2d4 + 1 ⇒ (2, 3) + 1 = 6

That is the unmodified total (except for point blank shot, which is factored in). If deadly aim applies (and I don't remember if it does), then it is a +5 to hit with an additional +2 damage.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

With Freo's action, does that mean I burned my reroll or no?

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

One could hope. Welp, if allowed I guess I'll pop my reroll. If not, ignore the roll.
Folio Reroll: 1d20 + 7 ⇒ (12) + 7 = 19

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Im debating on my own folio reroll Xakon. Dazed for 6 is bad! Though, if it is a mind affecting ability or enchantment effect I may get the +2. That's up to the GM

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Will Save: 1d20 + 5 ⇒ (10) + 5 = 15

Likewise, Jirah stops her spellcasting chant to state at the serpent.
Such a lovely movement... Calistria would envy such fluidity...

Uh oh...

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