Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2
how far back is the group and did I hear about Frizz dropping? No one told me she was poisoned or slowed until those things became observed so I can cast my second heal if needed now but need to know how far back I need to go! Also I haven't been rolling for the acid damage for the last two rounds
Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2
poison and other round by round damage in 2e is a real problem and many people in play now want some better way to handle persistent damage as it's causing a lot of death and tpk Jharun dashes back out the door grabbing Rebecca on the way out and making a mad dash for it.
Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2
Jharun pulls back his fingers to his shoulder and acid begins to sizzle the air and he casts an acid arrow as well at the casting lizard. acid arrow: 1d20 + 11 ⇒ (18) + 11 = 29 damage acid: 3d8 ⇒ (8, 1, 6) = 15
Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2
Jharun's hands flick out in a circle and rotate in and the push away and a seed of a spark ignites followed by a fireball to the other side of the room trying to catch the enemy and miss his friends. fireball reflex 22: 6d6 ⇒ (2, 2, 6, 1, 5, 5) = 21
Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2
it is a fabricated construction by magic and quite complex for a spell of it's sort. I understand there are more complex and marvelous creations one can do as a much more powerful wizard. Jharun says with a smile as he finishes casting Cozy Cabin.
Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2
You shape a cabin 20 feet on each side and 10 feet high. This cabin has the structure trait and the same restrictions as magic items that create structures. The walls of the hut are simple and wooden, with small, square glass windows, and it has one wooden door. It doesn't include its own lock, but it has a fastener to which a lock can be applied. The interior contains three cots, one chamber pot, and a small fireplace holding a magical fire. The interior is lit with a small magical light that you can light or extinguish at will using a single action, which has the concentrate trait. The climate inside the hut is comfortable and allows creatures inside it to withstand most hostile weather conditions, but incredible heat or cold, powerful storms, and winds of hurricane force or greater destroy the hut. Other creatures can freely enter and exit the hut without damaging it, but if you exit the hut, the spell ends. You can Dismiss the spell. The cabin lasts 12 hours
Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2
fine let's move on then the last room has enough room but the smithy is in the way so we need to check the next room to see what is before us. we do need a rest for me to have spells
Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2
we can wedge these two doors but let's take the gear here with us to not leave it enemies and throw all the bodies in the smithy fire and let them cook and then back to the cozy cabin to rest and relearn spells Jharun says
Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2
I can cast haste on a person to get them to flank or cast illusiary creature to flank with you but that is it besides cozy cabin and cantrips besides casting mirror image on myself
Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2
Right is the previous room large enough to put the cabin up? Also sorry been in and out for father's day weekend. Also I do apologize for not fully listing the spell and will do so in the future. I trapped my arm between the dock and my boat last week and pinched a nerve in my writing arm pretty badly so I have been slow
Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2
Ok if I create cozy cabin with the door facing away from the serpent's against the doorway they would be unable to enter the cabin and we could rest inside. The problem is getting the party into the cabin itself. If I can hit them with hypnotic pattern they may be dazzed while in the field and I could drag you out and then cast the cabin. This is what I will try
Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2
As a partial cleric can I still change my spells to healing spells? Do I also get domain spells or a domain bonus like for healing? I whipped it all together fast and am still trying to figure it all out
Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2
Jharun casts acid arrow on the wounded creature attack: 1d20 + 12 ⇒ (6) + 12 = 18 damage: 3d8 ⇒ (3, 8, 1) = 12 Rebecca will aid the attack by moving up and kicking the creature and moving back
Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2
Are you Wymond Derryhouse, Champion of Erastil? You are? Well then you do heroic actions and challenge great foes and face down those evil doers do you not? and oh look there's Frizz, champion of eating too much and getting into things both when you want and when you don't and jumping in at the best times to help out friends I could keep going if you liked but no need to apologize for ones nature Jharun says with a smile.
Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2
you would have to start with honor you slimy amphibian. Your smug smirk at the beginning of this betrayed you well enough. Why don't you go sit on an icicle! Jharun says really finding this whole thing ridiculous.
Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2
Jharun is going to use conceal spell which allows silent spell for free so no deception roll just stealth and will cast heal. stealth: 1d20 + 14 ⇒ (7) + 14 = 21 2 action heal on Wymond: 2d8 ⇒ (3, 6) = 9
Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2
know arcana: 1d20 + 15 ⇒ (16) + 15 = 31 monster lore?: 1d20 + 14 ⇒ (18) + 14 = 32 occultism: 1d20 + 12 ⇒ (1) + 12 = 13 nature: 1d20 + 10 ⇒ (16) + 10 = 26 religion: 1d20 + 10 ⇒ (7) + 10 = 17 Jharun looks at the salamander and tries to come up with anything helpful
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