Jinotad's page

** Pathfinder Society GM. 39 posts. No reviews. No lists. No wishlists. 9 Organized Play characters.


2/5

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^_^ Thanks for all of the input guys. This topic has taken off with a life of its own when I wasn't watching.

The situation has been resolved, and I now know how these things work for the future.

~~~

As for spending the resources to resurrect the players. It was primarily a roleplay decision. The characters spent who knows how long together on that boat getting to know each other. And as the level 5 with level 1's, it felt more like a Naruto situation, where I was the one responsible for the fresh pathfinders.

In her mind, she blamed herself for them dieing, because she step in to intervene sooner. And when she did, she took her hands off the helm to cast a spell. Said a prayer, and left the boat to the gods. Dropped the final foe, ending the combat. Unfortunately, the River God (RNG dice), decided to sent the boat into a rock, and throw all of my charges into the water.

So because of these reasons and more. Clayr felt that she had failed her charges, and took responsibility for them. And was a lot more aggressive, and protective of her charges. Not holding back at all.

These traits she developed from these experiences are being passed down to her children, whom I plan to start playing soon.


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Taking the shield as an example,

Shield Quotes:

"Even though some types of armor and shields can be used as weapons, you can’t create a masterwork version of such an item that confers an enhancement bonus on attack rolls. Instead, masterwork armor and shields have lessened armor check penalties." - CRB 149

"An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right." - CRB 152

"An enhancement bonus on a spiked shield does not improve the effectiveness of a shield bash made with it, but a spiked shield can be made into a magic weapon in its own right." - CRB 153

"A shield could be built that also acted as a magic weapon, but the cost of the enhancement bonus on attack rolls would need to be added into the cost of the shield and its enhancement bonus to AC." - CRB 462

So, from this, looking at the tools argument; there are separate costs. Pay one cost to enchant a masterwork tool to provide bonuses to skill rolls, and another (on top of?) to provide bonuses on attack rolls.

"Crowbar:
A crowbar grants a +2 circumstance bonus on Strength checks made to force open a door or chest. If used in combat, treat a crowbar as a one-handed improvised weapon that deals bludgeoning damage equal to that of a club of its size." - CRB 155

So, a masterwork crowbar would 50g normally (Tools, Masterwork) and provides no bonuses to attack rolls. I would say purchasing a masterwork crowbar that is built to act as a magic weapon would cost 350g, but still provides no bonus to attack.

This crowbar could then be enchanted with the normal cost of weapon enchantments, (in addition to the bonus to skills?)

At least, that is my thoughts on it.


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I am planning on playing a reanimated medium for PFS, and was wondering if you would clarify what is getting altered on the spirits ability.

"A reanimated medium is essentially a bodiless spirit using influence to possess his own spiritless body. “The reanimated medium” refers to this spirit. Unlike a normal medium, a reanimated medium becomes more powerful the more influence it has over its body. Each day, the reanimated medium can perform a seance at a location as normal to focus on one of his potential future legends. He channels that legendary potential as strongly as possible into his body. The spirit gains 3 points of influence over his body, to a maximum of 6 points. Since he is his own possessing spirit, he doesn’t lose control at 5 or more points of influence, though he still suffers the legend’s influence penalty as normal at 3 or more points of influence."

How does this interact with the "When the spirit leaves after the 24-hour duration and before the next seance, the spirit’s influence over the medium resets to 0." From the original ability?

Are the effects from seance still only 24 hours, and does the influence still reset to 0 when it expires?

If possible, it would help me if the original [Spirit (Su):] could be re-written to include the alteration from the Reanimated Medium's [Channel Self (Su):] for clarification purposes.

Character background idea:

The character I will be making, is a boy who borrowed money from the Exchange to purchase ingredients to perform a familiar bonding spell. Unfortunately, things did not go quite as well as he planned, and he died in the process; however, parts of the ritual he performed helped him to bind his soul to his body, and become a reanimated medium.

For now, he has the Iron Will feat as well as the Familiar Bond. Once he reaches level 3, he will get the improved familiar bond. If his familiar dies, he will bring it "back to life" or so he thinks, by doing a figment familiar of the one that just died. And thus, he will be a dead guy, possessing his own body, with an imaginary familiar.