Kurvis Nurpico

Jethro Z.'s page

124 posts. Organized Play character for Abraham Z..


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Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

Ok, for DA faction missions, I'll check "During the course of an adventure, acquire a unique magic item and deliver it safely to the Pathfinder Society." Ok?

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

Ok, no worries and I won't check that faction box. There's probably something else that I might be able to check instead but I'll have to wait until tomorrow to check my folder.

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

Many thanks and sorry that I wasn't able to join you all on Roll 20 for the finale - hope it went smoothly and everyone had fun.

Yes, Jethro is normal track and the chronicle looks good.

For faction card stuff, Jethro will check a box for "Recover a named minor artifact or major artifact during the course of an adventure." - I assume the Sky Key component qualifies?

Jethro has no day job - instead, I'll check on box on a Treasure Map boon.

Thanks for running, GM. I had a great time running through this series again.

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

Knowledge (Religion): 1d20 + 11 ⇒ (1) + 11 = 12 "That huge block, and the walkway - looks like the holy symbol of Torag - a giant warhammer - if you ask me."

Knowledge (Dungeoneering): 1d20 + 10 ⇒ (12) + 10 = 22 "Watch out about the pillars in here - they're quite corroded. It probably wouldn't be hard to knock them over onto someone and I don't bet it would feel too nice!"

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

I'll be at DragonCon from Thursday (i.e. tomorrow) through late Sunday night and most likely won't be able to post during that time. Please bot me as needed.

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

Jethro also walks through the fog, as quietly as he can, keeping his eyes down and averted, if one can avert one's gaze from something that one cannot see!

Stealth: 1d20 + 0 ⇒ (8) + 0 = 8

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

Jethro fishes around in his bag. "I don't have a smoke stick but I do have this tanglefoot bag. If you feel confident that you know where the creature is, do you want to toss this on it? Maybe that will glue it in place long enough for us to get past?"

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

Jethro also moves up to join the rest of the group, nervously looking around in hopes of spotting whatever is making the sound, before it spots them!

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

My life for the next couple weeks is such that I really don't feel like it would be fair for me to commit to any particular time slot. Please schedule for whenever makes sense for everyone else - if I can join that day I will and if not I'm fine with being botted.

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

Knowledge (Nature): 1d20 + 10 ⇒ (15) + 10 = 25 "That statue looks like a gargoyle to me. Or should I say, a depiction of a gargoyle. It's hard to know the difference sometimes..."

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

If you are going to try to wrap the game by roll 20 this weekend please do go ahead and bot me. Some things to remember:

Boon if we encounter Aspis:

You struck a terrible blow to the Aspis Consortium. You can include a copy of this Chronicle sheet among the records of as many of your PCs as you like, though those PCs gain no access to the other boons, equipment, or wealth from this Chronicle sheet. This boon imposes a –1 penalty on the attack rolls, damage rolls, skill checks, and saving throws of all Aspis Consortium agents and hirelings she encounters (this penalty is not cumulative with other copies of the boon).

Jethro currently has AC 14 from Mage Armor and 13 temp hp (False Life) on top of his baseline 26 hp.

Available spells (CL 3):
Burning Hands DC 16
Color Spray x2 DC 17
Comp Languages
Feather Fall
Glitterdust DC 17
See Invis

Wand of Magic Missile (CL 1) with 48 charges remaining

He has not yet used my GM reroll (+3 for stars), which he will save for anything that tries to turn him to stone or similar dire situation.

Spellcraft +10
Knowledges: +9 (except: Arcana +11, Dungeoneering +10, Nature +10, Planes +10, Religion +11)

He also has his Arcane Bond available still: possible uses: Scorching Ray, Ghoul Touch, Flaming Sphere, Command Undead, Blindness/Deafness...

He's got 3 uses of Diviner's Fortune still available.

+4 to cast defensively

Always act in surprise round

I think that's everything. If in doubt, he shoots a magic missile at stuff.

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

Jethro searches his memory for anything he may recall about basilisks.

Knowledge (Nature? Dungeoneering?): 1d20 + 10 ⇒ (4) + 10 = 14 If Arcana, another +1

... but this was apparently not a subject that he did his homework for at the academy.

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

Jethro reaches again for his smoked goggles. "Dang it. Where did I put them?"

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

Linguistics: 1d20 + 9 ⇒ (20) + 9 = 29

"Hmm, interesting. The text in this book reads "Home is far behind, our kin scattered to the four winds, but we endure." Apparently the kobolds have moved in to what was once a dwarven stronghold. I wonder what became of them?"

Heal: 1d20 + 2 ⇒ (17) + 2 = 19

Looking at the motionless kobolds, Jethro says, seemingly to no one present, "They're dead, Jim." He indicates to the others that whatever happened to them happened some days ago.

Knowledge (Religion): 1d20 + 11 ⇒ (15) + 11 = 26

Looking at the jars, Jethro observes that some are alchemical in nature, while others seem to have a religious function. "Anyone know anything about alchemy? These three - " he indicates the three containers with lizard head drawings - "are interesting. I wonder what this red gel is for?"

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

Spellcraft, Diviner's Fortune: 1d20 + 11 ⇒ (18) + 11 = 29

"Interesting. I'm afraid it doesn't bode well for our search if this is indeed the Venture Captain's weapon. I can only hope that he is held prisoner here somewhere..."

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

Knowledge (Nature): 1d20 + 10 ⇒ (7) + 10 = 17

"I wonder if whatever turned that Aspis agent to stone is also turning its poop to stone? Regardless, if we don't want to get stoned, I say let's give it a wide berth."

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

Knowledge (Geography): 1d20 + 9 ⇒ (17) + 9 = 26
Jethro agrees with Thran. "Clearly Keleshite."

Knowledge (Local): 1d20 + 9 ⇒ (3) + 9 = 12

Sense Motive: 1d20 + 2 ⇒ (15) + 2 = 17

Knowledge (Arcana): 1d20 + 11 ⇒ (11) + 11 = 22

Perception: 1d20 + 2 ⇒ (17) + 2 = 19

"Aye, seems like something mighta petrified her. There are various magical beasts and monstrous humanoids that can do that. And I've got a feeling we're not alone here. Better have a care!"

Jethro starts to reach for a set of smoked goggles before he remembers that he doesn't own any. Instead he averts his eyes from whatever might await the group.

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

"Well, the one that got away is probably raising the alarm. We should make haste to speak with their chief before they are all roused against us."

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

I'll be traveling until Sunday night. Will post when I can but please bot me as needed.

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

Jethro uses his wand of mage armor on both Alaric and Shredder.

"Well, it doesn't seem as though they're very interested in a diplomatic approach..."

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

Jethro follows Tere back the way they've come, trying to figure out where these difficult kobolds have gotten to now.

Double move.

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

Jethro gives Banon a bit of support in the form of further Diviner's Fortune. +1 insight bonus on d20 rolls for 1 round.

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

Jethro waits in frustration, hoping that his friend can get the trap taken care of before anything too bad happens to the dinosaur pathfinders in the next room. "Hang in there! Help is on the way! Soon. Or soonish, I should say."

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

Jethro enters the room and taps Tere on the shoulder. "I hope you can disarm that trap - this place is not very hospitable!"

Diviner's Fortune on Tere giving +1 insight bonus on d20 rolls for 1 round.

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

Jethro watches the efforts of the others to open up the crack.

Delay until we can get through the opening.

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

"Maybe we should just try to open these double doors. That is, if they're not trapped..."

Perception, looking for traps: 1d20 + 2 ⇒ (9) + 2 = 11

"I'm pretty sure they aren't."

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

It's no problem for me if we just pause until after gencon.

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

No worries, GM. Have fun at the convention!

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

Jethro moves up to Alaric and tries to help him widen the crack.

Using Diviner's Fortune to give Alaric +1 insight on d20 rolls for 1 round.

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

Jethro moves into the room and taps Banon on the shoulder as he tries to bend the bars.

Using Diviner's Fortune to give Banon a +1 insight bonus on d20 rolls for 1 round.

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

Jethro will cast False Life on himself.

temp hp: 1d10 + 3 ⇒ (10) + 3 = 13 3 hour duration

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

Jethro takes the opportunity to tap himself with a wand of mage armor.

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

Climb DC 15: 1d20 + 0 ⇒ (19) + 0 = 19

Jethro successfully climbs the rubble and then joins his comrades. "Hey, where did those kobolds go?"

Double move

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

With no targets visible, Jethro nervously follows his comrades... Double move
Climb DC 15: 1d20 + 0 ⇒ (14) + 0 = 14
... but he is unable to scale the rubble.

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

Jethro sends a bolt of force back at the kobold that shot at him.

magic missile: 1d4 + 1 ⇒ (3) + 1 = 4

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

Jethro throws the lit stone down the corridor, aiming to illuminate the room the kobolds are in.

ranged: 1d20 + 1 ⇒ (8) + 1 = 9

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

Jethro moves to the end of the corridor and casts light on the stone that he had picked up. "I don't think they are too interested in chatting! Maybe if we don't outright kill 'em we can talk it over with their leader..."

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

Yep, just pick up a rock.

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

Very good point. If I can retcon my action, I'll cast light on a stone and move into position so that next round I can toss the stone down to where they are.

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

Earlier...Jethro also uses his wand of Mage Armor on Thran.

Jethro moves to the opening of the corridor and sends a bolt of force down to the blue kobold that is shooting at them.

Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2

"It doesn't seem like they are interested in chatting!"

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

Knowledge (History): 1d20 + 9 ⇒ (1) + 9 = 10
Jethro scratches his head in puzzlement. He hasn't read about this place before.

As they enter the darkness, Jethro casts light upon a stone which he carries with him.

Before entering, Jethro will use his wand of mage armor on himself (and anyone else who wants it).

"Hmm, a strange place. Who's going in first?" Jethro asks nervously.

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

Jethro absorbs their newest briefing with interest, while keeping a wary eye on Shredder. From time to time he checks with Alaric to make sure that the dinosaur is being fed regularly.

Knowledge (Nobility): 1d20 + 9 ⇒ (15) + 9 = 24 "Hmm, well the Aspis are on their way as well, led by an aristocrat from Ustalav, Zaril Namoth, who is said to be quite the tracker and hunter."

Knowlege (Arcana): 1d20 + 11 ⇒ (4) + 11 = 15 "Seems that the Golden Guardian might be immortal. Or not even a living creature at all."

Knowledge (History): 1d20 + 9 ⇒ (20) + 9 = 29 "And I wonder if we may find a hidden city of the Kobolds hereabouts. I expect it'll be filled with traps!"

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

Thanks for the suggestions everyone. I decided to go with Combat Casting. Sooner or later every caster has to make a concentration check that they *really* hope they don't fail...

Jethro is leveled up and ready to go.

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |
GM Hawthwile wrote:
Who has played or run PFS #6-09 By Way of Bloodcove (not specifically this PC)?

I've played it, with another PC.

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

Before the group departs from the grippli village, Jethro attempts to have a little chat with Mother Bogwynne. "I don't suppose you've heard of... the Dark... Archive...? I believe that you would find much of interest to you and your community, if only we could join forces. I happen to have a membership form right here, if you don't mind signing, yes, there, and there too, and yes, one more time, these forms really can tedious, but then good record-keeping is quite essential for the maintenance of any archive, especially one that is kept in the dark."

DC 17 Knowledge (Arcana), Diviner's Fortune: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
Checking the faction box for "Recruit a named NPC scholar, knowledgeable spellcaster, or similar figure to the Dark Archive" unless the GM doesn't think that Mother fits the bill.

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

I'm fine with a quicker pace, though there may be times when I need to be botted. However, Jethro just hit level 3 and I probably won't have him fully leveled up until tonight. Anyone have any suggestions for good Core feats for a Wizard? He's already got toughness, spell focus (illusion), and imp. initiative and most of the options seem kinda dull. (The plan for him, btw, is Cleric for levels 4-6, then Mystic Theurge - I know it's not optimized but that's ok - seems like a fun way to mix things up with a Core PC).

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

Player’s Name: Abraham Z.
Character’s Name: Jethro
PFS #: 100198-7
Faction: Dark Archive
Slow Tracking? (Y/N): N
Day Job: none

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

Fwiw, Jethro did not have Mage Armor up during that fight, so the second and third attacks from Shredder would have hit him, knocking him unconscious and dying, but the channelling and a charge or two from his wand of CLW should get him back on his feet.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3 All healed up

Jethro holds a cold compress against his aching head. I should never have left the academy... He gazes warily at Shredder whenever the creature passes by.

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

Blood dripping from his cut hand, Jethro stares at it, momentarily shocked. No one said anything about THIS at wizarding school! Then he angrily retaliates, sending a bolt of force towards Red's head.

Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

Jethro moves into the water and casts a spell, carefully targeted to catch Red and Green, but not any of his comrades.

Color Spray, DC 17 Will negates

As he moves up, he drops the now empty wand of magic missile and draws the fresh one that he purchased back in town.


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