Vardalel Prennder

Jharun of Thornkeep's page

149 posts. Organized Play character for Edelsmirge.


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Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

Jharun continues to run like mad now following the group out

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

Jharun casts heal on the group.

heal: 1d8 + 8 ⇒ (4) + 8 = 12

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

Jharun moves back toward the group with one stride and will take cover and wait for them all to get in range so he can get them all in a big heal.

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

how far back is the group and did I hear about Frizz dropping? No one told me she was poisoned or slowed until those things became observed so I can cast my second heal if needed now but need to know how far back I need to go! Also I haven't been rolling for the acid damage for the last two rounds

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

Jharun will continue to run out of the spire back the way they came!

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

Jharun will continue to move back saying where to? as he moves away from combat!

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

see star wars meme in a non stalking way right? Right?

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

Jharun runs out of the room like mad with Rebecca hanging on to him tightly!

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

Jharun will hit the creatures with hypnotic pattern hoping that Frizz can get out!

dc 22

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

Any spell suggestion to get Frizz out?

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

poison and other round by round damage in 2e is a real problem and many people in play now want some better way to handle persistent damage as it's causing a lot of death and tpk

Jharun dashes back out the door grabbing Rebecca on the way out and making a mad dash for it.

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

Nose deep

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

Jharun pulls back his fingers to his shoulder and acid begins to sizzle the air and he casts an acid arrow as well at the casting lizard.

acid arrow: 1d20 + 11 ⇒ (18) + 11 = 29

damage acid: 3d8 ⇒ (8, 1, 6) = 15

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

if I cast grease out of the wall of fire into the enemy would they then be on a slip and slide inferno?

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

Jharun's hands flick out in a circle and rotate in and the push away and a seed of a spark ignites followed by a fireball to the other side of the room trying to catch the enemy and miss his friends.

fireball reflex 22: 6d6 ⇒ (2, 2, 6, 1, 5, 5) = 21

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

Jharun will cast detect magic in each room they move back through and check everything they also have picked up to see if they missed anything.

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

it is a fabricated construction by magic and quite complex for a spell of it's sort. I understand there are more complex and marvelous creations one can do as a much more powerful wizard. Jharun says with a smile as he finishes casting Cozy Cabin.

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

You shape a cabin 20 feet on each side and 10 feet high. This cabin has the structure trait and the same restrictions as magic items that create structures. The walls of the hut are simple and wooden, with small, square glass windows, and it has one wooden door. It doesn't include its own lock, but it has a fastener to which a lock can be applied.

The interior contains three cots, one chamber pot, and a small fireplace holding a magical fire. The interior is lit with a small magical light that you can light or extinguish at will using a single action, which has the concentrate trait. The climate inside the hut is comfortable and allows creatures inside it to withstand most hostile weather conditions, but incredible heat or cold, powerful storms, and winds of hurricane force or greater destroy the hut. Other creatures can freely enter and exit the hut without damaging it, but if you exit the hut, the spell ends. You can Dismiss the spell.

The cabin lasts 12 hours

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

The only difference is I want the cabin against the door so someone would bump it in order to get into the room

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

fine let's move on then the last room has enough room but the smithy is in the way so we need to check the next room to see what is before us.

we do need a rest for me to have spells

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

Jharun will back up and cast the hut in a safe place and once inside say quietly we ought to at least keep that guy quiet out there?

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

It's a loose reference to Aladin the Disney Cartoon at the beginning

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

His name is Mergatroid Masaflappie and he's got a used magic carpet for you! A Carpet for all shapes and sizes, priced to move off the lot!

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

What about the person they had? Is it.. Twileck?

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

we can wedge these two doors but let's take the gear here with us to not leave it enemies and throw all the bodies in the smithy fire and let them cook and then back to the cozy cabin to rest and relearn spells Jharun says

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

how about we back up to a spot I can bring out the cozy cabin and get in and relax and regroup?Jharun says

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

electric arc reflex 22: 3d4 + 4 ⇒ (2, 3, 2) + 4 = 11

can Rebecca get in and feed somebody a healing potion without getting mangled?

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

<right sorry I will get the hang of this

nope no attack here

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

Jharun shoots an electric arc at the serpent

basic reflex 22

damage: 3d4 + 4 ⇒ (2, 2, 1) + 4 = 9

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

Jharun casts haste on Wymond to help him get to his weapon and get across the room.

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

I can cast haste on a person to get them to flank or cast illusiary creature to flank with you but that is it besides cozy cabin and cantrips besides casting mirror image on myself

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

Can we get a group consensus here on what the hey hey we are doing?

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

If you are not running then I am standing and casting at the serpent folk, I just was afraid we were going to TPK there

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

Right is the previous room large enough to put the cabin up? Also sorry been in and out for father's day weekend.

Also I do apologize for not fully listing the spell and will do so in the future. I trapped my arm between the dock and my boat last week and pinched a nerve in my writing arm pretty badly so I have been slow

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

Jharun will use the ten foot burst and cast hypnotic pattern on the two serpents DC 22 and fascinated, crit fail unable to use reactions

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

Ok if I create cozy cabin with the door facing away from the serpent's against the doorway they would be unable to enter the cabin and we could rest inside. The problem is getting the party into the cabin itself.

If I can hit them with hypnotic pattern they may be dazzed while in the field and I could drag you out and then cast the cabin. This is what I will try

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

As a partial cleric can I still change my spells to healing spells?

Do I also get domain spells or a domain bonus like for healing? I whipped it all together fast and am still trying to figure it all out

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

Jharun casts acid arrow on the wounded creature

attack: 1d20 + 12 ⇒ (6) + 12 = 18

damage: 3d8 ⇒ (3, 8, 1) = 12

Rebecca will aid the attack by moving up and kicking the creature and moving back

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

Jharun steps in behind Wymond and Rebecca steps up to Jharun's side whispering I eat more then the halfling and I will eat anything

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

I wasn't saying it to cure being ashamed but to let you know your actions even when you think them careless are accepted

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

Please rest up and continue to get better!

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

Are you Wymond Derryhouse, Champion of Erastil? You are? Well then you do heroic actions and challenge great foes and face down those evil doers do you not?

and oh look there's Frizz, champion of eating too much and getting into things both when you want and when you don't and jumping in at the best times to help out friends

I could keep going if you liked but no need to apologize for ones nature Jharun says with a smile.

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

Yeah rest up buddy we want you well!

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

You must be you and that is never stupid to Jharun. Taking on a bigger bad thing is what champions do!

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

Jharun grabs his clock and jumps over to Waymond and slaps the fire out attempting to smother the flames

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

you would have to start with honor you slimy amphibian. Your smug smirk at the beginning of this betrayed you well enough. Why don't you go sit on an icicle! Jharun says really finding this whole thing ridiculous.

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

Listen he already had the fire armor on and was using spells for advantage. If I opened up on this guy like donkey Kong then maybe that would be bad

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

Jharun is going to use conceal spell which allows silent spell for free so no deception roll just stealth and will cast heal.

stealth: 1d20 + 14 ⇒ (7) + 14 = 21

2 action heal on Wymond: 2d8 ⇒ (3, 6) = 9

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

Jharun says it is immune to fire being from the plane of fire but is weak to cold! right before Wymond goes dashing into one on one combat

Radiant Oath

Male Elf 6th Wizard MC Cleric | AC 21| Max HP 54/54| Resist: Fire 2 | F+10 R +13 W+13 | Perc +11, init +2| hero points 2

know arcana: 1d20 + 15 ⇒ (16) + 15 = 31

monster lore?: 1d20 + 14 ⇒ (18) + 14 = 32

occultism: 1d20 + 12 ⇒ (1) + 12 = 13

nature: 1d20 + 10 ⇒ (16) + 10 = 26

religion: 1d20 + 10 ⇒ (7) + 10 = 17

Jharun looks at the salamander and tries to come up with anything helpful

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