Cursed Vampire Guard

Jessa Stanton's page

79 posts. Organized Play character for Super Zero.


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Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

"Ugh. Well, all's well that ends. Or something like that."

Jessa cleans and sheathes her sword. "Y'know, I think those goblins would actually be good at that job." She shakes her head. "The matriarch was clearly planning this from the start. It might just have been about cheating, but I don't think you should trust her design."

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1
GM Tiger wrote:
Jessa Stanton wrote:

Jessa takes the first hit, trying not to break her shield, but she really has to block the second.

↺ Shield Block. Although it really doesn't matter which I block, shield is broken but not destroyed either way.

You didn't raise your shield. Reactive shield snaps the shield into place but it's not a shield block. Unless I'm missing something?

Your last 3 actions were - Firozet, Step, Strike

Whoops, you're correct. And no point in Reactive Shield anyway, since all of those attacks either missed without the shield or hit with it.

Reflex: 1d20 + 9 ⇒ (6) + 9 = 15

Jessa collapses, before Claire heals her.

But she went down, so that moves my turn, right?

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

Jessa takes the first hit, trying not to break her shield, but she really has to block the second.
↺ Shield Block. Although it really doesn't matter which I block, shield is broken but not destroyed either way.

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

Huh. At least she's honest... once cornered.

"Firozet, can you cover me?" Jessa calls out. She steps forward as the fire bursts, striking at the injured warrior.

◆ Aid from Firozet, hits all enemies except Red fire damage: 2d6 ⇒ (2, 6) = 8
◆ Step
◆ Strike Red Longsword: 1d20 + 11 ⇒ (12) + 11 = 23 for slashing damage: 1d8 + 4 ⇒ (6) + 4 = 10
Fortitude vs cold aura: 1d20 + 9 ⇒ (1) + 9 = 10

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

Warfare Lore: 1d20 + 4 ⇒ (17) + 4 = 21

.05 gp x 8 days = .4 gp

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

persistent cold: 1d6 ⇒ 6 Persists?: 1d20 ⇒ 14

The magical cold is painful, but the fires at least help Jessa recover quickly.

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

Reflex: 1d20 + 9 ⇒ (12) + 9 = 21

The king doesn't seem to be trying to stick to the "no killing" rule. It probably shouldn't apply to the elementals anyway, so she circles around and brings her sword down on the icy snake.

"Soon enough it'll be just you."
Though at this rate...

◆ Raise Shield
◆ Stride
◆ Strike Yellow Longsword (flanking): 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21 for slashing damage: 1d8 + 4 ⇒ (8) + 4 = 12
cold damage: 1d6 ⇒ 6 persists?: 1d20 ⇒ 8

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

"That's the second time you've confused what we're doing with what you've done. Maybe you should call of your attack and go lie down."

Jessa advances on the violent twig. Remembering that they were asked not to kill, she brings the hilt of her sword down heavily. Besides, he doesn't seem to be much of a threat--and she lets that dismissal show on her face.

◆ Stride
◆◆ Intimidating Strike Longsword (nonlethal): 1d20 + 11 - 2 ⇒ (12) + 11 - 2 = 21 for slashing damage: 1d8 + 4 ⇒ (3) + 4 = 7; on a hit he also becomes Frightened 1.
↺ Reactive Shield if Jessa is hit by a melee attack, raising her AC to 22, or Reactive Strike, whichever comes up first

↺ Reactive Strike:
longsword (nonlethal): 1d20 + 11 - 2 ⇒ (2) + 11 - 2 = 11 for slashing damage: 1d8 + 4 ⇒ (6) + 4 = 10

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

"But they're the ones who--" Jessa falls silent, watching to see how they take Granny's words.

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

"I do know some first aid," says Jessa, sheathing her sword, "but I'm much of a medic. Sounds like we don't need to rely on me for that, which is good."

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

"Are we supposed to avoid killing these, too?"

Jessa trudges up to the nearest snake. She pauses and gives it a withering glare before bringing down her sword. The flat side.

◆ Stride
◆◆ Intimidating Strike longsword (nonlethal): 1d20 + 11 - 2 ⇒ (4) + 11 - 2 = 13 for slashing damage: 1d8 + 4 ⇒ (5) + 4 = 9. On a hit it's also Frightened 1, or Frightened 2 on a crit.
↺ Reactive Shield if Jessa would be hit by a melee Strike, or Reactive Strike, whichever comes up first

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

Hmph. It's not like any of them are even trying!

Nature: 1d20 + 1 ⇒ (2) + 1 = 3

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

Nature: 1d20 + 1 ⇒ (8) + 1 = 9

Jessa does better this time. She nearly manages to stand.

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

Nature: 1d20 + 1 ⇒ (5) + 1 = 6

"Right."
Jessa rises, then immediately falls. Why is it icy inside?

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

I'm all out!

If the chicken leg thing is famous because of how unique it is, doesn't that make it very much not a tradition?
"That might work better in snow," is what Jessa says out loud.
Unless it slips.

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

Jessa is not proficient in any of those skills, but can she Follow the Expert here? Though Benkost seems to be the only one who's an Expert in any of them... Assuming she can and that Benkost is going to attempt those Nature checks:

Jessa feels increasingly out of her element, though at least she put on a good show with the wargs. Benkost seems to know what he's doing, so she focuses on backing him up.

THE FEY LADY (Deception/Nature/Performance):
"The Feyfrost? I'm not familiar, but it sounds like the cold here won't bother you."
Well. That wasn't terribly useful or insightful, but at least it probably won't offend her.
Nature (Following Benkost): 1d20 + 4 ⇒ (5) + 4 = 9

THE PLANAR ENGINEER (Arcana/Nature/Crafting/Society):
Jessa actually remembers a little about the elemental planes from her mother's lessons!
Nature (Following Benkost): 1d20 + 4 ⇒ (16) + 4 = 20

THE COVEN MATRIARCH (Arcana/Diplomacy/Nature):
Jessa's a little less concerned with offending this one, but at least tries to hide it.
Nature (Following Benkost): 1d20 + 4 ⇒ (5) + 4 = 9

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

Jessa's brother is the real medic in the family, but she was raised by experienced adventurers who knew she intended to follow in their footsteps, so they made sure she at least had some familiarity with first aid.

...and she had plenty of experience with burns from tending her mother's apprentice as he was first learning spellwork.

Medicine: 1d20 + 5 ⇒ (1) + 5 = 6

Powder burns are maybe a bit different, though. But she might be able to adapt... ?
Hero Point: 1d20 + 5 ⇒ (3) + 5 = 8

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

Jessa doesn't know anything about magic or hobgoblins, but she might be able to help with Botosar's delicate machinery.

Thievery: 1d20 + 5 ⇒ (7) + 5 = 12

Well, at least she's good enough not to break it, probably.

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

A team of wargs, and a team wearing warg furs.

They haven't attacked each other yet, but Jessa still thinks it might be good to position herself between them. She initially decides to do so by approaching the men in furs, but decides she doesn't have any interest in that when she hears COVEN MATRIARCH SZVETNEERA speak ("Isn't she supposed to be trying to impress us?") and veers the other direction.

The wargs seem more personable, if competitive. But at least that's a competition she can win.

Athletics: 1d20 + 8 ⇒ (4) + 8 = 12
Hero Point: 1d20 + 8 ⇒ (20) + 8 = 28

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

That sounds like a task more for engineers than adventurers. And who's the other person the queen keeps talking about?

"We'll do what we can, your hi--uh, majesty?"

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

"Didn't we meet on the transport? Sorry, I'm Jessa Stanton. Yes, I learned from my father. He's a retired Pathfinder and adventurer himself. So is my mother, though she's a wizard and I'm afraid that bounced off of me entirely."

Jessa shrugs. "My family has been through a lot, but I was just a kid when all of that went down and I didn't really have a role in all of that drama. Unlike my mother's apprentice and our brother, I was the one who always intended to join the Society."

(Jessa was originally supporting cast in another PC's backstory, before I decided to build her as a PC too. It might show!)

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

Jessa is a human in heavy armor, wearing a longsword and shield. She smirks a little as Calix refers to himself as "gracious," but she's a little startled when she hears they're meeting directly with the queen.

"Oh, uh. Yes, thank you," she says, "Mushrooms, got it."

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

No, I'm all set.

Splash damage okay, and I'll take the healing potion for Pathfinder Provisions.

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

Athletics: 1d20 + 8 ⇒ (5) + 8 = 13

Jessa struggles to open the chest. "Well darn."

Perception to Search: 1d20 + 7 ⇒ (16) + 7 = 23
Perception to Sense Motive: 1d20 + 7 ⇒ (12) + 7 = 19

"Around here somewhere," she mutters to the others. Louder, she says, "We weren't exactly looking for a fight."

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

"I can look at that, Tieri." Jessa stows her sword and reaches for her medical tools.

Assuming Tieri will Treat Bashii as he's better at it, but I can try to Treat him while he's at it. Unless he's concerned about becoming temporarily immune over a small amount of damage. If he accepts:

Spoiler:
Medicine: 1d20 + 5 ⇒ (10) + 5 = 15 Success for healing: 2d8 ⇒ (6, 8) = 14

Jessa offers to try the key in the locked door if nobody else does, but she's clueless about the papers.
"Anyone good with locks? I can try to force this thing open if not, but it won't be subtle. Or I can try it. I'm.. okay with locks. Better with force, though."

Perception: 1d20 + 7 ⇒ (11) + 7 = 18

"Okay. Well. That's all pretty decisive, I'd say."

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

Reflex: 1d20 + 9 ⇒ (17) + 9 = 26

Jessa ducks behind her shield and avoids the fire entirely. "Fire and lightning? What are these things?"

With Bashii down within the sparky aura, taking this beast down takes on a new urgency. If she hadn't readied her shield after the last fight, she could try shoving it back... but it's so big, she's not confident she'd succeed, anyway.
Best just to bring it down.

◆ Strike longsword: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25 for slashing damage: 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12
◆ Exacting Strike longsword: 1d20 + 11 + 1 - 5 ⇒ (9) + 11 + 1 - 5 = 16 for slashing damage: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11
If Exacting Strike misses: ◆ Strike longsword: 1d20 + 11 + 1 - 5 ⇒ (13) + 11 + 1 - 5 = 20 for slashing damage: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13
If Exacting Strike hits: ◆ Demoralize (with Intimidating Glare, no language penalty) Intimidation: 1d20 + 4 ⇒ (8) + 4 = 12

Reflex: 1d20 + 9 ⇒ (20) + 9 = 29 vs Aura damage: 1d4 ⇒ 4

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

Reflex: 1d20 + 9 ⇒ (7) + 9 = 16

"Ouch."

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

Jessa moves forward, raising her shield and the formal weapon that she definitely wasn't going to use--that worked out about as well as anticipated.

"Why are these here? Hey, leggo!" She strikes at the one holding Kanbashii.

◆ Raise Shield
◆ Stride
◆ Strike Blue longsword: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15 for slashing damage: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

"You, off," Jessa says to the wisp as she strikes at it.

"And you!" she snarls, punching the brother with her free hand, "We aren't here to steal anything--sounds more like you are--so back off!"

◆ Strike Wisp Longsword: 1d20 + 11 ⇒ (13) + 11 = 24 for slashing damage: 1d8 + 4 ⇒ (6) + 4 = 10
◆◆ Intimidating Strike Little Brother Fist: 1d20 + 10 - 4 ⇒ (19) + 10 - 4 = 25 for nonlethal bludgeoning damage: 1d4 + 4 ⇒ (3) + 4 = 7. On a hit he's also Frightened 1, or 2 on a crit.

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

Jessa squeezes through the doorway, drawing her sword, and approaches the wisp that just attacked. "Not a fan of your greeting!" she says, returning it in kind, "Stand down and let's talk about it."

◆ Interact to draw longsword
◆ Stride (provokes from Purple, if applicable)
◆ Strike longsword: 1d20 + 11 ⇒ (5) + 11 = 16 for slashing damage: 1d8 + 4 ⇒ (5) + 4 = 9

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

Jessa just looks around the room. Quietly.

Perception: 1d20 + 7 ⇒ (7) + 7 = 14

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

"As good a direction as any," says Jessa, "And we should be quick."

She goes with Deosil.

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

"Bitter?" says Jessa, confused, "Why would someone want it to be more bitter?"

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

"Oh. Maybe I should just.. stand guard?"
Jessa tries to stay with the others.

Stealth: 1d20 + 1 ⇒ (7) + 1 = 8

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

Hm. Well, not much time left. Best to just go for it.

Jessa approaches Malqees, looking over the walls as she does so. "Cant take my mind off work, I guess. But this place looks pretty defensible. Why, that corridor..."

Warfare Lore to Influence: 1d20 + 4 ⇒ (19) + 4 = 23

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

Perception: 1d20 + 7 ⇒ (5) + 7 = 12

Huh. Elementalists. No earth? Huh.
Anyway.

Tisbah is interested in arcane creatures, huh? Well, Jessa's mother is a formidable wizard and former Pathfinder, who spent years teaching her daughter and stepson everything about magic that she could.

But those lessons never took, so Jessa resorts to continuing to regale Maurya-Rahm with stories of her adventures instead. You don't have to know anything about how a fireball spell works to talk about why it works!

PFS Lore: 1d20 + 4 ⇒ (5) + 4 = 9

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

Jessa tries to get them to stop fighting.
Diplomacy: 1d20 ⇒ 3
She's really a lot better at getting people to start fighting, though, and quickly retreats back to what seems to be working.

"And I'm really just getting started. I got into the Society because my parents were members, though. You should hear some of the stories they tell!"

PFS Lore to Influence: 1d20 + 4 ⇒ (7) + 4 = 11
"Oh. Heard that one, huh? Yeah, it's a pretty old story..."

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

Jessa decides to stick with what's working, prattle on to Nazreiha about her experiences with the Society. Was it really that interesting?

[b]"Oh, you never know what you can find. Let me tell you about a town that was unknowingly built on top of some ancient ruins--and the rather unfriendly folks who hid down there."

PFS Lore to Influence: 1d20 + 4 ⇒ (18) + 4 = 22

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

"Have I told you about the time we were trapped in the Netherworld?"

Jessa continues hopefully-not-pestering Nazreiha with stories of her adventures.

PFS Lore to Influence: 1d20 + 4 ⇒ (12) + 4 = 16

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

Jessa follows up with Nazreiha, picking up where she left off and adding details to her story about the Pallid Peek. Not having too many Pathfinder missions under her belt yet, she wants to get everything she can out of that story. If she has to branch out too much she might have to start telling her parents' stories instead, and that's just embarrassing.

Pathfinder Society Lore to Influence: 1d20 + 4 ⇒ (9) + 4 = 13

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

Oh. Tea.

Jessa has never been a fan. More of her brother's thing.
But if you're going to serve tea, this is the way to do it. The pistachios are an unexpected but appreciated addition, and the fancy refreshments don't hurt.

"Ah, delicious! I see why a tea break is popular here. The way it's made here is much better than what we have at home."

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

Picking up Tieri's tip, Jessa makes her way towards Nazreiha. She tells her about her exploration of the Pallid Peek.

Pathfinder Society Lore to Influence: 1d20 + 4 ⇒ (13) + 4 = 17

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

"Magic tricks, huh? Okay, I'll give it a shot."

Jessa meanders closer to Brasshorn. She sees that Deosil is already trying this angle, and perhaps more impressive than she is. So she doesn't approach directly, and just stays conspicuously in his sight as she plays idly with a coin, turning it over in her hand and then palming it, making it disappear and reappear in different places.

Thievery: 1d20 + 5 ⇒ (9) + 5 = 14

It's okay if you're not looking too closely, but then someone who isn't looking too closely might not notice her at all.

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

Jessa is a human woman who carries a heavy shield and wears heavier armor. She wears a longsword and carries javelins as back-up weapons. And a dagger, though she considers that more of a tool than a weapon.

"I'm not a doctor, but I can help with that too," she says to Tieri, indicating medic's tools at her belt.

"Fancy party, pretty dress. That's different. I can do that." Jessa looks over the jewel tone garments Safa directs them towards. "And 'could be dangerous,' I can do that too."

Frowning a little, she taps on her armor. "Both at once might be problematic, though. Will we be able to keep our gear nearby?"

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

Two Glyphs, so that's already enough for everybody.

Prizes: 1d20 ⇒ 15

Jessa will take a minor healing potion for her provision, unless we have multiple healers in which case she'll take an oil of potency.

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

"None the worse," says Jessa with a nod, sheathing her sword, "but don't drink lava. Can't disagree."

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

"We've narrowed it down pretty well," says Jessa, "and there doesn't seem to be a booby trap for failing. So we've basically got it down, then."

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

"Hmm," says Jessa.

She quickly stows her sword and pulls out a javelin, which she immediately throws at the attacking creature. She keeps her shield up.

* Swap sword for javelin
* Strike Javelin: 1d20 + 6 ⇒ (4) + 6 = 10 for piercing damage: 1d6 + 4 ⇒ (4) + 4 = 8
* Raise Shield

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

Jessa moves up to one of the attacking creatures to return the favor, before stepping back out of the way.

* Stride
* Strike Green longsword (ic): 1d20 + 10 ⇒ (6) + 10 = 16 for slashing damage (ic): 1d8 + 5 ⇒ (7) + 5 = 12
* Step

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

Jessa pursues, hopping over Kosh to stand between him and his attacker. She wasn't one to press a retreating foe, but he was still attacking.

"You could have just stopped and explained yourself," she says, punctuating with a sweep of her sword.

* Raise Shield
* Stride
* Strike longsword (IC): 1d20 + 10 ⇒ (18) + 10 = 28 for slashing damage: 1d8 + 5 ⇒ (7) + 5 = 12

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