Sea Dragon

Jiaolung Sheessuroussen's page

179 posts. Alias of Death_Keeper.




4 people marked this as FAQ candidate.

Okay, This is only about in Multiclassing aspects.

If there is /NO/ mention, No events that have anything to do with these items... none at all, would I get the spellbook or pistol without any explanation? would I just /have/ one because I took the level

I start at level one, as a fighter, and fight nothing but animals, wolves and boars. I never return to town in between level one and level two, then I multiclass into wizard or gunslinger, would I receive the spellbook or gun?

The Wizard Class rules state that

Quote:
"Starting Spells (See Spellbooks below): A wizard begins play with a spellbook containing all 0-level wizard spells (except those from his opposed schools, if any; see Arcane Schools) plus three 1st-level spells of his choice. The wizard also selects a number of additional 1st-level spells equal to his Intelligence modifier to add to the spellbook."

So would this count as 'beginning play' or should I have to find someone to give me a spellbook (buying it or whatever)


Grushdeva du kalt misht

For the discussion of character-building, how people are feeling about the campaign, and off-topic discussions. Not for discussing the Manor or events of the manor.


Grushdeva du kalt misht

Orpheus the Bold

This tiny and overgrown path has scratched your arms to the point you almost wish to cry, and the thunderous booms of the coming storm make your ears ache. This journey was nothing like what you thought it would be. The villagers were damn stubborn! Not even your silvered tongue could sway them to give you a ride to this godforsaken place. You keep sinking deeper with each step as the rain turns the clay path to sticky mud, filling your boots with filthy muck. As the first lightning strike crackles in the distance, you finally see your destination. The mansion of Lord Hosmer. A dark and sprawling place with vines and overgrowth covering the ground. The trees nearby are dead and leafless, but you would not have come this far if you were going to be deterred by such a detail.

Elijah Moore

The worst storm you have ever been in. Tracking down some fool’s lost pet is not worth travelling through this heavy rain and thunder. The winds are utterly insane, your cape lashing back and forth like an angered serpent, looking around you notice something is wrong. Horribly wrong. You don’t know where you are, the trees are bending in the wind and the shape of the land seems deformed. You have traveled these lands for years. You know them so well that they could be etched upon your heart, and you don’t know where you are. All of the places you have set up, trees whose boughs hide a fire pit and a small pile of kindling and iron rations, the places you would always head to in these situations, they are lost to you. Lightning flashes and in the distance you see the shape of the dark wooden building. Shelter.

Vinnick Varzel

Lost, you have mastery of the elements at your fingertips, ability to spin the universe to your whim and you have lost the path. The mud is starting to cake your arms and pack, making you feel sluggish on the shifting wet soil. Turning your back against the blustering wind, you decide to forge ahead, thinking you will find the path if you move in that direction for long enough. Soaked to the bone and starting to grow tired you find the footing beneath your feet has become uncomfortably slick. Your ankle twists as your soft boot catches on something. You flip down the incline past the white trunks of birch, and the black shoots of dead plants and oak trees. Dizzy and bewildered from your tumble you wipe the mud from your mouth and eyes and you see the front of a building mere yards in front of you.

Aerrodin Mayweather and Thia,

Thia and Aerrodin simply met up on the trail, heading in the same direction. They were heading in the same direction and just drifted together on the path. Small talk ensued, nothing personal, nothing really important, but they have a general idea of who the other is. As the cloud bank rolls in, there is a slight change in the small talk; the rain begins hard and starts sheeting down harder and harder. There are lightning flashes and then there is no way to hear over the pounding rain and vision is reduced to bare minimum. Pushing through the storm, the pair miss the turn in the path and see a figure picking itself up off of the ground in front of what looks to be an inn from this distance.


This place was once a decadent and lavish place to the Hosmer family, but something happened in times long past, the family had disappeared, and all of their holdings were abandoned. Those who have traveled through this area know that there are hundreds of tales that described what happened to Lord Janice Hosmer, and Dame Sybil. These tales range from a traveler killing them in their sleep, all of the way to cultist sacrifice.

No one knows what actually happened, but these tales are so wide and so varied that no person is sure which is actually happened. The decrepit mansion still stands to this day, though it has not weathered well.

This is where your story begins.

A terrible storm has blown in and the unlucky travelers, You poor unfortunate adventurers, have been forced to take shelter from the gale force winds while you were travelling towards a nearby village. There is a reason why the manor remains empty. It is cursed according to the lore that hangs around the land.

Now, you all must survive your stay in this forsaken place, but all who enter, be warned, the storms here can last for many days, and the gods of this place are cruel.

This is a short Horror adventure where a group of four or five adventurers must explore the manor of the late Lord Hosmer, and unravel its secrets. This is a level one adventure for humans. Core Rulebook classes only. 20 point buy stats.


Grushdeva du kalt misht

Discussion Thread for out of character and off topic discussion


Grushdeva du kalt misht

The Autumnal Equinox is beginning, and the Swallowtail Festival is starting in the town of Sandpoint. It is a few hours before noon, and the five of you are entering the town for reasons of your own devise.


The town of Sandpoint is once again in danger, And there are heroes in abundance upon Varisia.

I would like to gather a small group of those adventurers and run them through the first module of Rise of the Runelords, Burnt Offerings.

I will admit that I have attempted to run this module before, and it did not go well. I want to redouble my efforts this time and make it from page 1 to the end.

If, at the end of the module, the party wishes to proceed to the second module, I own that one as well.

A few things about me.

1) I am not entirely familiar with the Pathfinder setting. So mistakes will be made and errors will be had. Please feel free to correct me, or ask if that is what I meant to say, but please be respectful, to all players, not just me.

2) I am in college and working a full time job, so my posting will be sporadic, though most weekends I am available.

3) I post from both computer and phone, so some of my posts are going to be short and hasty, and some will be lengthy and detailed if I can manage it.

I am looking for Role players, not Roll-Players. I want to see players who have characters that grow and interact and have hopes and dreams and aspirations. I want characters that make mistakes, feel fear, and show growth beyond 'leveling up'. I will award XP for creative thinking and detailed roleplaying, but I will not penalize players for situations where all that is to be done is roll a die.

I expect that if someone rolls diplomacy, to have diplomatic words. If someone rolls intimidate, I expect a threat to go along with it.

I think that 4-5 is the best number of adventurers for this particular campaign


according to math the five foot step can be done vertically or horizontally (looking down on the game mat, not necessarily in the game) because from the center of one square it is 5 feet to the center of a vertically adjacent or horizontally adjacent square, however a diagonally oriented square is 7.5 feet away.

They (mathmatically) should not be able to five foot step diagonally, unless they spend their next five foot step completing the move (not being able to make any other movement that turn)

Am I wrong on this?


The cavern where the undead reside smells of death and decay...

The command tent has a large round stone table with the various undead leaders...

"The time draws near...." a susurrus of dark whispering comes forth from nowhere


I've recently gotten more and more stressed in some of my other online pbps due to confusion between myself and other players/dms

I would like to join into another person or persons games so as to fill my now abundant free time

I can play any class of any alignment, but prefer not to Munchkin size my character to keep up with 3.5 splat & other game breaking features


Grushdeva du kalt misht

All of you have been gathered (or raised) by a very powerful evil spirit in the guise of a Greater Shadow.

he is hellbent on assaulting a school of gifted children and has gathered you all into a war council to hear of tactics and plans


Grushdeva du kalt misht

This is for discussion of Characters and Players, please don't Metagame and use info from here in gameplay.


Grushdeva du kalt misht

This is the Pathfinder Rise of the Runelords Anniversary Edition campaign run by me.

This is allowing me to become more familliar with the setting and game as well as letting my players enjoy a cooperative campaign


This thread is for Discussion, Not Arguments.


I am looking for 6-10 experianced goodnatured players to test a new GM's brainchild


This is a campaign that I am wanting to start because I want to gain DMing experience before I make a fool of myself with a failed tabletop campaign, so I would like to get 6-10 experienced and good tempered players to help me start and test this created campaign.