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Hello, my reanimated medium just hit level 10, so I get to learn a single 3rd level spell. I am a support medium, almost exclusively in the martial form. I spend every standard action giving everyone who can see and hear me +4 to all attack and damage rolls, or +4 to saving throws. I have a quickened metamagic rod, so I can cast the spell as a swift action if need be. Next level, it will only be a move action, rather than a standard to give the bonuses. Since I am a very slow spell progression, I don't think offensive spells to be worthwhile as cast them as a lower level spell. (The plus to this, is they are lower for my metamagic rod.) I was looking at taking greater invisibility, but was wondering if others would have a better recomendation. ![]()
So, I was wondering how the disruptive feat interacts with itself, and disruptive companion. Disruptive does not give any bonuses or penalties; rather, it increases the DC of concentration checks to cast defensively. If two characters with this feat were adjacent to a caster casting defensively, would it stack to increase the DC by +8? Disruptive Companion increases the concentration check DC of spells and spell-like abilities that opponents cast while within the animal companion’s reach by +2. It also allows the animal companion to have Disruptive as well. So, would the two feats stack, making the defensive casting a +6 to the DC? Disruptive Companion:
Source Ultimate Wilderness pg. 217 The animal’s presence harries nearby enemies, making concentration difficult. Prerequisites: Animal companion. Benefit: The animal companion is trained to interfere with its opponent’s concentration, making even rote tasks difficult. Increase the concentration check DC of spells and spell-like abilities that opponents cast while within the animal companion’s reach by +2. Additionally, opponents can’t take 10 on d20 rolls or checks while within the animal companion’s reach. If an opponent has an ability that allows it to always take 10 on certain skill checks while distracted (such as the skill mastery advanced talent), it gains the benefit of such abilities only if its number of skill ranks is at least 4 higher than the animal companion’s Hit Dice. In addition, the animal companion counts as a fighter with a number of class levels equal to its Hit Dice for the purposes of qualifying for the Disruptive feat, as well as for any feat that lists the Disruptive feat as a prerequisite. The animal companion also adds those feats to the list of animal feats that it can choose from when gaining a new feat. Disruptive:
Source PRPG Core Rulebook pg. 122 (Amazon) Your training makes it difficult for enemy spellcasters to safely cast spells near you. Prerequisites: 6th-level fighter. Benefit: The DC to cast spells defensively increases by +4 for all enemies that are within your threatened area. This increase to casting spells defensively only applies if you are aware of the enemy's location and are capable of taking an attack of opportunity. If you can only take one attack of opportunity per round and have already used that attack, this increase does not apply. Stacking: Stacking refers to the act of adding together bonuses or penalties that apply to one particular check or statistic. Generally speaking, most bonuses of the same type do not stack. Instead, only the highest bonus applies. Most penalties do stack, meaning that their values are added together. Penalties and bonuses generally stack with one another, meaning that the penalties might negate or exceed part or all of the bonuses, and vice versa. ![]()
True Form (Ex):
At 7th level, a chosen one’s familiar
reveals its true form, transforming into an outsider improved familiar that matches the chosen one’s patron’s alignment (typically an arbiter, a cassisian, a harbinger, or a silvanshee, but potentially any lawful neutral, lawful good, or neutral good outsider familiar depending on the patron). First off, this is for PFS. My main question is; are there any other legal familiars for the Chosen one, other than arbiter, cassisian, harbinger, or silvanshee? I've seen the Shiganami Kami, but unfortunately they are not PFS legal. ![]()
Hello, I'm working on a character that will be based around the Startoss style feat line. Which will allow me to make multiple attacks with the same weapon. Would I be at a range penalty for the total distance traveled by the weapon, or would that only impact the first attack since all other attacks are within one range increment? Startoss Comet:
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So, my question is, what is defined as spell damage? Since the shards are the effects of a spell, is it considered spell damage? Or because it specifies damage type as slashing and piercing, gives a crit range, and is effected by shield material; its counted as a non-spell damage? I'm primarily asking because I'm playing a medium, who has effects that specify bonus damage to either spell or non-spell damage exclusively. ![]()
I’ve been looking at my wizard, Clayr. Let me give you a brief introduction. I am playing PFS. Clayr is a gnome wizard, who is currently level 7, ready to level up to 8. She is obsessed with knowleges, currently sitting at a minimum +13 to any knowledge, up to a +25 on knowledge history. I have been prepping Clayr for becoming a Loremaster, which she can start at level 8. If I choose to stay wizard for 1 more level, I will gain +1 initiative, +1 History, +1 Local, and Scrying Adept (Su): (At 8th level, you are always aware when you are being observed via magic, as if you had a permanent detect scrying. In addition to bonuses to scrying.) What are peoples opinions, on whether or not I should delay getting the prestige until level 9? That would still give me 3 levels of Lore Master by level 11, 5 at level 13. If I started Loremaster at level 8, then I would be Level 6 Lore by level 13, giving me the Greater Lore (Ex): (Whenever a loremaster examines a magic item to determine its properties, he gains a +10 circumstance bonus on his Spellcraft skill check.)
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Hi, about 6 months ago, I was playing 3-11: On Hostile Watters. While playing, the GM told us that it was a standard action to control the boat. For the most part, this didn't cause us too much trouble. My character spent most of the time controlling the boat, as she was level 5, with the other players being level 1's. During the final encounter, I used a flaming sphere before the fight got started, and then controlled it with my move actions, and controlled the ship with my standard actions. It got to the point where two of the players were bleeding out, and the third level one was almost to the same point with one enemy left. Out of desperation, I used my standard action to cast a spell to drop the last enemy; however, the RNG goddess was not on our side. The ship lurched, sending the other players into the water. The still standing level 1 valiantly tried saving the other two using frozen armor to bring them to the surface. Unfortunately due to poor fortitude rolls, the two drowned before surfacing (one just 1 round before.) My character feeling like a steward over the fresh pathfinders, paid 10,540 gold towards the raise dead for the two characters. ~~~ Today, I'm preparing to GM the Quest for Perfection for my group of players, and I discovered that controlling the ship is not a standard action, but only a move action. This would have meant that I would have been able to cast the spell to save my party, and used the move action to control the ship. So no one would have been tossed off of the ship. Is there any recourse? ~~~ Personally, I did not mind, nor do I mind now that I spent the gold on the players. It was a pivotal character moment which has shaped and defined both that character, and the concepts for her children which I am building now. ![]()
Bloodbath Spell Description:
Range close (25 ft. + 5 ft./level) Target up to one living creature/level, no two of which can be more than 30 feet apart Duration 1 round/level (D) Saving Throw Fort negates; Spell Resistance yes DESCRIPTION You cut yourself with the dagger, dealing yourself 1d6 points of bleed damage. So long as you keep taking this bleed damage, your targets each bleed for 1d6 points of damage at the beginning of their turns. The bleed damage on any target ends if that target receives magical healing, or if your bleed damage ends for any reason. This spell has no effect if you’re immune to bleed damage or can otherwise reduce or ignore the bleed damage to yourself.
Questions:
Do I roll damage, at the beginning of each person's turn; or do I roll damage for myself, and then each person takes the same amount of damage at the start of their turn? The only way to end the spell early, is to stop myself from bleeding? ![]()
So, doing a bit of theory crafting on a character, and I ran into a question about familiars. What happens when a familiar that does not have a listed attack, grows to become a medium sized creature? For example, under offense toads just list:
Does the toad gain any form of attack when they become medium sized? Or do they still have no natural attacks? ![]()
Lini, the Druid Pregen, has an animal companion named Droogami. On her stat sheet under melee it states Droogami has: Melee: bite +8 (1d6+3 plus trip), 2 claws+8 (1d3+3); I've been allowing my players to make 3 attacks on a full round with Droogami, 1 bite at +8, and 2 separate claw attacks also at +8 each, since that is what the sheet shows. Is this correct? ![]()
I am playing a gnome wizard, who is obsessed about knowledge. She is a diviner, who will prestige into a Loremaster at level 8. Mask Of A Thousand Tomes Will allow her to get an additional +10 on skill checks; at the cost of being blind. I know that this will be a disadvantage for her. For her character concept, she has an Egyptian style mask, that is her bound object (Arcane Discovery from Mummy's Mask). Once she has enough money and prestige to get enchant her mask and enchant her armor with sensing, she will probably do so. (5,000 Bonded Mask + 9,000 Sensing) When she does enchant her mask, she will effectively become permanently blind. If she takes her mask off to see, she would no longer have it "equipped" for the purpose of a bound object, giving pennalties to casting spells. I currently plan on using the Sensing enchantment, which will give her 5-foot range blindsight and blindsense with a 60-foot range. Which will mitigate a lot of the penalties of being blind. What I am looking for specifically, are ways of being able to "see/recognize" monsters in a manner to reduce the penalties on knowledge rolls to identify what my party is facing. I was thinking Mindlink; however, looking more into it, it would allow me to put my information into someone else, rather than allow them to put their information/sight into my mind. As for casting spells during combat, I will be sticking to AOE and touch spells, as since I am blind, I can't target people at a range, but I sure can target the square they are in. And if they are within 5 feet for a touch attack, blindsight will allow me to see and target them. (Tough to be honest, I'd rather not be that close to an enemy.) ![]()
I'm playing an Eldritch Guardian, and picked up this feat planing on being more of a controller fighter. Since it is a Combat feat, my familiar also gets use of this feat while she can see and hear me. So my question is, does it stack on the poor caster, giving them a +8 DC, or do they only suffer from the single, highest source? Disruptive:
Benefit: The DC to cast spells defensively increases by +4 for all enemies that are within your threatened area. This increase to casting spells defensively only applies if you are aware of the enemy's location and are capable of taking an attack of opportunity. If you can only take one attack of opportunity per round and have already used that attack, this increase does not apply. I'm using a psudodragon as my familiar, and using Pack Attack, and Outflank. So I plan to keep the caster as flanked as possible anyways. Thinking of taking Step Up next level if they do stack, to keep the caster with a +8 DC penalty. If not, then either way they 5-foot step, they would be adjacent to either me or my familiar, so less of a point in taking the feat. ![]()
Mascot (Familiar Archetype) Affinity for My Team (Su): A mascot is the heart and
Q: In PFS, can it be assumed that I spent time traveling with the other players before the start of the mission, to have the maximum number of the party linked? Could the empathic link be used to "relay" emotion to the group? Lucky Mascot (Su): Whenever a mascot uses the aid
Q: I'm not sure how the aid works in combat, I've only seen this used as a skill buffing. Is it a normal standard action, and I'm assuming that you must be adjacent to them. Share Spells: At 3rd level, spells targeting a mascot via
Q: So, if a CL 5 spell was used, the result is as if a CL 3 was used correct? Also, there seems to be two different types of share spells, the more restrictive druid, and the wizard. I'm assuming since it is a familiar, not a companion, that it would be only bound by the wizards restrictions. CRB Druid wrote:
CRB Wizard wrote:
Meaning, that any class with "you" spells, could use them on my familiar. Not just wizards. Is the (This ability does not allow the animal to share abilities that are not spells, even if they function
Deliver Touch Spells (Su): At 5th level, spells delivered
Q: From what I understand, is for the deliver touch spells, the familiar had to be in contact with you, then the familiar has to then move/deliver the touch spell on its turn. You can't just spontaneously cast it threw them at range, correct? With being able to deliver touch spells threw multiple people, can it be loaded with multiple spells, meaning 1 spell from each person, or would the spells overwrite each other as if from the same person? ![]()
I recently acquired access to a Pseudodragon for a familiar on a boon sheet. I'm a warrior, so I've re-trained as a Edlirch Guardian to allow myself to have a familiar. The problem being, I'm level 3, so I have two more levels to go before I can actually use it (boon sheet allows me to use at level 5, rather than 7). I was wondering, if I could a different familiar before then, and "call" it my Pseudodragon, since she is still a "diminutive adolescent". Then once I hit level 5, use the true adult stats for her. If so, what familiar do you recommend I use for stat purposes? ![]()
I have the boon sheet from #6-16: Scions of the Sky Key, Part 3. This is giving me the option of purchasing the Blade of the Open Road. I am almost to the finances of being able to purchase the sword, and in my most recent adventure, special materials were brought to my attention. I was asking around as to which material would be good to use as a base, and one of the GM's mentioned that I may not be able to have that as a base, since the Blade of the Open Road is named item. Looking in the FAQ, that seems to be so, but I just wanted to make sure. FAQ: Can I Upgrade a Named Magic Item?:
From the FAQ wrote:
Blade of the Open Road:
From the Boon Sheet wrote:
I am playing a sword and board type fighter, and I was thinking of having my long sword be a mythril, Blade of the Open Road. Spending the 2,000 gold now (4lb x 500g) for the mythril longsword. Then once I have the 2,515 gold, upgrade it to BotOR. Would that be allowed since the BotOR does not state what material it is made out of? ![]()
Hello, I've been working around the idea of building a Loremaster; however, with the twist of actually having ranks in all of the knowledge skills. I REALLY like the idea of using a gnome, and taking the Gift of Tongues a gnome alternate race trait. Gift of Tongues:
Source Advanced Race Guide pg. 1 (Amazon), Advanced Player's Guide pg. 1 (Amazon) Gnomes love languages and learning about those they meet. Gnomes with this racial trait gain a +1 bonus on Bluff and Diplomacy checks, and they learn one additional language every time they put a rank in the Linguistics skill. This racial trait replaces defensive training and hatred. Currently, with attribute modifiers, I plan on having her stats as:
I wanted more of a variance on stats, rather than setting int to 18, and the rest as 10's, so I rolled some dice and this was how it came out. And looking at it, I actually like the results. I want my Loremaster to actually know all of the knowledge skills. Since this would require a high intelligence, and I need to cast divination spells, I decided on being a wizard until I can switch into lore master at level 8. Doing the math, there are 10 knowledge skills, two of them MUST be at max rank to qualify for the Loremaster as soon as possible. I plan for these two to be Arcane and Local. As a wizard, I receive class(2) + int(4) + FC(1) = 7 skill ranks per level. I'd prefer to put a rank into linguist every level, to make use of the Gift of Tongues. So that dedicates 3/7 skill points per level, leaving the last 4 ranks to be split every other level between the remaining 8 knowledge skills. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ So, first and foremost, I'm interested in people's opinion as to whether she would be viable in path finder's society. Or if there might be alternate paths that could work better. Secondly, I've been trying to find a way to acquire at least 1 more skill rank per level, as I would really like to have some ranks to pass around to other skills. Once I make the transition to Loremaster, I will have 4 ranks per level from the class rather than the 2 from wizard. Without 1 more skill point per level, I will put 1 rank into spell craft at first level, rather than the linguist, which will give me a +8 spellcraft skill. |